• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Ongoing One Brain Cell vs Two Brain Cells (Solosis vs Doduodrio)

Doduodrio

Take a deep breath
RULES:
B3P2 Level 4 Singles
3 Tech
All other rules standard
Solosis
x1 :choice scarf: Choice Scarf
x1 :enigma berry: Enigma Berry
x1 :flame orb: Flame Orb
x1 :focus sash: Focus Sash
x1 :heavy-duty boots: Heavy-Duty Boots
x1 :Leftovers: Leftovers
x1 :weakness policy: Weakness Policy
:delibird: :pyroak: :ursaluna:
:sv/delibird:
Santa (Delibird)
Level 4 — EXP: 0 / 10

Adamant nature ( Attack +1, Special Attack -1 )
Typing: Ice/Flying
Abilities: Vital Spirit, Hustle Hidden Ability: Insomnia

HP: 80
Atk: 5 (+)
Def: 4
SpA: 4 (-)
SpD: 4
Spe: 75
Size: 1
Weight: 2



Combinations (6 / 6)
1. Power-Up Punch + Air Slash (Jacked Rudolph Special)
2. Chilling Water + Body Slam (Hydrated Hug of Doom)
3. Swagger + Destiny Bond (Sleigh Me, Sleigh You)
4. Rapid Spin + Gunk Shot (Eggnog Blender)
5. Ice Shard + Giga Impact (Gift, Then Grief)
6. Baton Pass + Memento (Exit Stage Left)

Movepool
Level 0
Aerial Ace
Air Slash
Avalanche
Brave Bird
Brick Break
Defog
Drill Peck
Facade
Ice Beam
Ice Punch
Ice Shard
Protect
Quick Attack
Rest
Round
Signal Beam
Sleep Talk
Snore
Substitute
Toxic

Level 1
Agility
Air Cutter
Aurora Beam
Brutal Swing
Captivate
Confide
Counter
Curse
Detect
Double Team
Drill Run
Dual Wingbeat
Fake Out
Feather Dance
Hail
Haze
Helping Hand
Ice Spinner
Mega Punch
Mud-Slap
Power-Up Punch
Rain Dance
Rapid Spin
Recycle
Seed Bomb
Seismic Toss
Snowscape
Spikes
Steel Wing
Swagger
Swift
Tailwind
Water Pulse
Weather Ball

Level 2
Assurance
Blizzard
Double-Edge
Focus Punch
Foul Play
Gunk Shot
Ice Ball
Icicle Spear
Mega Kick
Pluck
Present
Reversal
Secret Power
Sky Attack
Take Down
Thief
Triple Axel

Level 3
Acrobatics
Attract
Aurora Veil
Baton Pass
Body Slam
Bounce
Chilling Water
Fly
Frost Breath
Frustration
Headbutt
Icy Wind
Return
Rollout
Trailblaze

Level 4
Bestow
Destiny Bond
Endeavor
Endure
Fling
Freeze-Dry
Future Sight
Giga Impact
Happy Hour
Hidden Power (Grass)
Hyper Beam
Memento
Mimic
Natural Gift
Pay Day
Splash
Tera Blast
:sv/pyroak:
Habanero (Pyroak)
Level 4 — EXP: 0 / 10

Sassy nature ( Special Defense +2, Speed x0.869, Evasion -10 )
Typing: Fire/Grass
Abilities: Rock Head, Battle Armor Hidden Ability: Contrary

HP: 105
Atk: 5
Def: 8
SpA: 5
SpD: 7 (+)
Spe: 52 (-)
Size: 4
Weight: 5



Combinations (6 / 6)
1. Hidden Power (Fairy) + Overheat (Too Hot to Sparkle)
2. Earthquake + Fire Spin (Spicy Shake n' Bake)
3. Zap Cannon + Psybeam (Brain Fryer 9000)
4. Mud-Slap + Leaf Storm (Compost Blaster)
5. Inferno + Dragon Breath (Scorch Cough)
6. ---

Movepool
Level 0
Aromatherapy
Blaze Kick
Bullet Seed
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Energy Ball
Facade
Flamethrower
Flash Cannon
Grass Whistle
Iron Head
Light Screen
Petal Blizzard
Protect
Rest
Roar
Rock Polish
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Toxic
Wild Charge
Will-O-Wisp
Zen Headbutt

