Example match:
•http://replay.pokemonshowdown.com/ou-116441518
heat man (Rotom-Heat) @ Flame Orb
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spd
Bold Nature
IVs: 0 Atk
- Volt Switch
- Overheat
- Thunder Wave
- Trick
My favorite Rotom form and most favorite electric typed Pokemon, Rotom Heat has a niche over its overrated Wash form. With 8 resistances, physical bulk, and immunity to burn and paralysis, I find many switch in opportunities for Heat to take a hit and force switch-outs. I choose either to trick the Flame Orb to annoying stall Pokemon like Chansey or Gliscor or burn some other physical threats. Otherwise, T-wave is great to slow down other offensive threats. Overheat is a powerful fire STAB and Volt Switch is another good STAB for scouting switchouts.
monster man (Tyranitar) (F) @ Assault Vest
Ability: Sand Stream
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature
- Pursuit
- Crunch
- Rock Slide
- Ice Punch
An effective Assault Vest user, Tyranitar is my choice as a Pursuit trapper with switch-in opportunities to most special attacks. Crunch and Rock Slide are essential STABs off its high base attack. Ice Punch is a filler move in case of dragon Pokemon. So far, T-tar has been successful at stopping Lati@s, Talonflame, and Charizard Y from escaping with or without team support. 7 weaknesses is T-tar's biggest flaw, but my teammates can switch in to those weaknesses.
egg man (Azumarill) (F) @ Choice Band
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature
- Aqua Jet
- Aqua Tail
- Superpower
- Play Rough
My most favorite fairy typed Pokemon and second most favorite water type. This is close to the standard Choice Band Azu set with Aqua Tail instead of Waterfall. These attacks provide decent coverage and few Pokemon can safely switch in to this monster. The more Pokemon paralyzed by Rotom, the more likely Azu will sweep the opposing team. I might water to consider, replacing the item because sometimes I mispredict and select the wrong move.
mole man (Excadrill) (F) @ Lum Berry
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Earthquake
- Stealth Rock
- Rapid Spin
- Rock Slide
My rapid spinner of choice, Excadrill is important for keeping Crobat and Rotom from getting hurt from Stealth Rock. It has EQ as its STAB attack and Rock Slide to hit any Flying types. Being immune to both paralysis and poison is important too so it can switch into Chansey/Blissey safely and set up Stealth Rock if necessary. Jolly nature is mainly for outspeeding Mega Pinsir, Lum Berry is heal sleep or burn.
bat man (Crobat) (F) @ Black Sludge
Ability: Infiltrator
EVs: 40 HP / 252 Atk / 216 Spd
Jolly Nature
- Taunt
- Haze (might replace with Toxic)
- Brave Bird
- Super Fang
My most favorite poisoned type Pokemon, Crobat plays a significant role in stopping stall, revenge killing, and utterly destroying Baton Pass teams. Crobat is Scolipede's worst nightmare with Taunt, Haze, and Infiltrator Brave Bird. It can taunt most leading Pokemon and proceed to attack whatever on the next turn with either Super Fang or Brave Bird. Black Sludge recovers HP to recover recoil from BB. Crobat's bulk is limited, but it can safely switch into its resistances without a problem.
plant man (Venusaur) (F) @ Venusaurite
Ability: Chlorophyll
EVs: 252 HP / 4 Def / 252 SAtk
Modest Nature
IVs: 0 Atk
- Leech Seed
- Giga Drain
- Sludge Bomb
- Synthesis
My mega evolution of choice, Mega Venusaur is quite a special tank with 3 recovery methods and two STAB attacks. I feel that grass types are underrated and Mega Venu is the best choice in OU. Any Pokemon that does not resist Venusaur's STABs will not enjoy switching in. Most of Vensaur's checks/counters which resist its STABs are handled by Rotom-H or Tyranitar. One notable problem with this set is that Synthesis is a bad recovery method under Sand Stream. Nonetheless, this has not been a serious setback in my most of my matches.
•http://replay.pokemonshowdown.com/ou-116441518

