Operation DragonForce RMT

Hello welcome to my OU RMT. Recently I returned to Shoddy after a 3 week hiatus where I was coming off some pretty bad times. I came back surprised to see Latias was OU, and all the other things that have affected the metagame. I made this team and have had moderate success, but moderate isn't good, so I came here, and presenting my team:
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Jirachi@Choice Scarf
Ability: Serene Grace
Nature:Jolly
Moveset:
Iron Head
Fire Punch
ThunderPunch
Trick
EV Spread: 252 Atk/176 Spe/80 HP

Analysis:
Iron Head 2hkoes Azelf and Aero, and you have a 60% chance to stop the rocks. Trick screws over slower leads like Hippowdon and Swampert, and makes Metagross run. Thunderpunch is necessary to alleviate your somewhat DDGyarados weak. For the last slot, you can go with Zen Headbutt for a secondary STAB that gives you a 40% chance to beat Infernape leads (Fire Blats KOs you 75% of the time though :/). Fire Punch is nice for Scizor, and it also hits Magnezone fairly hard as well.
I took this analysis from Chenman333 as just taking exactly what he said would be bad, and everything he said works perfectly for me so I'll use that.



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Scizor@Choice Band
Ability:Technician
Nature: Adamant
Moveset:
Bullet Punch
U-Turn
Pursuit
Superpower/Brick Break
EV Spread: 252 Atk/252 Spe/6 Def

Analysis: My main trapper/revenge killers who traps things who try to trick any of my walls a Choice Item, and catch them fleeing with a Pursuit, mainly used against Gengar, and Mismagius. Bullet Punch is standard and does some heavy damage to anything that doesn't resist namely being able to finish of the likes of Salamence, Togekiss, Heracross, and Flygon assuming they are weakened.U-Turn is for magnezone, and scouting out what my opponent has, and letting me switch to the appropriate counter. Superpower does some massive damage with Choice Band, and lets me hit steels pretty hard even Bronzong and Skarmory to a lesser extent, but Brick Break is beneficial in the long haul, and does similar damage over a 2 turn period, but since this thing only stays in for one turn Superpower seems more beneficial.
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Gliscor@Yache Berry
Ability:Hyper Cutter
Nature:Jolly
Moveset:
Earthquake
Roost
Ice Fang/Stone Edge
Taunt/Swords Dance
EV Spread: 252 HP/216 Spe/40 Atk

Analysis: Works well with Scizor, lets say Scizor just killed something with Pursuit, now Lucario gets a free set up. game over...not with this Gliscor around he outspeeds all forms of Lucario excluding Choice Scarf and Agility sets, and OHKO's with Earthquake, the sheer unexpectedness of Gliscor outspeed Lucario has given me many KO's. Roost to recover off damage, since this still functions as a tank. Ice Fang lets me hit flying types who are there to dodge and Earthquake and has good accuracy, but Stone Edge has power, and lets me score a 2HKO on standard Togekiss where Ice Fang is a 3HKO allowing it to Roost up. Taunt is a great move, and coming off very respectable speed shuts down anything that tries to set up, and destroys pokemon who can't attack with enough power, but Swords Dance can help with late game sweeping, boosting my attacks to greater heights, and allowing me finish off my opponents who Gliscor doesn't hav the fighting power to combat. Yache Berry is pretty self explanatory.

