O M E N---O F---T H E---M EA D O W---B U T T E R F L I E S
...for any poor soul who lays his eyes on the meadow butterfly, shall be a step closer to death's clutches...
I N T R O D U C T I O N
Hello there and welcome to my first ever RMT! I'm a rather stoic individual in PS! due in part to my non-existent social advances in chat rooms and the fact that I have a different name there. So surely, no one would probably know who I am, but here in the forums, you'd most likely know me from Layell's XY sprite project. Anywho, I'm actually SJR Queen in the ladder, that one guy with the Vivillon.
From the past two weeks or so, I've been messing around experimenting with the "dark horses" of the UU metagame and when I stumbled upon Vivillon, I've come to know how much a threat she really is. Looking at its bare exterior, she just looks like your run-off-the-mill and obligatory early game butterfly line. However, amidst her less-than-stellar typing, subpar stats, and sparse movepool came along gems in the form of Quiver Dance, Sleep Powder, and Hurricane. With these in conjunction with Compound Eyes, Vivillon just have the right tools to abuse an efficient QD sweeping set. And now to start off, I'll take you to the process of how the team came to be.
T E A M B U I L D I N G
For much of my goals in UU teambuilding, I wanted to showcase the almost unseen yet otherwise strong and potent threats of the tier. Vivillon is the main specimen, gaining little usage since the dawn of UU but nevertheless is a very threatening Pokemon given the right support. Obviously, the team revolves around making way for a Vivillon sweep. It is quite tricky, given that she has limited switch-in opportunities due to her frailty and 4x weakness to the omnipresent Stealth Rock hazard further reducing her survivability. And so, I needed a way to bring her in the field safely.
To that, I chose SubPass Jolteon. The set is a good momentum grabber, setting up and passing substitutes to Pokemon that Vivillon and the rest of the team can take advantage of. At this point, Vivillon won't be getting a clean sweep with bulky steels running around resisting both of its STABS. Fast and powerful threats are also a burden. Removal or at the least, weakening of both of these would be much appreciated and so...
Scarf Rotom-H was added to the team. With this addition, the team gained another much needed fast offensive presence. However, Rotom-H and Jolteon alone won't be breaking solid defensive cores anytime soon. Stall seemed to be quite a huge dampener to my plans so a wallbreaker was next in line to help soften up and tear down the opposing team's defensive backbone.
Nidoqueen was perfect for the role using her sizable Special Attack and excellent movepool to hit walls for super effective damage. She's not only a mere brute, but she's also quite the defender as well; Nidoqueen boasts a decent bulk coupled with useful resistances to Bug-, Fighting-, and Rock-types. Now, from the looks of it, the team would be making lots of switches making hazards an inevitable nuisance to the team especially for Vivillon. At the same time, it can also benefit from it as the team forces switches as well. From this, I needed a sturdy hazard remover that can set up SR herself.
Suicune fills in the spot nicely sporting amazing mixed bulk to take on most physical and some special threats.
I N---D E P T H---L O O K
Mew
Ability: Synchronize
Nature: Careful
EV Spread: 252 HP / 252 SpDef / 4 Atk
Moveset: Stealth Rock | Defog | U-Turn | Softboiled
Jolteon
Ability: Volt Absorb
Nature: Timid
EV Spread: 252 SpA / 252 Spd / 4 HP
Moveset: Substitute | Baton Pass | Thunderbolt | Signal Beam
Rotom-H
Ability: Levitate
Nature: Timid
EV Spread: 252 SpA / 252 Spd / 4 SpDef
Moveset: Overheat | Volt Switch | Will-o-Wisp | Trick
Spamming Volt Switches have never been so fun! With Rotom-H's great typing and decent bulk, she can take a hit and force switches providing much needed momentum for the team. And together with Nidoqueen, they serve as my main form of offense working to soften up and bring down Pokemon to make way for a potential Vivillon sweep. Due to the offensive presence and utility that she brings, she is somewhat of a glue for its fellow members as it handles a variety of Pokemon that threaten my team. She helps in keeping in check of threats like Shaymin, Chandelure (a bit shaky here though), and Heracross. Let's not forget one of the biggest threat to the team, Curselax, which can be maimed by tricking it with a Choice Scarf. Trick is really handy for preventing dangerous boosters and disabling incoming walls but I need to use it wisely as it can be a bit predictable most times. Now moving on to a weird part of the set, Will-o-Wisp is there mostly to surprise Ground-types expecting a Volt Switch. And well...it's just fun burning things for the residual damage as well.