heat man (Rotom-Heat) @ Flame Orb
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spd
Bold Nature
IVs: 0 Atk
- Volt Switch
- Overheat
- Thunder Wave
- Trick
My favorite Rotom form and most favorite electric typed Pokemon, Rotom Heat has a niche over its overrated Wash form. With 8 resistances, physical bulk, and immunity to burn and paralysis, I find many switch in opportunities for Heat to take a hit and force switch-outs. I choose either to trick the Flame Orb to annoying stall Pokemon like Chansey or Gliscor or burn some other physical threats. Otherwise, T-wave is great to slow down other offensive threats. Overheat is a powerful fire STAB and Volt Switch is another good STAB for scouting switchouts.

monster man (Tyranitar) (F) @ Assault Vest
Ability: Sand Stream
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature
- Pursuit
- Crunch
- Rock Slide
- Ice Punch
An effective Assault Vest user, Tyranitar is my choice as a Pursuit trapper with switch-in opportunities to most special attacks. Crunch and Rock Slide are essential STABs off its high base attack. Ice Punch is a filler move in case of dragon Pokemon. So far, T-tar has been successful at stopping Lati@s, Talonflame, and Charizard Y from escaping with or without team support. 7 weaknesses is T-tar's biggest flaw, but my teammates can switch in to those weaknesses.

egg man (Azumarill) (F) @ Choice Band
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature
- Aqua Jet
- Aqua Tail
- Superpower
- Play Rough
My most favorite fairy typed Pokemon and second most favorite water type. This is close to the standard Choice Band Azu set with Aqua Tail instead of Waterfall. These attacks provide decent coverage and few Pokemon can safely switch in to this monster. The more Pokemon paralyzed by Rotom, the more likely Azu will sweep the opposing team. I might water to consider, replacing the item because sometimes I mispredict and select the wrong move.

mole man (Excadrill) (F) @ Lum Berry
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Earthquake
- Stealth Rock
- Rapid Spin
- Rock Slide
My rapid spinner of choice, Excadrill is important for keeping Crobat and Rotom from getting hurt from Stealth Rock. It has EQ as its STAB attack and Rock Slide to hit any Flying types. Being immune to both paralysis and poison is important too so it can switch into Chansey/Blissey safely and set up Stealth Rock if necessary. Jolly nature is mainly for outspeeding Mega Pinsir, Lum Berry is heal sleep or burn.

bat man (Crobat) (F) @ Black Sludge
Ability: Infiltrator
EVs: 40 HP / 252 Atk / 216 Spd
Jolly Nature
- Taunt
- Haze (might replace with Toxic)
- Brave Bird
- Super Fang
My most favorite poisoned type Pokemon, Crobat plays a significant role in stopping stall, revenge killing, and utterly destroying Baton Pass teams. Crobat is Scolipede's worst nightmare with Taunt, Haze, and Infiltrator Brave Bird. It can taunt most leading Pokemon and proceed to attack whatever on the next turn with either Super Fang or Brave Bird. Black Sludge recovers HP to recover recoil from BB. Crobat's bulk is limited, but it can safely switch into its resistances without a problem.

plant man (Venusaur) (F) @ Venusaurite
Ability: Chlorophyll
EVs: 252 HP / 4 Def / 252 SAtk
Modest Nature
IVs: 0 Atk
- Leech Seed
- Giga Drain
- Sludge Bomb
- Synthesis
My mega evolution of choice, Mega Venusaur is quite a special tank with 3 recovery methods and two STAB attacks. I feel that grass types are underrated and Mega Venu is the best choice in OU. Any Pokemon that does not resist Venusaur's STABs will not enjoy switching in. Most of Vensaur's checks/counters which resist its STABs are handled by Rotom-H or Tyranitar. One notable problem with this set is that Synthesis is a bad recovery method under Sand Stream. Nonetheless, this has not been a serious setback in my most of my matches.
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