Hey everyone! :P I'm back with my first UU RMT since way long ago. Since i have committed to not playing a single ladder game of OU until MegaMence is banned, i found my home in UU. Currently i am sitting #51 on the ladder at 28-10. I would have a better record, but the ladder didn't record many of my wins until recently, and i lost 5 games in a row with a past team, 2 consecutively to #28 and #5 on the ladder, queen of luvdisks and Vaporeon for UU, respectively. This team, hinted by the title, is based around Mega Lop and its amazingness in the UU tier, for which i don't know how long will last :( but for the time, i am going to abuse the hell out of it.
Lopunny @ Lopunnite
"Deception"
Limber/Scrappy
252 Atk 252 Spe 4 Def
Jolly
Drain Punch
Power-Up Punch
Return
Substitute
So here she is, Mega Lop herself (yes, she is a female). She is a power house and with the dual stab, plus her ability, there is nothing she cant hit at least neutrally, for the most part anyways. She outspeeds crobat, which just tells you this thing is screaming potential. The Evs are obvious. The moveset was actually a suggestion randomly from someone in the OU chat, talking about what a good set it is, and i fullheartedly agree. I can sub on obvious WoWs and leech seeds, or on an obvious switch, and then i can easily get to +1, and with her speed tier, she just tears the whole tier apart.
Jirachi @ Leftovers
"FaceOfDeath"
Serene Grace
252 Hp 36 Atk 144 Def 60 Spdef 16 Spe
Careful
Iron Head
Healing Wish
Stealth Rock
U-turn/Fire Punch
Truly the face of death of the UU tier, Rachi can perform so many different roles well, and for us, it is a mixed wall. The Ev spread seems crazy, but it has meaning, all of it. 16 spe is too out speed max speed based 70s neutral natures such as Metagross (regular). The 36 atk is just the spare Evs i had remaining. Max Hp cause i need the bulk, 144 def to live adamant max attack choice banded Metagross EQ (someone was running this on the ladder) and the careful + 60 Spdef is to live timid sheer force LO Nidokings Earth Power (Btw all calcs took into account after rocks damage). The moveset, iron head for obvious stab, u-turn for initiative, healing wish helps out my damage fren's, such as lop and others, and finally SR's because a good team isnt a good team if it doesnt have rocks
Rotom-Heat @ Choice Specs
"Pizza Rolls"
Levitate
252 Spa 188 Spe 68 Def
Timid
Overheat
Volt Switch
Thunderbolt
Hidden Power Ice/Grass (?)
Rotom Heat has a great typing and makes use of it well. The moveset and Evs are pretty standard (I didnt need any more Spe, unnecessary, and would like to take Phy hits a tad bit better). Not much to say here, but i made it specs because after rocks this OHKOs bold defensive Vaporeon. It hits hard, and there isnt too much more to say except that it checks bird spam and can volt turn and give me an advantage
Umbreon @ Leftovers
"Love Me"
Synchronize
252 Hp 188 Def 68 Spdef
Calm 0 Atk Ivs
Foul Play
Wish
Heal Bell
Protect/Toxic (HJK miss vs Stall/Wittle)
Umbreon is essential to this teams success and longevity. Wish pass and cleric work makes him worth it + his great type coverage with this team. With his Ev's he only has a 19% chance to die to a jolly Mega Lops HJK, not factoring in rocks. Overall tho, this thing sponges special hits and provents dancing with foul play. Protect is also espcially nice as reckless HJK Mienshao is a thing and is HJK Lop (and this is why i carry sub)
Salamence @ Leftovers
"BrokenAF"
Intimidate
248 Hp 252 Def 8 Spdef
Impish
Dragon Claw
Roost
Defog
Toxic/EQ
This might be the biggest surprise to the team. I dont know why, but all the BL pokemon are eligible for UU so i am taking advantage. I have always loved Mence's bulk and awesome design, but he has always been outclassed (except for gen 4, uber right?). But with intimidate and considerable bulk, he is a nice fit. With recovery and defog, plus a stab that still hits hard despite no investment, this mence is something to be wary of. Yeah, it cant take an ice move. But can he take a fire blast? a scald? a CC? a EQ? yes, yes he can. (couldnt come up with any specific Evs). Oh and btw, a -2 timid LO Hydreigon cant ohko this mence at full health with a draco.
