Operation: Destroy the Washing Machines

So, Rotom-W is top in OU usage stats, mostly testament to how OP Talonflame is. With numerous teams now running it, I decided to make a team to take advantage of that fact.

Team at a glance:

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In-depth view:

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Mamoswine (M) @ Focus Sash
Ability: Oblivious
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- Endeavor
- Ice Shard
- Earthquake
- Stealth Rock

With the boost to Oblivious this gen, rocks are almost guaranteed for Mamo. EQ is the obligatory STAB, while Ice Shard gives priority for finishing 1HP pokes hit by Endeavor. It also does a good job revenge-killing dragons in the mid-game, switching in on Electric-type attacks aimed at Blastoise as well. It's funny when half the opponent's team gets mauled by Endeavor once he misplays around this guy.

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Aegislash (M) @ Weakness Policy
Ability: Stance Change
EVs: 252 Def / 192 SAtk / 64 Spd
Naive Nature
- Autotomize
- Shadow Ball
- Flash Cannon
- Sacred Sword

Meh. Aegislash. Autotomize together with WP for the surprise sweep. Shadow Ball hits unsuspecting Skarmory and Rotom-W switch-ins, Sacred Sword for the more daring Bisharps while also granting excellent neutral coverage with Shadow Ball. I chose Flash Cannon in the last slot for the annoying fairies that give a shit-ton of trouble to my team. It also hits Mandibuzz switch-ins pretty hard. Max Defense EVs let it survive EQ from defensive Lando-T, Ttar and Zard X. Knock off Conk 3HKOes. Speed EVs let it outspeed Timid Greninja with one boost. I mainly use this guy as a Scizor switch-in and a sacrificial spin-blocker in a pinch. He can't really do much even with an Autotomize and WP boost under his belt though, so suggestions would be appreciated.

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Conkeldurr (M) @ Assault Vest
Ability: Guts
EVs: 120 HP / 252 Atk / 20 Def / 116 SDef
Adamant Nature
- Ice Punch
- Knock Off
- Mach Punch
- Drain Punch

Standard AV COnk. This monstrosity takes hits like nothing else, dishing out as much damage. He serves as my status absorber, with Guts powering him up even more. Drain Punch as main STAB while providing reliable recovery and Knock Off for predicted switches. Ice punch settles both Landorus forms, Gliscor and any random dragon that happens to be in it's way. Mach Punch picks off weakened foes and threatens Ttar, Bisharp and Exca immediately upon switching in. Given EV spread gives it decent special bulk and also defense, the rest are pretty much self-explanatory. Most importantly, he's my answer to those frigging pink blobs. Die.

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Blastoise (M) @ Blastoisinite
Ability: Torrent
EVs: 252 Def / 252 SAtk / 4 SDef
Modest Nature
- Rapid Spin
- Dark Pulse
- Water Pulse
- Aura Sphere

This might seem like a waste of a mega slot, since Mega-Blastoise isn't as offensively-oriented as the other megas. However, it gets its job done. Spinblockers get mauled by Dark Pulse, Water Pulse for damage in general and Aura Sphere for coverage. LO Thundurus doesn't do enough to OHKO with Thunderbolt, so Mr Turtles is almost guaranteed a spin. Defense EVs let it survive a BB from Talonflame and blast it with Water Pulse.

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Kyurem-Black @ Leftovers
Ability: Teravolt
Shiny: Yes
EVs: 56 HP / 216 SAtk / 236 Spd
Rash Nature
- Ice Beam
- Substitute
- Fusion Bolt
- Earth Power

Kyurem-B. Blahblahuberstatsinoublahblah. Comes in, threatens, sets up subs and crushes souls. HP EVs let it survive BB from TF, non-Banded Bullet Punch Scizor and Mach Punch from Conk. Ice Beam wrecks stuff, Fusion Bolt deals hefty damage to the mostly specially defensive fairies in the tier and Earth Power for additional coverage, mostly Steel-types. Nothing much to say really.

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Talonflame (M) @ Choice Band
Ability: Gale Wings
EVs: 48 HP / 252 Atk / 208 Spd
Adamant Nature
- U-turn
- Tailwind
- Flare Blitz
- Brave Bird

This thing. People say how it gets countered too easily by Rotom-W, Heatran and the like but seriously. THIS THING IS RIDICULOUS. CB Brave Bird OHKOes Zard Y. I know that isn't that impressive a benchline due to Zard Y's subpar bulk but I mean, god. We're done with the wanking now. For the moves, basically all you have to do with TF is to click Brave Bird repeatedly. For coverage, you have BB. And also that Flare Blitz thing, as if that matters. If you feel like changing it up a little, you have the pleasant alternative of using Brave Bird. Or Brave Bird. Or maybe even Brave Bird. Whatever suits your liking. Okay now let's talk 'bout the serious stuff. U-turn is for switching out of the aforementioned checks(poor Tyranitar), after luring them out and Tailwind is if the only win condition is a Kyurem-B sweep. Other than that it's pretty simple. Once the checks are gone, Talonflame wrecks. 208 Speed EVs is all you need to outspeed M-Pinsir and hit before it's priority Quick Attack, while the rest are dumped to HP to help it survive longer from the recoil.

