So I have made this hyper offense team and I need to balance it out so I can win against people who arent bottom of the ladder
Pangoro @ Lum Berry
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Drain Punch
- Swords Dance
- Knock Off
- Earthquake
So this is my first threat. Max attack and max speed with a jolly nature to go as fast as possible. Pangoro now apparently gets swords dance with a stab recover move, plus the best gen 6 move stab knock off and mold breaker earthquake for coverage. You can set up a swords dance, heal off any status with the lum berry and punch some holes with decent coverage.
Slurpuff @ Sitrus Berry
Ability: Unburden
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Belly Drum
- Drain Punch
- Play Rough
- Facade
How is this even allowed? Seriously belly drum plus a recover move like drain punch? Stab play rough just for shits and giggles plus facade to get anything trying to burn you. But really this shouldn't be allowed.
Rotom @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Trick
- Will-O-Wisp
- Shadow Ball
Standard trick rotom. Spin blocker and can make walls pretty useless tricking them a choice scarf.
Dragalge @ Dragon Fang
Ability: Adaptability
EVs: 36 HP / 108 Def / 112 SpA / 252 Spe
Modest Nature
- Draco Meteor
- Sludge Wave
- Dragon Pulse
- Haze
Adaptability dragon and poison stab just throwing bombs everywhere. Dragon fang so you can switch moves but that is standard. Sludge wave for the stab against fairy types. Dragon pulse in case you don't want the stat drop. Haze because it may come in handy but you really only need 2 and a half moves on this thing.
Kecleon @ Life Orb
Ability: Protean
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Drain Punch
- Shadow Sneak
- Knock Off
- Stealth Rock
Mostly my rock setter, then just mess around with the protean ability. Hits ok, not a great lead but not bad either. Shadow sneak instead of sucker punch so I can get the ghost immunities.
Altaria @ Altarianite
Ability: Natural Cure
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Roost
- Substitute
- Facade
Just another mega that doesn't belong here. Dragon dance to boost up attack and speed, sub roost stall to help set up, and facade. I run facade because after a dragon dance, your opponent might try and burn you and think you are crippled so you can hit them with the pixilate 140? base facade and ruin there day.
I like the team, but I feel its too offensive to do well higher up in the ladder. So any thoughts on changing the team would be much appreciated.
Edit: Since mega altaria should and probably will be banned soon, I decided to switch up its spot on the team with a sweeping feraligatr.
Feraligatr @ Life Orb
Ability: Torrent
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Aqua Jet
- Waterfall
- Ice Punch
I needed to switch up one physical attacker with another one and Feraligatr seemed like the easiest choice. You can easily set up a swords dance on a prediction and then the priority life orb boosted aqua jets can destroy a lot of counters. Max speed Jolly because you need to go fast, aqua jet for my second form of priority on this team, Waterfall for powerful stab, and ice punch to hit seismitoad and other potential mons that may wall straight water stab.
Pangoro @ Lum Berry
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Drain Punch
- Swords Dance
- Knock Off
- Earthquake
So this is my first threat. Max attack and max speed with a jolly nature to go as fast as possible. Pangoro now apparently gets swords dance with a stab recover move, plus the best gen 6 move stab knock off and mold breaker earthquake for coverage. You can set up a swords dance, heal off any status with the lum berry and punch some holes with decent coverage.
Slurpuff @ Sitrus Berry
Ability: Unburden
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Belly Drum
- Drain Punch
- Play Rough
- Facade
How is this even allowed? Seriously belly drum plus a recover move like drain punch? Stab play rough just for shits and giggles plus facade to get anything trying to burn you. But really this shouldn't be allowed.
Rotom @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Trick
- Will-O-Wisp
- Shadow Ball
Standard trick rotom. Spin blocker and can make walls pretty useless tricking them a choice scarf.
Dragalge @ Dragon Fang
Ability: Adaptability
EVs: 36 HP / 108 Def / 112 SpA / 252 Spe
Modest Nature
- Draco Meteor
- Sludge Wave
- Dragon Pulse
- Haze
Adaptability dragon and poison stab just throwing bombs everywhere. Dragon fang so you can switch moves but that is standard. Sludge wave for the stab against fairy types. Dragon pulse in case you don't want the stat drop. Haze because it may come in handy but you really only need 2 and a half moves on this thing.
Kecleon @ Life Orb
Ability: Protean
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Drain Punch
- Shadow Sneak
- Knock Off
- Stealth Rock
Mostly my rock setter, then just mess around with the protean ability. Hits ok, not a great lead but not bad either. Shadow sneak instead of sucker punch so I can get the ghost immunities.
Altaria @ Altarianite
Ability: Natural Cure
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Roost
- Substitute
- Facade
Just another mega that doesn't belong here. Dragon dance to boost up attack and speed, sub roost stall to help set up, and facade. I run facade because after a dragon dance, your opponent might try and burn you and think you are crippled so you can hit them with the pixilate 140? base facade and ruin there day.
I like the team, but I feel its too offensive to do well higher up in the ladder. So any thoughts on changing the team would be much appreciated.
Edit: Since mega altaria should and probably will be banned soon, I decided to switch up its spot on the team with a sweeping feraligatr.
Feraligatr @ Life Orb
Ability: Torrent
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Aqua Jet
- Waterfall
- Ice Punch
I needed to switch up one physical attacker with another one and Feraligatr seemed like the easiest choice. You can easily set up a swords dance on a prediction and then the priority life orb boosted aqua jets can destroy a lot of counters. Max speed Jolly because you need to go fast, aqua jet for my second form of priority on this team, Waterfall for powerful stab, and ice punch to hit seismitoad and other potential mons that may wall straight water stab.
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