As of now. i dont know who to use instead of Mence. Here are my 2 options and there sets, i would prefer one of these 2 but if there are better options, i would love to here them.
Mantine @ Leftovers
"IAteIt"
Water Absorb
248 Hp 252 Bold 8 Spdef
Bold 0 Att Ivs
Scald
Rest
Toxic
Defog
Mantine is my first choice because first off, he is flying so he is a ground counter. He, as well, resists fighting, which is a must, which is why mence was so good. Another reason, i originally chose mence, is because he resists fire and water, and so does mantine. And finally, Mantine can defog which is a plus for this spot. He has some great spdef even without investment, which is why i made him physically bulky. I run rest, mainly because first of all, he doesnt have access to roost, which is a downside. But, he does have tho, rest, which, paired along with Umbreon's heal bell, can work.
Crobat @ Black Sludge
"Batgirl"
Infiltrator
248 Hp 80 Atk 4 Spdef 176 Spe
Jolly
Brave Bird
Defog
Roost
Taunt/U-turn/Cross Poison
Crobat is the other option for my defogger. He has a great typing, as he 4x resists fighting. The main problem with crobat is that it would be 2 poison pokemon on the team. As well, he doesnt resist water or fire as i would like, but he is immune to ground. he is very fast and even with only 80 evs in attack still hits hard, so he can be a bit more offensive presence then mantine. So opinions on the 2 and which would work better with the team???????????
Nidoking @ Choice Scarf
"CallMePower"
Sheer Force
252 Spa 252 Spe 4 Spdef
Modest 0 Atk Ivs
Sludge Wave
Earth Power
Ice Beam
Flamethrower/Thunderbolt
Nidoking is the perfect pokemon to tie up this team with. When people see mence, they automatically think, offensive. So, they dont expect Nidoking to be scarfed, they expect LO, as i won a game today thanks to that. He has great coverage and hits like a truck. I made him modest, as i dont believe i lost too much speed wise. Not much to say, but he is a powerful mon in UU.
So yeah thats the team! Great success so far, looking forward to more success in the coming days. All help is greatly appreciated! thank you for your time, Lop is love.
LOP IS LIFE
First we started off with Mega Lopunny, with nice stats and dual stab, combined with ability, i knew it would be great in the tier. Considering it outspeeds Crobat Naturally, you know that thing can thrive in the tier
Second i went with the motto, If you cant beat it, join it. With my past team my inability to handle the many different Rachi sets running all over UU cost the team so many valuable points. So, i added it to the team as well, it has some good chemistry with Lop.
Third i needed something to take a fire blast and an EQ, and with the lack of notable Mold Breaker users in the tier, i decided on Rotom Heat as it counters 2 of Rachis biggest weaknesses in ground and fire and also forms a bit of momentum with volt switch
Fourth i needed a cleric and wish passer, and something to take Chandelures shadow balls and knock offs. The perfect pokemon was Umbreon. With its amazing mixed bulk, it can help itself and others survive the long haul in the midst of an ugly UU phat stall wish war.
Now i needed something who could resist some water and fire moves, as well as ground, and a fighting resist. In other words, i needed, Salamence? Yes, mence. Intimidate + it being decently bulky already made it a wall that i never would have believed would actually work.
Finally, i wanted an electric immunity and Nidoking was the answer. With its lurge movepool and pure power it was an obvious fit, as i needed a special attacker who wasnt complete paper and had some speed to go with.

Second i went with the motto, If you cant beat it, join it. With my past team my inability to handle the many different Rachi sets running all over UU cost the team so many valuable points. So, i added it to the team as well, it has some good chemistry with Lop.


