http://replay.pokemonshowdown.com/vgc2014-177409661
http://replay.pokemonshowdown.com/vgc2014-177415690
http://replay.pokemonshowdown.com/vgc2014-177417603
http://replay.pokemonshowdown.com/vgc2014-177787840
http://replay.pokemonshowdown.com/vgc2014-177798600
^Right there I just posted the last replay because it just shows how amazingly annoying Mega Gyarados is when it gets a Dragon Dance boost.
I also have decided to upload more replays as I go, in order to show how effective the team really is.
Welcome to my latest RMT! I did a VGC one this time, and it is also weird like the rest of my teams. This time I built my team around not Sawk, but a slightly adjusted Scarf Fighting type: Scrafty.
If you don't know why I use strange things on my teams, it is actually because of the fact that I literally spend all day making new teams, not working on the same team all day, but more just making like at least 15 teams a day, give or take a few, as during my free time at school I just get on my phone and start working. 15 teams a day is really a good amount, and using the same stuff with slightly different patterns really gets boring and when you take a step back, you start to realize how completely overrated and underrated some things are in the meta game, like for instance Greninja being underrated. No, not the silly Mat Block idea, that is just bad XD but a legitimate Greninja, having access to all moves as STAB, and working really well on a rain team (believe me, its only problems in rain are Ludicolo and Talonflame, I have used that thoroughly enough), which is why some people should open their minds a bit.
Scrafty's base stats are 65/90/115/45/115/58, and as 58 Speed is not comparable to 85 Speed other than the fact that 58 is 85 backwards (unintended), and that 125 is much more powerful than 90 in terms of Attacking-wise, 90 Attack is not something to laugh at, and I put Scarfty (as I shall now call it) to some really good use. 90 Attack OHKOs Charizard Y and 2HKOs Mega Kangaskhan (not the bulky ones but the 252/252 fast offensive ones), while also having that STAB Crunch, incredible bulk to actually stand Talonflame's Brave Bird without the necessity of Quick Guard from the partner Talonflame, and SNARL! Snarl and Intimidate together are incredibly annoying, and I am pretty sure that the only enemy to that in the VGC 2014 meta game is Bisharp, who is easily OHKOd by my partner REGULAR Kangaskhan's Hammer Arm. Anyways, please rate the team and I have it below. Enjoy!
Scrafty @ Choice Scarf
Ability: Intimidate
Level: 50
Shiny: Yes
EVs: 60 HP / 252 Atk / 196 Spe
Jolly Nature
- Drain Punch
- Crunch
- Rock Slide
- Snarl
So pretty much Drain Punch 2HKOs non-bulky Mega Kangaskhan and Rock SLide OHKOs non-bulky Charizard Y. Crunch is there for STAB, and OMG SNARL! Snarl is just annoying paired with Intimidate, and if you play well you can just control how much damage your opponent does.
Gardevoir @ Focus Sash
Ability: Telepathy
Level: 50
Shiny: Yes
EVs: 140 HP / 116 Def / 252 SpA
Quiet Nature
IVs: NaN Spe
- Dazzling Gleam
- Psychic
- Heal Pulse
- Trick Room
Yeah I kind of like this set, JUST A LITTLE, but it could use some more bulk on Gardevoir. It pulls off Trick Room like maybe 90% of the time that I use Gardevoir while also OHKOing Salamence and Garchomp easily, along with Psychic doing a great deal of damage overall. I used to run Will-O-Wisp instead, but I have 3 Intimidate users already and Heal Pulse is so much better.
Kangaskhan @ Safety Goggles
Ability: Scrappy
Level: 50
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: NaN SpA / NaN Spe
- Return
- Hammer Arm
- Fake Out
- Protect
So this is kind of an oddball set (like my others weren't lol) as I ran Safety Goggles over Kangaskhanite. I did have a game where regular Kangaskhan just demolishes a team on its own, and it can do a lot without a higher Attack stat and without Parental Bond, as that Scrappy ability allows its Hammer Arm to destroy their Aegislash. I ran this to Fake Out any potential threats to Gardevoir, who would probably set up Trick Room, and I also ran it to get rid of Gardevoir's eternal enemy Aegislash. So if you happen to face this Kangaskhan, you should have a call to all Ghost types to try and destroy this annoying little threat.
Nidoqueen @ Iron Ball
Ability: Sheer Force
Shiny: Yes
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: NaN Atk / NaN Spe
- Sludge Bomb
- Earth Power
- Fire Blast
- Protect
Yeah... the Iron Ball. My past RMTs have had things with oddball sets (no wonder XD) such as a very famous Excadrill of mine with Iron Ball in Trick Room. This Nidoqueen is another interesting Iron Ball Pokemon. It was there as another counter to Aegislash, underspeeding it and OHKOing it with Earth Power, as well as underspeeding Mawile and OHKOing it with Earth Power. It also Sludge Bombs all threatening fairy types and Fire Blasts all Ferrothorn, which makes it a major offensive threat on my team.