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Azelf@Expert Belt/Life Orb
Ability: Levitate
Nature: Naive
Moveset:
Zen Headbutt
HP Fighting
Flamethrower
Explosion/Ice Punch
EV Spread: 220 Spe/176 SpA/112 Atk

Analysis: A mixed sweeper that is quite possibly one of the best in OU. Zen Headbutt nails anything with hard STAB as long as they don't resist, also since special walls seems to come in on Azelf this will be a nasty little surprise for them. HP Fighting is a must for any Azelf in my opinion because otherwise Tyranitar laughs at it, also HP Fighting will hit a Heatran pretty hard, but doesn't have too much power to KO it. Flamethrower is for Steel types(except Heatran) who even attempt to come in on my Zen Headbutt, and can really scorch Skarymory out of the sky, as well as Bronzong, and Metagross. Explosion is for a last ditch when Azelf is about to die, it just blows up and something will definitly get hurt, on the other hand Ice Punch can be used to take down Salamence, and other flying types, as well as ground types such as Gliscor, and Flygon(assuming no Choice Scarf).Expert Belt because it hits a lot of things for SE, but Life Orb does provide that oomph for power.


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Bronzong@Macho Brace
Ability: Levitate
Nature: Sassy
Moveset:
Trick!
Gyro Ball
Explosion
Stealth Rock
EV Spread: 252 HP/ 252 Def/ 6 Atk

Analysis: All out physical wall, who tricks(psych), pokemon who try to threaten him such as Infernape and other speedy fire types, and gives them a Macho Brace hampering their abilities to sweep, and then switching to Latias to absorb the imminent Fire move(she's coming up). Gyro Ball is a good STAB to work with, and assuming I have'nt tricked can do some massive damage with Macho Brace, makes a great Aerodactyl counter with Gyro Ball, was well as Weavile, and other speedy pokemon. Stealth Rock is for some residual damage, and Bronzong almost always sets it up due to great defences. Explosion for when the job is done, and when Gyro Ball doesnt break the sub allowing me to Explode break the Substitute, and switch to a counter.

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Latias@Wise Glasses
Ability: Levitate
Nature: Timid
Moveset:
Dragon Pulse
Surf
HP Fire
Recover
EV Spread: 252 Spe/ 252 SpA/ 6 Def

Analysis: No time for Calm Minding, this Latias was designed to counter common threats who think they can wall Latias. Timid Nature allowing for max Speed coming of base 110. Dragon Pulse is here for stab, and thats about it since it has great type coverage, since this is a late game sweeper Draco Meteor is out of the question. Surf, ahh Surf seeing it outside of a water type may seem odd, but it hits Tyranitar for decent damage, and Latias can live a Pursuit if it doesn't switch out as well as Sand Storm, Surf also does heavy damage on Heatran who thinks it can HP Ice Latias to death. HP Fire is for Scizor and other Steel types since Scizor thinks it can wall Latias and Pursuit it to death, HP Fire knocks it out, and has gotten me many fried bugs if you know what I mean. The awesome typing of this pokemon makes it almost a Special Wall on my team, as it can come in on attacks (Heatran Fire Blast), and threaten with heavy damage, a great addition to my team.

So that is my team, I put much hard work into this RMT. This team is made for late game sweeping, as it slowly breaks down the opposing teams, setting the way for Latias or Azelf.

Changes will be in BOLD
 
Dugtrio- 5/6 of my team can escape him, and Scizor does heavy damage with most of his moves, Gliscor

Alakazam- Scizor (can come in on Trick versions), Latias(good SpD), Bronzong

Machamp- A bit tricky but Yanmega 4x resist DynamicPunch and does heavy damage with Air Slash, Bronzong

Gengar- Scizor(trick versions especially), Bronzong,

Starmie- Yanmega(come in on Recover/Rapid Spin), Bronzong, Scizor on Ice Beam

Gyarados-Very hard to kill when it set up, Bronzong can explode

Jolteon- Yanmega outspeed(by suprise) leaving it heavily dented, Bronzong, Latias(Non-Hp Ice)

Aerodactyl- Yanmega outspeeds(2HKO with Bug Buzz), Gliscor(non-Ice Fang), Bronzong, Scizor

Snorlax- A real Problem with a Curse up, Yanmega can sleep, and Scizor+Azelf can wear it down, Bronzong can explode


