Hello welcome to my OU RMT. Recently I returned to Shoddy after a 3 week hiatus where I was coming off some pretty bad times. I came back surprised to see Latias was OU, and all the other things that have affected the metagame. I made this team and have had moderate success, but moderate isn't good, so I came here, and presenting my team:
Jirachi@Choice Scarf
Ability: Serene Grace
Nature:Jolly
Moveset:
Iron Head
Fire Punch
ThunderPunch
Trick
EV Spread: 252 Atk/176 Spe/80 HP
Analysis:
Scizor@Choice Band
Ability:Technician
Nature: Adamant
Moveset:
Bullet Punch
U-Turn
Pursuit
Superpower/Brick Break
EV Spread: 252 Atk/252 Spe/6 Def
Analysis: My main trapper/revenge killers who traps things who try to trick any of my walls a Choice Item, and catch them fleeing with a Pursuit, mainly used against Gengar, and Mismagius. Bullet Punch is standard and does some heavy damage to anything that doesn't resist namely being able to finish of the likes of Salamence, Togekiss, Heracross, and Flygon assuming they are weakened.U-Turn is for magnezone, and scouting out what my opponent has, and letting me switch to the appropriate counter. Superpower does some massive damage with Choice Band, and lets me hit steels pretty hard even Bronzong and Skarmory to a lesser extent, but Brick Break is beneficial in the long haul, and does similar damage over a 2 turn period, but since this thing only stays in for one turn Superpower seems more beneficial.
Gliscor@Yache Berry
Ability:Hyper Cutter
Nature:Jolly
Moveset:
Earthquake
Roost
Ice Fang/Stone Edge
Taunt/Swords Dance
EV Spread: 252 HP/216 Spe/40 Atk
Analysis: Works well with Scizor, lets say Scizor just killed something with Pursuit, now Lucario gets a free set up. game over...not with this Gliscor around he outspeeds all forms of Lucario excluding Choice Scarf and Agility sets, and OHKO's with Earthquake, the sheer unexpectedness of Gliscor outspeed Lucario has given me many KO's. Roost to recover off damage, since this still functions as a tank. Ice Fang lets me hit flying types who are there to dodge and Earthquake and has good accuracy, but Stone Edge has power, and lets me score a 2HKO on standard Togekiss where Ice Fang is a 3HKO allowing it to Roost up. Taunt is a great move, and coming off very respectable speed shuts down anything that tries to set up, and destroys pokemon who can't attack with enough power, but Swords Dance can help with late game sweeping, boosting my attacks to greater heights, and allowing me finish off my opponents who Gliscor doesn't hav the fighting power to combat. Yache Berry is pretty self explanatory.
Azelf@Expert Belt/Life Orb
Ability: Levitate
Nature: Naive
Moveset:
Zen Headbutt
HP Fighting
Flamethrower
Explosion/Ice Punch
EV Spread: 220 Spe/176 SpA/112 Atk
Analysis: A mixed sweeper that is quite possibly one of the best in OU. Zen Headbutt nails anything with hard STAB as long as they don't resist, also since special walls seems to come in on Azelf this will be a nasty little surprise for them. HP Fighting is a must for any Azelf in my opinion because otherwise Tyranitar laughs at it, also HP Fighting will hit a Heatran pretty hard, but doesn't have too much power to KO it. Flamethrower is for Steel types(except Heatran) who even attempt to come in on my Zen Headbutt, and can really scorch Skarymory out of the sky, as well as Bronzong, and Metagross. Explosion is for a last ditch when Azelf is about to die, it just blows up and something will definitly get hurt, on the other hand Ice Punch can be used to take down Salamence, and other flying types, as well as ground types such as Gliscor, and Flygon(assuming no Choice Scarf).Expert Belt because it hits a lot of things for SE, but Life Orb does provide that oomph for power.
Bronzong@Macho Brace
Ability: Levitate
Nature: Sassy
Moveset:
Trick!
Gyro Ball
Explosion
Stealth Rock
EV Spread: 252 HP/ 252 Def/ 6 Atk
Analysis: All out physical wall, who tricks(psych), pokemon who try to threaten him such as Infernape and other speedy fire types, and gives them a Macho Brace hampering their abilities to sweep, and then switching to Latias to absorb the imminent Fire move(she's coming up). Gyro Ball is a good STAB to work with, and assuming I have'nt tricked can do some massive damage with Macho Brace, makes a great Aerodactyl counter with Gyro Ball, was well as Weavile, and other speedy pokemon. Stealth Rock is for some residual damage, and Bronzong almost always sets it up due to great defences. Explosion for when the job is done, and when Gyro Ball doesnt break the sub allowing me to Explode break the Substitute, and switch to a counter.
Latias@Wise Glasses
Ability: Levitate
Nature: Timid
Moveset:
Dragon Pulse
Surf
HP Fire
Recover
EV Spread: 252 Spe/ 252 SpA/ 6 Def
Analysis: No time for Calm Minding, this Latias was designed to counter common threats who think they can wall Latias. Timid Nature allowing for max Speed coming of base 110. Dragon Pulse is here for stab, and thats about it since it has great type coverage, since this is a late game sweeper Draco Meteor is out of the question. Surf, ahh Surf seeing it outside of a water type may seem odd, but it hits Tyranitar for decent damage, and Latias can live a Pursuit if it doesn't switch out as well as Sand Storm, Surf also does heavy damage on Heatran who thinks it can HP Ice Latias to death. HP Fire is for Scizor and other Steel types since Scizor thinks it can wall Latias and Pursuit it to death, HP Fire knocks it out, and has gotten me many fried bugs if you know what I mean. The awesome typing of this pokemon makes it almost a Special Wall on my team, as it can come in on attacks (Heatran Fire Blast), and threaten with heavy damage, a great addition to my team.
So that is my team, I put much hard work into this RMT. This team is made for late game sweeping, as it slowly breaks down the opposing teams, setting the way for Latias or Azelf.
Changes will be in BOLD