Third i needed something to take a fire blast and an EQ, and with the lack of notable Mold Breaker users in the tier, i decided on Rotom Heat as it counters 2 of Rachis biggest weaknesses in ground and fire and also forms a bit of momentum with volt switch



Fourth i needed a cleric and wish passer, and something to take Chandelures shadow balls and knock offs. The perfect pokemon was Umbreon. With its amazing mixed bulk, it can help itself and others survive the long haul in the midst of an ugly UU phat stall wish war.




Now i needed something who could resist some water and fire moves, as well as ground, and a fighting resist. In other words, i needed, Salamence? Yes, mence. Intimidate + it being decently bulky already made it a wall that i never would have believed would actually work.





Finally, i wanted an electric immunity and Nidoking was the answer. With its lurge movepool and pure power it was an obvious fit, as i needed a special attacker who wasnt complete paper and had some speed to go with.






Lopunny @ Lopunnite
"Deception"
Limber/Scrappy
252 Atk 252 Spe 4 Def
Jolly
Drain Punch
Power-Up Punch
Return
Substitute
So here she is, Mega Lop herself (yes, she is a female). She is a power house and with the dual stab, plus her ability, there is nothing she cant hit at least neutrally, for the most part anyways. She outspeeds crobat, which just tells you this thing is screaming potential. The Evs are obvious. The moveset was actually a suggestion randomly from someone in the OU chat, talking about what a good set it is, and i fullheartedly agree. I can sub on obvious WoWs and leech seeds, or on an obvious switch, and then i can easily get to +1, and with her speed tier, she just tears the whole tier apart.
+1 252 Atk Lopunny Return vs. 236 HP / 0 Def Mega Blastoise: 220-261 (61.4 - 72.9%) -- guaranteed 2HKO after Stealth Rock
+1 252 Atk Lopunny Return vs. 248 HP / 0 Def Crobat: 312-367 (83.6 - 98.3%) -- guaranteed OHKO after Stealth Rock
+1 252 Atk Lopunny Drain Punch vs. 4 HP / 252+ Def Blissey: 690-812 (105.8 - 124.5%) -- guaranteed OHKO
+1 252 Atk Lopunny Return vs. 252 HP / 0 Def Celebi: 258-304 (63.8 - 75.2%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+1 252 Atk Lopunny Return vs. 252 HP / 252+ Def Chesnaught: 162-192 (42.6 - 50.5%) -- 1.2% chance to 2HKO after Stealth Rock and Leftovers rec (for Chesnaught, impressive)
+1 252 Atk Lopunny Return vs. 252 HP / 252+ Def Donphan: 165-195 (42.9 - 50.7%) -- 49.2% chance to 2HKO after Stealth Rock
+1 252 Atk Lopunny Return vs. 252 HP / 232 Def Florges: 265-313 (73.6 - 86.9%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+1 252 Atk Lopunny Drain Punch vs. 252 HP / 252+ Def Eviolite Porygon2: 198-234 (52.9 - 62.5%) -- guaranteed 2HKO after Stealth Rock
+1 252 Atk Lopunny Return vs. 252 HP / 252+ Def Suicune: 169-199 (41.8 - 49.2%) -- 21.5% chance to 2HKO after Stealth Rock and Leftovers recovery
+1 252 Atk Lopunny Return vs. 252 HP / 252+ Def Trevenant: 220-261 (58.8 - 69.7%) -- guaranteed 2HKO after Stealth Rock
+1 252 Atk Lopunny Return vs. 192 HP / 252+ Def Vaporeon: 255-300 (56.7 - 66.8%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+1 252 Atk Lopunny Return vs. 248 HP / 0 Def Crobat: 312-367 (83.6 - 98.3%) -- guaranteed OHKO after Stealth Rock
+1 252 Atk Lopunny Drain Punch vs. 4 HP / 252+ Def Blissey: 690-812 (105.8 - 124.5%) -- guaranteed OHKO
+1 252 Atk Lopunny Return vs. 252 HP / 0 Def Celebi: 258-304 (63.8 - 75.2%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+1 252 Atk Lopunny Return vs. 252 HP / 252+ Def Chesnaught: 162-192 (42.6 - 50.5%) -- 1.2% chance to 2HKO after Stealth Rock and Leftovers rec (for Chesnaught, impressive)
+1 252 Atk Lopunny Return vs. 252 HP / 252+ Def Donphan: 165-195 (42.9 - 50.7%) -- 49.2% chance to 2HKO after Stealth Rock
+1 252 Atk Lopunny Return vs. 252 HP / 232 Def Florges: 265-313 (73.6 - 86.9%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+1 252 Atk Lopunny Drain Punch vs. 252 HP / 252+ Def Eviolite Porygon2: 198-234 (52.9 - 62.5%) -- guaranteed 2HKO after Stealth Rock
+1 252 Atk Lopunny Return vs. 252 HP / 252+ Def Suicune: 169-199 (41.8 - 49.2%) -- 21.5% chance to 2HKO after Stealth Rock and Leftovers recovery
+1 252 Atk Lopunny Return vs. 252 HP / 252+ Def Trevenant: 220-261 (58.8 - 69.7%) -- guaranteed 2HKO after Stealth Rock
+1 252 Atk Lopunny Return vs. 192 HP / 252+ Def Vaporeon: 255-300 (56.7 - 66.8%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
Jirachi @ Leftovers
"FaceOfDeath"
Serene Grace
252 Hp 36 Atk 144 Def 60 Spdef 16 Spe
Careful
Iron Head
Healing Wish
Stealth Rock
U-turn/Fire Punch
Truly the face of death of the UU tier, Rachi can perform so many different roles well, and for us, it is a mixed wall. The Ev spread seems crazy, but it has meaning, all of it. 16 spe is too out speed max speed based 70s neutral natures such as Metagross (regular). The 36 atk is just the spare Evs i had remaining. Max Hp cause i need the bulk, 144 def to live adamant max attack choice banded Metagross EQ (someone was running this on the ladder) and the careful + 60 Spdef is to live timid sheer force LO Nidokings Earth Power (Btw all calcs took into account after rocks damage). The moveset, iron head for obvious stab, u-turn for initiative, healing wish helps out my damage fren's, such as lop and others, and finally SR's because a good team isnt a good team if it doesnt have rocks
252 SpA Life Orb Sheer Force Nidoking Earth Power vs. 252 HP / 60+ SpD Jirachi: 320-377 (79.2 - 93.3%) -- guaranteed 2HKO after Stealth Rock
252+ Atk Choice Band Metagross Earthquake vs. 252 HP / 144 Def Jirachi: 320-378 (79.2 - 93.5%) -- guaranteed 2HKO after Stealth Rock
252+ Atk Metagross Earthquake vs. 252 HP / 144 Def Jirachi: 226-266 (55.9 - 65.8%) -- guaranteed 2HKO after Stealth Rock (Mega)
252+ Atk Gallade Close Combat vs. 252 HP / 144 Def Jirachi: 223-264 (55.1 - 65.3%) -- guaranteed 2HKO after Stealth Rock (Mega)
252 Atk Lopunny High Jump Kick vs. 252 HP / 144 Def Jirachi: 190-225 (47 - 55.6%) -- guaranteed 2HKO after Stealth Rock
252+ Atk Glalie Earthquake vs. 252 HP / 144 Def Jirachi: 196-232 (48.5 - 57.4%) -- guaranteed 2HKO after Stealth Rock (mega)
252+ SpA Mega Launcher Mega Blastoise Dark Pulse vs. 252 HP / 60+ SpD Jirachi: 252-298 (62.3 - 73.7%) -- guaranteed 2HKO after Stealth Rock
252+ Atk Choice Band Metagross Earthquake vs. 252 HP / 144 Def Jirachi: 320-378 (79.2 - 93.5%) -- guaranteed 2HKO after Stealth Rock
252+ Atk Metagross Earthquake vs. 252 HP / 144 Def Jirachi: 226-266 (55.9 - 65.8%) -- guaranteed 2HKO after Stealth Rock (Mega)
252+ Atk Gallade Close Combat vs. 252 HP / 144 Def Jirachi: 223-264 (55.1 - 65.3%) -- guaranteed 2HKO after Stealth Rock (Mega)
252 Atk Lopunny High Jump Kick vs. 252 HP / 144 Def Jirachi: 190-225 (47 - 55.6%) -- guaranteed 2HKO after Stealth Rock
252+ Atk Glalie Earthquake vs. 252 HP / 144 Def Jirachi: 196-232 (48.5 - 57.4%) -- guaranteed 2HKO after Stealth Rock (mega)
252+ SpA Mega Launcher Mega Blastoise Dark Pulse vs. 252 HP / 60+ SpD Jirachi: 252-298 (62.3 - 73.7%) -- guaranteed 2HKO after Stealth Rock
Rotom-Heat @ Choice Specs
"Pizza Rolls"
Levitate
252 Spa 188 Spe 68 Def
Timid
Overheat
Volt Switch
Thunderbolt
Hidden Power Ice/Grass (?)
