INTRO !
Hello and Welcome to my RMT. this team is a team based on wearing my opponent down and forcing switches here and there, then swiftly killing the remainder of the team. Of course, it wasn't easy at first making this team because of the problems it will face and how much stiff competition it will face against weather teams. But when, played properly, it can rip holes in the opposing teams and then start tearing them apart.
Team Building Process
My first thoughts when I started playing Gen 5 was that Scrafty looked real awesome! I really wanted to try it out. It functions both well as a wall and a as a sweeper thanks to its beautiful bulk and the sexy abilities that really makes it scary. This guy was the first to come to mind when I wanted to make a team and so , it began with him.
Then looking at its weaknesses, I realised that Scrafty's Fighting typed brethren can easily come in and threaten Scrafty out, and set up D: So I wanted something that can easily stall the opposing team and possibly re-open the path to sweeping once again. When I looked up at walls, I realised that Dusclops acted well as not only a Spinblocker but also as a mixed wall. And so , he came in !
Volt-turning is an important strategy in most teams. One to scout out the opposing set and possibly the opponent's strategy. Scizor-RotomW Volt-turning combo is one of the best combo. But Scizor was used too often, therefore, reducing its surprise factor and as such, it was taken out of consideration. Rotom-W however, stayed in due to its good typing and its ability to scout my opponent's possible playstyle.
Rotom-W was still, part water. Making strong Grass types being able to not only threaten him out, but also set up in his face. Victini and Infernape came to mind as possible Fire U-turners. Infernape , is amazingly fast and its fighting type gives it neutrality to SR. But , I wanted something with a STAB that could hit EXTREMELY HARD. Infernape's Overheat has 140 BP but gives him a -2 SpA. Victini has access to V-Create and only gives him a - 1 Spe and -1 in both defences. Furthermore, with access to Fusion Bolt, Victini can come in on a water type possibly safely. That was something Infernape couldn't do (unless you run grass knot, but grass knot is very circumstantial still). Therefore, Victini became the U-turner in the Volt-Turning strategy
Why Rhyperior? Why not something like Ferrothorn ? Then it can become a FWG core ! At first, I tried Ferrothorn out. But, I disliked it's inability to phaze things out. Me and Skarm had bad blood and I wanted to try something new. So here came Rhyperior. :D
Last member was supposed to be Virizion. Simply cause it was a Grass type and it was super cool looking. But after many tries. Virizion simply cannot hold a candle to Lucario in this case. Lucario's typing gives it full immunity to poisoning and it was wayy more cool looking then Virizion . So I tried it out. Lucario access to prio moves and its ability to be either physical, special or mixed made me love it ALOT !
Deeper look into the members
Scrafty (F) @ Leftovers
[Dark/Fighting]
Trait: Shed Skin
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Crunch
- Drain Punch
- Ice Punch
The man of the team. His big bulk of 115 on both ends of the spectrum, it can tank hits while setting up, then punching his opponents to oblivion. Shed Skin over Moxie is to increase the duration of his sweepage. Leftovers work the same way. Putting Shed Skin over Moxie does reduce the speed of sweepage but in return , increased survivability is definitely more better as there will be more opportunities to set up and continue the sweep. Crunch and Drain Punch as STABS that can hit hard and again increasing his survivability. Drain Punch over Hi Jump Kick is because I have been blessed with E-Lo's (Kwandaoren66 on youtube) luck with it. I will without a doubt miss a Hi Jump Kick and then die off. So as to be safe, Drain Punch is preferred :D Ice Punch is there for type coverage and so as to be able to OHKO Dnite after SR breaking its Multiscale.
Dusclops (M) @ Eviolite
[Ghost]
Trait: Pressure
EVs: 176 HP / 252 Def / 80 SDef
Calm Nature (+SDef, -Atk)
- Pain Split
- Night Shade
- Curse/Memento
- Substitute
He is known as the annoying bitch that makes others RAGEQUIT :D The EVs spread is to maximise balance between both Defenses. The HP spread means that Curse will only do less than half if I am at full . And Substitute is there to rub major salt into my opponent's wound. Pain Split is there to try stall and recover up some damage and Night Shade as the only attack in which is easy to pull off kills. HOWEVER! I have been contemplating for a very long time whether I should switch up Curse to Memento. Both are Kamikaze styled but both have their advantages. They both force switches but one is at the cost of my blocker while the former still provides me options to switch out (or if a sub still there, I can do some recovery ) . Memento gives me a safe switch in into my sweepers though. So I am still considering.
Rotom-W @ Choice Specs
[Water/Electric]
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Volt Switch
- Hydro Pump
- Hidden Power [Fire]
- Trick
This guy is meant to cripple opposing walls with trick. He also does his job really well as a scout. Choice Specs means more hitting power with Volt Switch and of course the option to completely TRICK and cripple my opponent's attacker or walls , making it easier for my other sweepers to do their jobs. Nothing much to say thanks to this being a standard smogon set. Its job in the team is more of a pivot switch than anything else.
Victini @ Choice Scarf
[Fire/Psychic]
Trait: Victory Star
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- U-turn
- V-create
- Zen Headbutt
- Fusion Bolt
My 2nd choiced member. Victini is meant to wreck faces in TBH. Again, nothing much to say bout him cause he is just a simple sweeper. Zen Headbutt and V-create as STABs makes it very scary killing machine.
Rhyperior (F) @ Leftovers
[Rock/Ground]
Trait: Solid Rock
EVs: 72 HP / 184 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Dragon Tail
- Stealth Rock
- Ice Punch
- Stone Edge
Rhyperior is literally a baws. Its HP/ATK/DEF are all in the high 370s+ with this spread but it gives up on Spec Def. It can really take hits well, set up the rocks, and phaze things out . Impish nature makes it harder to kill and Stone Edge and Ice Punch are there to take out any other threats. No Edgequake cause I don't like EQ alot cause its highly predictable. But if I find Ice Punch not doing his job, EQ will be . He will usually be in the lead spot unless my opponent is using a Rain/Hail Team. Even when my opponent uses Hail team, Rhyperior can do a good job in taking down opposing leads.
Lucario (M) @ Life Orb
[Steel/Fighting]
Trait: Inner Focus
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Dark Pulse
- Nasty Plot
- Vacuum Wave
- Aura Sphere
Special Lucario to prevent burn side effects. Icing on the cake to be honest.
Threats!
SkarmBliss/Thorn is not a major threat but is EXTREMELY annoying, that core can really prevent me from setting up and cleaning up the rest so playing around them and predicting good is always needed.
Thank you for your time!
If you have any comments or suggestions please post them, you need to tell me who to replace or what to change if you are suggesting a pokemon or move slot change.
Hello and Welcome to my RMT. this team is a team based on wearing my opponent down and forcing switches here and there, then swiftly killing the remainder of the team. Of course, it wasn't easy at first making this team because of the problems it will face and how much stiff competition it will face against weather teams. But when, played properly, it can rip holes in the opposing teams and then start tearing them apart.
Team Building Process