Level 1
Absorb
Amnesia
Ancient Power
Aromatic Mist
Brutal Swing
Confide
Counter
Double Team
Dragon Breath
Dragon Dance
Ember
Fire Spin
Flame Wheel
Flash
Grassy Terrain
Growth
High Horsepower
Incinerate
Iron Defense
Leafage
Magical Leaf
Mud-Slap
Psybeam
Rock Climb
Rock Smash
Safeguard
Sand Tomb
Seed Bomb
Stealth Rock
Sunny Day
Swagger
Sweet Scent
Swift
Synthesis

Level 2
Burning Jealousy
Double-Edge
Fire Blast
Flare Blitz
Grass Knot
Grassy Glide
Heat Wave
Inferno
Iron Tail
Leech Seed
Low Kick
Revenge
Secret Power
Solar Beam
Solar Blade
Take Down
Terrain Pulse
Wood Hammer
Zap Cannon

Level 3
Attract
Bulldoze
Flame Burst
Flame Charge
Frustration
Giga Drain
Headbutt
Heat Crash
Heavy Slam
Lava Plume
Leaf Tornado
Low Sweep
Petal Dance
Return
Rock Tomb
Scorching Sands
Throat Chop
Trailblaze
Worry Seed

Level 4
Block
Burn Up
Endure
Giga Impact
Hidden Power (Fairy)
Hyper Beam
Leaf Storm
Natural Gift
Nature Power
Overheat
Stomping Tantrum
Water Sport
:sv/ursaluna:
Freddy (Ursaluna)
Level 4 — EXP: 0 / 10

Careful nature ( Special Attack -1, Special Defense +2 )
Typing: Ground/Normal
Abilities: Guts, Bulletproof Hidden Ability: Unnerve

HP: 105
Atk: 10
Def: 8
SpA: 3 (-)
SpD: 8 (+)
Spe: 50
Size: 4
Weight: 7



Combinations (6 / 6)
1. Power-Up Punch + Ice Punch (Frozen Knuckle Sandwich)
2. Bulldoze + Lick (Landscaping & Licking Services)
3. Swords Dance + Headlong Rush (Grizzly Missile)
4. Zap Cannon + Fire Punch (Bear-ttery Overload)
5. Baby-Doll Eyes + Facade (Cute Violence™)
6. Drain Punch + Earthquake (Seismic Slurp)

Movepool
Level 0
Aerial Ace
Avalanche
Brick Break
Bulk Up
Crunch
Earth Power
Earthquake
Facade
Fake Tears
Feint Attack
Fire Punch
Focus Blast
Hone Claws
Hyper Voice
Ice Punch
Leer
Night Slash
Play Rough
Protect
Refresh
Rest
Roar
Rock Slide
Round
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Toxic
Uproar
Work Up

Level 1
Baby-Doll Eyes
Captivate
Charm
Chip Away
Confide
Counter
Curse
Cut
Defense Curl
Double Team
Helping Hand
High Horsepower
Lick
Mega Punch
Metal Claw
Mud-Slap
Play Nice
Power-Up Punch
Rain Dance
Rock Climb
Rock Smash
Scary Face
Scratch
Seed Bomb
Seismic Toss
Sunny Day
Swagger
Sweet Scent
Swift
Taunt
Yawn

Level 2
Close Combat
Covet
Cross Chop
Double-Edge
Dynamic Punch
Focus Energy
Focus Punch
Fury Swipes
Gunk Shot
Hammer Arm
Headlong Rush
Low Kick
Mega Kick
Payback
Secret Power
Stone Edge
Supercell Slam
Superpower
Take Down
Thief
Zap Cannon

Level 3
Attract
Body Slam
Bulldoze
Dig
Drain Punch
Frustration
Fury Cutter
Hard Press
Headbutt
Heavy Slam
Laser Focus
Return
Rock Tomb
Rollout
Smack Down
Thrash
Throat Chop
Torment
Trailblaze

Level 4
Belly Drum
Body Press
Endure
Fling
Giga Impact
Hidden Power (Water)
Hyper Beam
Last Resort
Metronome
Mimic
Natural Gift
Retaliate
Stomping Tantrum
Tera Blast
Doduodrio
:choice specs: Choice Specs
:wise glasses: Wise Glasses
:sitrus berry: Sitrus Berry
:weakness policy: Weakness Policy
:leftovers: Leftovers
:red card: Red Card
:focus sash: Focus Sash
:zoroark hisui::iron valiant::zapdos:
:sv/zoroark hisui:
Sang

