Hi guys, well as the name of this thread says, this is a OU ORAS team. This is my most successfull team to this day, but even then I still f eel some issues with it here and there, so I would like to receive some help. This is my first Rate my Team so feel free to say what is wrong with this thread and the team.
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Sableye
Item: Sablenite
Ability: Prankster
EVs: 252 HP/ 240 Def / 16 SDef
Nature: Bold
Moveset: Will-O-Wisp
Recover
Calm Mind
Dark Pulse
Mega Sableye is the center of my team. As you can see this is a very traditional Sableye set, which I usually use to lead the battles because it can cripple lots of common leads on OU, like Landorus-T by using priority Will-O-Wisp while mega evolving, in order to bounce every single entry hazard the foe throw at me, but in case it is a physical attacker without entry hazards or any form of status move, I will use Will-o-Wisp without needing to mega evolve, so that I can abuse more of Prankster. In case someone starts off with a special attacker I will use a calm mind and mega evolve in order to wall almost everything that the special attacker throws at him, and prepare myself to start a dark pulse sweep. In case Sableye is close to reach KO range, obviously I am going to use recover, which is also a neat option to use in order to do a Life orb/Burn stall against the foe.
Fairies are the pain for Mega Sableye, that is why I have lots of steel Types on this team. Set up sweepers are also a Problem, that is why I have Clefable.
Clefable
Item: Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 Sdef
Nature: Calm
Moveset: Moonlight
Heal Bell
Calm Mind
Moonblast
At first I was going to use the traditional Magic Guard set, but then I realized that there was going to be lots of set up sweepers like Thundurus, Volcarona and Mega Charizard X trying to break through Sableye, so I decided to choose Unaware and a balanced bulk in order to make Clefable the ultimate set up sweeper wall, and I must say that there are lots of people I had faced who at first glance thought that it was a Magic Guard user and continued spamming their Dragon Dances while I was doing my own Calm Mind Set Up. Calm Mind and Moonblast are here in order to put some sweeping potential on this Clefable while boosting my special bulk. I have decided to give it Heal Bell in order to make it also act as a cleric that is going to cure itself from badly poison, Sableye and the other members of this team from crippling status, because you know, there WILL be people trying to burn or poison my Sableye by using Lava Plume or Sludge Bomb respectively, but I had to sacrifice Softboiled for Moonlight because Clefable can't run both Softboiled and Heal Bell on the same set, at least it can hurt Tyranitar with Moonblast tho. Moonlight and Leftovers are here for longevity.
Well My issues with this set is that it can't wall Bisharp in the slightest, but that is why Skarmory is here, and it really dislikes residual damage, not named burn or poison because of heal bell. By running Heal Bell I had to also sacrifice Fire Blast/Flamethrower, so it can't handle any steel types and it usually is set up bait for Ferrothorn, but I always switch into Mega Sableye in order to bounce back everything that Ferro throws at my side of the field. Another Issue I see with it is that it is kinda specially fragile before using Calm Mind, so it takes lots of damage from special attacks at the beggining of the set up specially if this special attacker is named Gengar, but I usually switch into my Heatran or Porygon2 at situations like this.
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Heatran
Item: Leftovers
Ability: Flash Fire
EVs: 228 HP / 8 Def / 92 SAtk / 168 SDef / 12 Spd
IVs: 0 Atk
Nature: Modest
Moveset: Stealth Rock
Fire Blast
Flash Cannon
Earth Power
Heatran is the ultimate Fairy Wall/Killer from my team. It will always be my primary Wall when something like Sylveon or Mega Gardevoir switches into my Mega Sableye to OHKO it with Hyper Voice, which my specially bulky Heatran laughs at, and the Flash Fire ability is also pretty cool to protect my team against Hidden Power Fire. It is also pretty useful against Talonflame, no Earthquake Mega Charizard X and Fire types in general that are a pain for Sableye and Skarmory thanks to its great ability, and it can also protect Clefable against Steel and Poison Types. Most foes always switches into a water/Ground/Fighting type when I switch into Heatran, so I take advantage of the turn they are switching to set up some rocks and say bye bye to Charizard, Talonflame and Dragonite. Flash Cannon will be used against fairies not named Azumarill, which my Skarmory can take care of, and Fire Blast is the main attack option on this set that I am going to use when I can't hit the foe with super effective damage with Flash Cannon and Earth Power, and as for its ground type move, it is going to be used against everything that is weak to it, specially other Heatrans that lack Air Balloom. The 12 EVs on speed are used just to outspeed other Heatrans without being hit by their Earth Power. Oh and the 0 IVs atk is just to take less damage from Foul Play.
Heatran absolutely despises every single poke that can outspeed it and use Earthquake, like Garchomp and Landorus-T, but my Skarmory can wall them, but I always have to pray for Garchomp don't have Fire Blast, which only my Porygon2 can wall. Heatran also dislikes offensive water types, which again, only Porygon2 can wall, and the lack of reliable recovery also hurts Heatran badly. I also have to always watch out for Focus Blast while facing something like Mega Gardevoir and Gengar, who usually surprise me.
Skarmory
Item: Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 Atk
Nature: Impish
Moveset: Roost
Spikes
Roar
Brave Bird
Skarmory is the great Physical Wall from my team. It has full physical bulk investment in order to wall the strongest of all physical moves that are thrown at my Team, which suffer against lots of Fighting, Ground and Fairy weaknesses, which Skarmory can take care of with ease, while using Roost to make it almost undestructible against physical attackers like Landorus-T, Azumarill, while it can also wall more than physical sweepers, like Gliscor. Many people are going to be forced to switch into a Electric/Fire Type, while Skarmory is on the field, so, like Heatran, it is going to take advantage of this moment to set up some Spikes that are going to stack up with Heatran's Stealth Rock, making switching a supreme nightmare to my opponent. Roar is great to phaze set up physical sweepers like Bisharp and Bulk Up Conkeldurr, and it is also good to shuffle my opponent Pokemon while doing lots of Entry Hazard damage, putting the foe into a awkward situation. Brave Bird is here to make Skarmory not a complete Taunt bait, and it does a surprisingly good amount of damage against pokemon that don't resist it. Rocky Helmet will make the opponent think twice before throwing any contact move against this Metal Bird.
Unfortunately, by spending every single EVs I had on Physical Bulk, Skarmory is very fragile against Special Attackers that can at least hit it with neutrality, like Gengar and Rotom-W, but that is why Porygon2 and Heatran are here. It can't also wall Fire types properlly, even the physical ones like Talonflame and Mega Charizard X, so I usually have to rely on Heatran at these moments. Residual damage also annoys Skarmory a lot.
Aggron
Item: Choice Band
Ability: Rock Head
EVs: 116 HP / 176 Atk / 216 Def
Nature: Adamant
Moveset: Head Smash
Iron Tail
Ice Punch
Earthquake
Aggron has very important role on my team, wallbreaking. I knew that this team had way to many special attackers, so I would have great troubles with Chansey and other special walls, so I chose Aggron to solve this issue. My special attackers are going to lure Chansey, then I switch into Aggron, which Chansey can't touch at all (Thunder Wave is her only option to cripple Aggron) and Head Smash it to death, but it won't be a problem if the opponent switch at this situation, because even with not effective, Choice Band STAB Head Smash still does a solid amount of damage without hurting Aggron with recoil damage thanks to Rock Head. Head Smash is the ultimate wall breaking move that I am going to abuse as much as possible while Aggron is on the battlefield, Iron Tail is useful against Fairies, and the prominent Ice plus Ground combo is here in the form of Ice Punch and Earthquake just for sheer coverage hitting 523 Pokémons in the game with super effective damage. I put a good physical bulk on Aggron in order to be able to take hits pretty well before attacking.
Aggron despises pokemon that can use Fighting and Ground type moves like Heatran, so it is very important for Sableye and Skarmory to be alive while Aggron is on the battlefield, as for the water types, my Porygon2 can handle them quite well.