Jirachi@Choice Scarf
Ability: Serene Grace
Nature:Jolly
Moveset:
Iron Head
Fire Punch
ThunderPunch
Trick
EV Spread: 252 Atk/176 Spe/80 HP
Analysis:
I took this analysis from Chenman333 as just taking exactly what he said would be bad, and everything he said works perfectly for me so I'll use that.Iron Head 2hkoes Azelf and Aero, and you have a 60% chance to stop the rocks. Trick screws over slower leads like Hippowdon and Swampert, and makes Metagross run. Thunderpunch is necessary to alleviate your somewhat DDGyarados weak. For the last slot, you can go with Zen Headbutt for a secondary STAB that gives you a 40% chance to beat Infernape leads (Fire Blats KOs you 75% of the time though :/). Fire Punch is nice for Scizor, and it also hits Magnezone fairly hard as well.

Scizor@Choice Band
Ability:Technician
Nature: Adamant
Moveset:
Bullet Punch
U-Turn
Pursuit
Superpower/Brick Break
EV Spread: 252 Atk/252 Spe/6 Def
Analysis: My main trapper/revenge killers who traps things who try to trick any of my walls a Choice Item, and catch them fleeing with a Pursuit, mainly used against Gengar, and Mismagius. Bullet Punch is standard and does some heavy damage to anything that doesn't resist namely being able to finish of the likes of Salamence, Togekiss, Heracross, and Flygon assuming they are weakened.U-Turn is for magnezone, and scouting out what my opponent has, and letting me switch to the appropriate counter. Superpower does some massive damage with Choice Band, and lets me hit steels pretty hard even Bronzong and Skarmory to a lesser extent, but Brick Break is beneficial in the long haul, and does similar damage over a 2 turn period, but since this thing only stays in for one turn Superpower seems more beneficial.