Zapdos- Yanmega can be worn down with Bug Buzz, not much else


Dragonite- Latias on non-DD, Gliscor on non Ice Punch/Ice Beam

Heracross- Yanmega 4x resist both STAB, Bronzong, Gliscor, Scizor(on Megahorn)

Skarmory- Yanmega Air Slash hurts, Latias with HP fire, Azelf with flamethrower, and 5/6 my team immune to spikes

Donphan- Latias, Yanmega(somewhat), Azelf

Blissey- Azelf hurts it with Explosion/Zen Headbutt, Scizor

Suicune- Scizor U-Turn breaks subs, Yanmega pretty strong, Azelf can explode if situation is dire

Tyranitar- A real pain, Bronzong can hurt DD sets, but loses to Boah; Azelf hurts with HP Fighting

Celebi- Yanmega, Scizor, Azelf(somewhat)

Swampert-Nothing for now, this thing is hard to take down

Salamence- Yanmega outspeeds after DD(hurts with Air Slash), Gliscor(Ice Fang), Bronzong(non Fire Blast)

Metagross- Bronzong, Azelf(somewhat), Scizor(somewhat)

Jirachi- Azelf, Yanmega, Latias somewhat

Infernape- Azelf, Yanmega(comes in on CC)

Bronzong- Azelf...help

Lucario- Gliscor(almost all versions of Lucario)

Weavile- Bronzong, Scizor

Rhyperior- Latias(Surf), Azelf(HP Fighting somewhat)

Electivire- Bronzong, Gliscor(anything but Ice Punch), outspeed Adamant without Motor Drive boost

Togekiss- Bronzong(non Flamethrower), Azelf(Zen Headbutt)

Gliscor- Yanmega(on EQ), Latias(Surf), Azelf(on EQ with Psychic)

Porygon-Z- Choice Scarf variants are annyoing, Scizor

Hippowdon- Latias(Surf), Yanmega(Bug Buzz),

Dusknoir-uh.....nuff said

Azelf- Yanmega, Scizor(come on Psychic or Grass Knot)

Heatran- Latias somewhat

Cresselia- Yanmega, Scizor, Azelf(Explosion)

Mamoswine- Bronzong(Gyro Ball)

Magnezone- Bad for Scizor+Bronzong, Azelf, Latias(non HP Ice)

Breloom- Yanmega, Azelf, Gliscor

Ninjask- Yanmega(assumin Ninjask has no boosts), Gliscor(taunt)

Empoleon- Latias(non Ice Beam), Bronzong(somewhat)

Counters List completed, I might have missed some
 
You need to be careful of those ice attacks, as well as fire and rock attacks. Besides being a little type-weak though, the team looks pretty good. (;
 
Okay yanmega is already pretty fast with out scarf instead he should have focus sah the ev's are fine and heres a better moveset for yanmega
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@ Focus Sash
4 Def / 252 SpA / 252 Spe
Speed Boost Modest
- Hypnosis
- Air Slash
- Bug Buzz
- Protect
On the first turn i suggest a hypnosis then speed boost will help you out to out-speed during the period of sleeping, air slash is for the goos flinch hax but that won't do shat to metagross so bug buzz against gross but air slash against infernapes and other leads then during the oponents sleeping period set up SR.

Okay now azelf has a little problem with the ev's/nature/moveset and heres one of the most effective and common moveset for azelf the rest of the pokemons on the team are fine in my opinon.
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@ Expert Belt
4 HP / 252 SpA / 252 Spe
Levitate Timid
- Nasty Plot
- Psyhic
- Flamethrower
- Grass Knot
Okay so he can also come in for a early/late game sweep with a nasty plot he will be ohko'ing everything. Flamethrower is to get rid of the steel types. Grass Knot will remove those ground types and expecially swampet for sure. Pyshic is a good stab to kill infernape, gengar, and those other shitty guys but cress might try to wall you but with some nasty plots it's dome for.