My first thoughts when I started playing Gen 5 was that Scrafty looked real awesome! I really wanted to try it out. It functions both well as a wall and a as a sweeper thanks to its beautiful bulk and the sexy abilities that really makes it scary. This guy was the first to come to mind when I wanted to make a team and so , it began with him.


Then looking at its weaknesses, I realised that Scrafty's Fighting typed brethren can easily come in and threaten Scrafty out, and set up D: So I wanted something that can easily stall the opposing team and possibly re-open the path to sweeping once again. When I looked up at walls, I realised that Dusclops acted well as not only a Spinblocker but also as a mixed wall. And so , he came in !



Volt-turning is an important strategy in most teams. One to scout out the opposing set and possibly the opponent's strategy. Scizor-RotomW Volt-turning combo is one of the best combo. But Scizor was used too often, therefore, reducing its surprise factor and as such, it was taken out of consideration. Rotom-W however, stayed in due to its good typing and its ability to scout my opponent's possible playstyle.




Rotom-W was still, part water. Making strong Grass types being able to not only threaten him out, but also set up in his face. Victini and Infernape came to mind as possible Fire U-turners. Infernape , is amazingly fast and its fighting type gives it neutrality to SR. But , I wanted something with a STAB that could hit EXTREMELY HARD. Infernape's Overheat has 140 BP but gives him a -2 SpA. Victini has access to V-Create and only gives him a - 1 Spe and -1 in both defences. Furthermore, with access to Fusion Bolt, Victini can come in on a water type possibly safely. That was something Infernape couldn't do (unless you run grass knot, but grass knot is very circumstantial still). Therefore, Victini became the U-turner in the Volt-Turning strategy





Why Rhyperior? Why not something like Ferrothorn ? Then it can become a FWG core ! At first, I tried Ferrothorn out. But, I disliked it's inability to phaze things out. Me and Skarm had bad blood and I wanted to try something new. So here came Rhyperior. :D






