XY NU ORAS NU need some help thou

So I have made this hyper offense team and I need to balance it out so I can win against people who arent bottom of the ladder

Pangoro @ Lum Berry
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Drain Punch
- Swords Dance
- Knock Off
- Earthquake

So this is my first threat. Max attack and max speed with a jolly nature to go as fast as possible. Pangoro now apparently gets swords dance with a stab recover move, plus the best gen 6 move stab knock off and mold breaker earthquake for coverage. You can set up a swords dance, heal off any status with the lum berry and punch some holes with decent coverage.

Slurpuff @ Sitrus Berry
Ability: Unburden
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Belly Drum
- Drain Punch
- Play Rough
- Facade

How is this even allowed? Seriously belly drum plus a recover move like drain punch? Stab play rough just for shits and giggles plus facade to get anything trying to burn you. But really this shouldn't be allowed.

Rotom @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Trick
- Will-O-Wisp
- Shadow Ball

Standard trick rotom. Spin blocker and can make walls pretty useless tricking them a choice scarf.

Dragalge @ Dragon Fang
Ability: Adaptability
EVs: 36 HP / 108 Def / 112 SpA / 252 Spe
Modest Nature
- Draco Meteor
- Sludge Wave
- Dragon Pulse
- Haze

Adaptability dragon and poison stab just throwing bombs everywhere. Dragon fang so you can switch moves but that is standard. Sludge wave for the stab against fairy types. Dragon pulse in case you don't want the stat drop. Haze because it may come in handy but you really only need 2 and a half moves on this thing.

Kecleon @ Life Orb
Ability: Protean
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Drain Punch
- Shadow Sneak
- Knock Off
- Stealth Rock

Mostly my rock setter, then just mess around with the protean ability. Hits ok, not a great lead but not bad either. Shadow sneak instead of sucker punch so I can get the ghost immunities.

Altaria @ Altarianite
Ability: Natural Cure
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Roost
- Substitute
- Facade

Just another mega that doesn't belong here. Dragon dance to boost up attack and speed, sub roost stall to help set up, and facade. I run facade because after a dragon dance, your opponent might try and burn you and think you are crippled so you can hit them with the pixilate 140? base facade and ruin there day.


I like the team, but I feel its too offensive to do well higher up in the ladder. So any thoughts on changing the team would be much appreciated.


Edit: Since mega altaria should and probably will be banned soon, I decided to switch up its spot on the team with a sweeping feraligatr.

Feraligatr @ Life Orb
Ability: Torrent
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Aqua Jet
- Waterfall
- Ice Punch

I needed to switch up one physical attacker with another one and Feraligatr seemed like the easiest choice. You can easily set up a swords dance on a prediction and then the priority life orb boosted aqua jets can destroy a lot of counters. Max speed Jolly because you need to go fast, aqua jet for my second form of priority on this team, Waterfall for powerful stab, and ice punch to hit seismitoad and other potential mons that may wall straight water stab.
 
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Hi there. I'll just get right into it.

First, Dragalge is totally walled by Steel-types, as is Altaria. So I changed Haze ---> Focus Blast. You won't really be missing Haze that much, since it is a very hyper offensive team and it really doesn't give that many opportunities for set up when played well. I also changed Substitute ---> Earthquake on Altaria. First off, you're running Facade as your Fairy-type STAB attack, meaning that it really won't be dealing all the much damage if you aren't statused. Substitute presents a problem in that case, as it actually prevents status.

The Pokemon that you're probably most free taking out would be Kecleon. It sets rocks, but there are a buh-million other Pokemon that do that better. Plus, you've got a spin blocker that isn't doing anything. What this team really wants is hazards, moar hazards, that way all the switches that you force really start to wear down the opposing team enough for it to be easily swept. So the change I made was just switching Kecleon ---> Hazard Lead Crustle. Having a lead that can set both Stealth Rock and Spike, plus being able to reliably keeping them up by putting immense pressure on the opposing team and having Rotom(with Will-O-Wisp to stop Knock Off Sandslash/Kabutops) is really nice. The set I ran for it is this:

Crustle @ Mental Herb
Ability: Sturdy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stealth Rock
- Spikes
- Stone Edge
- X-Scissor

Stone Edge and X-Scissor are there solely so that you aren't useless once you're done setting up hazards.

Twenty bucks says this team is obsolete by Tuesday. Good luck with that.

~~LA
 
Hi there. I'll just get right into it.

First, Dragalge is totally walled by Steel-types, as is Altaria. So I changed Haze ---> Focus Blast. You won't really be missing Haze that much, since it is a very hyper offensive team and it really doesn't give that many opportunities for set up when played well. I also changed Substitute ---> Earthquake on Altaria. First off, you're running Facade as your Fairy-type STAB attack, meaning that it really won't be dealing all the much damage if you aren't statused. Substitute presents a problem in that case, as it actually prevents status.

The Pokemon that you're probably most free taking out would be Kecleon. It sets rocks, but there are a buh-million other Pokemon that do that better. Plus, you've got a spin blocker that isn't doing anything. What this team really wants is hazards, moar hazards, that way all the switches that you force really start to wear down the opposing team enough for it to be easily swept. So the change I made was just switching Kecleon ---> Hazard Lead Crustle. Having a lead that can set both Stealth Rock and Spike, plus being able to reliably keeping them up by putting immense pressure on the opposing team and having Rotom(with Will-O-Wisp to stop Knock Off Sandslash/Kabutops) is really nice. The set I ran for it is this:

Crustle @ Mental Herb
Ability: Sturdy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stealth Rock
- Spikes
- Stone Edge
- X-Scissor

Stone Edge and X-Scissor are there solely so that you aren't useless once you're done setting up hazards.

Twenty bucks says this team is obsolete by Tuesday. Good luck with that.

~~LA


I had lead crustle on the team for a little while but i switched to kecleon to be more of a suicide lead. He sets up rocks then starts taking stuff down with protean and shadow sneak to avoid normal fighting moves, then knock off because this is 6th gen, and drain punch for recovery. The dragalge is a nice idea and I think I will switch that up, but steel types don't wall me too hard with 3 mons knowing drain punch :).
Thank you for the rating
 
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