Only 1 DW Ability?

Yea, random title. Don't really know what title I could put but whatever.
Anyway, heading to the main point. I made this team like 2 weeks ago and I've been testing and testing and I felt that I really need to improvise this team.
But anyway let's get the show on the road!

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Borutorosu (M) @ Life Orb
Trait: Mischievous Heart
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Taunt
- Thunderbolt
- Volt Change
- Hidden Power [Ice]
This thing is my anti-lead, shutting down the opposite leads with a +1 Priority Taunt. Thunderbolt as STAB and Volt Change for scouting. HP Ice is there to deal with the likes of Garchomp and some other Ground types. However I'm thinking of changing this lead as I often cannot deal with Tyranitar and Hippowdon etc


150px-257Blaziken.png

Blaziken (M) @ Wide Lens
Trait: Speed Boost
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Protect
- Hi Jump Kick
- Flare Blitz
- Stone Edge
With suggestion from Jaroda, I changed Enbuoo into Blaziken. Wide Lens is there to increase the accuracy of SE and HJK. I chose Flare Blitz as since I'm not using Life Orb I need all the extra power I can get.


184px-500Enbuoh.png

Enbuoo (M) @ Leftovers
Trait: Reckless
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Nitro Charge
- Flare Blitz
- Wild bolt
- Earthquake
Enbuoo: My physical attacker. This thing monstrous: hitting 372 speed after a Nitro Charge, tying with positive 120s. Reckless Wild bolt and Flare Blitz is not a joke, especially having a base power of 108 and 144(216 with STAB) respectively. Earthquake is there to deal with Rock types, as well as when I don't really want recoil damage. I used leftovers so Enbuoo could survive more recoils from Flare Blitz and Wild bolt.

094Gengar.png

Gengar (M) @ Life Orb
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Psychic(Originally Substitute)
- Shadow Ball
- Focus Blast
- Hidden Power [Fire]
Gengar is the 2nd Special Attacker in my team. I honestly think Gengar is better than Shandera as Gengar has more speed than it, allowing it to outspeed a good amount of Pokemon yet not locked in a move unlike Choice Scarf Shandera. First I considered using a SubSplit Gengar but with only Shadow Ball and Focus Blast as attacking moves I'm worried that I'll be stuck with Specially Defensive Skarmory/Forretress and especially Scizor and Nattorei. I'm still considering though

EDIT: Again with Jaroda's suggestion, I switched Substitute with Psychic and Leftovers with Life Orb. I chose Psychic(Jaroda said Psychic and Thunderbolt) as Psychic helps me deal with Roobushin, a Pokemon Gengar cannot deal with without Psychic.


forretress.png

Forretress (M) @ Shed Shell(Originally Leftovers)
Trait: Sturdy
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
- Stealth Rock
- Spikes(Originally Toxic Spikes)
- Rapid Spin
- Payback
Forretress is my Entry Hazards Stacker as well as my spinner. I still have a problem with Shadow Tag Shandera though, so I'm thinking of changing Leftovers to Shed Shell.

EDIT: YET again with Jaroda's suggestion I changed Toxic Spikes with Spikes. And also with kc4444 I switched Leftovers with Shed Shell for Shandera.


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Garchomp (M) @ Choice Scarf
Trait: Sand Veil
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Outrage
- Dragon Claw
- Stone Edge
Garchomp is my 2nd Physical Attacker as well as my Revenge Killer. Earthquake as STAB, Outrage is mostly used late-game, Dragon Claw for STAB as well as alternative to Outrage and Stone Edge is there to form the EdgeQuake Combo, providing good coverage.


170px-134Vaporeon.png

Vaporeon (M) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 252 Def
Bold Nature (+Def, -Atk)
- Boil Over
- Ice Beam
- Wish
- Protect
The last suggestion by Jaroda. Boil Over is there to spread burns hopefully and Ice Beam to deal with Grass-types.
Unfortunately though I cannot seem to play with Vaporeon well(I always can't find an opportunity to send it in) so help with Vaporeon is seriously appreciated.