Species: Zoroark-Hisui, Gender: Female
Level: 4, EXP: ---
Nature: Modest (+1 SpA, -1 Atk)
Typing: Normal / Ghost
Abilities: Illusion
Advanced Techniques: None
Profile:
Sang wields powerful illusions to keep herself and her den disguised, as is typical of her species. She is also rather self-assured and aloof, preferring to go it alone rather than work with teammates. However, it seems like she secretly enjoys the company of other Pokémon, even if she won't admit it herself.

How They Met:
The forest that Sang lived in had been gradually enveloped by more and more human settlements, so she decided to find another place to live, preferably with less people around. In her search, she stumbled upon a strange cavern that transported her from ancient Hisui to the modern day, where there were even more people.

Name Origins:
The red marks on Zoroark's white fur kind of look like blood on snow, and "sang" means blood in French.

Statistics:
HP: 80
Atk: 6 (-)
Def: 5
SpA: 10 (+)
SpD: 5
Spe: 110

Size Class: 3
Weight Class: 4
Hidden Power: Fighting

Combos:
1. Hex + Will-O-Wisp (Malicious Flame)
2. Dark Pulse + Icy Wind (Bittercold)
3. Fake Tears + Hyper Voice (Mournful Cry)
4. Shadow Ball + Nasty Plot (Pitch)
5. Shadow Sneak + Focus Blast (Blacken)
6. Confuse Ray + Imprison (Obscure)

Moves:

Level 0:
Aerial Ace
Brick Break
Calm Mind
Crunch
Dark Pulse
Facade
Fake Tears
Flamethrower
Focus Blast
Hone Claws
Hyper Voice
Leer
Nasty Plot
Protect
Psychic
Rest
Roar
Shadow Ball
Shadow Claw
Shadow Sneak
Sleep Talk
Substitute
Swords Dance
Will-O-Wisp

Level 1:
Agility
Confuse Ray
Curse
Detect
Extrasensory
Helping Hand
Night Shade
Pain Split
Rain Dance
Scary Face
Scratch
Sludge Bomb
Snowscape
Swift
Taunt
Trick

Level 2:
Bitter Malice
Burning Jealousy
Comeuppance
Focus Punch
Foul Play
Grass Knot
Low Kick
Poltergeist
Take Down
Thief

Level 3:
Body Slam
Dig
Hex
Icy Wind
Knock Off
Lash Out
Low Sweep
Phantom Force
Psych Up
Skitter Smack
Snarl
Throat Chop
Torment
U-turn

Level 4:
Endure
Fling
Giga Impact
Happy Hour
Hidden Power (Fighting)
Hyper Beam
Imprison
Memento
Spite
Tera Blast
:sv/iron valiant:
Ritz

Species: Iron Valiant, Gender: Unknown
Level: 4, EXP: ---
Nature: Hasty (+Spe, +10% Accuracy, -1 Def)
Typing: Fairy / Fighting
Abilities: Quark Drive
Profile:
Ritz hails from an alternate reality and was brought to this timeline by Oona. In their timeline, Ritz was an android Pokemon built for short- and long-ranged combat. However, Ritz's true purpose ultimately led them to seek out their siblings, scattered across time. Ritz is rather strong-willed, refusing to back down until they get what they want, and they are always taking in information in order to improve their understanding of the world. Their mechanical body also allows them to move swiftly and smoothly in battle, flowing from one stance to the next while keeping their opponent at bay. Nobody knows this, but Ritz's body was originally only white and black. Ritz chose to paint green highlights onto themself because they despised their boring exterior.

How They Met:
Deep inside Oona's lab in Doduodrio's basement, Oona was working on a special portal. Supposedly, this would allow Oona to travel to the Fairy dimension and gain unimaginable powers. When she fired it up though, Ritz emerged. Apparently, the portal led to a different timeline instead of another dimension. This was no coincidence though. Valerie and her brother Llednar both sensed the arrival of Ritz and went to go meet them. With the trio complete, the powers of past, present, and future were unlocked in all three of them, and their powers became stronger than ever.

