XY OU ORAS Forfeit Inducer Bulk Team

This team i've made is a very bulky, very trolly team, which is the sort of team which when i'm battling against makes me want to stop playing pokemon. But then a realisation came to me:
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So... I made this extremely annoying and fun to use team. Enjoy!

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COME AT ME (Ferrothorn) @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 252 Def / 4 Atck
Impish Nature
- Power Whip
- Spikes
- Leech Seed
- Thunder Wave

Ferro is for switching in on Talonflame's brave bird on Mega Venusaur. It sets up spikes, as entry hazards are greatly appreciated by my entire team. TWave is for effectively stopping things like dragonite, gengar and terrakion; leech seed is fantastic, as if the opponent doesnt have a grass type(or a pokemon with sap sipper) I can easily set the leech seed in and switch easily(if the opponent predictably bring is a fire/fighting type to stop ferro) to heatran or venusaur, respectively, giving them at least a turn of free leech seed health. Power whip is a great powerful STAB move useful in hitting Azu, vapo and suicune.
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Penusaur (Venusaur) @ Venusaurite
Ability: Chlorophyll
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Giga Drain
- Sleep Powder
- Sludge Bomb
- Synthesis

Venusaur can switch in on a large number of the weaknesses my team members have(fairy, fighting, electric, water) and like ferro, set up seeds and if needed, easily switch out. Giga drain and synthesis help keeping him at high hp, STAB sludge bomb kills other grass types and fairy types, and sleep powder decommicsionates counters like heatran and charizard(when it hits it -_-).
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Gollum (Umbreon) @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Wish
- Foul Play
- Moonlight
- Baton Pass

Wish passer and special defensive counter of psychic type(venusaur's 1 of 2 weaknesses). Can switch in with ease on special hits, especially psychic types(obviously) and wish pass to anything low. Wish passing greatly appreciated by heatran and ferrothorn, who have no other forms of recovery. Foul play does a number on physical attackers sent in to scare him out like charizard-x, landorus-t, azumarill, etc.
Coldran(away) (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Stealth Rock
- Toxic
- Lava Plume
- Earth Power

Another specially defensive tank like umbreon, counters fire, ferrothorn's one bane. Easily switches in on special attackers like other venusaur and mega charizard y and sets up rocks. Lava plume is for the burn rate and STAB(though I never get the burns -_-), earth power is for rock types sent in to challenge heatran, and other fire types sent in to counter its flash fire STAB lava plume. Toxic drains pokemanz hp each turn, increasing the damage per turn, which I can never get enough of.
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Womandibuzz (Mandibuzz) @ Leftovers
Ability: Overcoat
EVs: 248 HP / 136 Def / 108 SpD / 16 Spe
Bold Nature
- Foul Play
- Roost
- Taunt
- Defog

My team relies heavily on switching in and out, so it greatly appreciates hazard removal, which mandibuzz does with ease. Roost is reliable recovery, taunt prevents other pokemon setting up on it and STAB foul play discourages physical attackers from staying in against it.
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Gayrados (Gyarados) @ Life Orb
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Waterfall
- Earthquake
- Ice Fang

Gyarados is my late-game quick sweeper. When the rest of the steam is through, in comes magnificent gyarados and (if he can) sets up a dd, and then its pretty much gg. Moxie life orbed STAB waterfall kills EVERYTHING that doesnt resist it at +1, and ice fang and earthquake takes care of the things that are not killed by waterfall.

Exportable:
Penusaur (Venusaur) @ Venusaurite
Ability: Chlorophyll
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Giga Drain
- Sleep Powder
- Sludge Bomb
- Synthesis

Gollum (Umbreon) @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Wish
- Foul Play
- Moonlight
- Baton Pass

COME AT ME (Ferrothorn) @ Rocky Helmet
Ability: Iron Barbs
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Power Whip
- Spikes
- Leech Seed
- Thunder Wave

Coldran(away) (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Stealth Rock
- Toxic
- Lava Plume
- Earth Power

Womandibuzz (Mandibuzz) @ Leftovers
Ability: Overcoat
EVs: 248 HP / 136 Def / 108 SpD / 16 Spe
Bold Nature
- Foul Play
- Roost
- Taunt
- Defog

Gayrados (Gyarados) @ Life Orb
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Waterfall
- Earthquake
- Ice Fang



Here are some battles with this team:(Will post more later)
http://replay.pokemonshowdown.com/oususpecttest-211662761
http://replay.pokemonshowdown.com/oususpecttest-211663559
http://replay.pokemonshowdown.com/oususpecttest-211665938
http://replay.pokemonshowdown.com/oususpecttest-211868830
http://replay.pokemonshowdown.com/oususpecttest-211870522

I can't think of any counters which completely rek this team, but if YOU can, leave it below and i'll try to work my way around it. Thanks!
 
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this team gets destroyed by sub sd terrakion id put defog mew over mandibuzz. My bad on not leaving you a set im on mobile.
 
mega garde, mega hera and mega diance+magnezone destroy this team for example. could you post good replays?
 
this team gets destroyed by sub sd terrakion id put defog mew over mandibuzz. My bad on not leaving you a set im on mobile.
Sub sd terrain gets countered by ferrothorn and mega saur right? Also, what purpose could defog mew serve better than defog womandibuzz? I already have mega saur as a fighting counter and in dire situation, ferro can switch in on fighting types and make them take insane amounts of damage.
 
