SS OU OP Mega BROKEN Stall Team (Top players CRUSHED)

You got Rickrolled.



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Table of Contents
1. Introduction

2. Team Building Process
3. Team Description

4. Team Usage
5. Threats
6. Replays
7. Shoutouts
8. Importable
9. Other High Quality Teams
10. Outro




1. INTRODUCTION

Just kidding lol. Anyways, welcome to my RMT. I’ve used many different teams ranging from creative ones, to more standard ones. I was always pretty comfortable with stall and it’s what I like using. I’m able to play it pretty well and it’s usually what I use on the ladder, and in room tournaments. I mainly use other people’s teams but I wanted to try building a personal stall team by myself. I was very satisfied with the result and I was able to win lots of games including against top players.

(The team should still work if Zamazenta-C gets banned btw.)


2. TEAM BUILDING PROCESS

:Blissey:
I started with Blissey. Blissey is very OP and it walls almost half of the tier. Recovery + Natural Cure makes it unstoppable and it should be higher on the VR. Seismic toss + Toxic allows it to deal constant damage and be very strong.

:Clefable:
Blissey is good for using Stealth Rock so I had to use Clefable because it was the only pokemon left with Aromatherapy. CM Unaware is pretty POG and good for stall.

:Toxapex:
Toxapex is OP. Regen + Recover = ban from OU. Block + Spite is better than Scald + Haze in my opinion because it traps things like Ferrothorn. Pretty standard addition to the team.

:Corviknight:
Corviknight is a good defogger and it works well with Blissey, Toxapex, and Clefable. Body press + Brave bird is POG coverage and Pressure PP stalls everything.

:Quagsire:
Quagsire should help replace Corviknight’s Iron Defense and Toxapex’s Haze. It is OP and it walls everything with Toxic.

:Tangrowth:
Team was weak to Bisharp and Crawdaunt so Tangrowth should help. Needs to be itemless though. The set is standard.

3. Team Description

:ss/Blissey:
Blissey (F) @ Heavy-Duty Boots :heavy-duty boots:
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Seismic Toss
- Soft-Boiled

- Toxic
- Stealth Rock

Blissey should be banned from OU. It’s literally too tanky. Just look at this calc.

252+ SpA Choice Specs Kyurem Draco Meteor vs. 252 HP / 4 SpD Blissey: 270-318 (37.8 - 44.5%) -- guaranteed 3HKO


Specs Kyurem is an absolute monster in OU. No Pokemon A+ and higher on the VR wants to take a hit from this thing yet Blissey gobbles up Draco Meteor like it’s nothing. Blissey is the team’s main special attacking tank. Blissey is good for Pokemon like Dragapult, Hydregion, Kyurem, Nidoking, Tapu Koko, Tornadus-T, Volcarona, and Zapdos assuming they are all running special attacking sets. Heavy Duty Boots is the preferred item here as it allows Blissey to take no damage on hazards to continue walling special attackers. Max defense is needed to tank u-turns and increase Blissey’s horrible defense stat. Seismic Toss and Soft Boiled are needed to do reliable damage and have solid recovery. The recovery with Natural Cure makes Blissey unstoppable. It is the team‘s Stealth Rocker for hazard chip every team should have, and Toxic is needed for more damage and status on opposing Pokemon. The status allows Blissey to wall non safeguard Volcarona, and other Pokemon Blissey would not wall without Toxic.



:ss/Clefable:
Clefable @ Heavy-Duty Boots :heavy duty boots:
Ability: Unaware
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Moonblast
- Calm Mind
- Soft-Boiled

- Aromatherapy


Clefable was necessary for the team to act as an Aromatherapist. (STOP USING HEAL BELL. It is blocked by soundproof.) We are going to have lots of tanky mons so it is important we have some solid status healing. Clefable is running a physical EV spread to increase its defense stat to survive physical hits, and Calm Mind + Unaware is a pretty POG combo. It can follow sweepers like Safeguard Volc, Tapu Fini without Taunt, and other Clefables with Calm Mind. Moonblast is a nice stab fairy type move for damage, and Soft Boiled gives it great recovery. Not much to say. Very nice and tanky Unaware wall for certain special attacking sweepers, and even some physical sweepers like Dragonite.


:ss/Toxapex:
Toxapex @ Shed Shell :Shed shell:
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Block
- Spite
- Recover

- Knock Off


Like Blissey, Toxapex is OP. Who’s idea was it to give this thing Regenerator + Recover + Amazing Bulk? Anyways Toxapex is a great Pokemon for stall. It is a great way of dealing with Heatran with holding Shed Shell. Switch in Toxapex when your opponent uses Magma Storm, use Knock Off on Heatran to take away its Leftovers, and go back to Blissey. The item is useless if your opponent doesn’t have Heatran so let it get knocked. Physical EVs are preferred for tanking physical attacks from something like Urshifu-R, and in my opinion, Block + Spite is much better than Scald + Haze. It allows Toxapex to trap and wreck mons like Ferrothorn, and the team doesn’t really need Scald and Haze.


:ss/Corviknight:
Corviknight @ Shed Shell :Shed Shell:
Ability: Pressure
EVs: 252 HP / 168 Def / 88 SpD
Impish Nature
- Defog
- Roost
- Brave Bird

- Body Press

Corviknight is the team’s hazard removal. Because the team is a bulky stall team, we need the best removal possible. Corviknight is the best hazard removal, even better than Conkeldurr. In addition to having the best removal due to its typing, bulk, and pp stalling ability, it patches up some holes in the team. It covers, Lando, Excadrill, Hippowdown, Rilaboom, and Tyranitar with its 2 moves, Body Press, and Brave Bird. These moves provide better coverage than you think, and they are great to have from their capabilities. I REFUSE to lose to Magnezone so this thing is running Shed Shell instead of Leftovers. Pretty standard EV spread.

:ss/Quagsire:
Quagsire @ Leftovers :Leftovers:
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Scald
- Earthquake
- Recover

- Toxic

Quagsire only fits on stall so it stays where it is on the VR. Don’t underestimate its power though. Quagsire provides a ground type for the team for Regieleki and other purposes, and an additional layer of Unaware support. It can effectively wall physical setup sweepers like Garchomp, Sub B Drum Kommo-o, and Hawlucha as well as dishing out status with Toxic. Leftovers gives it nice chip recovery and you can spam Scald for burns and Earthquake for damage. That’s pretty much it about this Pokemon. It walls physical setup sweepers and this is a standard set.

:ss/Tangrowth:
Tangrowth
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Atk
- Giga Drain
- Focus Miss
- Sludge Bomb

- Sleep Powder

Tangrowth fills in holes in the team. Bisharp, Crawdaunt, and Zeraora are running around in the tier and the team is pretty weak to them, so Tangrowth should help. Tangrowth has to be itemless to absorb Knock Off from Bisharp/Crawdaunt. With an item it would take too much damage. Then once you take a hit (or if your opponent swords dances), you have to hit a Focus Miss. Apparently Focus Miss hits 70% of the time, but still Tangrowth is a nice tank with Regenerator for recovery. Giga Drain is grass STAB necessary for every set and Sludge Bomb hits fairy types and provides coverage. Sleep Powder is a good status move that you can spam.


4. Team Usage

  • This is a stall team. The key to winning with stall is to not let your opponent use his/her wincons and wear down your opponent’s team through your bulk.
  • Try not to sacrifice a Pokémon. It may open up holes for your opponent to win.
  • Know your matchups and how to beat each Pokemon. For example Blissey walls Kyurem.
  • Make sure your lead is a good choice.
  • Pratice using stall. You will win lots of games with this team once you have mastered the stall archetype.
  • Try to keep hazards away from your side and put hazards on your opponent’s side.

5. THREATS

:ss/Tapu Lele: :Choice Specs:

I haven’t seen Tapu Lele a lot lately, but the team has a serious weakness to it because of Psyshock. If you want you can add something like Slowking-G over Quag and make Corviknight Iron Defense like this team. https://www.smogon.com/forums/threads/is-slowking-g-op-92-1-gxe.3680654/

:ss/Dracozolt:

136 SpA Life Orb Dracozolt Draco Meteor vs. 252 HP / 4 SpD Quagsire: 251-296 (63.7 - 75.1%) -- guaranteed 2HKO after Leftovers recovery
It‘s hard for Quagsire to wall and it destroys my team. You should try and beat it with predictions.

:ss/Gengar:

Not much to explain here. Blissey can‘t damage it and it can get free Nasty Plots.


:ss/Heatran: :choice specs:
Specs Eruption Heatran is auto lose match up. Forfeit ASAP.

The team seems a little weak to Future Sight as well. Be very careful when playing against it.


6. Replays

As of now I only have 1 replay against a top player but I will edit and add more against other top players that will agree to battle me. I plan on adding battles from Ox the Fox, Aqua Vanilla, and maybe a That’s Quite Unfort rematch. If no one wants to battle I will start a new account and get a good peak on the ladder.

If you won vs a top player with this team, send it to me and I will add it.

https://replay.pokemonshowdown.com/gen8ou-1325699512-xear4czueaznw9xr4dquszt1sbz708rpw (vs That’s Quite Unfort) (From the battle apparently he has a team with the exact same mons as mine with similar sets, so he pretty much knew my team and I still won.)

https://replay.pokemonshowdown.com/gen8ou-1328063343-txipvfbwp66lu0wj83d7xz7v8epiad2pw (vs Mcp3) (Ez win with updated team)

https://replay.pokemonshowdown.com/gen8ou-1328724457 (Win vs double heal bell + CB Crawdaunt + Pressure mon + Rocker)

https://replay.pokemonshowdown.com/gen8ou-1332503481-qml3jruadya19xo4blghucjrt5qf9typw (vs Ox the Fox sample team) (Nothing can beat this team it’s OP)

7. Shoutouts


Shoutouts to:
  • Katy
  • AM
  • Galarian birds ou (Couldn’t find smogon account)
  • t045t3r
  • Dreamcatcher uwu (Couldn’t find smogon account)
  • Ika Ika Musume
  • Everyone else on TA who has helped me
Very positive and helpful people who have made me become a better player.

8. Importable

https://pokepast.es/104ea72e1ccb20ef

https://pokepast.es/f37b8238b3d4b53f (Changed Tangrowth’s set for Future Sight, replaced Block + Spite with Scald + Haze , and decreased speed IVs for gimmicky matchups.


9. Other High Quality Teams

:sm/zamazenta-Crowned: :sm/dragonite: :sm/Slowking: :sm/Landorus-Therian: :sm/heatran: :sm/Bisharp:

https://pokepast.es/390cf65513bcd315
Very nice and fun Future Port Zama-C team with Heal Bell Dragonite. Made by Ox the Fox.
:sm/Slowking-Galar: :sm/Corviknight: :sm/Clefable: :sm/Chansey: :sm/Toxapex: :sm/Tangrowth:

https://pokepast.es/4721b8e6ae5fbedc
Excellent stall team. Have no words. Made by 100% GXE.
:sm/suicune: :sm/azumarill: :sm/quagsire: :sm/Clefable: :sm/Blissey: :sm/corviknight:

https://pokepast.es/f0bd348e495d5d91
Fun stall team with water types and Whirlpool Azumarill. Made by Askeia.

10. Outro

That was a long post. Overall I’m very happy with this team. I will continue using this to wreck top players and I hope someone else gives it a try. I’m open to all suggestions and I will reply to every single one. Congratulations and thank you if you read the entire thing.

Goodbye!
Have a nice day!
Stay safe!
See you soon?
Have a blessed day!


LOLOOLOOLOOL ya like jazz jazz jazz jazz. Pizza lol9pp so funny hahaahsianxwjxiwjssjakksksn spainish espanosl bruh idk idk idk lul

Here goes nothing. Time to post.
 