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Burungeru (M) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 8 Def / 248 SDef
Calm Nature (+SDef, -Atk)
- Boil Over
- Recover
- Shadow Ball
- Energy Ball
This thing - I'm seriously thinking of changing it. Though it's a good special wall, it's Def is really lacking and always didn't do a lot for me. If any of you could help me improve this thing or give a replacement, I would really appreciate it.

That's it. Not the best team out there - it's just decent IMO. Again, help would be greatly appreciated.
 
If you are looking for an anti-lead. Use Erufuun. Its a lot more annoying, and less strength, but its usefulness at whatever you want it to do helps. It has access to U-Turn if you don't want it to be taunt bait.

Give Forretress Shed Shell.

Put Chansey over Burungeru, although you are asking for fighting types to set up, its usefulness when played right, especially wishpassing and toxic stalling with protect, is extremely good. Try it.
 
Well first off you're using Emboar. There's your problem! Emboar is horribly outclassed by Blaziken with Speed Boost and even Infernape. And Infernape actually has better defenses than this thing, and we don't exactly consider Infernape "bulky". If you're going to be in the DW tier just use Blaziken.

Blaziken@Wide Lens/Life Orb
Jolly 4 HP / 252 At / 252 Spd
Sword Dance
High Jump Kick
Blaze Kick
Shadow Claw/Stone Edge

Faster than Emboar could ever hope to be and it doesn't even have to use a move to do it. Not to mention far stronger with Sword Dance. Wide Lens increases the imperfect accuracy of HJK and Blaze Kick and Stone Edge should you choose that as your coverage move. LO for raw power. Shadow Claw hits L@tias and Burungeru whereas Stone Edge hits Gyarados, Zapdos, Dragonite and Salamence.

How exactly is Borotorosu ineffective against Hippowdon? Taunt prevents it from using SR, Yawn, Slack Off AND Roar. The only way it can hurt you is with Ice Fang and that's rare these days. All you need to do is Taunt and then switch in your Forretress, who Hippo can't touch. Than using Shed Shell and switching into Garchomp will save your ass. Also since you're not a stall team regular Spikes will serve you better than Toxic Spikes giving you immediate damage and making it easier to OHKO.

For a bulky special wall I'm going to recommend Vaporeon. Vaporeon still absorbs water which you need since your team is very Rain Dance weak. Vaporeon can use Wish to keep your Forretress healthy and set up more hazards and spin theirs. Can also benefit Gengar to throw up more Subs if you actually decide to use it. It's generally recommended to go Bold and max HP and Df, but you can go mixed if you want for walling better on the special side.

Vaporeon@Leftovers
Bold 252 HP / mix of Df and SpD
Boil Over
Ice Beam
Wish
Protect

Boil Over is great, cause with burns it really hurts physical pokemon. Ice Beam for coverage purposes. Wish and Protect guarantee you can heal yourself as well as scout your opponent's moves allowing you to pass Wish safely to the right pokemon.

Good luck

On Gengar use LO. Gengar really needs the extra power to make him as deadly as possible. In which case might want to replace Substitute for either Thunderbolt or Psychic for Roopushin.
 
@kc444 Well I'll test Shed Shell out.

@Jaroda The reason I don't use Blaziken cause it's very broken, and sometimes I use Enbuoh for Wi-Fi, but I guess since this is mostly used for DW I might as well use Blaziken, even though it's broken :/

And if you say Vaporeon can counter Rain teams, then what about Burungeru(dang name)? Cause Burungeru has Energy Ball to deal with those water-types, but I guess I better try it first.

Well guys thanks for your suggestions, definitely will edit and test my team again.
 
I'd hardly call Blaziken broken. I have never been swept by one. Hazards and priority moves eat it alive, and it's walled by Gliscor. Etc.
 
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