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Guys i'm thinking about switching gyarados for landorus-t or conkeldurr. Explain which one would be better and why. and if I should make the switch at all. Thanks!
 
magnezone, mega gard are countered hard by heatran. mega dance is countered by ferrothorn(physical variant) and hearten(special variant). And i'll try uploading more replays here's one: http://play.pokemonshowdown.com/battle-oususpecttest-211868830

232 SpA Mega Gardevoir Focus Blast vs. 252 HP / 252+ SpD Heatran: 214-252 (55.4 - 65.2%) -- guaranteed 2HKO after Leftovers recovery ----> nice hard counter
232 SpA Pixilate Mega Gardevoir Hyper Voice vs. 252 HP / 252+ SpD Umbreon: 270-320 (68.5 - 81.2%) -- guaranteed 2HKO after Leftovers recovery
232 SpA Mega Gardevoir Psyshock vs. 252 HP / 240+ Def Mega Venusaur: 194-230 (53.2 - 63.1%) -- guaranteed 2HKO
232 SpA Pixilate Mega Gardevoir Hyper Voice vs. 248 HP / 108 SpD Mandibuzz: 422-498 (99.7 - 117.7%) -- 93.8% chance to OHKO
232 SpA Mega Gardevoir Focus Blast vs. 252 HP / 168 SpD Ferrothorn: 236-278 (67 - 78.9%) -- guaranteed 2HKO after Leftovers recovery
you have not switch into mega garde
252 SpA Mega Diancie Earth Power vs. 252 HP / 252+ SpD Heatran: 316-376 (81.8 - 97.4%) -- guaranteed 2HKO after Leftovers recovery ----> nice hard counter
ferrothorn is trapped by magnezone
 
232 SpA Mega Gardevoir Focus Blast vs. 252 HP / 252+ SpD Heatran: 214-252 (55.4 - 65.2%) -- guaranteed 2HKO after Leftovers recovery ----> nice hard counter
232 SpA Pixilate Mega Gardevoir Hyper Voice vs. 252 HP / 252+ SpD Umbreon: 270-320 (68.5 - 81.2%) -- guaranteed 2HKO after Leftovers recovery
232 SpA Mega Gardevoir Psyshock vs. 252 HP / 240+ Def Mega Venusaur: 194-230 (53.2 - 63.1%) -- guaranteed 2HKO
232 SpA Pixilate Mega Gardevoir Hyper Voice vs. 248 HP / 108 SpD Mandibuzz: 422-498 (99.7 - 117.7%) -- 93.8% chance to OHKO
232 SpA Mega Gardevoir Focus Blast vs. 252 HP / 168 SpD Ferrothorn: 236-278 (67 - 78.9%) -- guaranteed 2HKO after Leftovers recovery
you have not switch into mega garde
252 SpA Mega Diancie Earth Power vs. 252 HP / 252+ SpD Heatran: 316-376 (81.8 - 97.4%) -- guaranteed 2HKO after Leftovers recovery ----> nice hard counter
ferrothorn is trapped by magnezone

All right I get your point, but let's take into consideration things like focus blast's accuracy and the fact that almost no one uses mega gardevoir. Diancie is a problem, but a gyarados waterfall ohkoes it. And seriously? "Ferro thorn is trapped by magnezone"? guess what? That's the case of all ferrothorns...
 
All right I get your point, but let's take into consideration things like focus blast's accuracy and the fact that almost no one uses mega gardevoir. Diancie is a problem, but a gyarados waterfall ohkoes it. And seriously? "Ferro thorn is trapped by magnezone"? guess what? That's the case of all ferrothorns...
Mega diance is paired with magnezone and without ferro diancie reks your team. The accuracy is not a good point. Gyarados? Diamond storm! and sorry but it's not a good replay.
 
All right I get your point, but let's take into consideration things like focus blast's accuracy and the fact that almost no one uses mega gardevoir. Diancie is a problem, but a gyarados waterfall ohkoes it. And seriously? "Ferro thorn is trapped by magnezone"? guess what? That's the case of all ferrothorns...
Mega diance is paired with magnezone and without ferro diancie reks your team. The accuracy is not a good point. Gyarados? Diamond storm! and sorry but it's not a good replay.
gyarados is faster than diancie after one dd and can kill it with waterfall before diamond storm even hits...
 
ferrothorn doesnt switch into a close combat dude mew gives you a way to stall break and a good resistance to fighting stab. Mega saur can counter it but their are gonna be alot of things pressuring it. Overall the threats that looiiyut2 suggested should be taken into account. Gyarados doesnt really serve a purpose on your team. You could also use unaware clefable over umbreon so that you can cover up your weakness since mandibuzz and umbreon makes your team weaker to fighting and its really popular right now like sub sd or sub cm will trouble your team alot specially if they have gothitelle to trap venusaur.
 
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