ORAS OU ORAS OU RMT Kyurem B Balance Offence

Hello all, this is my second rmt. I'm making this one now because I'd really like some advice and feedback with this particular team. Its been doing well (1313 currently) but I feel like it could be improved upon somehow, and maybe more experienced XY players might know how. So here we go.
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The point of this team was to use Kyurem B and Lucario together, so if possible I'd like to keep them both. I wanted to use a powerful wall breaking dragon, and I usually have hydreigon fill that role, but I wanted to use Kyurem B's amazing mixed set. My Lucario is great for destroying a weakened team, or frailer offensive teams. Latios is my primary revenge killer, with forretress making this easier by stacking spikes and setting up stealth rocks, and of course spinning. Sylveon is there to tank, heal life orb recoil, and eat dragon attacks aimed at Kyurem B and latios. Gengar is very helpful for avoiding fighting type attacks, as both of my primary offensive Pokemon are weak to fighting.

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Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 32 Atk / 252 SpA / 224 Spe
Naive Nature
- Ice Beam
- Earth Power
- Fusion Bolt
- Outrage
Kyurem B is my wallbreaker, and the set is smogon standard but customized slightly to suit my teams needs. With the altered nature and even spread (reccomended is mild), I become faster than adamant base 105 speed Pokemon and still strong enough with life orb to kill what my moves will be targeting. Ice beam is for lando, Garchomp, hippowdon, and glisco, all of whom give Lucario trouble. Earth power is for Heatran, who Lucario can kill, but cannot switch into. It hits many other targets as well, and thanks to teravolt, has excellent neutral coverage. Fusion bolt is for boltbeam coverage, hitting water types and certain fairies as well, like azumaril and togekiss. And with kyurem b's legendary attack stat, it hits anything else quite hard as well. Outrage is for cleaning up when faries have been removed, and is extremely powerful with stab and life orb. Kyurem B is meant not so much to sweep, but to open holes for Lucario to take advantage of, however he is capable of cleaning up weakened teams as well.

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Lucario @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Close Combat
- Swords Dance
- Extreme Speed
- Bullet Punch
Lucario is the sweeper and sometimes revenge killer for this team, and the other star of the show. Close combat is a very powerful stab move, with great neutral coverage and hitting many threats super effective. These include blissey, Heatran, magnezone, tyranitar, hydreigon, and many more. It can even get through skarmory after a swords dance. Swords dance is the boosting move of choice, giving lucario incredible power in a single turn, especially when coupled with a life orb. It becomes much easier to break through certain Pokemon that could end the sweep otherwise. Extreme speed is for priority, easily picking off frailer or weakened targets even before a swords dance. These include talonflame after stealth rock damage, who would ohko with flare blitz. And after a swords dance, it is my primary sweeping move. Bullep punch is for tyranitar mostly, and many have a scarf these days, but its also for the many faries that would give my two dragons trouble, like clefable (especially if its a calm mind clefable).
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Latios @ Choice Scarf
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Thunderbolt
- Trick
Latios is my main revenge killer, blowing away slightly weakened foes with Draco meteor. Draco is there for its power, stab, and hitting other dragons who assume I'm the standard life orb set. I get a lot of kills because people forget that scarf latios was once the greatest revenge killer in the universe (second only to choice band scizor -__-). Psyshock is for blissey and other special walls who might be expecting a Draco or something they could easily absorb. Its also for fighting types his teammsye dosent like, though those are better handled bh sylveon, who hss an easier time switching into them. I use thunderbolt over hidden power fire because I would rather keep my speed iv in tact and find another way to deal with scizor and ferrothorn and forretress (its primary targets). Lucario can usually handle them well enough, as none like a close combat to the face. My last move is trick, and has won me many a battle by crippling some dum dum who kept boosting. I got a clefable with it once and laughed for like 20 minutes. But trick is there when I feel I no longer need the scarf (late game) or when I really need to cripple something.

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Forretress @ Red Card
Ability: Sturdy
EVs: 252 HP / 4 SAtk / 252 SpD
Calm Nature
- Rapid Spin
- Spikes
- Volt Switch
- Stealth Rock
Forretress is often my lead, and I've been using this set since B/W. It has served me well of many different teams, and this one is no different. Rapid spin is to remove the hazards, very important for kyurem B who is weak to rocks and susceptible to all forms of hazards. It also makes it easier for latios to come in and do his job as well. Spikes are there to rack up damage, making easier for the offensive pokes to get kills they might not have without them or without a boost. Volt switch is to escape after red card activates and go to the appropriate response to whatever gets sent in. It makes it easier to pivot kyurem b is as well, as he can sometimes be hard to get in. Stealth rocks are self explanatory, more hazards to make kills much easier. This is really important in the case of charizard, talonflame, and togekiss.