Name Origin:
From Ritz Malheur in Final Fantasy Tactics Advance.

Statistics:
HP: 85
Atk: 9
Def: 6 (-)
SpA: 9
SpD: 5
Spe: 134 (+)

Size Class: 3
Weight Class: 3
Hidden Power: Ground

Combos:
1. Focus Blast + Spirit Break (Protocol: Destroy)
2. Vacuum Wave + Moonblast (Protocol: Erase)
3. Disable + Hypnosis (Protocol: Neutralize)
4. Zen Headbutt + Icy Wind (Protocol: Impede)
5. Hidden Power (Ground) + Hyper Beam (Protocol: Ruin)
6. Fire Punch + Throat Chop (Protocol: Silence)

Moves:

Level 0:
Aerial Ace
Aura Sphere
Brick Break
Calm Mind
Dazzling Gleam
Energy Ball
Fire Punch
Focus Blast
Hyper Voice
Hypnosis
Ice Punch
Leaf Blade
Light Screen
Liquidation
Night Slash
Poison Jab
Protect
Psychic
Psycho Cut
Reflect
Rest
Shadow Ball
Shadow Claw
Shadow Sneak
Sleep Talk
Substitute
Swords Dance
Thunder Punch
Thunder Wave
Thunderbolt
Vacuum Wave
X-Scissor
Zen Headbutt

Level 1:
Agility
Coaching
Confuse Ray
Double Team
Electric Terrain
Encore
False Swipe
Helping Hand
Magical Leaf
Misty Terrain
Psybeam
Psychic Terrain
Quick Guard
Swift
Taunt
Trick
Wide Guard

Level 2:
Close Combat
Disable
Expanding Force
Feint
Grass Knot
Low Kick
Reversal

Level 3:
Charge Beam
Drain Punch
Fury Cutter
Hex
Icy Wind
Knock Off
Moonblast
Psych Up
Psyshock
Spirit Break
Throat Chop

Level 4:
Destiny Bond
Endure
Fling
Future Sight
Giga Impact
Hidden Power (Ground)
Hyper Beam
Imprison
Metronome
Skill Swap
Stored Power
Tera Blast
Trick Room
:ss/zapdos:
Thunderbird

Species: Zapdos, Gender: Male
Level: 4, EXP: ---
Nature: Timid (+Spe, +10% Accuracy, -1 Atk)
Typing: Electric / Flying
Abilities: Pressure / (Unlocked) Static
Advanced Techniques: None
Profile:
When Thunderbird flaps his wings, the booming sound of thunder echoes for miles. When Thunderbird flashes his eyes, lightning arcs across the sky. Wherever Thunderbird goes, storm clouds follow, promising bountiful harvests and plenty of rainfall. It is said that Thunderbird's piercing gaze can see everything from atop its perch on Mt. Thunder. Because of this, parents warn their children to finish their food, lest Thunderbird strikes them down for carelessly wasting its blessings.

How They Met:
Descending from the heavens, Thunderbird made Doduodrio his champion and offered him patronage if he won a battle against its loathed enemy, Tornadus. Thus, Doduodrio battled against Tornadus's champion and emerged victorious in the end, granting him the privilege of battling alongside Thunderbird.

Name Origin:
The thunderbird is a mythological figure that features prominently in many cultures of the indigenous people of North America.

Statistics:
HP: 95
Atk: 6 (-)
Def: 6
SpA: 9
SpD: 7
Spe: 115 (+)

Size Class: 4
Weight Class: 4
Hidden Power: Ice

Combos:
1. Zap Cannon + Heat Wave (Deflagration)
2. Thunder Wave + Thunder Shock (Shock and Awe)
3. Electro Ball + Tailwind (Thunderstorm)
4. Weather Ball + Rain Dance (Maelstrom)
5. Defog + Thunder (Purification)
6. Metal Sound + Volt Switch (Piercing Cry)

Moves:

Level 0:
Aerial Ace
Brave Bird
Defog
Drill Peck
Facade
Leer
Light Screen
Metal Sound
Protect
Reflect
Rest
Roar
Round
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Wave
Thunderbolt
Toxic
Whirlwind
Wild Charge

