This team i've made is a very bulky, very trolly team, which is the sort of team which when i'm battling against makes me want to stop playing pokemon. But then a realisation came to me:
So... I made this extremely annoying and fun to use team. Enjoy!
COME AT ME (Ferrothorn) @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 252 Def / 4 Atck
Impish Nature
- Power Whip
- Spikes
- Leech Seed
- Thunder Wave
Ferro is for switching in on Talonflame's brave bird on Mega Venusaur. It sets up spikes, as entry hazards are greatly appreciated by my entire team. TWave is for effectively stopping things like dragonite, gengar and terrakion; leech seed is fantastic, as if the opponent doesnt have a grass type(or a pokemon with sap sipper) I can easily set the leech seed in and switch easily(if the opponent predictably bring is a fire/fighting type to stop ferro) to heatran or venusaur, respectively, giving them at least a turn of free leech seed health. Power whip is a great powerful STAB move useful in hitting Azu, vapo and suicune.
Penusaur (Venusaur) @ Venusaurite
Ability: Chlorophyll
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Giga Drain
- Sleep Powder
- Sludge Bomb
- Synthesis
Venusaur can switch in on a large number of the weaknesses my team members have(fairy, fighting, electric, water) and like ferro, set up seeds and if needed, easily switch out. Giga drain and synthesis help keeping him at high hp, STAB sludge bomb kills other grass types and fairy types, and sleep powder decommicsionates counters like heatran and charizard(when it hits it -_-).
Gollum (Umbreon) @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Wish
- Foul Play
- Moonlight
- Baton Pass
Wish passer and special defensive counter of psychic type(venusaur's 1 of 2 weaknesses). Can switch in with ease on special hits, especially psychic types(obviously) and wish pass to anything low. Wish passing greatly appreciated by heatran and ferrothorn, who have no other forms of recovery. Foul play does a number on physical attackers sent in to scare him out like charizard-x, landorus-t, azumarill, etc.
Coldran(away) (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Stealth Rock
- Toxic
- Lava Plume
- Earth Power
Another specially defensive tank like umbreon, counters fire, ferrothorn's one bane. Easily switches in on special attackers like other venusaur and mega charizard y and sets up rocks. Lava plume is for the burn rate and STAB(though I never get the burns -_-), earth power is for rock types sent in to challenge heatran, and other fire types sent in to counter its flash fire STAB lava plume. Toxic drains pokemanz hp each turn, increasing the damage per turn, which I can never get enough of.
Womandibuzz (Mandibuzz) @ Leftovers
Ability: Overcoat
EVs: 248 HP / 136 Def / 108 SpD / 16 Spe
Bold Nature
- Foul Play
- Roost
- Taunt
- Defog
My team relies heavily on switching in and out, so it greatly appreciates hazard removal, which mandibuzz does with ease. Roost is reliable recovery, taunt prevents other pokemon setting up on it and STAB foul play discourages physical attackers from staying in against it.
Gayrados (Gyarados) @ Life Orb
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Waterfall
- Earthquake
- Ice Fang
Gyarados is my late-game quick sweeper. When the rest of the steam is through, in comes magnificent gyarados and (if he can) sets up a dd, and then its pretty much gg. Moxie life orbed STAB waterfall kills EVERYTHING that doesnt resist it at +1, and ice fang and earthquake takes care of the things that are not killed by waterfall.
Exportable:
Penusaur (Venusaur) @ Venusaurite
Ability: Chlorophyll
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Giga Drain
- Sleep Powder
- Sludge Bomb
- Synthesis
Gollum (Umbreon) @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Wish
- Foul Play
- Moonlight
- Baton Pass
COME AT ME (Ferrothorn) @ Rocky Helmet
Ability: Iron Barbs
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Power Whip
- Spikes
- Leech Seed
- Thunder Wave
Coldran(away) (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Stealth Rock
- Toxic
- Lava Plume
- Earth Power
Womandibuzz (Mandibuzz) @ Leftovers
Ability: Overcoat
EVs: 248 HP / 136 Def / 108 SpD / 16 Spe
Bold Nature
- Foul Play
- Roost
- Taunt
- Defog
Gayrados (Gyarados) @ Life Orb
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Waterfall
- Earthquake
- Ice Fang
Here are some battles with this team:(Will post more later)
http://replay.pokemonshowdown.com/oususpecttest-211662761
http://replay.pokemonshowdown.com/oususpecttest-211663559
http://replay.pokemonshowdown.com/oususpecttest-211665938
http://replay.pokemonshowdown.com/oususpecttest-211868830
http://replay.pokemonshowdown.com/oususpecttest-211870522
I can't think of any counters which completely rek this team, but if YOU can, leave it below and i'll try to work my way around it. Thanks!


