Hello everyone,
now that the PRC thread about separating CAP tiering from OU has concluded, it's time we address the issue of Arena Trap. Throughout the past few months, it has been brought to the CAP council's attention that this ability is problematic within the current metagame. Dugtrio in particular is problematic, as it can take care of basically all the checks to common, fast offensive Fairy-types like Jumbao and Kerfluffle, such as Mollux, Toxapex, and Equilibra very reliably. This has led to the metagame centralizing almost purely around removing Fairy-type checks and offensive Fairy-types; whoever manages to trap the Fairy-type check first, gains a massive upper hand and will almost always win. An example of the way Arena Trap warps the entire metagame is how Mollux is now forced to run Shed Shell to avoid being trapped, which leaves it much more vulnerable to being worn down by residual damage, making it much less reliable. Such centralization is not something we want to encourage within the metagame.
The reason we will be targeting Arena Trap rather than Dugtrio, if action is taken at all, is because throughout the generations, Diglett and Trapinch have proven time and time again to be serviceable replacements for Dugtrio, meaning that banning Dugtrio would not take care of the issue at hand.
Use this thread to voice your opinion on Arena Trap.
now that the PRC thread about separating CAP tiering from OU has concluded, it's time we address the issue of Arena Trap. Throughout the past few months, it has been brought to the CAP council's attention that this ability is problematic within the current metagame. Dugtrio in particular is problematic, as it can take care of basically all the checks to common, fast offensive Fairy-types like Jumbao and Kerfluffle, such as Mollux, Toxapex, and Equilibra very reliably. This has led to the metagame centralizing almost purely around removing Fairy-type checks and offensive Fairy-types; whoever manages to trap the Fairy-type check first, gains a massive upper hand and will almost always win. An example of the way Arena Trap warps the entire metagame is how Mollux is now forced to run Shed Shell to avoid being trapped, which leaves it much more vulnerable to being worn down by residual damage, making it much less reliable. Such centralization is not something we want to encourage within the metagame.
The reason we will be targeting Arena Trap rather than Dugtrio, if action is taken at all, is because throughout the generations, Diglett and Trapinch have proven time and time again to be serviceable replacements for Dugtrio, meaning that banning Dugtrio would not take care of the issue at hand.
Use this thread to voice your opinion on Arena Trap.