Level 1:
Agility
Air Cutter
Ancient Power
Charge
Confide
Curse
Detect
Discharge
Double Team
Dual Wingbeat
Eerie Impulse
Electric Terrain
Extrasensory
Flash
Hail
Helping Hand
Magnetic Flux
Mud-Slap
Ominous Wind
Peck
Rage
Rain Dance
Rock Smash
Roost
Sandstorm
Shock Wave
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
Thunder Shock
Twister
Weather Ball

Level 2:
Double-Edge
Heat Wave
Hurricane
Pluck
Razor Wind
Rising Voltage
Secret Power
Sky Attack
Supercell Slam
Take Down
Thunder
Zap Cannon

Level 3:
Acrobatics
Baton Pass
Bide
Charge Beam
Electro Ball
Fly
Frustration
Headbutt
Laser Focus
Return
Sky Drop
U-turn
Volt Switch

Level 4:
Endure
Giga Impact
Hidden Power (Ice)
Hyper Beam
Mimic
Natural Gift
Tera Blast
Turn Order (1: Solosis, 2: Doduodrio): 2
Solosis sends out and equips
Doduodrio sends out, equips, and orders first
Solosis orders second
Doduodrio refs
 
Last edited:
Dylando is my Confidant for this match.

Sending out :zoroark hisui: Sang the Zoroark-Hisui holding a pair of :choice specs: Choice Specs!

:sv/zoroark hisui:
"Y0u... w1ll not w1n..."

Phantom Force - Phantom Force - Phantom Force
At the start of the step, IF Delibird is to use Air Slash as a combination, THEN use Protect
At the start of your turn, IF Delibird lacks Protection AND Delibird lacks Decoy AND Delibird lacks Evasive, THEN use Will-O-Wisp + Hex
At the start of your turn, IF Delibird lacks Protection, THEN use ??? first instance
At the start of your turn, IF Delibird lacks Protection, THEN use ??? first instance
 
:sv/delibird: :heavy-duty boots:
Brave Bird ~ Sky Attack ~ Sky Attack

[Start of Turn] IF your HP is less than 20, AND foe's Speed stage is less than 1, THEN use Brave Bird.
[Start of Turn, ONCE] IF your HP is less than 20, AND foe's Speed stage is greater than 0, THEN use Ice Shard + Giga Impact.
[Start of Step] IF the foe is to use an Electric-type attack, THEN use Ice Spinner.
 
Screen Shot 2025-10-21 at 12.01.31.png


This is one of the subs of all time (This post in particular happened at around 12:39 PM.)
 
Round 1

Solosis (3 Tech)
:ss/delibird:
Santa :heavy duty boots: Heavy-Duty Boots
HP: 80/80, EN: 30/30, Stats: 5/4/4/4/75, Typing: Ice / Flying, Abilities: Vital Spirit / Hustle / Insomnia
Status: OK, Field: Clear
:choice scarf: Choice Scarf
:enigma berry: Enigma Berry
:flame orb: Flame Orb
:focus sash: Focus Sash
:Leftovers: Leftovers
:weakness policy: Weakness Policy
There is nobody on the bench.
:pyroak: OK
:ursaluna: OK
Battlefield: Clear​
Doduodrio (3 Tech)
:sv/zoroark hisui:
Sang :choice specs: Choice Specs
HP: 80/80, EN: 30/30, Stats: 6/5/13/5/110, Typing: Normal / Ghost, Abilities: Illusion
Status: OK, Field: Clear
:wise glasses: Wise Glasses
:sitrus berry: Sitrus Berry
:weakness policy: Weakness Policy
:leftovers: Leftovers
:red card: Red Card
:focus sash: Focus Sash
There is nobody on the bench.
:iron valiant: OK
:zapdos: OK
:delibird:
Delibird pulled an all-nighter!
Delibird's Defense sharply rose! (+2 Def, next 4 turns)
Delibird's Special Defense sharply rose! (+2 SpD, next 4 turns)
Delibird's Speed sharply rose! (+2 Spe, next 4 turns)
Delibird's Attack sharply rose! (+2 Atk, next 4 turns)
Delibird's Special Attack sharply rose! (+2 SpA, next 4 turns)
Delibird's Accuracy sharply rose! (+2 Acc, next 4 turns)
(Delibird's Speed is now 150)

Step 1
:delibird:
Delibird used Brave Bird! (-4 EN)
Crit (1, d24): 3 (No)
(12 + 3 + (9 - 5))*1 + (2 - 0)*4 = 27