Rotom Heat has a great typing and makes use of it well. The moveset and Evs are pretty standard (I didnt need any more Spe, unnecessary, and would like to take Phy hits a tad bit better). Not much to say here, but i made it specs because after rocks this OHKOs bold defensive Vaporeon. It hits hard, and there isnt too much more to say except that it checks bird spam and can volt turn and give me an advantage
252 SpA Choice Specs Rotom-H Thunderbolt vs. 192 HP / 0 SpD Vaporeon: 396-468 (88.1 - 104.2%) -- guaranteed OHKO after Stealth Rock
252 SpA Choice Specs Rotom-H Overheat vs. 252 HP / 252+ SpD Jirachi: 396-468 (98 - 115.8%) -- guaranteed OHKO after Stealth Rock
252 SpA Choice Specs Rotom-H Overheat vs. 252 HP / 240+ SpD Roserade: 386-456 (119.1 - 140.7%) -- guaranteed OHKO
252 SpA Choice Specs Rotom-H Thunderbolt vs. 252 HP / 0 SpD Milotic: 314-372 (79.6 - 94.4%) -- 43.8% chance to OHKO after Stealth Rock
252 SpA Choice Specs Rotom-H Thunderbolt vs. 236 HP / 0 SpD Blastoise: 366-432 (102.2 - 120.6%) -- guaranteed OHKO
252 SpA Choice Specs Rotom-H Overheat vs. 252 HP / 0 SpD Chesnaught: 696-818 (183.1 - 215.2%) -- guaranteed OHKO
252 SpA Choice Specs Rotom-H Thunderbolt vs. 252 HP / 252+ SpD Empoleon: 270-320 (72.5 - 86%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 SpA Choice Specs Rotom-H Overheat vs. 252 HP / 252+ SpD Jirachi: 396-468 (98 - 115.8%) -- guaranteed OHKO after Stealth Rock
252 SpA Choice Specs Rotom-H Overheat vs. 252 HP / 240+ SpD Roserade: 386-456 (119.1 - 140.7%) -- guaranteed OHKO
252 SpA Choice Specs Rotom-H Thunderbolt vs. 252 HP / 0 SpD Milotic: 314-372 (79.6 - 94.4%) -- 43.8% chance to OHKO after Stealth Rock
252 SpA Choice Specs Rotom-H Thunderbolt vs. 236 HP / 0 SpD Blastoise: 366-432 (102.2 - 120.6%) -- guaranteed OHKO
252 SpA Choice Specs Rotom-H Overheat vs. 252 HP / 0 SpD Chesnaught: 696-818 (183.1 - 215.2%) -- guaranteed OHKO
252 SpA Choice Specs Rotom-H Thunderbolt vs. 252 HP / 252+ SpD Empoleon: 270-320 (72.5 - 86%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
Umbreon @ Leftovers
"Love Me"
Synchronize
252 Hp 188 Def 68 Spdef
Calm 0 Atk Ivs
Foul Play
Wish
Heal Bell
Protect/Toxic (HJK miss vs Stall/Wittle)
Umbreon is essential to this teams success and longevity. Wish pass and cleric work makes him worth it + his great type coverage with this team. With his Ev's he only has a 19% chance to die to a jolly Mega Lops HJK, not factoring in rocks. Overall tho, this thing sponges special hits and provents dancing with foul play. Protect is also espcially nice as reckless HJK Mienshao is a thing and is HJK Lop (and this is why i carry sub)
252+ SpA Sniper Kingdra Hydro Pump vs. 252 HP / 88+ SpD Umbreon on a critical hit: 240-285 (60.9 - 72.3%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 Atk Lopunny High Jump Kick vs. 252 HP / 168 Def Umbreon: 348-410 (88.3 - 104%) -- 25% chance to OHKO