Sylveon Leftovers
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Ability: Pixelate
Bold Nature
Ev's: 252 HP / 220 Def / 32 Spe
- Wish
- Heal Bell
- Protect
- Hyper Voice
Sylveon is my teams cleric, helping ease the pain of life orb recoil and hazard damage with wish. Heal bell is to remove burns and paralysis of Lucario and kyurem b, and paralysis especially for latios. Protect makes healing up with wish easier, and allows me to scout out the enemy moves early game and ease prediction a bit. Hyper voice is a powerful stab move, hitting the dragons I often switch in on, like latios, Garchomp, and dragonite. And of course other kyurem b 's locked into outrage. Its also excellent for hitting fighting types kyurem b and lucario despise, like conkeldurr, mega medicham, and machamp.

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Gengar @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Wave
- Focus Blast
- Taunt
Gengar is there as my fighting immunity and another ground immunity. He is a great partner for Lucario and kyurem b for these reasons, and because he can handle fairy types with a powerful sludge wave. Shadow ball is for bulky psychic types, who Lucario has trouble with when he's not running crunch. These include slowbro and reuniclus, among others. Its also. A powerful stab move. Focus blast is for Heatran, tyranitar, Rock type . And overall great coverage. Taunt is to stallbreak, and stop hazards getting up (useful for kyurem b).

I hate typing this on an android, so I think that wraps it up. I'm open to suggestions and criticisms and questions. Thank you for your time!
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Yo Lord Haliax

thats an interesting team u've got there but sadly it misses to deal with some important threats. Mega-Scizor for example sweeps this team without any prediction or something.
But the playstyle of this team is pretty common, usually described as DragMag. Its basically all about spamming dragons and trapping the dragon counters with Magnezone.

thats basically what i would do with this team:

at first i'd change Lucario to Magnezone! Magnezone traps Ferrothorn/skarmory and Mega scizor and all of them are threats to your team. i'd suggest a u scarfzone since u have some strong attackers already

Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Hidden Power Fire
- Flash Cannon
- Thunderbolt

so, ur maincore consists of Kyurem-B, Magnezone and Latios now.
Kyurem B is fine but u can also exchange Outrage to iron head or hp fire since u wont need outrage that much to break teams.

Also, since u dont have a mega in your team, id like to switch Sylveon to Mega-Altaria. M-Alt is a possible Heal Bell'er too but it would be better if u used Earthquake because ur team struggles to beat heatran.
Here's the set:
Altaria @ Altarianite
Ability: Cloud Nine
EVs: 248 HP / 136 Def / 96 SpD / 28 Spe
Impish Nature
- Dragon Dance
- Roost
- Return
- Earthquake

this mega alt set is a bulky one because u struggle against mega lopunny too. It lets u set up way easier and its really good with Magnezone support.

At last, Gengar is a cool mon to use but i think somehow that Hoopa-U would fit pretty good as well in this slot. But thats my oppinion, Gengar works as well.
Just in case u are interested in using Hoopa, heres the set:
Hoopa-Unbound @ Life Orb
Ability: Magician
EVs: 160 Atk / 96 SpA / 252 Spe
Hasty Nature
- Dark Pulse
- Gunk Shot
- Drain Punch
- Psychic

alright, this looks like a fun team to use, cya :)
 
Yo Lord Haliax

thats an interesting team u've got there but sadly it misses to deal with some important threats. Mega-Scizor for example sweeps this team without any prediction or something.
But the playstyle of this team is pretty common, usually described as DragMag. Its basically all about spamming dragons and trapping the dragon counters with Magnezone.

thats basically what i would do with this team:

at first i'd change Lucario to Magnezone! Magnezone traps Ferrothorn/skarmory and Mega scizor and all of them are threats to your team. i'd suggest a u scarfzone since u have some strong attackers already

Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Hidden Power Fire
- Flash Cannon
- Thunderbolt

so, ur maincore consists of Kyurem-B, Magnezone and Latios now.
Kyurem B is fine but u can also exchange Outrage to iron head or hp fire since u wont need outrage that much to break teams.