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WOW LOL. When I first looked at this RMT I was like "BRUHHHHHHH" XD But other than that great team you have! I can see why you're the stall master lmao. Maybe you could make a really interesting stall team that doesn't just have the same mons every stall team uses. Also just a question, why do you have Shed Shell :shed-shell: on Toxapex :toxapex: ? If it's literally just for Heatran :heatran: , I think it's better to get recovery from Leftovers :leftovers: or Black Sludge :black-sludge: because your team is there for the long haul, and you need as much HP as you can.
 
This RMT is very well made for your first post, and so is the team. The format looks exactly like Pinkacross' RMTs, which I appreciate xD.
One thing, why does Tangrowth :tangrowth: have no item?
 
This RMT is very well made for your first post, and so is the team. The format looks exactly like Pinkacross' RMTs, which I appreciate xD.
One thing, why does Tangrowth :tangrowth: have no item?

I second that, I mean it’s the things like knock off or for poltergeist but I doubt that’s the thought process here
 
Thanks for checking out my RMT. I will certainly make more creative stall teams in the future.

The thing with the team is that Heatran needs to be dealt with. It can trap with Magma Storm, use Taunt, and it is a huge weakness to stall if you don’t have anything for it. Therefore Toxapex has to be Shed Shell so you can live a Magma Storm/Earth Power, knock off its Leftovers (the item that is preventing Blissey from walling it), and simply spam Seismic Toss with Blissey. Besides, Toxapex has Regenerator + Recover which is already absurd recovery. It doesn’t really need Black Sludge.

Correct. Tangrowth does not have an item so it can survive a Knock Off from Bisharp/Crawdaunt, and OHKO with a Focus Miss.
tysgod VTaxi Skeptcal Dingo HISELOISOVER9000
 
Thanks for checking out my RMT. I will certainly make more creative stall teams in the future.

The thing with the team is that Heatran needs to be dealt with. It can trap with Magma Storm, use Taunt, and it is a huge weakness to stall if you don’t have anything for it. Therefore Toxapex has to be Shed Shell so you can live a Magma Storm/Earth Power, knock off its Leftovers (the item that is preventing Blissey from walling it), and simply spam Seismic Toss with Blissey. Besides, Toxapex has Regenerator + Recover which is already absurd recovery. It doesn’t really need Black Sludge.

Correct. Tangrowth does not have an item so it can survive a Knock Off from Bisharp/Crawdaunt, and OHKO with a Focus Miss.
tysgod VTaxi Skeptcal Dingo HISELOISOVER9000
IMO Rocky Helmet/Leftovers on Tangrowth would benefit this team more they provide chip/longevity, but the reasons you provided above are also understandable.
Also, running EQ on Tang could possible help with Tran (predict the switch), but that's completely up to you.
 
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Thanks for checking out my RMT. I will certainly make more creative stall teams in the future.

The thing with the team is that Heatran needs to be dealt with. It can trap with Magma Storm, use Taunt, and it is a huge weakness to stall if you don’t have anything for it. Therefore Toxapex has to be Shed Shell so you can live a Magma Storm/Earth Power, knock off its Leftovers (the item that is preventing Blissey from walling it), and simply spam Seismic Toss with Blissey. Besides, Toxapex has Regenerator + Recover which is already absurd recovery. It doesn’t really need Black Sludge.

Correct. Tangrowth does not have an item so it can survive a Knock Off from Bisharp/Crawdaunt, and OHKO with a Focus Miss.
tysgod VTaxi Skeptcal Dingo HISELOISOVER9000
valid point, i like it, thanks for sharing man
 
I have some questions about the credibility of your build :