252+ SpA Choice Specs Chandelure Fire Blast vs. 252 HP / 88+ SpD Umbreon: 217-256 (55 - 64.9%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Life Orb Sheer Force Darmanitan Flare Blitz vs. 252 HP / 168 Def Umbreon: 304-359 (77.1 - 91.1%) -- guaranteed 2HKO after Leftovers rec
0 SpA Florges Moonblast vs. 252 HP / 88+ SpD Umbreon: 152-182 (38.5 - 46.1%) -- guaranteed 3HKO after Leftovers recovery
252+ SpA Goodra Draco Meteor vs. 252 HP / 88+ SpD Umbreon: 141-166 (35.7 - 42.1%) -- 90.4% chance to 3HKO after Leftovers recovery
252 Atk Choice Band Flygon Outrage vs. 252 HP / 168 Def Umbreon: 195-229 (49.4 - 58.1%) -- 64.5% chance to 2HKO after Leftovers recovery
252+ SpA Mega Launcher Mega Blastoise Aura Sphere vs. 252 HP / 88+ SpD Umbreon: 200-236 (50.7 - 59.8%) -- 85.9% chance to 2HKO after Leftovers recovery
252+ SpA Choice Specs Hydreigon Draco Meteor vs. 252 HP / 88+ SpD Umbreon: 229-271 (58.1 - 68.7%) -- guaranteed 2HKO after Leftovers recover
252 Atk Lopunny High Jump Kick vs. 252 HP / 168 Def Umbreon: 348-410 (88.3 - 104%) -- 25% chance to OHKO
252+ SpA Choice Specs Chandelure Fire Blast vs. 252 HP / 88+ SpD Umbreon: 217-256 (55 - 64.9%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Life Orb Sheer Force Darmanitan Flare Blitz vs. 252 HP / 168 Def Umbreon: 304-359 (77.1 - 91.1%) -- guaranteed 2HKO after Leftovers rec
0 SpA Florges Moonblast vs. 252 HP / 88+ SpD Umbreon: 152-182 (38.5 - 46.1%) -- guaranteed 3HKO after Leftovers recovery
252+ SpA Goodra Draco Meteor vs. 252 HP / 88+ SpD Umbreon: 141-166 (35.7 - 42.1%) -- 90.4% chance to 3HKO after Leftovers recovery
252 Atk Choice Band Flygon Outrage vs. 252 HP / 168 Def Umbreon: 195-229 (49.4 - 58.1%) -- 64.5% chance to 2HKO after Leftovers recovery
252+ SpA Mega Launcher Mega Blastoise Aura Sphere vs. 252 HP / 88+ SpD Umbreon: 200-236 (50.7 - 59.8%) -- 85.9% chance to 2HKO after Leftovers recovery
252+ SpA Choice Specs Hydreigon Draco Meteor vs. 252 HP / 88+ SpD Umbreon: 229-271 (58.1 - 68.7%) -- guaranteed 2HKO after Leftovers recover
Salamence @ Leftovers
"BrokenAF"
Intimidate
248 Hp 252 Def 8 Spdef
Impish
Dragon Claw
Roost
Defog
Toxic/EQ
This might be the biggest surprise to the team. I dont know why, but all the BL pokemon are eligible for UU so i am taking advantage. I have always loved Mence's bulk and awesome design, but he has always been outclassed (except for gen 4, uber right?). But with intimidate and considerable bulk, he is a nice fit. With recovery and defog, plus a stab that still hits hard despite no investment, this mence is something to be wary of. Yeah, it cant take an ice move. But can he take a fire blast? a scald? a CC? a EQ? yes, yes he can. (couldnt come up with any specific Evs). Oh and btw, a -2 timid LO Hydreigon cant ohko this mence at full health with a draco.