:zoroark hisui:
Zoroark used Will-O-Wisp + Hex! (-4 EN, -1 Tech)
Miss (No)
Delibird was burned! (Burn)
Crit (1, d24): 21 (No)
(13 + (13 - 4))*1.5 + (0 - 2)*3 = 27

Step 2
:zoroark hisui:
Zoroark used Flamethrower! (-3 EN)
Crit (1, d24): 9 (No), Burn (No)
(9 + (13 - 4))*1.5 + (0 - 2)*3 = 21

:delibird:
Delibird used Sky Attack! (-4 EN)
Miss (No), Crit (1, d8): 8 (No)
(14 + 3 + (7 - 5))*1 + (2 - 0)*4 = 27

Step 3
:zoroark hisui:
Zoroark used Flamethrower! (-3 EN)
Crit (1, d24): 1 (Yes), Burn (No)
(9 + 3 + (13 - 4))*1.5 + (0 - 2)*3 => 26

:delibird:
Delibird used Sky Attack! (-4 EN)
Miss (No), Crit (1, d8): 7 (No)
(14 + 3 + (7 - 5))*1 + (2 - 0)*4 = 27
:reaper cloth: Zoroark fainted!

:solosis: Round Summary :duosion:
:delibird: HP: -27-21-26 = -74
:delibird: EN: -4-4-4 = -12
:zoroark hisui: HP: -27-27-27 = -81
:zoroark hisui: EN: -4-3-3 = -10
Solosis (3 Tech)
:ss/delibird:
Santa :heavy duty boots: Heavy-Duty Boots
HP: 6/80, EN: 18/30, Stats: 5/4/4/4/150, Typing: Ice / Flying, Abilities: Vital Spirit / Hustle / Insomnia
Status: +2 Def (1 turn), +2 SpD (1 turn), +2 Spe (1 turn), +2 Atk (1 turn), +2 SpA (1 turn), +2 Acc (1 turn), Burn, Field: Clear
:choice scarf: Choice Scarf
:enigma berry: Enigma Berry
:flame orb: Flame Orb
:focus sash: Focus Sash
:Leftovers: Leftovers
:weakness policy: Weakness Policy
There is nobody on the bench.
:pyroak: OK
:ursaluna: OK
Battlefield: Clear​
Doduodrio (2 Tech)
:sv/zoroark hisui:
Sang :choice specs: Choice Specs
HP: 0/80, EN: 0/30, Stats: 6/5/10/5/110, Typing: Normal / Ghost, Abilities: Illusion
Status: Fainting, Field: Clear
:wise glasses: Wise Glasses
:sitrus berry: Sitrus Berry
:weakness policy: Weakness Policy
:leftovers: Leftovers
:red card: Red Card
:focus sash: Focus Sash
There is nobody on the bench.
:iron valiant: OK
:zapdos: OK

Doduodrio replaces Zoroark-Hisui and equips
Solosis orders first
Doduodrio orders second
 
:sv/delibird: :heavy duty boots:
Fly ~ Fly ~ Fly

[Start of Turn] IF Iron Valiant is under the effects of Protection, THEN use Tailwind the first instance and ignore Sub 2, AND Chill the second instance.
[Start of Turn 2] IF Iron Valiant is NOT under the effect of Decoy, AND Iron Valiant is NOT evasive, THEN use Ice Shard + Giga Impact.
[Start of Turn, Once] IF Iron Valiant is to use a Priority attack, THEN use Ice Shard + Giga Impact.
[Start of Step] IF Iron Valiant is to use an Evasive move, THEN use Brave Bird.
 