-Rain Dance =)
 
Okay yanmega is already pretty fast with out scarf instead he should have focus sah the ev's are fine and heres a better moveset for yanmega
dpmfsb469.png
@ Focus Sash
4 Def / 252 SpA / 252 Spe
Speed Boost Modest
- Hypnosis
- Air Slash
- Bug Buzz
- Stealth Rocks
On the first turn i suggest a hypnosis then speed boost will help you out to out-speed during the period of sleeping, air slash is for the goos flinch hax but that won't do shat to metagross so bug buzz against gross but air slash against infernapes and other leads then during the oponents sleeping period set up SR.

Standard except for SR, which Yanmega can't even learn, this team is
something different, and suprsing.
 
Standard except for SR, which Yanmega can't even learn, this team is
something different, and suprsing.
Sorry was thinking about something else and btw i ment protect. Its good so it can scout out the moves the openents going to do and thats where you make the switch.
Also if you decide to stay in your speed boost will kick in that one turn and out-speed the opponent maybe so thats why protect is good.
 
Sorry was thinking about something else and btw i ment protect. Its good so it can scout out the moves the openents going to do and thats where you make the switch.
Also if you decide to stay in your speed boost will kick in that one turn and out-speed the opponent maybe so thats why protect is good.

No problem, but I am well aware of standard Yanmega, but it's so predictable it's not even fun anymore, I wanted to try something new.
 
CS Yanmega sucks as a lead. Why? Well, Azelf, Infernape, and Aerodactyl all have sashes and will 1hko you with a SE attack of choice. You would need to flinch or get a miss to not get killed. Heatran carries shuca berry; so he will survive and Fire Blast you to your demise. Metagross MM+BP will hurt you very badly as well.

So run standard Yanmega or, if you really want a scarf lead, then Jirachi is your best bet:
Jirachi @ Choice Scarf
Jolly
80 HP/252 Atk/176 Spd
-Iron Head
-Trick
-Zen Headbutt/Fire Punch
-Thunderpunch

Iron Head 2hkoes Azelf and Aero, and you have a 60% chance to stop the rocks. Trick screws over slower leads like Hippowdon and Swampert, and makes Metagross run. Thunderpunch is necessary to alleviate your somewhat DDGyarados weak. For the last slot, you can go with Zen Headbutt for a secondary STAB that gives you a 40% chance to beat Infernape leads (Fire Blats KOs you 75% of the time though :/). Fire Punch is nice for Scizor, and it also hits Magnezone fairly hard as well.

Metagross leads are standard, but oh so good. He is an excellent option as well.

There is a lot more, but I g2g to study, so I will get back to you later.
 
CS Yanmega sucks as a lead. Why? Well, Azelf, Infernape, and Aerodactyl all have sashes and will 1hko you with a SE attack of choice. You would need to flinch or get a miss to not get killed. Heatran carries shuca berry; so he will survive and Fire Blast you to your demise. Metagross MM+BP will hurt you very badly as well.

So run standard Yanmega or, if you really want a scarf lead, then Jirachi is your best bet:
Jirachi @ Choice Scarf
Jolly
80 HP/252 Atk/176 Spd
-Iron Head
-Trick
-Zen Headbutt/Fire Punch
-Thunderpunch

Iron Head 2hkoes Azelf and Aero, and you have a 60% chance to stop the rocks. Trick screws over slower leads like Hippowdon and Swampert, and makes Metagross run. Thunderpunch is necessary to alleviate your somewhat DDGyarados weak. For the last slot, you can go with Zen Headbutt for a secondary STAB that gives you a 40% chance to beat Infernape leads (Fire Blats KOs you 75% of the time though :/). Fire Punch is nice for Scizor, and it also hits Magnezone fairly hard as well.

Metagross leads are standard, but oh so good. He is an excellent option as well.

There is a lot more, but I g2g to study, so I will get back to you later.

O wow dude, I have up to this point completely forgotten about ScarfRachi thanks for this rate, I'll be sure to implement this soon.

-CntTchTis
 
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