Olympus: Grecian Mythology Team

227.png
212.png
485.png
134.png
171.png
635.png


Hello, denizens of Smogon! This is a team whose design is centered around Greek mythology. Cuz Greco-Roman religion is cool. See my username.
Basically, it's centered around a bulky Mega Scizor and abuses ability-granted immunities to hopfully counteract Mega Scizor's counters. In fact, every 'mon except for Scizor itself has an immunity.
Changes are in bold.
227.png

Stymphalia (Skarmory) @ Leftovers
Ability: Sturdy
EVs: 232 Def / 252 HP / 24 Spd
Impish Nature
- Defog
- Iron Head Toxic
- Brave Bird
- Roost
Based on the Stymphalian birds, gigantic avians with steel feathers.
Skarmory's main role on the team is to prevent entry hazards from getting in the way. The team's playstyle is centered around switches, so even a single layer of spikes gets annoying when almost a third of the games played by this team are 100+ turns long. Skarmory also deals with fairies, fighting-types, and Pinsir.
Toxic is more useful for a tank like Skarmory.

212.png

Scorpio (Scizor) @ Scizorite
Ability: Light Metal
EVs: 44 Atk / 248 HP / 100 SDef / 116 Def
Adamant Nature
- Bullet Punch
- Roost
- Swords Dance
- Knock Off
Based on the constellation Scorpio, the metallic insect that killed Orion.
The star of the team. Mega Scizor is remarkably bulky, and it has ample time to set up. Anecdotally, this set has survived Fire Blasts from Garchomp and Tyranitar (although the latter was in sand). It's not uncommon to be able to Roost off enough damage to maximize attack and 6-0. Scizor's Bullet PUnch really is amazing, and it does help remedy the godawful speed stat. Knock off is mostly for Steel-types like Aegislash and Ferrothorn. Its main weakness is Heatran, which is countered by...Heatran.

485.png

Heffy (Heatran) @ Choice Scarf
Ability: Flash Fire
EVs: 236 Spe / 112 HP / 160 SpA
Timid Nature
- Lava Plume
- Earth Power
- Flash Cannon
- Hidden Power [Electric]
Based on Hephaestus, the god of the forge and volcanoes.
Heatran is awesome. Now that Drizzle has been nerfed, it roams free in OU, fearing only bulky Water-types and itself. Heatran is here to absorb Fire Blasts and save Scizor. The moveset hits lots of things for Super Effective damage. Notably, Dragonite and Quagsire give this set great trouble, but both are dealt with by Vaporeon quite effectively. I'm not sure about the item - Air Balloon and Choice Specs both seem attractive as well, but Choice Scarf allows Heatran to outspeed enemy Heatran and KO with Earth Power.
The new EV spread allows Heatran to outspeed the base 120 tier.
134.png

Telekhine (Vaporeon) @ Leftovers
Ability: Water Absorb
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Wish
- Protect
- Scald
- Toxic
Based on the telekhine, an aquatic dog-headed, fin-tailed creature.
Vaporeon is freaking amazing. It replenishes the whole team's health with Wish, destroys pretty much every physical attacker, absorbs the inevitable Hydro Pumps and Scalds aimed at Heatran, and Toxic-Stalls almost everything else. The main problem with Vaporeon is inability to do anything to Blissey and Chansey - both shake off Scald burns and Toxic with their abilities, and Scald does pitiful damage anyway to dedicated Special walls.

171.png

Apollo (Lanturn) @ Leftovers
Ability: Volt Absorb
EVs: 4 SAtk / 252 HP / 252 SDef
Calm Nature
- Thunderbolt
- Ice Beam
- Heal Bell
- Scald
Based on the sun god Apollo, whose signature animal was the dolphin.
Lanturn has got to be the trolliest Water-type in existence. Although I doubted the benefits of having two Water-types on the team, the only weakness that Vaporeon and Lanturn share is Grass, and every other team member resists it. Lanturn serves to take Electric attacks aimed at Vaporeon and the omnipresent Thunder Wave. Also, status tends to be an issue in extended stall battles, so I threw Heal Bell in there as well. I debated the merits of a Parafusion set (Discharge+Confuse Ray), but I scrapped it because Lanturn's stats aren't strong enough. The standard BoltBeam combo does well enough.