Round 2

Solosis (3 Tech)
:ss/delibird:
Santa :heavy duty boots: Heavy-Duty Boots
HP: 6/80, EN: 18/30, Stats: 5/4/4/4/150, Typing: Ice / Flying, Abilities: Vital Spirit / Hustle / Insomnia
Status: +2 Def (1 turn), +2 SpD (1 turn), +2 Spe (1 turn), +2 Atk (1 turn), +2 SpA (1 turn), +2 Acc (1 turn), Burn, Field: Clear
:choice scarf: Choice Scarf
:enigma berry: Enigma Berry
:flame orb: Flame Orb
:focus sash: Focus Sash
:Leftovers: Leftovers
:weakness policy: Weakness Policy
There is nobody on the bench.
:pyroak: OK
:ursaluna: OK
Battlefield: Clear​
Doduodrio (2 Tech)
:sv/iron valiant:
Ritz :sitrus berry: Sitrus Berry
HP: 85/85, EN: 30/30, Stats: 9/6/9/5/134, Typing: Fairy / Fighting, Abilities: Quark Drive
Status: +10% Acc (Nature), Field: Clear
:wise glasses: Wise Glasses
:weakness policy: Weakness Policy
:leftovers: Leftovers
:red card: Red Card
:focus sash: Focus Sash
:zoroark hisui::choice specs: KO
:zapdos: (Unselected)
Step 1
:delibird:
Delibird used Ice Shard + Giga Impact! (-4 EN, -1 Tech)
Miss (No), Crit (1, d24): 5 (No)
(15 + 3 + (7 - 6))*1 + (2 - 0)*4 = 27
Iron Valiant munched on the Sitrus Berry! (+17 HP, -3 EN)
(Delibird's Def, SpD, Spe, Atk, SpA, and Acc stages returned to normal)
(Delibird's Speed is now 75)


:iron valiant:
Iron Valiant used Vacuum Wave! (-2 EN)
Crit (1, d24): 3 (No)
(4 + 3 + (9 - 4))*1 = 12
:reaper cloth: Delibird fainted!

:solosis: Round Summary :duosion:
:delibird: HP: -12
:delibird: EN: -4
:iron valiant: HP: -27+17 = -10
:iron valiant: EN: -3-2 = -5
Solosis (2 Tech)
:ss/delibird:
Santa :heavy duty boots: Heavy-Duty Boots
HP: 0/80, EN: 0/30, Stats: 5/4/4/4/75, Typing: Ice / Flying, Abilities: Vital Spirit / Hustle / Insomnia
Status: Fainting, Field: Clear
:choice scarf: Choice Scarf
:enigma berry: Enigma Berry
:flame orb: Flame Orb
:focus sash: Focus Sash
:Leftovers: Leftovers
:weakness policy: Weakness Policy
There is nobody on the bench.
:pyroak: OK
:ursaluna: OK
Battlefield: Clear​
Doduodrio (2 Tech)
:sv/iron valiant:
Ritz
HP: 75/85, EN: 25/30, Stats: 9/6/9/5/134, Typing: Fairy / Fighting, Abilities: Quark Drive
Status: +10% Acc (Nature), Field: Clear
:wise glasses: Wise Glasses
:weakness policy: Weakness Policy
:leftovers: Leftovers
:red card: Red Card
:focus sash: Focus Sash
:zoroark hisui::choice specs: KO
:zapdos: (Unselected)

Solosis replaces Delibird and equips
Doduodrio orders first
Solosis orders second
Doduodrio refs
 
:sv/iron valiant:
Protocol: Dormancy

Poison Jab - Poison Jab - Poison Jab
At the start of the step, IF Pyroak is to use a Protective Move, THEN use Swords Dance
At the start of your turn, IF Pyroak is to use Sleep Talk on any step, THEN disable Substitution 3 for the rest of the round
At the start of your turn, IF Pyroak lacks Decoy AND Pyroak lacks Sleep AND Pyroak lacks Sleep Talk, THEN use Hypnosis + Disable (Sleep Talk)
At the start of your turn, IF Pyroak is asleep, THEN use Trick first instance, use Swords Dance remaining instances
 
Round 3

Solosis (2 Tech)
:ss/pyroak:
Habanero :leftovers: Leftovers
HP: 105/105, EN: 30/30, Stats: 5/8/5/7/52, Typing: Fire / Grass, Abilities: Rock Head / Battle Armor / Contrary
Status: -10% Eva (Nature), Field: Clear
:choice scarf: Choice Scarf
:enigma berry: Enigma Berry
:flame orb: Flame Orb
:focus sash: Focus Sash
:weakness policy: Weakness Policy
:delibird::heavy duty boots: KO
:ursaluna: (Unselected)
Battlefield: Clear​
Doduodrio (2 Tech)
:sv/iron valiant:
Ritz
HP: 75/85, EN: 25/30, Stats: 9/6/9/5/134, Typing: Fairy / Fighting, Abilities: Quark Drive
Status: +10% Acc (Nature), Field: Clear
:wise glasses: Wise Glasses
:weakness policy: Weakness Policy
:leftovers: Leftovers
:red card: Red Card
:focus sash: Focus Sash
:zoroark hisui::choice specs: KO
:zapdos: (Unselected)
Step 1
:iron valiant:
Iron Valiant used Hypnosis + Disable! (-5 EN, -1 Tech)
Miss (No)
Pyroak went to sleep! (Sleep, next 2 turns)
Pyroak's Sleep Talk was disabled! (Sealed)

