Currently, GSC lower tiers exist in a sort of limbo. Our tiers are not frozen like later generations, and we are under the control of the GSC section rather than tier sections, but we do not have active tiering or councils like RBY lower tiers.
Many players come across these tiers through both the GSC section and tier sections through tournaments like GSC Slam, UU/NU/PU Classic, and Blind Draft/Champions League tournaments. This is generally a very good thing, as very different swaths of people get to interact with the tier and there's almost always new faces duking it out and showing what they have to offer in terms of battle prowess and innovation. Despite this, I have never really felt a strong sense of community within GSC lower tier player bases. Many different people have played these tiers, but very few participate in discussion relative to the overall amount of people who can play GSC. There are several different contributing factors: some just don't want or don't have the time to engage in discussion, others are only playing because they were forced into GSC in team tours as a result of poor drafting or a poor signup pool, and GSC Slam and tier classics encourage one-off participation in pursuit of making playoffs and winning rather than really engaging with the tier. The use of forums as the main method of discussion has also declined, often leading to discussion getting drowned out on discord by other topics, getting split and disjointed between the GSC discord and tier discords, or only happening in private chats. As a result, while many names can be said to have played GSC in various tournaments, when I look at player pools both during and after the fact, it's very hard for me to say most have really become part of the GSC lower tier community. Many discussions consist of the same handful of people who have been here for years and doing most of the talking, especially on the forums, though there is the occasional new and dedicated user that I do sincerely appreciate. I do not blame anyone for things being this way, nor do I think people should be obligated to change this, but this is how I perceive it.
GSC NU and PU are not officially supported by NU and PU and are excluded from NU/PU premier leagues, and across all GSC lower tiers, the classic GSC stereotypes of the metagames being very stally/slow, full of RestTalk wars, and saturated by crits and other hax persist along with some valid issues people may find with the tiers. GSC does not have the unique appeal of RBY as the first and most barebones generation, and it already has the naturally smallest player base of any generation. Few are incentivized to play GSC, and even fewer will stick around or participate in discussion.
"Why do I talk about this? Why don't I just suck it up? Why does it seem like I'm just whining for the sake of it?", you might think. I am concerned about the future of GSC lower tiers. Currently, development feels somewhat slow. It hasn't stopped by any means, but eventually there will be a point where the active players we do have will stop and move on, and I would say there is a net decrease of active players across time. Even as we stand now, there are plenty of issues. I don't think it's particularly healthy for a metagame to have most of the working, new ideas to be coming from the same few people before they are just shipped out and copied.
I would say the most significant issue that arises from this is how slow any talks of tiering are. For the most part, it's not a huge deal, as most tiering talks with UU and NU, if there even are any occurring at the time, deal with dropping one or two Pokemon at a time, and I think it's reasonable to take time with it and lay out a PR thread. Even then though, it's still extremely slow. The Aerodactyl in GSC UU thread was first posted on April 8th, 2023. Aerodactyl and Muk were not made legal until March 29, 2024, nearly a year later. Obviously, I don't expect an issue like this to be resolved within a couple weeks, especially since GSC tournament activity is much slower and less than it might be for current generation. However, nearly a year is extreme for two Pokemon that ended up fitting just fine into the metagame, leaving it largely preserved.
Currently, PU tiering is the center of debate. Poliwhirl, and to a lesser degree Pokemon like Venomoth and Seadra, are contentious topics, and some (like me) have called for bans. However, to really get anything done, it almost feels mandatory to put up a PR thread. Without a PR thread, I cannot feel like it is justified to put up a vote when so few of the people who play these tiers voice their opinions publicly, and a PR thread is a good platform for people to put those opinions for everyone to see and give some formality to the process. I can't in good faith just send out a vote because I've seen a small handful of people say on discord they agree with something as opposed to an actually significant number of players making themselves heard in a formal thread. As a result, tiering talks eventually stall, and motivation dies out, unless someone is driven and willing to spend the high amount of time and effort needed to create an OP and post in Policy Review, assuming they even have a badge. It's an extremely slow process and contributes further to the current state where the same few people who are dedicated are the ones driving most of the discussion.
One possible solution is creating councils for GSC lower tiers to swiftly enact quickbans when needed and start or drive discussions. GSC ZU has been very quickly able to push through post-drop metagames and remove problematic elements like Poliwag and Mantine thanks to its council. Players on councils need to be both qualified and active in both playing and discussing though, which like I've mentioned earlier is not a common phenomenon.
