Yeah, so sand teams in UU got popular because Hippowdon finally got dropped into UU. So, seeing as I mained Sand last round with a far less effective auto-weather Pokemon, my original team could only improve. I actually ended up scrapping everything but Stoutland and focused on stacking hazards to wear down Stoutland's counters, but oh well. Peaked at #26 with this team, but I think I can go a bit farther with it. Problem is, I don't really know how to go about that. So, tear it to shreds completely if you must.









Hippowdon (M) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 252 Def / 4 Spe
Nature: Impish (+Def, -SpA)
- Stealth Rock
- Every team's got to have an entry hazard of some sort.
- Earthquake
- Base 112 Attack is nothing to scoff at, even if it's uninvested. Earthquake's around so I don't end up using Struggle when Taunted, hit Roserade for decent damage on the switch, break some Substitutes, etc.
- Slack Off
- The all important one turn recovery move. Keeps Hippowdon healthy and stuff.
- Roar
- I prefer Roar over Ice Fang to rack up Stealth Rock, and possible Spikes, damage on as many Pokemon as possible, to aid the eventual Stoutland sweep.


Stoutland (M) @ Choice Band
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Nature: Adamant (+Atk, -SpA)
- Frustration
- I hate Return. I always forget to set the Happiness to 255 and end up with 1% damage. Anyway, I'm usually spamming Frustration when I want to finish out the game, or just weaken my opponent's Steel-types so I can spam Frustration later.
- Wild Charge
- Exclusively for Water-types, especially those of the bulky variety. Recoil hurts like hell.
- Crunch
- Hits Ghosts and Psychic types hard on the switch in. Useful for sweeping through the remains of a team if all they've got left are Pokemon weak to Crunch, I guess.
- Pursuit
- Trap Ghosts and Psychics, trap frail Pokemon to punish opponents for switching out, etc.


Roserade (F) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 4 SpA / 252 SpD
Nature: Calm (+SpD, -Atk)
- Giga Drain
- Gen V buffed up Giga Drain's power to a workable base 75. Extra healing is always appreciated, as Sandstorm will be removing Lefties recovery and I can't afford to be using Rest at every turn.
- Spikes
- More entry hazards. Spikes gradually wears down all the Rock and Steel types that cause issues for Stoutland.
- Sludge Bomb
- Smack around Shaymin, other Roserade, and it's STAB. Honestly, there's no other reason to run Sludge Bomb. Fuck Shaymin.
- Rest
- Natural Cure + Rest is easy recovery. Of course, being forced to switch out gives the opponent an extra turn to do something, so I usually stick to Giga Draining the shit out of everything.


Alakazam (M) @ Focus Sash
Ability: Magic Guard
EVs: 4 HP / 252 SpA / 252 Spe
Nature: Timid (+Spe, -Atk)
- Grass Knot
- Honestly, mostly just filler. Hits Spiritomb harder than Shadow Ball and covers bulky Water-types, I guess.
- Psychic
- STAB attack and what I'll usually be spamming unless I see a Spiritomb or Houndoom on my opponent's team.
- Shadow Ball
- Provides coverage on other Psychic Pokemon. Hits Mew, Deoxys-D, yadda, yadda.
- Focus Blast
- Same as above, but for Normal, Rock, Steel, and Dark types. 70% accuracy sucks, but it's better than running HP Fighting. Helps against Snorlax and such.


Slowbro (M) @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 Spe
Nature: Bold (+Def, -Atk)
- Scald
- Spreading burns all day, every day. STAB as well. Gotta watch out for Heracross switch-ins, of course.
- Slack Off
- One turn recovery is always great, especially with Leftovers being cancelled out half the time.
- Thunder Wave
- To be honest, I'm thinking about switching this out. Thunder Wave has its uses every once and a while, but they're few. Being able to nail a faster sweeper on switch with it is great though and helps Rhyperior in setting up.
- Fire Blast
- It's here for hail teams and pretty much ONLY hail. No sand teams enjoy facing Abomasnow, so Slowbro is the perfect lure for it. Most Slowbro can't harm Leech Seed Abomasnow, so to OHKO them with Fire Blast is especially great. Also can hit Roserade and KO if it's weakened. Same with Shaymin, I suppose.


Rhyperior (M) @ Leftovers
Trait: Solid Rock
EVs: 156 HP / 252 Atk / 100 Spe
Nature: Adamant (+Atk, -SpA)
- Substitute
- Substitute eases up prediction on me and lets me launch a strong attack on a switch in. Also, blocking Will-o-Wisp from a Spiritomb is fun.
- Earthquake
- Classic STAB, you can't really go wrong with Earthquake.
- Rock Blast
- Stone Edge has let me down against Substitute using foes so many times that I've become slightly paranoid. Rock Blast can break Subs and still do decent damage while Stone Edge can only either break the Sub or miss horribly and possibly cost me the game.
- Megahorn
- Hit Shaymin like a truck, 2HKO on Slowbro (I outspeed), hits Mew and Deoxys-D for great damage also. Coverage is coverage.