After my last team failed pretty well, I've put something else together, and it's not stall. Here is what I've come up with.
RosePetal(Roserade) @ Choice Scarf
Timid: Natural Cure
4 HP / 252 SAtk / 252 Spe
- Sleep Powder
- Hidden Power[Ice]
- Leaf Storm
- Shadow Ball
My new, sexy lead. Can outrun scarfchomp, and hit back with HP Ice. Is a surprise, running a Choice Scarf, as they are not very common as of late. Does not fear the lead off "Pursuit", and can hit Ghosts with Shadow Ball, which my team[statistically] fears the most. Can even do a first turn sleep if I feel the need to.
HammaTime(Uxie) @ Leftovers
Relaxed : Levitate
252 HP / 252 SDef / 4 SpAtk
- Thunder Wave
- Stealth Rock
- Psychic
- U-Turn
Well, I replaced my Milotic with this little number here. Has psychic for Heracross and Infernape, as well as Thunderwave for status(I already have a sleeper, and puts up Rocks, then U-Turns out of trouble. Relaxed + Special Defense EVs are for support against Hera(Horn, Pursuit), as well as having the Special Defense walling capabilities.
IronForge(Metagross) @ Leftovers/Choice Band
Adamant : Clear Body
252 HP 236Atk/12 Def/8 Spe
- Bullet Punch
- Thunderpunch
- Earthquake
- Pursuit
Changed my SD Skarm for this. Handles my Weavile problem, and can take a Magezone with EQ. Pursuit is for Ghosts and Psychics, and T-Punch is for Gyra mostly, but can serve other purposes. Bullet punch is for Weavile mostly, but a priority move is never a bad thing. Still debating over CB or Lefties though.
Starforce(Starmie) @ Leftovers
Timid : Natural Cure
120 HP/132 SpA/252 Spe
- Surf
- Ice Beam
- Thunderbolt
- Rapid Spin
One of my main attackers, with Expert Belt powering up the Super Effective hits(which this thing is sure to get a lot of). Rapid Spin, and can status absorb. Seems pretty nice to me. Leftovers is so it can heal itself. and it can counter Nape, Gyra, Garchomp and Mamoswine, some really big threats in the WiFi Metagame. Even Speed EVs are for Gengar, and SpAtk Evs are for OHKOing Garchomp.
Pyro(Infernape) @ Expert Belt
Jolly: Blaze
252 Atk/4 HP/252 Spe
- Swords Dance
- Stone Edge
- Flare Blitz
- Close Combat
Okay, this became a physical ape, as I now have Milotic and ScarfRoserade to help me out. Stone Edge is over T-Punch because I already have 2 electric attacks, so Gyra isn't really a problem. Can outrun Dugtrio, and with the amount of MixApes running around, I can SD on the switch, and hit hard with my physical attacks.
Odin(Gliscor)@ Life Orb
Impish: Sand Veil
252 HP / 4 Atk / 252 Def
- Earthquake
- Aerial Ace
- Ice Fang
- Roost
Using this over Heatran to deal with my Heracross problem, which is done through Aerial Ace. Ice Fang is for various dragons and Grass Types, EQ is for Ground and Fire types, and Roost is recovery. Simple pure physical wall.
Well, rate away!
RosePetal(Roserade) @ Choice Scarf
Timid: Natural Cure
4 HP / 252 SAtk / 252 Spe
- Sleep Powder
- Hidden Power[Ice]
- Leaf Storm
- Shadow Ball
My new, sexy lead. Can outrun scarfchomp, and hit back with HP Ice. Is a surprise, running a Choice Scarf, as they are not very common as of late. Does not fear the lead off "Pursuit", and can hit Ghosts with Shadow Ball, which my team[statistically] fears the most. Can even do a first turn sleep if I feel the need to.
HammaTime(Uxie) @ Leftovers
Relaxed : Levitate
252 HP / 252 SDef / 4 SpAtk
- Thunder Wave
- Stealth Rock
- Psychic
- U-Turn
Well, I replaced my Milotic with this little number here. Has psychic for Heracross and Infernape, as well as Thunderwave for status(I already have a sleeper, and puts up Rocks, then U-Turns out of trouble. Relaxed + Special Defense EVs are for support against Hera(Horn, Pursuit), as well as having the Special Defense walling capabilities.
IronForge(Metagross) @ Leftovers/Choice Band
Adamant : Clear Body
252 HP 236Atk/12 Def/8 Spe
- Bullet Punch
- Thunderpunch
- Earthquake
- Pursuit
Changed my SD Skarm for this. Handles my Weavile problem, and can take a Magezone with EQ. Pursuit is for Ghosts and Psychics, and T-Punch is for Gyra mostly, but can serve other purposes. Bullet punch is for Weavile mostly, but a priority move is never a bad thing. Still debating over CB or Lefties though.
Starforce(Starmie) @ Leftovers
Timid : Natural Cure
120 HP/132 SpA/252 Spe
- Surf
- Ice Beam
- Thunderbolt
- Rapid Spin
One of my main attackers, with Expert Belt powering up the Super Effective hits(which this thing is sure to get a lot of). Rapid Spin, and can status absorb. Seems pretty nice to me. Leftovers is so it can heal itself. and it can counter Nape, Gyra, Garchomp and Mamoswine, some really big threats in the WiFi Metagame. Even Speed EVs are for Gengar, and SpAtk Evs are for OHKOing Garchomp.
Pyro(Infernape) @ Expert Belt
Jolly: Blaze
252 Atk/4 HP/252 Spe
- Swords Dance
- Stone Edge
- Flare Blitz
- Close Combat
Okay, this became a physical ape, as I now have Milotic and ScarfRoserade to help me out. Stone Edge is over T-Punch because I already have 2 electric attacks, so Gyra isn't really a problem. Can outrun Dugtrio, and with the amount of MixApes running around, I can SD on the switch, and hit hard with my physical attacks.
Odin(Gliscor)@ Life Orb
Impish: Sand Veil
252 HP / 4 Atk / 252 Def
- Earthquake
- Aerial Ace
- Ice Fang
- Roost
Using this over Heatran to deal with my Heracross problem, which is done through Aerial Ace. Ice Fang is for various dragons and Grass Types, EQ is for Ground and Fire types, and Roost is recovery. Simple pure physical wall.
Well, rate away!