Mawile @ Mawilite
Ability: Intimidate
Level: 50
EVs: 252 HP / 236 Atk / 20 SpD
Brave Nature
IVs: NaN SpA / 2 Spe
- Iron Head
- Play Rough
- Sucker Punch
- Protect
So this is an amazing Pokemon overall, just threatening everything that lives with ease. I ran 2 in the Speed IV to outspeed other TRoom Mawile by one point (most of the Trick Room is at the bottom of the ladder anyways, so they never run more than minimum speed Mawile and it also helps in taking down teams of all levels of craftsmanship) and other than that and the spread it is pretty much the standard Mawile set.
Gyarados @ Gyaradosite
Ability: Intimidate
Level: 50
Shiny: Yes
EVs: 252 HP / 84 Atk / 4 Def / 76 SpD / 92 Spe
Adamant Nature
IVs: NaN SpA
- Waterfall
- Ice Fang
- Dragon Dance
- Protect
Sometimes I lead Gyarados/Kangaskhan to remind people of US Nationals runner up Adib Alam, who ran a similar lead, and it really makes them think in the opposite direction of what I am doing. Gyarados holds Gyaradosite, so it can Mega Evolve if I don't bring Mawile, and in one battle (sorry I am not big on saving replays) I actually lost Mawile by a switch-in, so Gyarados really helped put by Mega Evolving and confusing everyone. It is pretty much the standard Mega Gyarados except with Ice Fang over Earthquake, and that is the last Pokemon on my team.
Please rate my team, and rate my organization of my RMTs as well (comparing it with others' is fine) and leave comments below. Tell me what you think!
Shout out to JayFeather12 for talking to me while making the RMT
Shout out to Acecard367 (ULikeTheseHumps?) for helping me in making the team (he pretty much just recommended a slightly different Gardevoir set, which was actually the set he was running, and that is also the set that I run now)
Shout out to TOTEMO for making awesome nicks today such as TOTⒶⓁⓁⓎ EMO
And that is pretty much it.
EDIT: I really like this team, and I did get quite a bit of suggestions. I am thinking about doing a replacement of Kangaskhan with Talonflame and Scrafty with Machamp, I will test the two on the team at a later date when I have time.
http://replay.pokemonshowdown.com/vgc2014-177415690
http://replay.pokemonshowdown.com/vgc2014-177417603
http://replay.pokemonshowdown.com/vgc2014-177787840
http://replay.pokemonshowdown.com/vgc2014-177798600
^Right there I just posted the last replay because it just shows how amazingly annoying Mega Gyarados is when it gets a Dragon Dance boost.
I also have decided to upload more replays as I go, in order to show how effective the team really is.
Welcome to my latest RMT! I did a VGC one this time, and it is also weird like the rest of my teams. This time I built my team around not Sawk, but a slightly adjusted Scarf Fighting type: Scrafty.
If you don't know why I use strange things on my teams, it is actually because of the fact that I literally spend all day making new teams, not working on the same team all day, but more just making like at least 15 teams a day, give or take a few, as during my free time at school I just get on my phone and start working. 15 teams a day is really a good amount, and using the same stuff with slightly different patterns really gets boring and when you take a step back, you start to realize how completely overrated and underrated some things are in the meta game, like for instance Greninja being underrated. No, not the silly Mat Block idea, that is just bad XD but a legitimate Greninja, having access to all moves as STAB, and working really well on a rain team (believe me, its only problems in rain are Ludicolo and Talonflame, I have used that thoroughly enough), which is why some people should open their minds a bit.
Scrafty's base stats are 65/90/115/45/115/58, and as 58 Speed is not comparable to 85 Speed other than the fact that 58 is 85 backwards (unintended), and that 125 is much more powerful than 90 in terms of Attacking-wise, 90 Attack is not something to laugh at, and I put Scarfty (as I shall now call it) to some really good use. 90 Attack OHKOs Charizard Y and 2HKOs Mega Kangaskhan (not the bulky ones but the 252/252 fast offensive ones), while also having that STAB Crunch, incredible bulk to actually stand Talonflame's Brave Bird without the necessity of Quick Guard from the partner Talonflame, and SNARL! Snarl and Intimidate together are incredibly annoying, and I am pretty sure that the only enemy to that in the VGC 2014 meta game is Bisharp, who is easily OHKOd by my partner REGULAR Kangaskhan's Hammer Arm. Anyways, please rate the team and I have it below. Enjoy!