Active tiering is another method, and it's not mutually exclusive with tiering councils either (if anything, councils are a major boon to active tiering since they can quickban overpowered or unhealthy threats). Active tiering would transform metagames more naturally, allowing for a stable flow of change and letting issues work themselves out. Active tiering also tends to boost discussion and player bases, as many are eager to try out new editions of metagames and try and optimize it or innovate. Active tiering already exists in some form in GSC, with Pokemon rising from or dropping to ZU after each new PU viability rankings, though this is because GSC ZU is under control of the ZU community (not the GSC community) and their default for all generations is active tiering. The main downside to active tiering is that it requires a significant and consistent playerbase to maintain the tier and continue playing and discussing it through each new version of the tier, and I think GSC would struggle heavily with this part. I am not entirely sure if the allure of active tiering would be able to boost player counts enough to achieve this, though I suppose we can't know unless we go through with it. Active tiering is also not a guarantee that the following metagame would be healthier or otherwise better than the previous metagame, as in, we can't know if it will have been a better decision than just banning a Pokemon or two.
Overall, I am in favor of active tiering to a degree, but to apply well to GSC I think it would need some alterations of method. I think RBY's 2 year cycle format would be the best idea for timeframe, and I would establish councils to help facilitate active tiering. However, I am concerned about tier history. I do not believe GSC NU should exactly undergo "active tiering" with the worst UU Pokemon dropping and the NU Pokemon good in UU rising. The current state of GSC NU has 6 years of development behind it, and there are still active developments continuing to this day. Personally, I also quite enjoy the current state of GSC NU, and I see no reason to change it.
Rather, I propose that we take inspiration from ADV and drop the worst of UU into a newly created GSC RU tier. This would preserve current NU as is and give bad UU Pokemon a home, creating a new metagame for people to enjoy. However, I argue for full active tiering between PU and NU, as PU is currently the GSC lower tier where there is the most dissatisfaction and amount of frustration with the state of the tier. GSC PU has significantly less history than UU or NU, with the modern metagame only being as old as January 2024 (a year and a half), and it would save a lot of time as we wouldn't have to go through the processes of establishing a thread for and voting on Pokemon like Poliwhirl and Venomoth. It's also very easy to see that some Pokemon like Arbok and Raticate just do not belong in NU and should be retiered. I do want to clarify though that where the cutoff is on the NU VR would have to be voted on first, as many NU players feel the Pokemon currently ranked as C1 are "NU worthy" while those in C2 and below are not.
To be frank, I would personally prefer most only having active tiering for NU to PU and PU to ZU, but I understand that is a very arbitrary distinction, so an RU tier would be my solution to remove the arbitrariness.
As for UU, I won't go into it in this post because it's a completely different and very significant can of worms, but I personally do not desire a full or even partial UUBL drop for reasons similar to how I feel about NU.
I want to know your thoughts as players in the GSC community what you think about my proposals or if you have any alternate ones, and I want to know if you have anything to offer about the state of discussion and player base growth in GSC lower tiers. Thank you.
Many players come across these tiers through both the GSC section and tier sections through tournaments like GSC Slam, UU/NU/PU Classic, and Blind Draft/Champions League tournaments. This is generally a very good thing, as very different swaths of people get to interact with the tier and there's almost always new faces duking it out and showing what they have to offer in terms of battle prowess and innovation. Despite this, I have never really felt a strong sense of community within GSC lower tier player bases. Many different people have played these tiers, but very few participate in discussion relative to the overall amount of people who can play GSC. There are several different contributing factors: some just don't want or don't have the time to engage in discussion, others are only playing because they were forced into GSC in team tours as a result of poor drafting or a poor signup pool, and GSC Slam and tier classics encourage one-off participation in pursuit of making playoffs and winning rather than really engaging with the tier. The use of forums as the main method of discussion has also declined, often leading to discussion getting drowned out on discord by other topics, getting split and disjointed between the GSC discord and tier discords, or only happening in private chats. As a result, while many names can be said to have played GSC in various tournaments, when I look at player pools both during and after the fact, it's very hard for me to say most have really become part of the GSC lower tier community. Many discussions consist of the same handful of people who have been here for years and doing most of the talking, especially on the forums, though there is the occasional new and dedicated user that I do sincerely appreciate. I do not blame anyone for things being this way, nor do I think people should be obligated to change this, but this is how I perceive it.
GSC NU and PU are not officially supported by NU and PU and are excluded from NU/PU premier leagues, and across all GSC lower tiers, the classic GSC stereotypes of the metagames being very stally/slow, full of RestTalk wars, and saturated by crits and other hax persist along with some valid issues people may find with the tiers. GSC does not have the unique appeal of RBY as the first and most barebones generation, and it already has the naturally smallest player base of any generation. Few are incentivized to play GSC, and even fewer will stick around or participate in discussion.
"Why do I talk about this? Why don't I just suck it up? Why does it seem like I'm just whining for the sake of it?", you might think. I am concerned about the future of GSC lower tiers. Currently, development feels somewhat slow. It hasn't stopped by any means, but eventually there will be a point where the active players we do have will stop and move on, and I would say there is a net decrease of active players across time. Even as we stand now, there are plenty of issues. I don't think it's particularly healthy for a metagame to have most of the working, new ideas to be coming from the same few people before they are just shipped out and copied.