Also, since u dont have a mega in your team, id like to switch Sylveon to Mega-Altaria. M-Alt is a possible Heal Bell'er too but it would be better if u used Earthquake because ur team struggles to beat heatran.
Here's the set:
Altaria @ Altarianite
Ability: Cloud Nine
EVs: 248 HP / 136 Def / 96 SpD / 28 Spe
Impish Nature
- Dragon Dance
- Roost
- Return
- Earthquake

this mega alt set is a bulky one because u struggle against mega lopunny too. It lets u set up way easier and its really good with Magnezone support.

At last, Gengar is a cool mon to use but i think somehow that Hoopa-U would fit pretty good as well in this slot. But thats my oppinion, Gengar works as well.
Just in case u are interested in using Hoopa, heres the set:
Hoopa-Unbound @ Life Orb
Ability: Magician
EVs: 160 Atk / 96 SpA / 252 Spe
Hasty Nature
- Dark Pulse
- Gunk Shot
- Drain Punch
- Psychic

alright, this looks like a fun team to use, cya :)


Thank you very much for your suggestions. My first rmt was a drag mag team, I've been using it since gen 5 and its my all time favorite play style. But this time I just wanted to use Lucario instead. I use a scarfzone pretty frequently and you are right, its very useful for scizor and the like.
I have never used mega altaria but I've always had a tough time fighting it, I'll definetly give it a whirl. The same goes for hoopa. I love trying new Pokemon.
I actually made a few changes to this team myself before this post. I swapped kyurem b out for a mixed hydreigon with earthquake over dark pulse. Its been working pretty well since then.
 
Ok i think ill just gonna post a new rate to this:


As you said, u really wanted Kyurem-B and Lucario to stay, right ? :] i guess ill just gonna improve the team around them!

As i said Kyurem-B and Lucario will stay. Latios and gengar are fine too.

So ur Team consists of Kyurem-B/Hydreigon Lucario Latios and Gengar/Hoopa

At first i'd like to change Sylveon to Clefable
Sylveon is just a worse clefable atm and Clefable can do everything that Sylveon does too.
Clefable stops threats like LATIOS, MEGA LOPUNNY, TYRANITAR and MEGA DIANCIE ( and many many more, its basically the best mon right now ).
This is the Set:
Alex (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Thunderbolt/thunder wave
- Ice Beam/Moonblast
- Soft-Boiled
- Calm Mind

ice beam hits gliscor which can be troublesome and twave wins against Heatran which is annoying to ur team too.

And the last mon Forretress.. Im sure that its a cool mon but a landorus-T/Tankchomp would fit much better here because your team is very bisharp/talonflame weak. if u run Heydreigon u should choose Lando-T because it counters talonflame better than tankchomp. Hydreigon and Lucario are already soft checks to bish so.. On the other hand if u use Kyurem-B i'd suggest u to play Tankchomp because its a better counter to Mega Scizor than Lando-T. Also both of them do counter Mega-Metagross which is a big Threat too.
( Also u should change ur Latios to LIFE ORB/ DRACO/ PSYSHOCK/ ROOST/ DEFOG because spikes n rocks definitly are annoying to your team and u dont have a spinner anymore )

also id like to say that u should definitly run hp fire on kyurem-B/fire blast on hydreigon because Mega-Scizor just bursts through your Team so u give it less set-up-opportunities.

those would be the 2 sets for your rock-setters:

Landorus-Therian @ Rocky Helmet / Leftovers
Ability: Intimidate
EVs: 248 HP / 216 Def / 44 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Toxic

Toxic is so u can beat WoW Bulk up talon 100% and its also really useful because u weaken rotom/hippowdon for Lucario with it.

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 248 HP / 168 Def / 92 Spe
Impish Nature
- Earthquake
- Dragon Tail
- Stealth Rock
- Fire Blast

Fire blast is really important because its the main counter to mega-scizor. Its also pretty cool for u to hit Ferrothorn.


