Gen 6 [ORAS] Choice Scarf Magmar [DONE]

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[SET]
name: Choice Scarf
move 1: Fire Blast
move 2: Overheat
move 3: Focus Blast
move 4: Psychic / Hidden Power Ice / Hidden Power Grass
item: Choice Scarf
ability: Vital Spirit / Flame Body
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Choice Scarf Magmar is one of the strongest revenge killers with its wide range of coverage moves and solid Speed to outrun the majority of the tier. Overheat is Magmar's most powerful move, denting many unexpecting fast targets like Persian, Choice Scarf Krokorok, and Electabuzz, although it has to be careful of becoming setup fodder after dropping its Special Attack. Focus Blast 2HKOes many common switch-ins like Gigalith and Scraggy after slight chip damage. Psychic does well at safely picking off targets like Pignite, Dustox, and Swalot; it also has a high chance to 2HKO all three after Stealth Rock. Hidden Power Ice catches Vibrava off guard with an OHKO after minimal chip damage while accurately finishing off Grass-types like Servine and Jumpluff. Hidden Power Grass hits Water- and Ground-types for big damage like Simipour, Frogadier, and Marshtomp. Vital Spirit is better for safely switching into Jumpluff's Sleep Powder and Meowstic's Yawn, but Flame Body can be helpful for catching U-turn users like Persian and Dustox, but the risk isn't usually worth the low reward chance.

Magmar works well on balance or offensive teams looking for speed control and a strong revenge killer. Grass-types like Servine, Gourgeist-L, and Ivysaur do well at taking hits from common switch-ins to Magmar like Politoed, Gigalith, and Carbink. The likes of Simipour, Servine, and Swoobat are appreciated as teammates, since they can break down special walls like Duosion and Swalot, leading the way for Magmar to clean. Entry hazard removers like Dustox and Vibrava make for good teammates, since they can limit the chip damage Magmar takes. Barring Psychic, Pignite switches into Magmar with ease, so teammates like Carbink and Hippopotas are needed to check it.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/sleid.601970/
Quality checked by:
https://www.smogon.com/forums/members/5gen.296755/
https://www.smogon.com/forums/members/5dots.543866/
Grammar checked by:
https://www.smogon.com/forums/members/autumn.384270/
 
Last edited:
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[SET]
name: Choice Scarf
move 1: Fire Blast
move 2: Overheat
move 3: Focus Blast
move 4: Psychic / Hidden Power Ice / Hidden Power Grass
item: Choice Scarf
ability: Vital Spirit / Flame Body
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Choice Scarf Magmar takes on the role as one of the strongest revenge killer killers with its wide range of coverage moves and solid Speed to outrun majority of the tier. Overheat is Magmar's most powerful move, denting many unexpecting fast targets like Persian, Choice Scarf Krokorok and Electabuzz. (Should mention that you should be careful when to lock into Overheat since it can make Magmar setup fodder) Focus Blast 2HKOes up many common switch ins like like Gigalith and Scraggy after slight chip damage. (6.6% chance to 2HKO BU Scraggy w/o taking the chance to miss into account) Psychic does well at safely picking off targets like Pignite, Dustox, and Swalot. Hidden Power Ice catches Vibrava off guard with an OHKO after minimal chip, while accurately finishing off Grass-types like Servine and Jumpluff. Hidden Power Grass is for hitting Water- and Ground-types for big damage like Marshtomp, Simipour and Frogadier. Vital Spirit is better for safely switcingswitching into Jumpluff's Sleep Powder and Meowstics Yawn, but Flame Body can be helpful for catching U-Turn users like Persian and Dustox, but the risk isn't usually worth the low reward chance.

Magmar works well on balance or offensive teams looking for speed control and a strong revenge killer. Grass-types like Servine, Gourgeist-L, and Ivysaur do well at taking hits from common switch-ins to Magmar like Politoed, Gigalith, and Carbink. The likes of Simipour, Servine, and Swoobat are appreciated as teammates since they can break down special walls like Duosion and Swalot, leading the way for Magmar to clean. Hazard removers like Dustox and Vibrava make for good teammates since they can limit the chip damage Magmar takes. Pignite switches into Magmar with ease, so teammates like Carbink and Hippopotas are needed.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/sleid.601970/
Quality checked by:

