Old Time Rock and Roll

The thing I do not like about your Mamo is that he is EVd to outspeed Lucario. But Lucario doesn't really need to outspeed you. His +2 Life Orbed ExtremeSpeed will do 74-87% to you, almost always 1HKOing when you switch into stealth rocks. And if he runs Bullet Punch as his priority move instead of ExtremeSpeed, Stealth Rocks are redundant, as it will always deal over 100%. The only time you will get to Earthquake him is if no rocks are up and he does not run ExtremeSpeed, and even then, you will end up with only 3-16% left.
 
Wildfire, Mamoswine's need to outspeed Lucario is not to stop a Lucario sweep, but to promote a sweep of its own (who the hell would switch a Mamoswine in on a Lucario? It doesn't resist any of its attacks and with its trash defenses, it will get destroyed). One major problem I see with your team is that if a Lucario can get in (possibly on a sleeping Suicune) and set up, it will pretty much 1-2HKO every member of your team, especially if they are not all at full health. I'd suggest droppoing Ice Beam on Suicune for Sleep Talk so that you aren't phazed away as easily.

Your team is really lacking speed outside of Kingdra once it has DD'd. Make Magnezone a scarfer with this set:

Magnezone @ Choice Scarf
Naive Nature
Magnet Pull
252 Special Attack/252 Speed/6 Attack
-Thunderbolt
-Hidden Power [Fire]
-Flash Cannon
-Explosion

It will allow you to take out weakened Bronzong, Scizor, Metagross, Forretress, and especially Jirachi. It will also prevent Mixape from severely hurting your team (especially the Nasty Plot/Grass Knot/Flamethrower/Close Combat variants). This will also deal with Heracross. So in general, Fighting Pokemon hurt you a lot, especially since 99% of them carry something to defeat Ghosts with.
 
I would still recommend HP Fire over Flash Cannon as Flash Cannon only hits Tyranitar (who will win regardless of Magnet Rise or not if he has Crunch or anything more powerful). It will actually allow you to kill Scizor before being raped. Standard Scizor hits 222 speed, so you don't really have too much hope of bringing it down without running something like:

Magnezone @ Leftovers
Timid Nature
Magnet Pull
252 SpA/184 Spe/74 HP
-Thunderbolt
-HP Fire
-Substitute
-Magnet Rise

or something of that sort.

This will also leave you vulnerable to fast fighting types and none of your other Pokemon will benefit too much from a Scarf.
 
Your sprites have dissapeared, i think they are on some sort of timer or something, use PE2K sprites, and I'll come back and attempt to rate this after school.
 
How has Banette done against Aerodactyl leads, you're never going to outspeed them so they can simply Taunt. I look at you running Jolly 252 but it still doesnt quite get there. I was going to suggest Trick Scarf Uxie to deal with this Speed problem, but I'll let you make that descision, as you do lose the Will-o-Wisp, and you no longer "beat" Psychic types. So keep Banette as it is but if you have Aerodactly problems, try out Uxie. Also you only get one extra stat point for every four EVs, so I'd change Banettes EV spread to 252 HP / 196 Atk / 60 Def this ensures an OHKO on Gengar after Stealth Rock and will OHKO without 25% of the time, something that a pokemon like this banette should really be doing :P

Hidden Power Ice isn't what you should really be having on Magnezone, if you have the Ice coverage elsewhere, don't you know that HP Grass is all the rage these days, you easily beat Swampert with a swift Magnet Rise and then Hidden Power Grass, although if you want to actually do some damage to Scizor before dying go with a more offensive Magnezone, I ran:

Magnezone @ Life Orb
Timid Nature / Magnet Pull
EVs: 252 SpA / 252 Spe / 4 HP
~ Thunderbolt
~ Hidden Power Grass
~ Magnet Rise
~ Explosion

I found the two most common switchins after succesfully killing a Skarmory or a Forretress were either a Swampert or a Blissey, against Swampert I used Magnet Rise and then HP Grass against Blissey I exploded, many didn't suspect it, but offensive Zone is the way to go at the moment because:

Thunderbolt vs. Standard Scizor: 84-100%
Your Magnezone vs Standard Scizor: 65-77%

A very minor thing also you have 4 remaining EVs left on Forretress, why not chuck those into Attack, and give it Shed Shell, it is just as important that forretress has shed shell as it is that Skarmory does.

As for problems that you team might have, Swampert originally came to mind but we've dealt with that with Magnezone but "Bulky Waters" still reamin, Magnezone doesn't really want to be constantly switching in, I guess you could chuck Toxic on Suicune as they wall that quite nicely, it could perhaps go over Rest or possibly Ice Beam I don't know try it out and see what happens, but apart from that it looks all good. I hope some of this helpes =D
 
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