-How do you deal with Heatran on the long term ? I mean, if there's a Heatran MS Trapper, you will send your Shed Shell Toxapex of course, and you may be able to Knock Off but still what do you do when you have to switch your Toxapex again ?
You could send Quagsire but it will get either Toxiced or weakened by Earth Power or Magma Storm, allowing set up sweepers it was supposed to check to come in and set up such as Garchomp SD LO.
Here are some calcs about Garchomp to convince you
252 Atk Life Orb Garchomp Earthquake vs. 252 HP / 252+ Def Clefable: 187-222 (47.4 - 56.3%) -- 84.8% chance to 2HKO
252 Atk Life Orb Garchomp Earthquake vs. 252 HP / 252+ Def Quagsire: 172-203 (43.6 - 51.5%) -- guaranteed 3HKO after Leftovers recovery
+2 252 Atk Life Orb Garchomp Stone Edge vs. 252 HP / 168+ Def Corviknight: 212-250 (53 - 62.5%) -- 99.6% chance to 2HKO after Leftovers recovery
+2 252 Atk Life Orb Garchomp Scale Shot (3 hits) vs. 252 HP / 252+ Def Tangrowth: 198-237 (49 - 58.6%) -- approx. 99.6% chance to 2HKO
And this is only about Garchomp, I'm curious to know what's your current gameplan about Banded Rillaboom if it starts clicking U Turn indefinitely against Tangrowth / Corviknight while SR are up.
Now you may argue that main SR Setters can't really set them due to Corviknight, which brings me to my next point.


-How do you deal with SR setter (let's say Landorus-T) + a Pressure mon (such as Corviknight) ?
You already know what's gonna happen : all your Defogs will get PP stalled by the opposing Corviknight.
(Not to mention you cannot really stop SR to be set if the opposing SR Setter is Heatran but let's say it's not that common, let's say it's one of those "bad Matchup" of the team and just ignore it for now.)
Once SR are up, you'll soon realise that U-Turn is a plague for your stall team, the opponent will indefinitely cripple your regenerator mons such as Tangrowth, Pex and you may even reach a point where your Toxapex gets Knocked Off by a Rillaboom or any Koff mon in fact, letting an opening for Heatran to make a hole in your team (and not just one lol).


-How do you deal with Future Sight ?
Here is the biggest problem of your team to me, just imagine the opponent uses like Slowking, clicks Future Sight against Toxapex and then Teleport.
Of course you won't let your opponent benefit too much from the combo, and you'll obviously try to switch into Tangrowth / Quagsire / Corviknight depending on which Pokemon is likely to be sent on the Teleport Turn.
Then what if there is a Heatran + Future Sight ? Banded Rillaboom + Future Sight ? Garchomp + Future Sight ? SD / Banded Kartana + FS ?
The main problem is not to keep your Pokemon alive for the turn where the Future Sight will hit, but about the fact that neither Tangrowth, Corviknight nor Quagsire can get a Future Sight indefinitely.
Let's say you put Corviknight or Tangrowth on the Teleport Turn to prevent a Rillaboom or any other phys mon to come in.
Well the opponent will just bring something that deals with Corvi or Tangrowth (let's say Specs Dragapult), then you'll have to switch on another Mon the turn where Future Sight hits (Blissey in this case) and you'll have to let this pokemon die if he plays well by spamming U Turn and repeating the Future Port process.

There are some other threats which could be annoying on the long term such as :
-Tornadus, Taunt or Nasty Plot (or both), the mon gets free Knock Off and cripple your team.
-Banded Crawdaunt Crunch.
-Banded Zapdos G (You may in Toxapex at first to check the lock but then it'll get weakened and that's annoying for the next time it comes in / It prevent your Defog Corviknight to be safe).
-Knock Off Rillaboom + Magnezone, don't run Shed Shell Corviknight, it just doesn't work at all vs Kartana and Rilla as they always run Knock Off. The only reason you would run Shed Shell Corviknight is for Magnezone + Lele but Lele still wrecks your team on the long term as you mentionned it anyway, I'd run Rocky Helmet or Leftovers at least.
-Superpower / Focus Punch Nidoking (but let's say it's not that common for this one, it's not too bad to be weak against it in stall as the mon as no real switch in depending on the set anyway).

