Old Ideas for the New Metagame

Hello, everyone! If you haven't seen my RU post please check it out, but for now I want to show you all a UU team I made a few months ago on PO, and I figured I would bring it back and ladder with it. I feel like there could be a few minor tweaks, but I believe this team is headed in the right direction!

Without further adieu, let's meet the players!

bisharp-photo


Bisharp (Gillet) @ Leftovers

Ability: Defiant

EVs: 252 HP/252+ Atk/4 Speed (Adamant Nature)

Moveset: Substitute/Swords Dance/Sucker Punch/Iron Head

Bisharp for me provides many key resistances, which means he can switch in on many different pokemon in the tier and be able to force the switch and set up a substitute. This also allows Bisharp to nab a good boost in a pinch, then he can retaliate with a STAB move of choice. That said, Suicune still checks this pokemon well, but outside of that there isn't much appreciating a +2 Sucker Punch or Iron Head from this guy.


Flygon-s-Gonna-Eat-You-27916451


Flygon (Waddley) @ Choice Scarf

Ability: Levitate

EVs: 252+ Atk/4 SpDef/4 Speed (Adamant Nature)

Moveset: Outrage/U-Turn/Fire Punch/Earthquake

What is a better pokemon in UU to keep up momentum then Flygon right? Not only does the Ground/Dragon Typing provide key synergy with the rest of my team in terms of typing, but also can provide as a useful scout, which is Flygon's primary job in the tier. While an Adamant Flygon doesn't hit quite as hard with the Scarf as with the Band, the extra speed is necessary as the only pokemon other than Flygon in the Base 100 speed tier is Victini. That said, Flygon and Victini work great at countering each other's checks fairly well, and therefore dispatching the likes of Suicune, Bronzong, Claydol and other defensive pokemon.


Suicune-115917676


Suicune (Suave) @ Leftovers

Ability: Pressure

EVs: 252 HP/252+ Def/4 SpDef (Bold Nature)

Moveset: Rest/Sleep Talk/Scald/Calm Mind

Standard CroCune, while more easily checked, is still extremely viable in today's metagame. This pokemon has taken many a physical hit without trouble and rest it off easily. That said, there are only a couple of pokemon that truly scare Suicune, such as the rogue Sceptile, Milotic (Phazing), Roserade, Zapdos and Yanmega to an extent. Zapdos is becoming more prominent, so it is hard to use Suicune while Zapdos or Roserade is active, but one those are dispatched, it is smooth sailing for CroCune.


Pokemon-DW-Uxie-271655367


Uxie (French Toast) @ Light Clay

Ability: Levitate

EVs: 252 HP/4 SpAtk/252+ SpDef (Calm Nature)

Moveset: Light Screen/Reflect/Stealth Rock/Giga Drain (or Psychic)

While in the RU tier, Uxie still shines where Azelf could only dream of, and that is support. Uxie has average speed, so it still can outspeed other bulky pokemon and set up the appropriate screen or rocks. I questioned whether or not Stealth Rock was a good option on a Screener set, but I figured it would be more benficial to get rocks up with Uxie, as hazard support greatly helps Bisharp, Flygon and Victini.


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Hitmontop (Cyclone) @ Leftovers

Ability: Intimidate

EVs: 252 HP/252+ Def/4 Spdef (Impish Nature)

Moveset: Toxic/Close Combat/Stone Edge/Rapid Spin

Ah, Hitmontop, the great "Outclassed" one. I'm right with some and say that Hitmontop sometimes lets me down, but the main purpose of Hitmontop is to be a bulky spinner. With intimidate intact, he isn't taking much from Heracross or other would-be physical threats. Other than that, though, it doesn’t serve any outside purpose. Its sole purpose is to be a bulky spinner, and that’s what it’s good at.


Shiny-Victini-182615748


Victini (V-v-Vodybag) @ Expert Belt

Ability: Victory Star

EVs: 4 Atk/252 SpAtk/252+ Speed (Naïve Nature)

Moveset: V-Create/Fire Blast/Focus Blast/Grass Knot

While a lesser used set on Victini, it is great as a surprise factor and rounds out synergy with the rest of the team fairly nicely. While I don’t complete the renowned Grass-Water-Fire core I use on most of my teams, Victini still rounds out coverage with Grass Knot, a key move in easing the removal of Suicune, which would otherwise wall my team almost completely. It is also very useful against Slowbro and Milotic. Focus Blast hits Umbreon harder than most special attacks, so it won’t want to switch in multiple times (but Victini needs to watch Foul Play/Payback). Even with only 4 Atk EVs, V-Create still hits like a truck, especially on specially defensive pokemon, such as Registeel, Zapdos and the occasional Cryogonal. One more factor with expert belt Victini is that is can also bluff the choice specs/band set until it’s too late.

That’s my team, and I hope you all can give me team suggestions and possibly even use this team for laddering purposes! Good luck to all, and happy battling!
 
You can fix your pictures by copy and pasting the picture's URL into the Insert Image button! Also, tell raters what you've seen so far with this team on the ladder and what you have done so far to readjust it to the new metagame. Remember, this is a RATE My Team section, not a REBUILD My Team For Me section! Good luck with your team! (Also, Uxie could probably do with U-turn over Psychic/Giga Drain if you want to go with the Dual Screens route; you need to make the most of the screens with Bisharp after all, and momentum is key).
 
Hm... Well, I find this team quite nice :o I'm in a bit of rush atm, but I'll try and go bottom up on pokemon, rating them.

Victini: I think this set is okay, but I think you might wanna put White Herb > Expert Belt on it, so V-Create doesn't make it so you have to auto-switch, necessarily.

As for Hitmontop: I say change your moveset. EVs are fine, it's just the moveset. It's supposed to be a bulky spinner, and a nice thing it has is Foressight, which makes Spinblockers USELESS!!! But, it usually has to be done on the switch, however that shouldn't be very hard. But change moveset to the standard /Rapid Spin/CC/Sucker Punch.
Foresight, already Explained, and Rapid Spin is obvious. With Close Combat, you'll usually go last, so it's a nice move with not that much drawback. Sure, you may have to switch out, but still, Hitmontop doesn't mind. Sucker Punch is useful for some fairly strong Priority.

As for Uxie: U-turn would be quite useful on it, But I also have a secondary option: T-wave. While it does make Uxie a bit of taunt bait, It can always switch out, plus, Taunts can usually be predicted fairly easily.

Suicune: Pretty good, Crocune, I remember him ;P

As for Flygon: I suggest you change it to Jolly, to outspeed all Adamant Flygons, which is nice because some opponents will think it's a speed tie, but NOPE! you're faster! >:D!

Bisharp is Okay, but Idk about Sub. Bisharp really appreciates Coverage. If you wanna keep sub, I guess go ahead, but meh. If you choose to coverage, I would probably suggest Brick Break, for Dark/Fight combo, or something along the lines of that.
GL, Enjoy the UU metagame: SOrry for no bold, like I said, gtg.
 
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