Playstyle: Just my 2 cents to the way you should be using this team.
Its really offensive so u have to make a lot of doubles and u have to play very agressive! Your main-winning-style should be that u first toxic or phaze out the Lucario counters so they are weakened.
After this you should start to break your opponents team with Gengar/clefable/latios. After this you have to find a good opportunity to let Lucario set up a SD so it can sweep the whole team.
perfekt would be if u ( for example ) toxic ur opponent's hippowdon with landorus therian. after this u started to break your opponents team with Gengar and now your Opponent switched a scarf tyranitar into your Gengar.
Now u stay in and let your Gengar die to a pursuit/crunch. After this you switch in your Lucario and SD then win. That'd be an example. I know that real games are a lot more difficult but this would be an perfect example!

Well then, if u have any questions just ask again, i hope this improved your Team :)
 
Ok i think ill just gonna post a new rate to this:


As you said, u really wanted Kyurem-B and Lucario to stay, right ? :] i guess ill just gonna improve the team around them!

As i said Kyurem-B and Lucario will stay. Latios and gengar are fine too.

So ur Team consists of Kyurem-B/Hydreigon Lucario Latios and Gengar/Hoopa

At first i'd like to change Sylveon to Clefable
Sylveon is just a worse clefable atm and Clefable can do everything that Sylveon does too.
Clefable stops threats like LATIOS, MEGA LOPUNNY, TYRANITAR and MEGA DIANCIE ( and many many more, its basically the best mon right now ).
This is the Set:
Alex (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Thunderbolt/thunder wave
- Ice Beam/Moonblast
- Soft-Boiled
- Calm Mind

ice beam hits gliscor which can be troublesome and twave wins against Heatran which is annoying to ur team too.

And the last mon Forretress.. Im sure that its a cool mon but a landorus-T/Tankchomp would fit much better here because your team is very bisharp/talonflame weak. if u run Heydreigon u should choose Lando-T because it counters talonflame better than tankchomp. Hydreigon and Lucario are already soft checks to bish so.. On the other hand if u use Kyurem-B i'd suggest u to play Tankchomp because its a better counter to Mega Scizor than Lando-T. Also both of them do counter Mega-Metagross which is a big Threat too.
( Also u should change ur Latios to LIFE ORB/ DRACO/ PSYSHOCK/ ROOST/ DEFOG because spikes n rocks definitly are annoying to your team and u dont have a spinner anymore )

also id like to say that u should definitly run hp fire on kyurem-B/fire blast on hydreigon because Mega-Scizor just bursts through your Team so u give it less set-up-opportunities.

those would be the 2 sets for your rock-setters:

Landorus-Therian @ Rocky Helmet / Leftovers
Ability: Intimidate
EVs: 248 HP / 216 Def / 44 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Toxic

Toxic is so u can beat WoW Bulk up talon 100% and its also really useful because u weaken rotom/hippowdon for Lucario with it.

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 248 HP / 168 Def / 92 Spe
Impish Nature
- Earthquake
- Dragon Tail
- Stealth Rock
- Fire Blast

Fire blast is really important because its the main counter to mega-scizor. Its also pretty cool for u to hit Ferrothorn.


Playstyle: Just my 2 cents to the way you should be using this team.
Its really offensive so u have to make a lot of doubles and u have to play very agressive! Your main-winning-style should be that u first toxic or phaze out the Lucario counters so they are weakened.
After this you should start to break your opponents team with Gengar/clefable/latios. After this you have to find a good opportunity to let Lucario set up a SD so it can sweep the whole team.
perfekt would be if u ( for example ) toxic ur opponent's hippowdon with landorus therian. after this u started to break your opponents team with Gengar and now your Opponent switched a scarf tyranitar into your Gengar.
Now u stay in and let your Gengar die to a pursuit/crunch. After this you switch in your Lucario and SD then win. That'd be an example. I know that real games are a lot more difficult but this would be an perfect example!

Well then, if u have any questions just ask again, i hope this improved your Team :)

Thanks again for your advice! I made the changes reccomended and look forward to testing it out. I've never use clefable but I've always heard good things about it. I'm going with lando over Garchomp because I'd rather be able to deal with talon better. I fixed latios and am using hydreigon with fire blast instead of kyurem b.
 
kk gimme some feedback afterwards :]
OK so after some testing I have feedback. I got to the mid 1200's and lost 3 times in total with the team after revisions. I'm loving clefable, its so easy to set up cm. I'm thinking of either giving hydreigon a scarf, and also I might get rid of lando. He hasn't done too much for me so far, and forry is much easier to get rocks out with. I also want to swap someone out with tornadus t, because I need a keldeo check when clefable is down. So the team is doing well thus far, but that's what I'm thinking of changing.
 
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