-1 252+ Atk Gallade Ice Punch vs. 248 HP / 252+ Def Salamence: 240-284 (61 - 72.2%) -- guaranteed 2HKO after Stealth Rock (Mega)
-1 252 Atk Lopunny Ice Punch vs. 248 HP / 252+ Def Salamence: 188-224 (47.8 - 56.9%) -- guaranteed 2HKO after Stealth Rock (Mega)
-1 252+ Atk Glalie Ice Shard vs. 248 HP / 252+ Def Salamence: 156-184 (39.6 - 46.8%) -- guaranteed 2HKO after Stealth Rock
252+ SpA Choice Specs Chandelure Fire Blast vs. 248 HP / 0 SpD Salamence: 192-227 (48.8 - 57.7%) -- guaranteed 2HKO after Stealth Rock
252+ SpA Sniper Kingdra Hydro Pump vs. 248 HP / 0 SpD Salamence on a critical hit: 216-253 (54.9 - 64.3%) -- guaranteed 2HKO after Stealth Rock
-2 252 SpA Life Orb Hydreigon Draco Meteor vs. 248 HP / 8 SpD Salamence: 320-377 (81.4 - 95.9%) -- guaranteed 2HKO
-1 252 Atk Lopunny Ice Punch vs. 248 HP / 252+ Def Salamence: 188-224 (47.8 - 56.9%) -- guaranteed 2HKO after Stealth Rock (Mega)
-1 252+ Atk Glalie Ice Shard vs. 248 HP / 252+ Def Salamence: 156-184 (39.6 - 46.8%) -- guaranteed 2HKO after Stealth Rock
252+ SpA Choice Specs Chandelure Fire Blast vs. 248 HP / 0 SpD Salamence: 192-227 (48.8 - 57.7%) -- guaranteed 2HKO after Stealth Rock
252+ SpA Sniper Kingdra Hydro Pump vs. 248 HP / 0 SpD Salamence on a critical hit: 216-253 (54.9 - 64.3%) -- guaranteed 2HKO after Stealth Rock
-2 252 SpA Life Orb Hydreigon Draco Meteor vs. 248 HP / 8 SpD Salamence: 320-377 (81.4 - 95.9%) -- guaranteed 2HKO
Mantine @ Leftovers
"IAteIt"
Water Absorb
248 Hp 252 Bold 8 Spdef
Bold 0 Att Ivs
Scald
Rest
Toxic
Defog
Mantine is my first choice because first off, he is flying so he is a ground counter. He, as well, resists fighting, which is a must, which is why mence was so good. Another reason, i originally chose mence, is because he resists fire and water, and so does mantine. And finally, Mantine can defog which is a plus for this spot. He has some great spdef even without investment, which is why i made him physically bulky. I run rest, mainly because first of all, he doesnt have access to roost, which is a downside. But, he does have tho, rest, which, paired along with Umbreon's heal bell, can work.
Crobat @ Black Sludge
"Batgirl"
Infiltrator
248 Hp 80 Atk 4 Spdef 176 Spe
Jolly
Brave Bird
Defog
Roost
Taunt/U-turn/Cross Poison
Crobat is the other option for my defogger. He has a great typing, as he 4x resists fighting. The main problem with crobat is that it would be 2 poison pokemon on the team. As well, he doesnt resist water or fire as i would like, but he is immune to ground. he is very fast and even with only 80 evs in attack still hits hard, so he can be a bit more offensive presence then mantine. So opinions on the 2 and which would work better with the team???????????