635.png

Hydra (Hydreigon) @ Choice Specs
Ability: Levitate
EVs: 252 SAtk / 252 Spd / 4 Atk
Timid Nature
- Draco Meteor
- Dark Pulse
- Superpower
- Flamethrower
Based on the Lernean Hydra.
Hydreigon is probably the least useful member of the team, which is ironic since it has the highest base stats. It often gets switch-ins on Earthquakes aimed at Lanturn and Heatran, and it does have a massively powerful Draco Meteor. However, it's dispatched fairly easily, and it suffers from 4-moveslot syndrome. And it hates Fairies. A lot. Since it doesn't deal with any threats in particular better than its teammates, I'm wondering whether there's a better set that I can use.
Not sure what I was thinking before - Speed is now maxed out.

So that's the team! Thanks for reading, and I hope that I can improve the team with your help. I'll update on the success of this team on the ladder.
 
Last edited:
1. Your Heatran is missing 252 EVs. I would change that if I were you.

2. Why the hell do you have Iron Head on Skarmory?! Toxic or Whirlwind would be better (Toxic to help chip away health or Whirlwind to get rid of Set up sweepers or a Pokemon that you don't want Skarm to deal with.)

3.Give Hydreigon max speed EVS so that it can be a fast Special sweeper, like other specs. The reason for this is, as you have stated, is that Hydreigon does not have the typing to stay alive for long, and since it has decent speed, I would suggest putting that to good use.

4. Now, scarfed Heatran. I honestly hate this because it cannot outspeed alot of things, even with a Choice Scarf. I get that you want to outspeed other Heatrans, but you might as well just give it a couple of speed EVs to outspeed the normal tank Heatran. And if you do not know, Heatran's main role is a tank, not a special sweeper. But that is my view on Scarftran, so you can keep it if you like. But I see it as a waste of Heatran's potential as a tank. But while you still have the scarf, give Heatran Eruption because it does more damage when the user has more health and since Heatran is faster than somethings with scarf, Eruption will do a good chunk of damage.

Other than that, really good semi-stall team. Good luck with it!

Fr33dom
 
Last edited:
I would replace Lanturn with Rotom-Wash because it's a better wall with better defensive stats and a better overall fighter. However you lose the heal bell so put it on Vaporeon by replacing protect or toxic.
 
Hi, great team! However, Eruption is illegal with a timid nature, as is only available through an event in which the Heatran has a Quiet nature. Keep using Lava Plume, but change HP Electric to Stone Edge, so you have a reliable Talonflame counter. Here are some calcs pertaining to this.

4- Atk Heatran Stone Edge vs. 0 HP / 4 Def Talonflame: 316-372 (106.3 - 125.2%) -- guaranteed OHKO

Overall this is a very solid team, and I hope my changes help!
 
Hi, great team! However, Eruption is illegal with a timid nature, as is only available through an event in which the Heatran has a Quiet nature. Keep using Lava Plume, but change HP Electric to Stone Edge, so you have a reliable Talonflame counter. Here are some calcs pertaining to this.

4- Atk Heatran Stone Edge vs. 0 HP / 4 Def Talonflame: 316-372 (106.3 - 125.2%) -- guaranteed OHKO

Overall this is a very solid team, and I hope my changes help!

At this point, is better invest 16 more atk evs to okho megacharizard x.

Instead of using a useless toxic (on the switch u need to defog or roost, ad not toxic at random) go with stealth rock. U cannot play without rocks. Break random sturdy/multiscale/sasher is awesome.

Your team lacks of fast mons. Heatran cannot outspeed chari x at +1. If chari goes to +1, your only hope is wall it with vaporeon but... scald cannot burn him, he can roost to death, reach +4 with ddance and is gg. And the scarf didn't save u from scarfdrill/scarfchomp.

Simply go with the bulky attacker set:

Heffy (Heatran) @ Leftovers / Air Balloon
Ability: Flash Fire
EVs: 252 SAtk / 252 HP / 4 Def
Modest Nature
- Lava Plume
- Earth Power
- Flash Cannon
- Hidden Power [Grass]

Grass do the same thing as electric. But grass can hit rotom x2. And x4 quagsire. Simply better.

Hydreigon, with his base 98 speed, the weakness to fight ( and no resistor for u) and the x4 fairy weakness, is meh this gen.
U need something that save u against fast mons/ddancer.

Garchomp @ Choice Scarf
Ability: Rough Skin
4 HP / 252 Atk / 252 Spd
Jolly Nature
- Earthquake
- Outrage
- Stone Edge
- Dragon Claw / Poison Jab

Simply the best scarf user in the game, with 102 based speed.
 
Back
Top