Last member was supposed to be Virizion. Simply cause it was a Grass type and it was super cool looking. But after many tries. Virizion simply cannot hold a candle to Lucario in this case. Lucario's typing gives it full immunity to poisoning and it was wayy more cool looking then Virizion . So I tried it out. Lucario access to prio moves and its ability to be either physical, special or mixed made me love it ALOT !
Deeper look into the members

Scrafty (F) @ Leftovers
[Dark/Fighting]
Trait: Shed Skin
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Crunch
- Drain Punch
- Ice Punch
The man of the team. His big bulk of 115 on both ends of the spectrum, it can tank hits while setting up, then punching his opponents to oblivion. Shed Skin over Moxie is to increase the duration of his sweepage. Leftovers work the same way. Putting Shed Skin over Moxie does reduce the speed of sweepage but in return , increased survivability is definitely more better as there will be more opportunities to set up and continue the sweep. Crunch and Drain Punch as STABS that can hit hard and again increasing his survivability. Drain Punch over Hi Jump Kick is because I have been blessed with E-Lo's (Kwandaoren66 on youtube) luck with it. I will without a doubt miss a Hi Jump Kick and then die off. So as to be safe, Drain Punch is preferred :D Ice Punch is there for type coverage and so as to be able to OHKO Dnite after SR breaking its Multiscale.

Dusclops (M) @ Eviolite
[Ghost]
Trait: Pressure
EVs: 176 HP / 252 Def / 80 SDef
Calm Nature (+SDef, -Atk)
- Pain Split
- Night Shade
- Curse/Memento
- Substitute
He is known as the annoying bitch that makes others RAGEQUIT :D The EVs spread is to maximise balance between both Defenses. The HP spread means that Curse will only do less than half if I am at full . And Substitute is there to rub major salt into my opponent's wound. Pain Split is there to try stall and recover up some damage and Night Shade as the only attack in which is easy to pull off kills. HOWEVER! I have been contemplating for a very long time whether I should switch up Curse to Memento. Both are Kamikaze styled but both have their advantages. They both force switches but one is at the cost of my blocker while the former still provides me options to switch out (or if a sub still there, I can do some recovery ) . Memento gives me a safe switch in into my sweepers though. So I am still considering.

Rotom-W @ Choice Specs
[Water/Electric]
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Volt Switch
- Hydro Pump
- Hidden Power [Fire]
- Trick
This guy is meant to cripple opposing walls with trick. He also does his job really well as a scout. Choice Specs means more hitting power with Volt Switch and of course the option to completely TRICK and cripple my opponent's attacker or walls , making it easier for my other sweepers to do their jobs. Nothing much to say thanks to this being a standard smogon set. Its job in the team is more of a pivot switch than anything else.

Victini @ Choice Scarf
[Fire/Psychic]
Trait: Victory Star
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- U-turn
- V-create
- Zen Headbutt
- Fusion Bolt
My 2nd choiced member. Victini is meant to wreck faces in TBH. Again, nothing much to say bout him cause he is just a simple sweeper. Zen Headbutt and V-create as STABs makes it very scary killing machine.

Rhyperior (F) @ Leftovers
[Rock/Ground]
Trait: Solid Rock
EVs: 72 HP / 184 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Dragon Tail
- Stealth Rock
- Ice Punch
- Stone Edge
Rhyperior is literally a baws. Its HP/ATK/DEF are all in the high 370s+ with this spread but it gives up on Spec Def. It can really take hits well, set up the rocks, and phaze things out . Impish nature makes it harder to kill and Stone Edge and Ice Punch are there to take out any other threats. No Edgequake cause I don't like EQ alot cause its highly predictable. But if I find Ice Punch not doing his job, EQ will be . He will usually be in the lead spot unless my opponent is using a Rain/Hail Team. Even when my opponent uses Hail team, Rhyperior can do a good job in taking down opposing leads.

Lucario (M) @ Life Orb
[Steel/Fighting]
Trait: Inner Focus
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Dark Pulse
- Nasty Plot
- Vacuum Wave
- Aura Sphere
Special Lucario to prevent burn side effects. Icing on the cake to be honest.
Threats!
SkarmBliss/Thorn is not a major threat but is EXTREMELY annoying, that core can really prevent me from setting up and cleaning up the rest so playing around them and predicting good is always needed.
Thank you for your time!
If you have any comments or suggestions please post them, you need to tell me who to replace or what to change if you are suggesting a pokemon or move slot change.