Porygon2
Item: Eviolite
Ability: Download
EVs: 236 HP / 96 Def / 120 SAtk / 56 SDef
IVs: 0 Atk
Nature: Modest
Moveset: Recover
Tri Attack
Discharge
Ice Beam
Porygon2 is the All round Super Wall from my team. It is going to make use of the utterly insane bulk that Eviolite provides to it and access to reliable recover in the form of Recover to wall everything that any other member of my team can wall, like Water Types. At first I used to have Psyshock on this set to not make it completly walled by Chansey, but that is why Aggron is here, so I have decided to give it the very useful BoltBeam combo (well it isn't Thunderbolt, but you know the deal) that is going to hit many things to at least neutral. Discharge will be used to punish Water types not named Rotom-W and will be very useful in order to stop sweepers thanks to its 30% chance to paralyze my opponent, while Ice Beam will be used to hit mainly Ground and Dragon Types that OU has lots of. Tri Attack will just be used in case neither Discharge and Ice Beam can hit the foe, and it does a solid damage thanks for being STAB and that 10% chance to freeze is pretty cool in my opinion. Download is a surprisingly useful ability that after making a good switch into something physically bulky, like Garchomp and Gliscor turn Porygon2 into a good sweeper that will do lots of damage even with neutral hits.
Porygon2 is cursed of having that fighting type weakness that makes its bulk useless against the likes of Conkeldurr, Mega Lopunny and Mega Medicham, but Skarmory and Sableye can protect him (except for Lopunny, which manages to hit Mega Sableye with Scrappy). Porygon2 hates Badly Poison and other forms of residual damage with passion, but my Steel types and Mega Sableye can protect it from this and Clefable can manage to cure it with Heal Bell. The absolute worst problem that Porygon2 has to handle is obviously Knock Off, which is a very common move these days, which only Mega Sableye can handle.
Pokémons that usually give me trouble
Rotom-W
Fire Blast Garchomp
Keldeo
Heatran
Mega Metagross
Hoopa Unbound
Well, there you go, my entire ORAS OU team. Please give your opinions about this team and how I can make it even better. Please no flaming. Thanks for reading.

Sableye
Item: Sablenite
Ability: Prankster
EVs: 252 HP/ 240 Def / 16 SDef
Nature: Bold
Moveset: Will-O-Wisp
Recover
Calm Mind
Dark Pulse
Mega Sableye is the center of my team. As you can see this is a very traditional Sableye set, which I usually use to lead the battles because it can cripple lots of common leads on OU, like Landorus-T by using priority Will-O-Wisp while mega evolving, in order to bounce every single entry hazard the foe throw at me, but in case it is a physical attacker without entry hazards or any form of status move, I will use Will-o-Wisp without needing to mega evolve, so that I can abuse more of Prankster. In case someone starts off with a special attacker I will use a calm mind and mega evolve in order to wall almost everything that the special attacker throws at him, and prepare myself to start a dark pulse sweep. In case Sableye is close to reach KO range, obviously I am going to use recover, which is also a neat option to use in order to do a Life orb/Burn stall against the foe.
Fairies are the pain for Mega Sableye, that is why I have lots of steel Types on this team. Set up sweepers are also a Problem, that is why I have Clefable.

Clefable
Item: Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 Sdef
Nature: Calm
Moveset: Moonlight
Heal Bell
Calm Mind
Moonblast
At first I was going to use the traditional Magic Guard set, but then I realized that there was going to be lots of set up sweepers like Thundurus, Volcarona and Mega Charizard X trying to break through Sableye, so I decided to choose Unaware and a balanced bulk in order to make Clefable the ultimate set up sweeper wall, and I must say that there are lots of people I had faced who at first glance thought that it was a Magic Guard user and continued spamming their Dragon Dances while I was doing my own Calm Mind Set Up. Calm Mind and Moonblast are here in order to put some sweeping potential on this Clefable while boosting my special bulk. I have decided to give it Heal Bell in order to make it also act as a cleric that is going to cure itself from badly poison, Sableye and the other members of this team from crippling status, because you know, there WILL be people trying to burn or poison my Sableye by using Lava Plume or Sludge Bomb respectively, but I had to sacrifice Softboiled for Moonlight because Clefable can't run both Softboiled and Heal Bell on the same set, at least it can hurt Tyranitar with Moonblast tho. Moonlight and Leftovers are here for longevity.