Grammar checked by:
Looks good, qc 1/2
 
Last edited:
[SET]
name: Choice Scarf
move 1: Fire Blast
move 2: Overheat
move 3: Focus Blast
move 4: Psychic / Hidden Power Ice / Hidden Power Grass
item: Choice Scarf
ability: Vital Spirit / Flame Body
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Choice Scarf Magmar takes on the role as one of the strongest revenge killers with its wide range of coverage moves and solid Speed to outrun majority of the tier. Overheat is Magmar's most powerful move, denting many unexpecting fast targets like Persian, Choice Scarf Krokorok and Electabuzz, although you have to be careful of becoming setup fodder after dropping your Special Attack. Focus Blast 2HKOes up many common switch ins like like Gigalith and Scraggy after slight chip damage. Psychic does well at safely picking off targets like Pignite, Dustox, and Swalot could mention that after Stealth Rock, it 2HKOes Pignite and Swalot and has a high chance of doing so to Dustox. Hidden Power Ice catches Vibrava off guard with an OHKO after minimal chip, while accurately finishing off Grass-types like Servine and Jumpluff. Hidden Power Grass is for hitting Water- and Ground-types for big damage like Marshtomp, Simipour and Frogadier. Vital Spirit is better for safely switching into Jumpluff's Sleep Powder and Meowstics Yawn, but Flame Body can be helpful for catching U-Turn users like Persian and Dustox, but the risk isn't usually worth the low reward chance.

Magmar works well on balance or offensive teams looking for speed control and a strong revenge killer. Grass-types like Servine, Gourgeist-L, and Ivysaur do well at taking hits from common switch-ins to Magmar like Politoed, Gigalith, and Carbink. The likes of Simipour, Servine, and Swoobat are appreciated as teammates since they can break down special walls like Duosion and Swalot, leading the way for Magmar to clean. Hazard removers like Dustox and Vibrava make for good teammates since they can limit the chip damage Magmar takes. Barring Psychic, Pignite switches into Magmar with ease, so teammates like Carbink and Hippopotas are needed. Can also mention checks to Rock-types like Carbink and Gigalith since they resist Magmar's STABs and can threaten it out with their STABs

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/sleid.601970/
Quality checked by:
https://www.smogon.com/forums/members/5gen.296755/
https://www.smogon.com/forums/members/5dots.543866/
Grammar checked by:
 
1/1 GP Team done
[SET]
name: Choice Scarf
move 1: Fire Blast
move 2: Overheat
move 3: Focus Blast
move 4: Psychic / Hidden Power Ice / Hidden Power Grass
item: Choice Scarf
ability: Vital Spirit / Flame Body
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Choice Scarf Magmar takes on the role as is one of the strongest revenge killers with its wide range of coverage moves and solid Speed to outrun the majority of the tier. Overheat is Magmar's most powerful move, denting many unexpecting fast targets like Persian, Choice Scarf Krokorok, (AC) and Electabuzz, although you have it has to be careful of becoming setup fodder after dropping your its Special Attack. Focus Blast 2HKOes up many common switch ins switch-ins like Gigalith and Scraggy after slight chip damage. Psychic does well at safely picking off targets like Pignite, Dustox, and Swalot; it also has a high chance to 2HKO all three after Stealth Rock. Hidden Power Ice catches Vibrava off guard with an OHKO after minimal chip (RC) damage while accurately finishing off Grass-types like Servine and Jumpluff. Hidden Power Grass is for hitting hits Water- and Ground-types for big damage like Marshtomp Simipour, Simipour Frogadier, (AC) and Frogadier Marshtomp. Vital Spirit is better for safely switching into Jumpluff's Sleep Powder and Meowstics Meowstic's Yawn, but Flame Body can be helpful for catching U-turn users like Persian and Dustox, but the risk isn't usually worth the low reward chance.

Magmar works well on balance or offensive teams looking for speed control and a strong revenge killer. Grass-types like Servine, Gourgeist-L, and Ivysaur do well at taking hits from common switch-ins to Magmar like Politoed, Gigalith, and Carbink. The likes of Simipour, Servine, and Swoobat are appreciated as teammates, (AC) since they can break down special walls like Duosion and Swalot, leading the way for Magmar to clean. Hazard Entry hazard removers like Dustox and Vibrava make for good teammates, (AC) since they can limit the chip damage Magmar takes. Barring Psychic, Pignite switches into Magmar with ease, so teammates like Carbink and Hippopotas are needed to check it.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/sleid.601970/
Quality checked by:
https://www.smogon.com/forums/members/5gen.296755/
https://www.smogon.com/forums/members/5dots.543866/
Grammar checked by:
 
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