Nidoking @ Choice Scarf
"CallMePower"
Sheer Force
252 Spa 252 Spe 4 Spdef
Modest 0 Atk Ivs
Sludge Wave
Earth Power
Ice Beam
Flamethrower/Thunderbolt
Nidoking is the perfect pokemon to tie up this team with. When people see mence, they automatically think, offensive. So, they dont expect Nidoking to be scarfed, they expect LO, as i won a game today thanks to that. He has great coverage and hits like a truck. I made him modest, as i dont believe i lost too much speed wise. Not much to say, but he is a powerful mon in UU.
252+ SpA Sheer Force Nidoking Thunderbolt vs. 192 HP / 0 SpD Vaporeon: 220-260 (48.9 - 57.9%) -- 54.7% chance to 2HKO after Leftovers recovery
252+ SpA Sheer Force Nidoking Sludge Wave vs. 252 HP / 24+ SpD Florges: 204-242 (56.6 - 67.2%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Sheer Force Nidoking Earth Power vs. 252 HP / 252+ SpD Jirachi: 228-270 (56.4 - 66.8%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Sheer Force Nidoking Sludge Wave vs. 252 HP / 4 SpD Chesnaught: 422-498 (111 - 131%) -- guaranteed OHKO
252+ SpA Sheer Force Nidoking Earth Power vs. 252 HP / 120 SpD Aggron: 796-940 (231.3 - 273.2%) -- guaranteed OHKO
252+ SpA Sheer Force Nidoking Earth Power vs. 248 HP / 0 SpD Arcanine: 378-446 (98.6 - 116.4%) -- guaranteed OHKO after Stealth Rock
252+ SpA Sheer Force Nidoking Sludge Wave vs. 252 HP / 24+ SpD Florges: 204-242 (56.6 - 67.2%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Sheer Force Nidoking Earth Power vs. 252 HP / 252+ SpD Jirachi: 228-270 (56.4 - 66.8%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Sheer Force Nidoking Sludge Wave vs. 252 HP / 4 SpD Chesnaught: 422-498 (111 - 131%) -- guaranteed OHKO
252+ SpA Sheer Force Nidoking Earth Power vs. 252 HP / 120 SpD Aggron: 796-940 (231.3 - 273.2%) -- guaranteed OHKO
252+ SpA Sheer Force Nidoking Earth Power vs. 248 HP / 0 SpD Arcanine: 378-446 (98.6 - 116.4%) -- guaranteed OHKO after Stealth Rock
So yeah thats the team! Great success so far, looking forward to more success in the coming days. All help is greatly appreciated! thank you for your time, Lop is love.
LOP IS LIFE
Lopunny @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Substitute
- Power-Up Punch
- Drain Punch
- Return
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 36 Atk / 144 Def / 60 SpD / 16 Spe
Careful Nature
- Iron Head
- Stealth Rock
- Healing Wish
- U-turn
Rotom-Heat @ Choice Specs
Ability: Levitate
EVs: 68 Def / 252 SpA / 188 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Overheat
- Hidden Power [Ice]
Umbreon @ Leftovers
Ability: Synchronize
EVs: 252 HP / 188 Def / 68 SpD
Calm Nature
IVs: null Atk
- Foul Play
- Wish
- Heal Bell
- Protect
Salamence @ Leftovers
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Defog
- Roost
- Dragon Claw
- Toxic
Nidoking (M) @ Choice Scarf
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Sludge Wave
- Ice Beam
- Earth Power
- Flamethrower
Ability: Limber
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Substitute
- Power-Up Punch
- Drain Punch
- Return
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 36 Atk / 144 Def / 60 SpD / 16 Spe
Careful Nature
- Iron Head
- Stealth Rock
- Healing Wish
- U-turn
Rotom-Heat @ Choice Specs
Ability: Levitate
EVs: 68 Def / 252 SpA / 188 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Overheat
- Hidden Power [Ice]
Umbreon @ Leftovers
Ability: Synchronize
EVs: 252 HP / 188 Def / 68 SpD
Calm Nature
IVs: null Atk
- Foul Play
- Wish
- Heal Bell
- Protect
Salamence @ Leftovers
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Defog
- Roost
- Dragon Claw
- Toxic
Nidoking (M) @ Choice Scarf
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Sludge Wave
- Ice Beam
- Earth Power
- Flamethrower
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