Hello all, this is my second rmt. I'm making this one now because I'd really like some advice and feedback with this particular team. Its been doing well (1313 currently) but I feel like it could be improved upon somehow, and maybe more experienced XY players might know how. So here we go.
The point of this team was to use Kyurem B and Lucario together, so if possible I'd like to keep them both. I wanted to use a powerful wall breaking dragon, and I usually have hydreigon fill that role, but I wanted to use Kyurem B's amazing mixed set. My Lucario is great for destroying a weakened team, or frailer offensive teams. Latios is my primary revenge killer, with forretress making this easier by stacking spikes and setting up stealth rocks, and of course spinning. Sylveon is there to tank, heal life orb recoil, and eat dragon attacks aimed at Kyurem B and latios. Gengar is very helpful for avoiding fighting type attacks, as both of my primary offensive Pokemon are weak to fighting.
Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 32 Atk / 252 SpA / 224 Spe
Naive Nature
- Ice Beam
- Earth Power
- Fusion Bolt
- Outrage
Kyurem B is my wallbreaker, and the set is smogon standard but customized slightly to suit my teams needs. With the altered nature and even spread (reccomended is mild), I become faster than adamant base 105 speed Pokemon and still strong enough with life orb to kill what my moves will be targeting. Ice beam is for lando, Garchomp, hippowdon, and glisco, all of whom give Lucario trouble. Earth power is for Heatran, who Lucario can kill, but cannot switch into. It hits many other targets as well, and thanks to teravolt, has excellent neutral coverage. Fusion bolt is for boltbeam coverage, hitting water types and certain fairies as well, like azumaril and togekiss. And with kyurem b's legendary attack stat, it hits anything else quite hard as well. Outrage is for cleaning up when faries have been removed, and is extremely powerful with stab and life orb. Kyurem B is meant not so much to sweep, but to open holes for Lucario to take advantage of, however he is capable of cleaning up weakened teams as well.
Lucario @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Close Combat
- Swords Dance
- Extreme Speed
- Bullet Punch
Lucario is the sweeper and sometimes revenge killer for this team, and the other star of the show. Close combat is a very powerful stab move, with great neutral coverage and hitting many threats super effective. These include blissey, Heatran, magnezone, tyranitar, hydreigon, and many more. It can even get through skarmory after a swords dance. Swords dance is the boosting move of choice, giving lucario incredible power in a single turn, especially when coupled with a life orb. It becomes much easier to break through certain Pokemon that could end the sweep otherwise. Extreme speed is for priority, easily picking off frailer or weakened targets even before a swords dance. These include talonflame after stealth rock damage, who would ohko with flare blitz. And after a swords dance, it is my primary sweeping move. Bullep punch is for tyranitar mostly, and many have a scarf these days, but its also for the many faries that would give my two dragons trouble, like clefable (especially if its a calm mind clefable).
Latios @ Choice Scarf
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Thunderbolt
- Trick
Latios is my main revenge killer, blowing away slightly weakened foes with Draco meteor. Draco is there for its power, stab, and hitting other dragons who assume I'm the standard life orb set. I get a lot of kills because people forget that scarf latios was once the greatest revenge killer in the universe (second only to choice band scizor -__-). Psyshock is for blissey and other special walls who might be expecting a Draco or something they could easily absorb. Its also for fighting types his teammsye dosent like, though those are better handled bh sylveon, who hss an easier time switching into them. I use thunderbolt over hidden power fire because I would rather keep my speed iv in tact and find another way to deal with scizor and ferrothorn and forretress (its primary targets). Lucario can usually handle them well enough, as none like a close combat to the face. My last move is trick, and has won me many a battle by crippling some dum dum who kept boosting. I got a clefable with it once and laughed for like 20 minutes. But trick is there when I feel I no longer need the scarf (late game) or when I really need to cripple something.
Forretress @ Red Card
Ability: Sturdy
EVs: 252 HP / 4 SAtk / 252 SpD
Calm Nature
- Rapid Spin
- Spikes
- Volt Switch
- Stealth Rock
Forretress is often my lead, and I've been using this set since B/W. It has served me well of many different teams, and this one is no different. Rapid spin is to remove the hazards, very important for kyurem B who is weak to rocks and susceptible to all forms of hazards. It also makes it easier for latios to come in and do his job as well. Spikes are there to rack up damage, making easier for the offensive pokes to get kills they might not have without them or without a boost. Volt switch is to escape after red card activates and go to the appropriate response to whatever gets sent in. It makes it easier to pivot kyurem b is as well, as he can sometimes be hard to get in. Stealth rocks are self explanatory, more hazards to make kills much easier. This is really important in the case of charizard, talonflame, and togekiss.