Well My issues with this set is that it can't wall Bisharp in the slightest, but that is why Skarmory is here, and it really dislikes residual damage, not named burn or poison because of heal bell. By running Heal Bell I had to also sacrifice Fire Blast/Flamethrower, so it can't handle any steel types and it usually is set up bait for Ferrothorn, but I always switch into Mega Sableye in order to bounce back everything that Ferro throws at my side of the field. Another Issue I see with it is that it is kinda specially fragile before using Calm Mind, so it takes lots of damage from special attacks at the beggining of the set up specially if this special attacker is named Gengar, but I usually switch into my Heatran or Porygon2 at situations like this.

Heatran
Item: Leftovers
Ability: Flash Fire
EVs: 228 HP / 8 Def / 92 SAtk / 168 SDef / 12 Spd
IVs: 0 Atk
Nature: Modest
Moveset: Stealth Rock
Fire Blast
Flash Cannon
Earth Power
Heatran is the ultimate Fairy Wall/Killer from my team. It will always be my primary Wall when something like Sylveon or Mega Gardevoir switches into my Mega Sableye to OHKO it with Hyper Voice, which my specially bulky Heatran laughs at, and the Flash Fire ability is also pretty cool to protect my team against Hidden Power Fire. It is also pretty useful against Talonflame, no Earthquake Mega Charizard X and Fire types in general that are a pain for Sableye and Skarmory thanks to its great ability, and it can also protect Clefable against Steel and Poison Types. Most foes always switches into a water/Ground/Fighting type when I switch into Heatran, so I take advantage of the turn they are switching to set up some rocks and say bye bye to Charizard, Talonflame and Dragonite. Flash Cannon will be used against fairies not named Azumarill, which my Skarmory can take care of, and Fire Blast is the main attack option on this set that I am going to use when I can't hit the foe with super effective damage with Flash Cannon and Earth Power, and as for its ground type move, it is going to be used against everything that is weak to it, specially other Heatrans that lack Air Balloom. The 12 EVs on speed are used just to outspeed other Heatrans without being hit by their Earth Power. Oh and the 0 IVs atk is just to take less damage from Foul Play.
Heatran absolutely despises every single poke that can outspeed it and use Earthquake, like Garchomp and Landorus-T, but my Skarmory can wall them, but I always have to pray for Garchomp don't have Fire Blast, which only my Porygon2 can wall. Heatran also dislikes offensive water types, which again, only Porygon2 can wall, and the lack of reliable recovery also hurts Heatran badly. I also have to always watch out for Focus Blast while facing something like Mega Gardevoir and Gengar, who usually surprise me.

Skarmory
Item: Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 Atk
Nature: Impish
Moveset: Roost
Spikes
Roar
Brave Bird
Skarmory is the great Physical Wall from my team. It has full physical bulk investment in order to wall the strongest of all physical moves that are thrown at my Team, which suffer against lots of Fighting, Ground and Fairy weaknesses, which Skarmory can take care of with ease, while using Roost to make it almost undestructible against physical attackers like Landorus-T, Azumarill, while it can also wall more than physical sweepers, like Gliscor. Many people are going to be forced to switch into a Electric/Fire Type, while Skarmory is on the field, so, like Heatran, it is going to take advantage of this moment to set up some Spikes that are going to stack up with Heatran's Stealth Rock, making switching a supreme nightmare to my opponent. Roar is great to phaze set up physical sweepers like Bisharp and Bulk Up Conkeldurr, and it is also good to shuffle my opponent Pokemon while doing lots of Entry Hazard damage, putting the foe into a awkward situation. Brave Bird is here to make Skarmory not a complete Taunt bait, and it does a surprisingly good amount of damage against pokemon that don't resist it. Rocky Helmet will make the opponent think twice before throwing any contact move against this Metal Bird.
