Operation Rock N' Roll team!

SUMMARY: well this is another one of my teams with some of my favorite Pokemon included in it. I know I have a lot of holes in this team, but i'll take opinions on how to fix them.

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"I've been locked inside your Heart-Shaped Box..."

Spiritomb@Leftovers(M)
Pressure
Careful Nature
EVs: 252 HP / 140 Atk / 116 SpD
Sucker Punch
Taunt
Will-O-Wisp
Pain Split

My opener and starter, Spiritomb usually Taunts the opponent so they're forced to use an attacking move. I then can Sucker Punch them to death, Will-O-Wisping them to lower their attack and Pain Splitting to restore HP and lower theirs.

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"Purple Haze, all in my brain..."

Weezing@Black Sludge
Levitate
Bold Nature
EVs: 252 HP / 252 Def / 4 SpA
Will-O-Wisp/Haze
Flamethrower
Thunderbolt
Pain Split

All right my new defensive wall. This thing is also a complete beast. It cripples physical attackers with Will-O-Wisp and can even dish damage back with T-Bolt and Flamethrower. Not to mention the ALWAYS annoying Pain Split... But i'm in a debate over Will-O-Wisp or Haze. Will-O-Wisp has a better overall coverage, but for those annoying Ninjasks and Baton Passers, Haze might be preferable
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"Toy in the Attic"

Starmie@Leftovers
Natural Cure
Timid Nature
EVs:
160 HP / 132 SpA / 216 Spe
Surf
Rapid Spin
Recover
Thunderbolt

My special sweeper. Standard Nasty Plot set-up with Life Orb for the extra kick to kill someone if need be. Tri-Attack for the Adaptability STAB, Dark Pulse for those annoying Ghosts/Psychics, and T-Bolt for Gyarados.

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"You're the Pretender!"

Weavile@Expert Belt/Life Orb (M)
Pressure
Jolly Nature
EVs:252 Atk / 252 Sp / 4 HP
Pursuit
Ice Shard
Brick Break
Night Slash/Aerial Ace

Revenge killer. Pursuit to kill the ghosts/psychics once again. Ice Shard for a high priority STAB that can also kill the toughest powerhouses *cough Garchomp/Salamence*. I'm debating over Night Slash or Aerial Ace as Night Slash is a dependable STAB move with a high crit ratio. However, Aerial Ace can kill those fighting types trying to take me out like Heracross, Infernape, and Machamp.

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"TROGDOR!!!"

Salamence@Life Orb(F)
Intimidate
Modest Nature
EVs:252 SpA / 252 Sp / 4 HP
Draco Meteor
Flamethrower
Roost
HP Ground

The late-game special sweeper of my team. I've used this for a long time and it's served me quite well. I roost up any Life Orb recoil and any damage I take. Draco Meteor for any annoying defensive wall expecting this Mence to be a DD Mence(which i'm actually considering this for). Flamethrower for Magnezone and Bronzong, HP Ground for Heatran and possibly Magnezone as well, and we can't forget that annoying Electivire.

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"666, The Number of the Beast!"

Garchomp@Yache Berry(F)
Sand Veil
Jolly Nature
EVs:252 Atk / 252 Sp / 4 HP
Swords Dance
Earthquake
Fire Fang
Outrage

The late-game physical sweeper of my team. It stops anything that can't kill it in one hit. Definetly the true beast of my team. Swords Dance up, then demolish someone with an attack that they don't resist. I'm thinking of changing this to a Scarfchomp though.


So..HELP! I NEED SOMEBODY HELP! NOT JUST ANYBODY HELP, HEY YOU KNOW I NEED SOMEBODY'S HELP! Well that's my team in a nutshell. So far this team has no losses, but I know i could use some improvement somewhere so I came here to Smogon to discuss them. Once again I incorporate the "Salachomp" combo that I always use in all my teams, basically a Salamence+Garchomp combo that most people i go against fall for. So, make any suggestions that you wish to make and thanks a lot for rating.
 
Opposing Weavile seem like they could give you alot of trouble once Spiritomb goes down. For this reason I would consider running a Forretress over Dusknoir. Use something like:

Forretress @ Shed Shell / Leftovers
~Toxic Spikes
~Rapid Spin
~Gyro Ball
~Spikes / Earthquake / Hidden Power [Electric]
Nature: Relaxed
EV's: 252 HP / 162 Atk / 96 Def
 
hmm...that's actually a good idea, but then fire pokemon become an even bigger threat now as well as some fighting types. But i guess that's where prediction comes in. But i've been in a scenario that is Dusknoir vs Weavile before. Dusknoir Will-o-wisps it and Pain Splits all the damage it receives. Usually it's able to bring the Weavile down before it. I then Pain Split the next opponent that comes out and voila new Dusknoir
 
You still have Salamence which can switch into pretty much every fire attack and just Roost off the damage. Not to mention if it's a physical fire move Intimidate just helps you even more.

A quick edit of possibly making Dusknoir a Bronzong instead of my previous suggestion of Forretress. Bronzong will eliminate the large Mamoswine weakness. He can also set up your Stealth Rocks and still counter Weavile and Garchomp well.
 
Well since Faint did a good job telling you the weakness, I would just like to add that why not run MixMence if you are running LO on Salamence? MixMence is a real beast, it can destroy things with ease, it can even beat Blissey, so I would really suggest that. If you want to run special mence, I would suggest running Choice Specs on it, as it hits hard against alot of things, which makes then 2HKO's. I would really really put Starmie over Porygon-Z, MixApe, Heatran, Toxic Spikes, Stealth Rock, and Gyarados is kind of bothering this team, but more worried about Toxic Spikes and Stealth Rock. Thunderbolt / Surf / Rapid Spin / Recover should be allright, and you should be str8 from on here.
 
hmm, all right sounds good 'bout the Starmie idea. I ran Mixmence before, but I was really disappointed about its speed because it was always too slow to compete with other Salamence, Garchomp, or anything that it can usually take down. i'll reconsider adding it again then. I mainly use life orb for more diversity and for the ability to use a recovery move. It's been awesome for me so far but i'll still consider Mixmence again. EDIT: Wouldn't that then leave a Magnezone threat? Even if i give it Shed Shell i've nothing that can potentially pose a BIG threat to Magnezone except the Dragons, who i don't hope to use until WAAY late game. DOUBLE EDIT: I'm not a big fan of Forretress, so how does Weezing sound? It always annoys my opponents and doesnt have an immediate counter like Magnezone is to Forretress even if it has shed shell. Plus i'm more experienced with Weezing than Forretress.
 
oops my bad i forgot to change that -_-. also are you guys sure that i won't need a special sweeper? unless Starmie is considered one...
 
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