Well that's it for this RMT. This team is rather weak to BPass having no answer to it(though I think that wouldn't be relevant for long.). Also, lead Infernapes are a pain, destroying half my team if I predicted it's moveset wrongly. I don't really have a solid check to Talonflame too, so I usually have to sacrifice a poke because nothing can safely switch in. Hope you guys can give some suggestions and thanks in advance.
 
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If u want a defensive stoise use 252 HP / 252 Def bold nature, for an aggressive version go with 252 HP / 252 SAtk modest nature. Or do some cals to run bold, max HP, enough SAtk to okho talonflame and 2kho aegislash.

100 SpA Mega Launcher Mega Blastoise Water Pulse vs. 252 HP / 0 SpD Talonflame: 368-434 (102.2 - 120.5%) -- guaranteed OHKO

100 SpA Mega Launcher Mega Blastoise Dark Pulse vs. 252 HP / 0 SpD Aegislash-Shield: 170-202 (52.4 - 62.3%) -- 98.8% chance to 2HKO after Leftovers recovery

With 135 based SAtk and megalauncher, u aren't forced to run so much EVs. If u can kill aegislash, u can kill every antispinner.

So, the EVs spread should be 248 HP / 160 Def / 100 SAtk Bold: with 248 HP U get less damage by SR. More bulkyness if u want spin against thundy ( if U have mamoswine, switch mamo, then double switch blastoise; thundy is forced to switch against mamo.
 
Hey! Gonna give a quick rate.

Your Mamo should have a Jolly nature in order to outspeed as much as possible, making placing rocks even more reliable. I think you should run 20 Speed on Conkeldurr, as it lets you outspeed Hippowdon, and not letting him stall you with Slack Off. I suggest you put a 252 HP / 252 SpA / 4 SpD spread on Blastoise, as HP increases your bulk the most. while maximum SpA lets you work as a tank. I would suggest you run Scald on his moveset, as the extra utility from burn is invaluable, while you still hit hard enough. If there's really something you could change in your team, I think Mamoswine is the most redundant member. See, a suicide hazard setter really needs a spinblocker and a Defiant user in order to justify its use, since you are otheriwse playing a 5-6 game. Aegislash could theoretically work as a spinblocker, but he could also potentially work as a a check to Talonflame also, and he can't really do both roles effetively simultaneously. I think you could switch Mamoswine to another reliable SR setter, who can also offer good offensive pressure. Deo-S works as a good SR setter, while being a reliable revenge-killer. Landorus is another good option, offering good offensive pressure while setting SR. Also, you could maybe try to moderate your Aegislash, as WP + Autotomize isn't as effective as it sounds, and which you've probably found out yourself. If you want to use Aegislash as a spinblocker, switch WP to Air Balloon, so you can effectively stop Excadrill from spinning. Autotomize could be switched to Shadow Sneak, as it is a great revenge-killing tool. If you want your Aegislash to check Talonflame, use a set of King's Shield / Shadow Ball / Shadow Sneak / Iron Head with Leftovers. Needless to say, you can't switch-in to Flare Blitz, but King's Shield lets you play mind-games with non-CB versions. Good luck with the team!
 
Hi Azuslite ! Very nice team you have here !

I tested it for a few matches and I am at 1650+ with it. So I think we can say it's a pretty good team...

A lot of people didn't expect Mamoswine's Endeavor and I think you would keep it but, as Timpsu said, give him a Jolly Nature to outspeed more things.
Then, about Blastoise, try these EVs instead : 252 HP / 252 SAtk / 4 Def. It's the best spread imo for a bulky special attacker like him.

Also, Autotomize Aegislash is pretty bad and useless. What makes Aegi so powerful is King's Shield and it's a shame not to use it... So you should go with this set :

Aegislash @ Leftovers / Air Baloon ( if you want it to counter Excadrill as Timpsu said )
Ability: Stance Change
EVs: 252 HP / 252 SAtk / 4 Atk
Quiet Nature
- Shadow Ball
- Shadow Sneak
- Sacred Sword / Iron Head / Flash Cannon ( I would prefer one of the Steel Type Moves as you already have Fighting coverage with Conkeldurr )
- King's Shield

Hope I helped you and good luck for your team !
 
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