:pyroak:
Pyroak used Snore! (-3 EN)
Crit (1, d24): 9 (No), Flinch (No)
(5 + (5 - 5))*1 = 5

Step 2
:iron valiant:
Iron Valiant used Trick! (-3 EN)
Iron Valiant received Pyroak's Leftovers!

:pyroak:
Pyroak used Snore! (-3 EN)
Crit (1, d24): 2 (No), Flinch (No)
(5 + (5 - 5))*1 = 5
(Pyroak's Sleep wore off)

:iron valiant::leftovers:
Iron Valiant munched on the Leftovers! (+2 HP)

Step 3

:iron valiant:
Iron Valiant used Poison Jab! (-3 EN)
Crit (No), Poison (1 - 3, d10): 1 (Yes)
(8 + (9 - 8))*1.5 => 14
Pyroak was poisoned! (Poison)

:pyroak:
Pyroak used Psybeam + Zap Cannon! (-4 EN, -1 Tech)
Miss (No), Crit (1, d24): 23 (No), Confusion (Yes), Paralysis (Yes)
(12 + (5 - 5))*1.5 = 18
Iron Valiant became confused! (Confusion, next 1 turn)
Iron Valiant was paralyzed! (Paralysis, 2 strain)
(Iron Valiant's Speed is now 67)

:iron valiant::leftovers:
Iron Valiant munched on the Leftovers! (+2 HP)

:pyroak::toxic orb:
Pyroak was hurt by the poison! (-2 HP)

(Iron Valiant's Paralysis's Strain increased from 2 to 3)

:solosis: Round Summary :duosion:
:pyroak: HP: -14-2 = -16
:pyroak: EN: -3-3-4 = -10
:iron valiant: HP: -5-5+2-18+2 = -24
:iron valiant: EN: -5-3-3 = -11
Solosis (1 Tech)
:ss/pyroak:
Habanero
HP: 89/105, EN: 20/30, Stats: 5/8/5/7/52, Typing: Fire / Grass, Abilities: Rock Head / Battle Armor / Contrary
Status: -10% Eva (Nature), Sealed (Sleep Talk), Poison (2), Field: Clear
:choice scarf: Choice Scarf
:enigma berry: Enigma Berry
:flame orb: Flame Orb
:focus sash: Focus Sash
:weakness policy: Weakness Policy
:delibird::heavy duty boots: KO
:ursaluna: (Unselected)
Battlefield: Clear​
Doduodrio (1 Tech)
:sv/iron valiant:
Ritz :leftovers: Leftovers
HP: 51/85, EN: 14/30, Stats: 9/6/9/5/67, Typing: Fairy / Fighting, Abilities: Quark Drive
Status: +10% Acc (Nature), Confusion (1 turn), Paralysis (3), Field: Clear
:wise glasses: Wise Glasses
:weakness policy: Weakness Policy
:leftovers: Leftovers
:red card: Red Card
:focus sash: Focus Sash
:zoroark hisui::choice specs: KO
:zapdos: (Unselected)

Solosis orders first
Doduodrio orders second
Doduodrio refs
 
:sv/pyroak:
Overheat ~ Leaf Storm ~ Overheat

[Start of Turn] IF Iron Valiant is under the effect of Protection, THEN use Safeguard in the first instance, AND Aromatherapy in the remaining instances.
[Start of Step, Once] IF Iron Valiant is to use a Sleep-inducing move in combination, THEN use Protect.
[Start of Step] IF Iron Valiant is to use a Poison-type attack, THEN use Counter.
[Start of Turn, Once] IF Iron Valiant is NOT under the effect of Protection AND Iron Valiant is NOT under the effect of Decoy, THEN use Hidden Power (Fairy) + Overheat.
 
Back
Top