Gliscor@Yache Berry
Ability:Hyper Cutter
Nature:Jolly
Moveset:
Earthquake
Roost
Ice Fang/Stone Edge
Taunt/Swords Dance
EV Spread: 252 HP/216 Spe/40 Atk
Analysis: Works well with Scizor, lets say Scizor just killed something with Pursuit, now Lucario gets a free set up. game over...not with this Gliscor around he outspeeds all forms of Lucario excluding Choice Scarf and Agility sets, and OHKO's with Earthquake, the sheer unexpectedness of Gliscor outspeed Lucario has given me many KO's. Roost to recover off damage, since this still functions as a tank. Ice Fang lets me hit flying types who are there to dodge and Earthquake and has good accuracy, but Stone Edge has power, and lets me score a 2HKO on standard Togekiss where Ice Fang is a 3HKO allowing it to Roost up. Taunt is a great move, and coming off very respectable speed shuts down anything that tries to set up, and destroys pokemon who can't attack with enough power, but Swords Dance can help with late game sweeping, boosting my attacks to greater heights, and allowing me finish off my opponents who Gliscor doesn't hav the fighting power to combat. Yache Berry is pretty self explanatory.

Azelf@Expert Belt/Life Orb
Ability: Levitate
Nature: Naive
Moveset:
Zen Headbutt
HP Fighting
Flamethrower
Explosion/Ice Punch
EV Spread: 220 Spe/176 SpA/112 Atk
Analysis: A mixed sweeper that is quite possibly one of the best in OU. Zen Headbutt nails anything with hard STAB as long as they don't resist, also since special walls seems to come in on Azelf this will be a nasty little surprise for them. HP Fighting is a must for any Azelf in my opinion because otherwise Tyranitar laughs at it, also HP Fighting will hit a Heatran pretty hard, but doesn't have too much power to KO it. Flamethrower is for Steel types(except Heatran) who even attempt to come in on my Zen Headbutt, and can really scorch Skarymory out of the sky, as well as Bronzong, and Metagross. Explosion is for a last ditch when Azelf is about to die, it just blows up and something will definitly get hurt, on the other hand Ice Punch can be used to take down Salamence, and other flying types, as well as ground types such as Gliscor, and Flygon(assuming no Choice Scarf).Expert Belt because it hits a lot of things for SE, but Life Orb does provide that oomph for power.

Bronzong@Macho Brace
Ability: Levitate
Nature: Sassy
Moveset:
Trick!
Gyro Ball
Explosion
Stealth Rock
EV Spread: 252 HP/ 252 Def/ 6 Atk
Analysis: All out physical wall, who tricks(psych), pokemon who try to threaten him such as Infernape and other speedy fire types, and gives them a Macho Brace hampering their abilities to sweep, and then switching to Latias to absorb the imminent Fire move(she's coming up). Gyro Ball is a good STAB to work with, and assuming I have'nt tricked can do some massive damage with Macho Brace, makes a great Aerodactyl counter with Gyro Ball, was well as Weavile, and other speedy pokemon. Stealth Rock is for some residual damage, and Bronzong almost always sets it up due to great defences. Explosion for when the job is done, and when Gyro Ball doesnt break the sub allowing me to Explode break the Substitute, and switch to a counter.

Latias@Wise Glasses
Ability: Levitate
Nature: Timid
Moveset:
Dragon Pulse
Surf
HP Fire
Recover
EV Spread: 252 Spe/ 252 SpA/ 6 Def
Analysis: No time for Calm Minding, this Latias was designed to counter common threats who think they can wall Latias. Timid Nature allowing for max Speed coming of base 110. Dragon Pulse is here for stab, and thats about it since it has great type coverage, since this is a late game sweeper Draco Meteor is out of the question. Surf, ahh Surf seeing it outside of a water type may seem odd, but it hits Tyranitar for decent damage, and Latias can live a Pursuit if it doesn't switch out as well as Sand Storm, Surf also does heavy damage on Heatran who thinks it can HP Ice Latias to death. HP Fire is for Scizor and other Steel types since Scizor thinks it can wall Latias and Pursuit it to death, HP Fire knocks it out, and has gotten me many fried bugs if you know what I mean. The awesome typing of this pokemon makes it almost a Special Wall on my team, as it can come in on attacks (Heatran Fire Blast), and threaten with heavy damage, a great addition to my team.
So that is my team, I put much hard work into this RMT. This team is made for late game sweeping, as it slowly breaks down the opposing teams, setting the way for Latias or Azelf.
Changes will be in BOLD