I like using fun teams with a gameplan. This grassy terrain team is nice because most of my sweepers OHKO everything so its just a matter of getting them in on the right turn. Slowking-g and Hattrene are trickroom setters. Rilla is the terrain setter (with priority) so Guts Conk and Ursa don't take residual damage while sweeping. I chose Phys-Def Tusk for the last slot because my team is very weak to hazards and physical attackers.
Weaknesses: setup Manaphy, setup Garg, battle-bond greninja, Brave bird Corvinight. Wasn't sure where to fit encore on this team. Most of these weaknesses enjoy the terrain and garg also likes trick room so just know that it can be used against you.
Here is the pokepaste. https://pokepast.es/ef28d113101541df
Rilla is the ideal lead. You want to get the terrain up as soon as possible to start sweeping. Rilla isn't very easy to switch in, so having the free terrain up is what you normally want to do. I have Grassy glide for priority since its max HP. And other usual moves you see like u-turn knock. I chose woodhammer for some breaking power. Also can check Ogerpon-Wellspring.
Sp-Def Slowking-g trick room makes this team. DO NOT LET THIS DIE EARLY. Lagging tail to deprioritize chilly in trick room and get my sweepers free switch-ins. Generally trick pokemon don't like lagging tail so I usually will switch this in when a possible pokemon with trick/switcheroo, then just use it for trick room/ regenerator.
This guy right here is who she tells you not to worry about. Knock-Off for Gholdengo. Ice punch for Gliscor/Lando-T. Close combat for Everything else. Mach punch Priority add a nice touch as well and can oh-ko greninga if they don't use tera. Nice not having to worry about toxic/zapdos/flame body with Guts sweepers.
This was sort of last minute. I noticed how weak my team was to hazards once Hatterene was down. So i decided this set would help me. This team involves a lot of switching so having this strong form of hazard removal was important. I was running Gambit in this slot before and it did well but the hazards were killing me. Tera steel for brave bird Corvinight- not a direct answer- but definatly helps.
Weaknesses: setup Manaphy, setup Garg, battle-bond greninja, Brave bird Corvinight. Wasn't sure where to fit encore on this team. Most of these weaknesses enjoy the terrain and garg also likes trick room so just know that it can be used against you.
Here is the pokepaste. https://pokepast.es/ef28d113101541df
- Hatterene @ Red Card
Ability: Magic Bounce
Tera Type: Flying
EVs: 252 HP / 224 Def / 32 SpA
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Trick
- Dazzling Gleam
- Psyshock
- Rillaboom (F) @ Terrain Extender
Ability: Grassy Surge
Tera Type: Poison
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Grassy Glide
- U-turn
- Wood Hammer
- Knock Off
Rilla is the ideal lead. You want to get the terrain up as soon as possible to start sweeping. Rilla isn't very easy to switch in, so having the free terrain up is what you normally want to do. I have Grassy glide for priority since its max HP. And other usual moves you see like u-turn knock. I chose woodhammer for some breaking power. Also can check Ogerpon-Wellspring.
- Slowking-Galar (F) @ Lagging Tail
Ability: Regenerator
Tera Type: Water
EVs: 248 HP / 8 SpA / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Chilly Reception
- Future Sight
- Trick Room
- Psychic/Sludge Bomb
Sp-Def Slowking-g trick room makes this team. DO NOT LET THIS DIE EARLY. Lagging tail to deprioritize chilly in trick room and get my sweepers free switch-ins. Generally trick pokemon don't like lagging tail so I usually will switch this in when a possible pokemon with trick/switcheroo, then just use it for trick room/ regenerator.
- Ursaluna (F) @ Flame Orb
Ability: Guts
Tera Type: Normal
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Facade
- Headlong Rush
- Shadow Claw
- Swords Dance
- Conkeldurr (F) @ Flame Orb
Ability: Guts
Tera Type: Fighting
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Close Combat
- Ice Punch
- Knock Off
- Mach Punch
This guy right here is who she tells you not to worry about. Knock-Off for Gholdengo. Ice punch for Gliscor/Lando-T. Close combat for Everything else. Mach punch Priority add a nice touch as well and can oh-ko greninga if they don't use tera. Nice not having to worry about toxic/zapdos/flame body with Guts sweepers.
- Great Tusk @ Leftovers
Ability: Protosynthesis
Tera Type: Ghost
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Rapid Spin
- High Horsepower
- Body Press
- Stealth Rock
This was sort of last minute. I noticed how weak my team was to hazards once Hatterene was down. So i decided this set would help me. This team involves a lot of switching so having this strong form of hazard removal was important. I was running Gambit in this slot before and it did well but the hazards were killing me. Tera steel for brave bird Corvinight- not a direct answer- but definatly helps.