OMGWTFBBQSAUCERMT (An RMT)

Seeing as my Metallica RMT didn't go over too well with some people, I decided to revise my team and post a new one. So, here's that RMT.

Changes in bold.

aerodactyl.png


Aerodactyl @ Focus Sash
Nature: Jolly
Ability: Pressure
EV Spread: 252 Attack/252 Speed/6 HP
Moves:
Rock Slide
Earthquake
Taunt
Stealth Rock

This set has worked very well for me. The only real problem I have here is Deoxys-S running the Taunt/Reflect set. Other than that, I can easily incapacitate Bronzongs, and set up Stealth Rock on others. Probably the most important role on the team, being the starter and all.


infernape.png


Infernape @ Life Orb
Nature: Naive
Ability: Blaze
EV Spread: 252 Special Attack/232 Speed/24 Attack
Moves:
Flamethrower
Grass Knot
Close Combat
Hidden Power [Ice]


The mixer of the team. This guy can sweep through teams like a fat person eating a taco. This set needs some help however - I can't decide on whether or not to keep ThunderPunch, or get rid of it for Grass Knot.


gengar.png


Gengar @ Petaya Berry
Nature: Hasty
Ability: Levitate
EV Spread: 252 Speed/192 Special Attack/64 Attack
Moves:
Focus Punch
Substitute
Shadow Ball
Hypnosis

This set is also a great one to run on Gengar. Hypnosis allows me to set up a Sub on the switch, then I can simply hit everything in the game for neutral with Focus Punch and Shadow Ball. Focus Punch is simply here so I can kill the Blisseys that come my way.


blissey.png


Blissey @ Leftovers
Nature: Bold
Ability: Natural Cure
EV Spread: 252 HP/252 Defense/6 Special Defense
Moves:
Aromatherapy
Ice Beam
Softboiled
Thunder Wave


Basically the staple on my team. This pink nurse has been with me since G/S/C, and she will continue to be (until Smogon bans her too! XP) Ice Beam is there for ghosts that would normally wall me. Thunder Wave helps cripple things like Gengar and Froslass, and Softboiled is for recovery. Aromatherapy is to heal all the Pokemon that are crippled by statuses.


vaporeon.png


Vaporeon @ Leftovers
Nature: Bold
Ability: Water Absorb
EV Spread: 188 HP/252 Defense/68 Special Attack
Moves:
Surf
Hidden Power [Electric]
Wish
Protect

This is the physical wall of the team. This can take Water hits that are headed towards Aerodactyl and Infernape, and can take care of Gyarados easily. Surf hits a lot of things for at least neutral, and Hidden Power Electric hits aforementioned Gyarados. The only thing that really ruins this set is Celebi, but Infernape can take care of that.


porygonZ.png


Porygon-Z @ Choice Scarf
Nature: Timid
Ability: Adaptibility
EV Spread: 252 Special Attack/252 Speed/6 HP
Moves:
Dark Pulse
Tri Attack
Ice Beam
Thunderbolt

The revenge killer/special attacker of the group. This thing has cleaned up after all the mess has been made, and has done a terrific job at doing it. Tri Attack is simply ridiculous when paired with Adaptibility, and Dark Pulse hits those pesky Ghost switch-ins. Ice Beam and Thunderbolt get BoltBeam coverage. The only thing that this set doesn't hit for at least neutral is Magnezone (which you don't see very often in OU anyway...)


Anyway guys, thanks for reading, and I really appreciate any help that I get. Constructive criticism is welcomed.


Thanks!!
 
Try and make a slot for aromatherapy on your Blissey. Your team is composed of sweepers that are crippled by status. I don't know why you run a wish passer. Infernape can't really be called a counter due to the fact that Psychic destroys it. Why not just run a CMCune or CmJirachi? They work about 10 times better. Having said that, your Infernape begs for Expert Belt or something besides life orb. SR damage, sandstorm, and Life orb will wreck that thing in a heartbeat. I'm thinking of throwing lefties on it just because although you could always run Expert belt. Your call there.

Overall good job, a few minor nitpicks, but gj overall.
 
Imo, you should revert back to Rock Slide on Aero b/c he can't really afford to miss, and flinch on a pokemon with his speed should not be overlooked.

I agree with darkartisan that wish support here isnt really necessary. That can be great on a stall team, but this leans more towards the offensive side.

I do think that LO should be kept on Ape. It bumps a lot of 2hkos into 1hkos. Also, t-punch looks good on infernape. Grass knot is mainly for pert, who is never going to switch in on mixape.

Probably not my best rate. I'm getting pretty tired. Overall, good team. Anyway, I hope I helped.

-8 Ball
 
Just a nitpick: You said that Blissey still has S-toss to slowly wear down her opponents, but it doesn't, which I assume you've replaced with aromatherapy.

For Infernape, Leftovers won't do him any good, because he can't even survive a hit to be able to receive leftovers recovery. Definitely use life orb. Life Orb damage in a sandstorm isn't too much.

I'd go for Grass Knot over Thunderpunch on Infernape since you already have Vaporeon.
 
It was more of a sort of on the spot thing. Nape won't last long, but if you want him to pull the whole late game thing, Lifve orb is the way to go. Now, if you are using him for a different purpose...

Grass knot hits Swampertz who is Nape's biggest rival :X.
 
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