To conclude my thoughts about your stall team, I'd say that to be viable, a good stall team should be able to have sufficient counterplays to 4 mechanics :
- Knock Off
- SR + Volt Turn
- Heatran's MS + Taunt Set
- Future Sight + Teleport

Currently, your team :
- Have enough counterplay to Knock Off in Toxapex Block Spite to counter opposing Pex / Ferro / Clefs Knock Off and Itemless Tangrowth.
- Have medium counterplay to SR + Volt Turn in Corviknight and Regenerator Mons (depends on the MU).
- Have less than medium counterplay to Heatran's MS + Taunt Set in Shed Shell Pex + Quagsire.
- Doesn't have enough counterplay to Future Sight + Teleport combo.

That being said, I wouldn't ever play this stall team in its current state.

Now comes the time for the suggestion changes :
- Leftovers > Heavy Duty Boots on Unaware Clefable, just because of this 252 Atk Life Orb Garchomp Earthquake vs. 252 HP / 252+ Def Clefable: 187-222 (47.4 - 56.3%) -- 84.8% chance to 2HKO.
- Blissey should run 0 IVs in Atk to take less damage from opposing Foul Play.
- Corviknight should run Rocky Helmet or Leftovers instead of Shed Shell for the reason I said earlier.
- Toxapex should run 19 IVs speed + Relaxed Nature as it doesn't need any Speed against Reuniclus / Melmetal and so one because it doesn't run Haze, at least with this spread it can counter the rare Marowak-A under Trick Room by Knocking it Off first as we'd be slower (and we'd live 2 EQ from it thanks to the "faster" Knock Off) but this spread is more gimmickal than anything else so it's not that mandatory to use it if you feel like losing speed on Pex will make you lose one day lol. Also don't run Bold if you're not running any Special based attack ?_?.
- Tangrowth Bold > Relaxed, there is no use to lose speed there as we do not run any physical attack so why not just minimize the Atk stat to take less from Foul Play ?
- Quagsire should run 19 IVs speed to for the same reason as Toxapex.

Edit : Also, I forgot to tell you but actually, Toxapex Shed Shell may even die to Heatran's MS + Earth Power + SR with your current spread lol.
0 SpA Heatran Magma Storm vs. 252 HP / 4 SpD Toxapex: 50-59 (16.4 - 19.4%) -- guaranteed 4HKO after trapping damage
0 SpA Heatran Earth Power vs. 252 HP / 4 SpD Toxapex: 120-142 (39.4 - 46.7%) -- guaranteed 3HKO
Let's say we're not lucky on rolls, we'd get : 12.5 (SR) + 19.4 (MS) + 12.5 (MS) + 46.7 (EP) + 12.5 (MS) = 103.6% = ded toxapex.
This means you should at least run 80 EVs in Spe Def to ensure not being KOed by MS+SR+E Power as shown in there :
0 SpA Heatran Magma Storm vs. 252 HP / 80 SpD Toxapex: 47-56 (15.4 - 18.4%) -- 100% chance to 4HKO after trapping damage
0 SpA Heatran Earth Power vs. 252 HP / 80 SpD Toxapex: 112-134 (36.8 - 44%) -- guaranteed 3HKO
Let's say we're not lucky on rolls again, we'd get : 12.5x3 +44 + 18.4 =99.9 % = not ded toxapex.

Thanks for reading and have fun !
 
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I totally agree with Stellar Flares. please take this with a grain of salt
:ss/skarmory:

Aside from the changes he implemented, I would like to suggest using Skarmory :skarmory: over Corviknight :corviknight:. It overall has a better job handling physical attackers such as Kart :kartana:, Rilla :rillaboom:, and Chomp :garchomp:.
Skarmory @ Shed Shell
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Roost
- Whirlwind
- Spikes
- Defog / Toxic
Then, this leaves us with very little counterplay to special attackers like Heatran :heatran:. Due to this, I suggest using Tyranitar. Ttar :tyranitar: works well in tandem with Skarm :skarmory: because Skarm :skarmory: can handle threats to Ttar such as Kart :kartana:, Rilla :rillaboom:, and Chomp :garchomp:.
:ss/tyranitar:
Tyranitar @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Stealth Rock
- Stone Edge
- Earthquake
- Rest