I would say the most significant issue that arises from this is how slow any talks of tiering are. For the most part, it's not a huge deal, as most tiering talks with UU and NU, if there even are any occurring at the time, deal with dropping one or two Pokemon at a time, and I think it's reasonable to take time with it and lay out a PR thread. Even then though, it's still extremely slow. The Aerodactyl in GSC UU thread was first posted on April 8th, 2023. Aerodactyl and Muk were not made legal until March 29, 2024, nearly a year later. Obviously, I don't expect an issue like this to be resolved within a couple weeks, especially since GSC tournament activity is much slower and less than it might be for current generation. However, nearly a year is extreme for two Pokemon that ended up fitting just fine into the metagame, leaving it largely preserved.
Currently, PU tiering is the center of debate. Poliwhirl, and to a lesser degree Pokemon like Venomoth and Seadra, are contentious topics, and some (like me) have called for bans. However, to really get anything done, it almost feels mandatory to put up a PR thread. Without a PR thread, I cannot feel like it is justified to put up a vote when so few of the people who play these tiers voice their opinions publicly, and a PR thread is a good platform for people to put those opinions for everyone to see and give some formality to the process. I can't in good faith just send out a vote because I've seen a small handful of people say on discord they agree with something as opposed to an actually significant number of players making themselves heard in a formal thread. As a result, tiering talks eventually stall, and motivation dies out, unless someone is driven and willing to spend the high amount of time and effort needed to create an OP and post in Policy Review, assuming they even have a badge. It's an extremely slow process and contributes further to the current state where the same few people who are dedicated are the ones driving most of the discussion.
One possible solution is creating councils for GSC lower tiers to swiftly enact quickbans when needed and start or drive discussions. GSC ZU has been very quickly able to push through post-drop metagames and remove problematic elements like Poliwag and Mantine thanks to its council. Players on councils need to be both qualified and active in both playing and discussing though, which like I've mentioned earlier is not a common phenomenon.
Active tiering is another method, and it's not mutually exclusive with tiering councils either (if anything, councils are a major boon to active tiering since they can quickban overpowered or unhealthy threats). Active tiering would transform metagames more naturally, allowing for a stable flow of change and letting issues work themselves out. Active tiering also tends to boost discussion and player bases, as many are eager to try out new editions of metagames and try and optimize it or innovate. Active tiering already exists in some form in GSC, with Pokemon rising from or dropping to ZU after each new PU viability rankings, though this is because GSC ZU is under control of the ZU community (not the GSC community) and their default for all generations is active tiering. The main downside to active tiering is that it requires a significant and consistent playerbase to maintain the tier and continue playing and discussing it through each new version of the tier, and I think GSC would struggle heavily with this part. I am not entirely sure if the allure of active tiering would be able to boost player counts enough to achieve this, though I suppose we can't know unless we go through with it. Active tiering is also not a guarantee that the following metagame would be healthier or otherwise better than the previous metagame, as in, we can't know if it will have been a better decision than just banning a Pokemon or two.
Overall, I am in favor of active tiering to a degree, but to apply well to GSC I think it would need some alterations of method. I think RBY's 2 year cycle format would be the best idea for timeframe, and I would establish councils to help facilitate active tiering. However, I am concerned about tier history. I do not believe GSC NU should exactly undergo "active tiering" with the worst UU Pokemon dropping and the NU Pokemon good in UU rising. The current state of GSC NU has 6 years of development behind it, and there are still active developments continuing to this day. Personally, I also quite enjoy the current state of GSC NU, and I see no reason to change it.
Rather, I propose that we take inspiration from ADV and drop the worst of UU into a newly created GSC RU tier. This would preserve current NU as is and give bad UU Pokemon a home, creating a new metagame for people to enjoy. However, I argue for full active tiering between PU and NU, as PU is currently the GSC lower tier where there is the most dissatisfaction and amount of frustration with the state of the tier. GSC PU has significantly less history than UU or NU, with the modern metagame only being as old as January 2024 (a year and a half), and it would save a lot of time as we wouldn't have to go through the processes of establishing a thread for and voting on Pokemon like Poliwhirl and Venomoth. It's also very easy to see that some Pokemon like Arbok and Raticate just do not belong in NU and should be retiered. I do want to clarify though that where the cutoff is on the NU VR would have to be voted on first, as many NU players feel the Pokemon currently ranked as C1 are "NU worthy" while those in C2 and below are not.
To be frank, I would personally prefer most only having active tiering for NU to PU and PU to ZU, but I understand that is a very arbitrary distinction, so an RU tier would be my solution to remove the arbitrariness.
As for UU, I won't go into it in this post because it's a completely different and very significant can of worms, but I personally do not desire a full or even partial UUBL drop for reasons similar to how I feel about NU.
I want to know your thoughts as players in the GSC community what you think about my proposals or if you have any alternate ones, and I want to know if you have anything to offer about the state of discussion and player base growth in GSC lower tiers. Thank you.