Unfortunately, by spending every single EVs I had on Physical Bulk, Skarmory is very fragile against Special Attackers that can at least hit it with neutrality, like Gengar and Rotom-W, but that is why Porygon2 and Heatran are here. It can't also wall Fire types properlly, even the physical ones like Talonflame and Mega Charizard X, so I usually have to rely on Heatran at these moments. Residual damage also annoys Skarmory a lot.

Aggron
Item: Choice Band
Ability: Rock Head
EVs: 116 HP / 176 Atk / 216 Def
Nature: Adamant
Moveset: Head Smash
Iron Tail
Ice Punch
Earthquake
Aggron has very important role on my team, wallbreaking. I knew that this team had way to many special attackers, so I would have great troubles with Chansey and other special walls, so I chose Aggron to solve this issue. My special attackers are going to lure Chansey, then I switch into Aggron, which Chansey can't touch at all (Thunder Wave is her only option to cripple Aggron) and Head Smash it to death, but it won't be a problem if the opponent switch at this situation, because even with not effective, Choice Band STAB Head Smash still does a solid amount of damage without hurting Aggron with recoil damage thanks to Rock Head. Head Smash is the ultimate wall breaking move that I am going to abuse as much as possible while Aggron is on the battlefield, Iron Tail is useful against Fairies, and the prominent Ice plus Ground combo is here in the form of Ice Punch and Earthquake just for sheer coverage hitting 523 Pokémons in the game with super effective damage. I put a good physical bulk on Aggron in order to be able to take hits pretty well before attacking.
Aggron despises pokemon that can use Fighting and Ground type moves like Heatran, so it is very important for Sableye and Skarmory to be alive while Aggron is on the battlefield, as for the water types, my Porygon2 can handle them quite well.

Porygon2
Item: Eviolite
Ability: Download
EVs: 236 HP / 96 Def / 120 SAtk / 56 SDef
IVs: 0 Atk
Nature: Modest
Moveset: Recover
Tri Attack
Discharge
Ice Beam
Porygon2 is the All round Super Wall from my team. It is going to make use of the utterly insane bulk that Eviolite provides to it and access to reliable recover in the form of Recover to wall everything that any other member of my team can wall, like Water Types. At first I used to have Psyshock on this set to not make it completly walled by Chansey, but that is why Aggron is here, so I have decided to give it the very useful BoltBeam combo (well it isn't Thunderbolt, but you know the deal) that is going to hit many things to at least neutral. Discharge will be used to punish Water types not named Rotom-W and will be very useful in order to stop sweepers thanks to its 30% chance to paralyze my opponent, while Ice Beam will be used to hit mainly Ground and Dragon Types that OU has lots of. Tri Attack will just be used in case neither Discharge and Ice Beam can hit the foe, and it does a solid damage thanks for being STAB and that 10% chance to freeze is pretty cool in my opinion. Download is a surprisingly useful ability that after making a good switch into something physically bulky, like Garchomp and Gliscor turn Porygon2 into a good sweeper that will do lots of damage even with neutral hits.
Porygon2 is cursed of having that fighting type weakness that makes its bulk useless against the likes of Conkeldurr, Mega Lopunny and Mega Medicham, but Skarmory and Sableye can protect him (except for Lopunny, which manages to hit Mega Sableye with Scrappy). Porygon2 hates Badly Poison and other forms of residual damage with passion, but my Steel types and Mega Sableye can protect it from this and Clefable can manage to cure it with Heal Bell. The absolute worst problem that Porygon2 has to handle is obviously Knock Off, which is a very common move these days, which only Mega Sableye can handle.
Pokémons that usually give me trouble
Rotom-W
Fire Blast Garchomp
Keldeo
Heatran
Mega Metagross
Hoopa Unbound
Well, there you go, my entire ORAS OU team. Please give your opinions about this team and how I can make it even better. Please no flaming. Thanks for reading.
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