:ss/blissey:
And now since Ttar :tyranitar: has rocks, I suggest going for Wish on Blissey :blissey:.
Blissey (F) @ Heavy-Duty Boots
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Seismic Toss
- Soft-Boiled
- Toxic
- Wish
 
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I totally agree with Stellar Flares. please take this with a grain of salt
:ss/skarmory:

Aside from the changes he implemented, I would like to suggest using Skarmory :skarmory: over Corviknight :corviknight:. It overall has a better job handling physical attackers such as Kart :kartana:, Rilla :rillaboom:, and Chomp :garchomp:.
Skarmory @ Shed Shell
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Roost
- Whirlwind
- Spikes
- Toxic
Then, this leaves us with very little counterplay to special attackers like Heatran :heatran:. Due to this, I suggest using Tyranitar. Ttar :tyranitar: works well in tandem with Skarm :skarmory: because Skarm :skarmory: can handle threats to Ttar such as Kart :kartana:, Rilla :rillaboom:, and Chomp :garchomp:.
Tyranitar @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Stealth Rock
- Stone Edge
- Earthquake
- Rest

:ss/blissey:
And now since Ttar :tyranitar: has rocks, I suggest going for Wish on Blissey :blissey:.
Blissey (F) @ Heavy-Duty Boots
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Seismic Toss
- Soft-Boiled
- Toxic
- Wish
I mean skarmory has better defense but corviknight is used because it doesn’t get demolished by special attackers like skarmory does. Where is the defogger though?
 
Stellar Flares seems more like a criticism on why to not use the team rather than a constructive rate. However it made me make a few major changes to better deal with Future Sight + the other problems you mentioned.

1. On Heatran + Sweepers

At first I was suprised when I saw this but I didn’t see you talk about Blissey in your question. Once you get a knock on Heatran after sending in Toxapex, you have to send in Blissey. Blissey wins the 1v1 on Heatran without Leftovers and you can spam Seismic Toss and take it out. You are not going to send in Quagsire so it stays healthy to deal with things like Garchomp as you said.

2. On Stealth Rock + Pressure Pokemon

This is kind of a weird matchup especially if your opponent has Pivots + a Rocker like Landorus-T + a Pressure mon like Corviknight. Obviously you want to play very carefully like I said in the usage and try not to allow the Rocker to get free switch ins so your team can get crippled. You would want to weaken the Rocker but your plays are pretty much going to be dependent on the matchup and the Pokémon on your opponent’s team. For example it may be okay to send out Toxapex in one moment, or the other. If the setter is Heatran you do the exact same thing I repeated 3 times and continue your game plan.

3. On Future Sight + Teleport

For Future Sight I decided to change Tangrowth’s set to this:

Tangrowth
Ability: Regenerator
EVs: 252 HP / 48 Def / 208 SpD
Relaxed Nature
- Giga Drain
- Focus Miss
- Knock Off
- Protect

Still deals with Crawdaunt and Bisharp, but the EVs along with Protect allows it to live a Future Sight and breakers paired with it. Regardless Future Sight is still going to be a weakness for the team and something that’s challenging, but able to be played around.

4. On Other Threats

:tornadus-therian: Nasty Plot Tornadus-T is not a problem. You can go Blissey, Toxic it, and then stall it to death with Clefable. Assuming it has Focus Miss.

:Crawdaunt: Rare set but fair enough. It breaks my stall pretty well.

:Zapdos-Galar: Also not a problem since Toxapex can check the lock and you can go from there.

:shed Shell: The purpose of Shed Shell Corviknight isn’t to switch it in on Rilaboom. It can get knocked. However, it is pretty good to have it so you can use Defog against a Magnezone team, and wall other Pokemon without Knock Off. It overall helps the matchup, but still you can run Leftovers if you want.

:Nidoking: Literally have never heard/seen this set.

Now let’s see how the team matchups up to your criteria.