COME AT ME (Ferrothorn) @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 252 Def / 4 Atck
Impish Nature
- Power Whip
- Spikes
- Leech Seed
- Thunder Wave
Ferro is for switching in on Talonflame's brave bird on Mega Venusaur. It sets up spikes, as entry hazards are greatly appreciated by my entire team. TWave is for effectively stopping things like dragonite, gengar and terrakion; leech seed is fantastic, as if the opponent doesnt have a grass type(or a pokemon with sap sipper) I can easily set the leech seed in and switch easily(if the opponent predictably bring is a fire/fighting type to stop ferro) to heatran or venusaur, respectively, giving them at least a turn of free leech seed health. Power whip is a great powerful STAB move useful in hitting Azu, vapo and suicune.

Penusaur (Venusaur) @ Venusaurite
Ability: Chlorophyll
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Giga Drain
- Sleep Powder
- Sludge Bomb
- Synthesis
Venusaur can switch in on a large number of the weaknesses my team members have(fairy, fighting, electric, water) and like ferro, set up seeds and if needed, easily switch out. Giga drain and synthesis help keeping him at high hp, STAB sludge bomb kills other grass types and fairy types, and sleep powder decommicsionates counters like heatran and charizard(when it hits it -_-).

Gollum (Umbreon) @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Wish
- Foul Play
- Moonlight
- Baton Pass
Wish passer and special defensive counter of psychic type(venusaur's 1 of 2 weaknesses). Can switch in with ease on special hits, especially psychic types(obviously) and wish pass to anything low. Wish passing greatly appreciated by heatran and ferrothorn, who have no other forms of recovery. Foul play does a number on physical attackers sent in to scare him out like charizard-x, landorus-t, azumarill, etc.
Coldran(away) (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Stealth Rock
- Toxic
- Lava Plume
- Earth Power
Another specially defensive tank like umbreon, counters fire, ferrothorn's one bane. Easily switches in on special attackers like other venusaur and mega charizard y and sets up rocks. Lava plume is for the burn rate and STAB(though I never get the burns -_-), earth power is for rock types sent in to challenge heatran, and other fire types sent in to counter its flash fire STAB lava plume. Toxic drains pokemanz hp each turn, increasing the damage per turn, which I can never get enough of.

Womandibuzz (Mandibuzz) @ Leftovers
Ability: Overcoat
EVs: 248 HP / 136 Def / 108 SpD / 16 Spe
Bold Nature
- Foul Play
- Roost
- Taunt
- Defog
My team relies heavily on switching in and out, so it greatly appreciates hazard removal, which mandibuzz does with ease. Roost is reliable recovery, taunt prevents other pokemon setting up on it and STAB foul play discourages physical attackers from staying in against it.

Gayrados (Gyarados) @ Life Orb
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Waterfall
- Earthquake
- Ice Fang
Gyarados is my late-game quick sweeper. When the rest of the steam is through, in comes magnificent gyarados and (if he can) sets up a dd, and then its pretty much gg. Moxie life orbed STAB waterfall kills EVERYTHING that doesnt resist it at +1, and ice fang and earthquake takes care of the things that are not killed by waterfall.
Exportable:
Penusaur (Venusaur) @ Venusaurite
Ability: Chlorophyll
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Giga Drain
- Sleep Powder
- Sludge Bomb
- Synthesis
Gollum (Umbreon) @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Wish
- Foul Play
- Moonlight
- Baton Pass
COME AT ME (Ferrothorn) @ Rocky Helmet
Ability: Iron Barbs
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Power Whip
- Spikes
- Leech Seed
- Thunder Wave
Coldran(away) (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Stealth Rock
- Toxic
- Lava Plume
- Earth Power
Womandibuzz (Mandibuzz) @ Leftovers
Ability: Overcoat
EVs: 248 HP / 136 Def / 108 SpD / 16 Spe
Bold Nature
- Foul Play
- Roost
- Taunt
- Defog
Gayrados (Gyarados) @ Life Orb
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Waterfall
- Earthquake
- Ice Fang
Here are some battles with this team:(Will post more later)
http://replay.pokemonshowdown.com/oususpecttest-211662761
http://replay.pokemonshowdown.com/oususpecttest-211663559
http://replay.pokemonshowdown.com/oususpecttest-211665938
http://replay.pokemonshowdown.com/oususpecttest-211868830
http://replay.pokemonshowdown.com/oususpecttest-211870522
I can't think of any counters which completely rek this team, but if YOU can, leave it below and i'll try to work my way around it. Thanks!
Last edited: