Hi, first of all thank you for visiting my thread. Whether or not your going to give me criticism it's whatever. I sought out to make an original team. None of that messing around with weather nonsense, weather honestly pisses me off. So I tried to make a team that's sort of anti weather, At the same time I tried to keep it original. And i'm kinda glad how I kept it 4th GEN. :P anyways here it is:
Gengar @ Focus Sash
Timid (+Speed, -Attack)
252 Sp. Attack/252 Speed
- Destiny Bond
- Shadow Ball
- Thunderbolt
- Focus Blast
Gengar is a very hard pokemon to make a moveset for due to his DIVERSE movepool. He is my lead 85% of the time. The Focus Sash is often not worth it, but when it it works, Gengar manages to take out at least one pokemon due to Destiny Bond. Shadow Ball for STAB, Thunderbolt for Starmie's/Vaporeon's and general coverage. Focus Blast is for the very common Tyranitar leads.
Jellicent @ Leftovers
Calm (+ Sp. Defense, -Attack)
248 HP/252 Sp. Defense/8 Defense
- Recover
- Energy Ball
- Scald
- Toxic
I Replaced Vaporeon with Jellicent, I noticed that I lacked a Speacil Defensive wall and Jellicent was the answer. When going against Rain teams Vaporeon was set up bait for Toxicroak.. Jellicent solved that issue. Was this a good replacement?
Gliscor @ Toxic Orb
Impish (+Defense, -Sp. Attack)
244 HP/176 Defense/88 Speed
- Facade/Ice Fang
- Protect
- Earthquake/Ice Fang
- Swords Dance
Gliscor is my answer to wall the hell out of Excadrill. I'm debating removing Earthquake for Ice Fang to deal with dragons. I'm also debating removing Facade as well. But a 140 base-power move due to Toxic isn't bad at all. Swords Dance so Gliscor can have some attacking presence. Protect is to help with the Toxic heal.
Magnezone @ Leftovers
Modest (+ Sp. Attack,-Attack)
152 HP/180 Sp. Attack/176 Speed
- Hidden Power (Fire)
- Thunderbolt
- Substitute
- Charge Beam
Magnezone is my answer for Jirachi/Ferrothorn/Steel Pokemon. His ability makes him such a useful thing for any team. His ability is basically the only reason he is on the team. And the team was basically built around him. Hidden Power (Fire) for the super-effectiveness on the Steels, Thunderbolt for STAB, Magnet Rise to remove his super-effectiveness to ground. Now for the last slot there's Explosion or Sunny Day. I was only considering Sunny Day because of the fact that it would make Hidden Power (Fire) x1.5 stronger. so make it a 105 base power move instead of 70. Which enables me to down Jirachi's/Ferrothorns I trapped easier. As stated thanks to raters 176 Speed EV's needed to outspeed Skarmory.
Scizor @ Choice Band
Adamant (+Attack, -Sp. Attack)
200 HP/252 Attack/56 Sp. Defense
- Bullet Punch
- Superpower
- Pursuit
- U-Turn
Your (sort of) run off the mill Scizor set. Bullet Punch for the priority and the Technician boost, Superpower to deal with Blissey's, Pursuit to trap things that might be super effective to it. U-Turn for a free switch in. I gave it 56 Sp. Defense EV's to help it live the already 1/2 Dragon attacks (mostly Draco Meteor).
Heatran @ Choice Scarf
Timid (+Speed,-Attack)
252 Speed/252 Sp. Attack/4 Defense
- Fire Blast/Flamethrower
- Earth Power
- Dragon Pulse
- Hidden Power (Grass)
Scarf on Heatran puts him at 417 Speed which is faster then anything that isn't scarfed itself, Making it a nice revenge-killer. I've been contemplating Flamethrower over Fire Blast because right when I NEED Fire Blast to hit it DOESN'T and usual costs me the game. Earth Power for coverage, Dragon Pulse is an answer for Latitwins, Salamance, Dragonite etc. Hidden Power Grass for Starmie's/Politoeds that think they can get a free switch in on me.
Once again, I'd like to thank whoever took the time to read this and anyone who's giving me any critiques. I've managed to get about a 70% Win percentage when I was testing this team out.
*TEST RESULTS*:
- This team has been pretty successful except for Jellicent.. Jellicent is an extreme pain in my bottom.
Team At A Glance.







Gengar @ Focus Sash
Timid (+Speed, -Attack)
252 Sp. Attack/252 Speed
- Destiny Bond
- Shadow Ball
- Thunderbolt
- Focus Blast
Gengar is a very hard pokemon to make a moveset for due to his DIVERSE movepool. He is my lead 85% of the time. The Focus Sash is often not worth it, but when it it works, Gengar manages to take out at least one pokemon due to Destiny Bond. Shadow Ball for STAB, Thunderbolt for Starmie's/Vaporeon's and general coverage. Focus Blast is for the very common Tyranitar leads.

Jellicent @ Leftovers
Calm (+ Sp. Defense, -Attack)
248 HP/252 Sp. Defense/8 Defense
- Recover
- Energy Ball
- Scald
- Toxic
I Replaced Vaporeon with Jellicent, I noticed that I lacked a Speacil Defensive wall and Jellicent was the answer. When going against Rain teams Vaporeon was set up bait for Toxicroak.. Jellicent solved that issue. Was this a good replacement?
Gliscor @ Toxic Orb
Impish (+Defense, -Sp. Attack)
244 HP/176 Defense/88 Speed
- Facade/Ice Fang
- Protect
- Earthquake/Ice Fang
- Swords Dance
Gliscor is my answer to wall the hell out of Excadrill. I'm debating removing Earthquake for Ice Fang to deal with dragons. I'm also debating removing Facade as well. But a 140 base-power move due to Toxic isn't bad at all. Swords Dance so Gliscor can have some attacking presence. Protect is to help with the Toxic heal.

Magnezone @ Leftovers
Modest (+ Sp. Attack,-Attack)
152 HP/180 Sp. Attack/176 Speed
- Hidden Power (Fire)
- Thunderbolt
- Substitute
- Charge Beam
Magnezone is my answer for Jirachi/Ferrothorn/Steel Pokemon. His ability makes him such a useful thing for any team. His ability is basically the only reason he is on the team. And the team was basically built around him. Hidden Power (Fire) for the super-effectiveness on the Steels, Thunderbolt for STAB, Magnet Rise to remove his super-effectiveness to ground. Now for the last slot there's Explosion or Sunny Day. I was only considering Sunny Day because of the fact that it would make Hidden Power (Fire) x1.5 stronger. so make it a 105 base power move instead of 70. Which enables me to down Jirachi's/Ferrothorns I trapped easier. As stated thanks to raters 176 Speed EV's needed to outspeed Skarmory.

Scizor @ Choice Band
Adamant (+Attack, -Sp. Attack)
200 HP/252 Attack/56 Sp. Defense
- Bullet Punch
- Superpower
- Pursuit
- U-Turn
Your (sort of) run off the mill Scizor set. Bullet Punch for the priority and the Technician boost, Superpower to deal with Blissey's, Pursuit to trap things that might be super effective to it. U-Turn for a free switch in. I gave it 56 Sp. Defense EV's to help it live the already 1/2 Dragon attacks (mostly Draco Meteor).

Heatran @ Choice Scarf
Timid (+Speed,-Attack)
252 Speed/252 Sp. Attack/4 Defense
- Fire Blast/Flamethrower
- Earth Power
- Dragon Pulse
- Hidden Power (Grass)
Scarf on Heatran puts him at 417 Speed which is faster then anything that isn't scarfed itself, Making it a nice revenge-killer. I've been contemplating Flamethrower over Fire Blast because right when I NEED Fire Blast to hit it DOESN'T and usual costs me the game. Earth Power for coverage, Dragon Pulse is an answer for Latitwins, Salamance, Dragonite etc. Hidden Power Grass for Starmie's/Politoeds that think they can get a free switch in on me.
Once again, I'd like to thank whoever took the time to read this and anyone who's giving me any critiques. I've managed to get about a 70% Win percentage when I was testing this team out.
*TEST RESULTS*:
- This team has been pretty successful except for Jellicent.. Jellicent is an extreme pain in my bottom.