Knock Off - Yes
SR + Volt Turn - Can be played around + weird matchup (didn’t mention it on your other stall posts)
Heatran's MS + Taunt Set - Yes
Future Sight + Teleport - Yes but still a little weak

On the suggestions,

Quagsire checks LO SD Garchomp. HD Boots is better for hazards IMO. You can change it for yourself but I like using it.
I decided to just change Toxapex to Scald + Haze for the same reasons you stated above.
I added the speed IVs but that is very uncommon lol.

New team with changes edited to the post.

VTaxi you need Defog so Corviknight is much better than Skarmory for the team. HISELOISOVER9000 already said that it also doesn’t get wrecked by special attackers.

Tyranitar is a terrible stall Pokemon and shouldn’t be even considered. It has no recovery and whoever I replace it with opens up holes on the team. Blissey doesn’t have teleport to give it the recovery anyways.
 
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Stellar Flares seems more like a criticism on why to not use the team rather than a constructive rate. However it made me make a few major changes to better deal with Future Sight + the other problems you mentioned.

1. On Heatran + Sweepers

At first I was suprised when I saw this but I didn’t see you talk about Blissey in your question. Once you get a knock on Heatran after sending in Toxapex, you have to send in Blissey. Blissey wins the 1v1 on Heatran without Leftovers and you can spam Seismic Toss and take it out. You are not going to send in Quagsire so it stays healthy to deal with things like Garchomp as you said.

2. On Stealth Rock + Pressure Pokemon

This is kind of a weird matchup especially if your opponent has Pivots + a Rocker like Landorus-T + a Pressure mon like Corviknight. Obviously you want to play very carefully like I said in the usage and try not to allow the Rocker to get free switch ins so your team can get crippled. You would want to weaken the Rocker but your plays are pretty much going to be dependent on the matchup and the Pokémon on your opponent’s team. For example it may be okay to send out Toxapex in one moment, or the other. If the setter is Heatran you do the exact same thing I repeated 3 times and continue your game plan.

3. On Future Sight + Teleport

For Future Sight I decided to change Tangrowth’s set to this:

Tangrowth
Ability: Regenerator
EVs: 252 HP / 48 Def / 208 SpD
Relaxed Nature
- Giga Drain
- Focus Miss
- Knock Off
- Protect

Still deals with Crawdaunt and Bisharp, but the EVs along with Protect allows it to live a Future Sight and breakers paired with it. Regardless Future Sight is still going to be a weakness for the team and something that’s challenging, but able to be played around.

4. On Other Threats

:tornadus-therian: Nasty Plot Tornadus-T is not a problem. You can go Blissey, Toxic it, and then stall it to death with Clefable. Assuming it has Focus Miss.

:Crawdaunt: Rare set but fair enough. It breaks my stall pretty well.

:Zapdos-Galar: Also not a problem since Toxapex can check the lock and you can go from there.

:shed Shell: The purpose of Shed Shell Corviknight isn’t to switch it in on Rilaboom. It can get knocked. However, it is pretty good to have it so you can use Defog against a Magnezone team, and wall other Pokemon without Knock Off. It overall helps the matchup, but still you can run Leftovers if you want.

:Nidoking: Literally have never heard/seen this set.

Now let’s see how the team matchups up to your criteria.

Knock Off - Yes
SR + Volt Turn - Can be played around + weird matchup (didn’t mention it on your other stall posts)
Heatran's MS + Taunt Set - Yes
Future Sight + Teleport - Yes but still a little weak

On the suggestions,

Quagsire checks LO SD Garchomp. HD Boots is better for hazards IMO. You can change it for yourself but I like using it.
I decided to just change Toxapex to Scald + Haze for the same reasons you stated above.
I added the speed IVs but that is very uncommon lol.

New team with changes edited to the post.

VTaxi you need Defog so Corviknight is much better than Skarmory for the team. HISELOISOVER9000 already said that it also doesn’t get wrecked by special attackers.

Tyranitar is a terrible stall Pokemon and shouldn’t be even considered. It has no recovery and whoever I replace it with opens up holes on the team. Blissey doesn’t have teleport to give it the recovery anyways.
Truly the stall masta lmao, i have lots to learn the ways of stall myself.
 
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