Nidoqueen
Ability: Sheer Force
Nature: Modest
EV Spread: 252 SpA / 156 Spd / 100HP
Moveset: Earth Power | Sludge Wave | Thunderbolt | Ice Beam
Suicune
Ability: Pressure
Nature: Bold
EV Spread: 252 HP / 252 Def / 4 SpA
Moveset: Rest | Sleep Talk | Calm Mind | Scald
Vivillon
Ability: Compound Eyes
Nature: Modest
EV Spread: 252 SpA / 252 Spd / 4 SpD
Moveset: Sleep Powder | Quiver Dance | Hurricane | Bug Buzz
Vivillon is a looming threat; a harbinger of doom and all that is chaos and discord, befitting of her cursed mark as the 666th Pokemon. The satanic butterfly paints the town red almost every time she flutters into the field. The blood-curdling horror transpires through what I'd like to call the "Three-Step Death Sentence Sequence ". Behold the ominous triad; Sleep Powder, Quiver Dance, and Hurricane. The effectiveness of this combo is further strengthened by Compound Eyes, letting Vivillon fire off accurate Sleep Powders and powerful Hurricanes to abuse with ease. Sweeping capabilities aside, she can act as a disruptor early to mid game of the match. Due to threat of her boosting after a Pokemon is put to sleep, this usually prompts a switch leaving the incoming Pokemon open for attack. A simple scenario would be a Mega Manectric being maimed by Sleep Powder after coming in on Vivillon. The opposition would switch to a Scarf Victini to stop her from Quiver Dancing only to be hit by a Hurricane. So, situations like these can lead to mind games that can spell their doom or the delay of their imminent doom (teehee) in the match. However, this is where Focus Sash comes into play. Focus sash is there to ease set-up for the sweep whether by shielding it from priority or scarfers/revenge killers. Oh, so a scarf Darmanitan comes in my way to a single Quiver Dance? Let this foolish peasant be and boost again! From there on, I can just fire off Sleep Powder to the next Pokemon and start boosting away again. Rinse and repeat.
R E M A R K S
I had lots of fun laddering with this team. It had a different feel compared to other teams I've played with; the flow, the mentality I had throughout the game, etc. From the moment I started though, I knew that this team had many exploitable weaknesses but to my surprise, I climbed up to #10 in the rankings. This sheer fact is quite foreign to me, even beginning to doubt myself at times. Was it just a fluke? Were the match-ups just too kind for me? I don't know. But one thing's for sure; it's that I almost always bring my A game when I battle. Well, it was a new and fun experience and quite a memorable one as well. After all, this was the first team that helped me break through the top 10 for the first time. But along with it came a series of chokes and hard losses that made me fell off steeply in the rankings. Hopefully, ya'll can offer sound advice for further improvements of the team.
For the skeptics:
T H R E A T S
There are many, but the ones listed below stood out as the biggest threats I could think of at the top of my head.
A flaw in my team is that all of my attackers are specially inclined. My only real way of dealing immediate heavy damage is through Nidoqueen, but even she lacks the power to break through Snorlax's defenses. CB and Curse variants without Rest is much more manageable, but indeed the RestTalk ones are what causes the trouble. My only real hope of handling this is by tricking Snorlax a Choice Scarf.
Common SubCM users I see in the ladder are Cressy and Jirachi. The former is more dangerous but nevertheless, they both can set-up on 3 to 4 Pokemon on my team which is a huge problem. I'm totally hopeless when they get a Substitute up. Best course of action is to set up Vivillon early, or again, tricking them with a Choice Scarf. Also, Mew seems like a magnet to them so I can bait them in and run away with U-turn, switching to the appropriate check.
Mega Ampharos is a big momentum killer for my team. There really are no safe switch-ins when she comes into play except for Mew. Mew can serve as a temporary cushion to the assaults but even then, Mega Ampharos can just use this time for a slow Volt Switch and gain momentum. Heavy prediction is needed for me to get the jump on her. Worse is my only way of dealing with her offensively is Nidoqueen who doesn't appreciate Dragon Pulses that much.
R E P L A Y S
Here are some replays of my battles to better understand how this team works:
Vs Pleasure Kitten
Vs Giolololol
Vs Pete Zahut
Vs Foop
Vs Nick_Furious
I M P O R T A B L E
Vivillon @ Focus Sash
Ability: Compound Eyes
EVs: 252 Spd / 252 SAtk / 4 SDef
Modest Nature
- Quiver Dance
- Sleep Powder
- Bug Buzz
- Hurricane
Jolteon @ Leftovers
Ability: Volt Absorb
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature
- Substitute
- Baton Pass
- Thunderbolt
- Signal Beam
Mew @ Leftovers
Ability: Synchronize
EVs: 252 SDef / 252 HP / 4 Atk
Careful Nature
- Stealth Rock
- Defog
- U-turn
- Soft-Boiled
Nidoqueen (F) @ Life Orb
Ability: Sheer Force
EVs: 100 HP / 252 SAtk / 156 Spd
Modest Nature
- Earth Power
- Sludge Wave
- Ice Beam
- Thunderbolt
Rotom-Heat @ Choice Scarf
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Volt Switch
- Overheat
- Trick
- Will-O-Wisp
Suicune @ Leftovers
Ability: Pressure
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Calm Mind
- Scald
- Rest
- Sleep Talk
Ability: Compound Eyes
EVs: 252 Spd / 252 SAtk / 4 SDef
Modest Nature
- Quiver Dance
- Sleep Powder
- Bug Buzz
- Hurricane
Jolteon @ Leftovers
Ability: Volt Absorb
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature
- Substitute
- Baton Pass
- Thunderbolt
- Signal Beam
Mew @ Leftovers
Ability: Synchronize
EVs: 252 SDef / 252 HP / 4 Atk
Careful Nature
- Stealth Rock
- Defog
- U-turn
- Soft-Boiled
Nidoqueen (F) @ Life Orb
Ability: Sheer Force
EVs: 100 HP / 252 SAtk / 156 Spd
Modest Nature
- Earth Power
- Sludge Wave
- Ice Beam
- Thunderbolt
Rotom-Heat @ Choice Scarf
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Volt Switch
- Overheat
- Trick
- Will-O-Wisp
Suicune @ Leftovers
Ability: Pressure
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Calm Mind
- Scald
- Rest
- Sleep Talk
THANK YOU FOR READING!