Scrafty @ Choice Scarf
Ability: Intimidate
Level: 50
Shiny: Yes
EVs: 60 HP / 252 Atk / 196 Spe
Jolly Nature
- Drain Punch
- Crunch
- Rock Slide
- Snarl
So pretty much Drain Punch 2HKOs non-bulky Mega Kangaskhan and Rock SLide OHKOs non-bulky Charizard Y. Crunch is there for STAB, and OMG SNARL! Snarl is just annoying paired with Intimidate, and if you play well you can just control how much damage your opponent does.
Gardevoir @ Focus Sash
Ability: Telepathy
Level: 50
Shiny: Yes
EVs: 140 HP / 116 Def / 252 SpA
Quiet Nature
IVs: NaN Spe
- Dazzling Gleam
- Psychic
- Heal Pulse
- Trick Room
Yeah I kind of like this set, JUST A LITTLE, but it could use some more bulk on Gardevoir. It pulls off Trick Room like maybe 90% of the time that I use Gardevoir while also OHKOing Salamence and Garchomp easily, along with Psychic doing a great deal of damage overall. I used to run Will-O-Wisp instead, but I have 3 Intimidate users already and Heal Pulse is so much better.
Kangaskhan @ Safety Goggles
Ability: Scrappy
Level: 50
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: NaN SpA / NaN Spe
- Return
- Hammer Arm
- Fake Out
- Protect
So this is kind of an oddball set (like my others weren't lol) as I ran Safety Goggles over Kangaskhanite. I did have a game where regular Kangaskhan just demolishes a team on its own, and it can do a lot without a higher Attack stat and without Parental Bond, as that Scrappy ability allows its Hammer Arm to destroy their Aegislash. I ran this to Fake Out any potential threats to Gardevoir, who would probably set up Trick Room, and I also ran it to get rid of Gardevoir's eternal enemy Aegislash. So if you happen to face this Kangaskhan, you should have a call to all Ghost types to try and destroy this annoying little threat.
Nidoqueen @ Iron Ball
Ability: Sheer Force
Shiny: Yes
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: NaN Atk / NaN Spe
- Sludge Bomb
- Earth Power
- Fire Blast
- Protect
Yeah... the Iron Ball. My past RMTs have had things with oddball sets (no wonder XD) such as a very famous Excadrill of mine with Iron Ball in Trick Room. This Nidoqueen is another interesting Iron Ball Pokemon. It was there as another counter to Aegislash, underspeeding it and OHKOing it with Earth Power, as well as underspeeding Mawile and OHKOing it with Earth Power. It also Sludge Bombs all threatening fairy types and Fire Blasts all Ferrothorn, which makes it a major offensive threat on my team.
Mawile @ Mawilite
Ability: Intimidate
Level: 50
EVs: 252 HP / 236 Atk / 20 SpD
Brave Nature
IVs: NaN SpA / 2 Spe
- Iron Head
- Play Rough
- Sucker Punch
- Protect
So this is an amazing Pokemon overall, just threatening everything that lives with ease. I ran 2 in the Speed IV to outspeed other TRoom Mawile by one point (most of the Trick Room is at the bottom of the ladder anyways, so they never run more than minimum speed Mawile and it also helps in taking down teams of all levels of craftsmanship) and other than that and the spread it is pretty much the standard Mawile set.
Gyarados @ Gyaradosite
Ability: Intimidate
Level: 50
Shiny: Yes
EVs: 252 HP / 84 Atk / 4 Def / 76 SpD / 92 Spe
Adamant Nature
IVs: NaN SpA
- Waterfall
- Ice Fang
- Dragon Dance
- Protect
Sometimes I lead Gyarados/Kangaskhan to remind people of US Nationals runner up Adib Alam, who ran a similar lead, and it really makes them think in the opposite direction of what I am doing. Gyarados holds Gyaradosite, so it can Mega Evolve if I don't bring Mawile, and in one battle (sorry I am not big on saving replays) I actually lost Mawile by a switch-in, so Gyarados really helped put by Mega Evolving and confusing everyone. It is pretty much the standard Mega Gyarados except with Ice Fang over Earthquake, and that is the last Pokemon on my team.
Please rate my team, and rate my organization of my RMTs as well (comparing it with others' is fine) and leave comments below. Tell me what you think!
Shout out to JayFeather12 for talking to me while making the RMT
Shout out to Acecard367 (ULikeTheseHumps?) for helping me in making the team (he pretty much just recommended a slightly different Gardevoir set, which was actually the set he was running, and that is also the set that I run now)
Shout out to TOTEMO for making awesome nicks today such as TOTⒶⓁⓁⓎ EMO
And that is pretty much it.
EDIT: I really like this team, and I did get quite a bit of suggestions. I am thinking about doing a replacement of Kangaskhan with Talonflame and Scrafty with Machamp, I will test the two on the team at a later date when I have time.
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