Sylveon Leftovers
Ability: Pixelate
Bold Nature
Ev's: 252 HP / 220 Def / 32 Spe
- Wish
- Heal Bell
- Protect
- Hyper Voice
Sylveon is my teams cleric, helping ease the pain of life orb recoil and hazard damage with wish. Heal bell is to remove burns and paralysis of Lucario and kyurem b, and paralysis especially for latios. Protect makes healing up with wish easier, and allows me to scout out the enemy moves early game and ease prediction a bit. Hyper voice is a powerful stab move, hitting the dragons I often switch in on, like latios, Garchomp, and dragonite. And of course other kyurem b 's locked into outrage. Its also excellent for hitting fighting types kyurem b and lucario despise, like conkeldurr, mega medicham, and machamp.
Gengar @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Wave
- Focus Blast
- Taunt
Gengar is there as my fighting immunity and another ground immunity. He is a great partner for Lucario and kyurem b for these reasons, and because he can handle fairy types with a powerful sludge wave. Shadow ball is for bulky psychic types, who Lucario has trouble with when he's not running crunch. These include slowbro and reuniclus, among others. Its also. A powerful stab move. Focus blast is for Heatran, tyranitar, Rock type . And overall great coverage. Taunt is to stallbreak, and stop hazards getting up (useful for kyurem b).
I hate typing this on an android, so I think that wraps it up. I'm open to suggestions and criticisms and questions. Thank you for your time!
The point of this team was to use Kyurem B and Lucario together, so if possible I'd like to keep them both. I wanted to use a powerful wall breaking dragon, and I usually have hydreigon fill that role, but I wanted to use Kyurem B's amazing mixed set. My Lucario is great for destroying a weakened team, or frailer offensive teams. Latios is my primary revenge killer, with forretress making this easier by stacking spikes and setting up stealth rocks, and of course spinning. Sylveon is there to tank, heal life orb recoil, and eat dragon attacks aimed at Kyurem B and latios. Gengar is very helpful for avoiding fighting type attacks, as both of my primary offensive Pokemon are weak to fighting.
Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 32 Atk / 252 SpA / 224 Spe
Naive Nature
- Ice Beam
- Earth Power
- Fusion Bolt
- Outrage
Kyurem B is my wallbreaker, and the set is smogon standard but customized slightly to suit my teams needs. With the altered nature and even spread (reccomended is mild), I become faster than adamant base 105 speed Pokemon and still strong enough with life orb to kill what my moves will be targeting. Ice beam is for lando, Garchomp, hippowdon, and glisco, all of whom give Lucario trouble. Earth power is for Heatran, who Lucario can kill, but cannot switch into. It hits many other targets as well, and thanks to teravolt, has excellent neutral coverage. Fusion bolt is for boltbeam coverage, hitting water types and certain fairies as well, like azumaril and togekiss. And with kyurem b's legendary attack stat, it hits anything else quite hard as well. Outrage is for cleaning up when faries have been removed, and is extremely powerful with stab and life orb. Kyurem B is meant not so much to sweep, but to open holes for Lucario to take advantage of, however he is capable of cleaning up weakened teams as well.
Lucario @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Close Combat
- Swords Dance
- Extreme Speed
- Bullet Punch
Lucario is the sweeper and sometimes revenge killer for this team, and the other star of the show. Close combat is a very powerful stab move, with great neutral coverage and hitting many threats super effective. These include blissey, Heatran, magnezone, tyranitar, hydreigon, and many more. It can even get through skarmory after a swords dance. Swords dance is the boosting move of choice, giving lucario incredible power in a single turn, especially when coupled with a life orb. It becomes much easier to break through certain Pokemon that could end the sweep otherwise. Extreme speed is for priority, easily picking off frailer or weakened targets even before a swords dance. These include talonflame after stealth rock damage, who would ohko with flare blitz. And after a swords dance, it is my primary sweeping move. Bullep punch is for tyranitar mostly, and many have a scarf these days, but its also for the many faries that would give my two dragons trouble, like clefable (especially if its a calm mind clefable).
Latios @ Choice Scarf
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Thunderbolt
- Trick
Latios is my main revenge killer, blowing away slightly weakened foes with Draco meteor. Draco is there for its power, stab, and hitting other dragons who assume I'm the standard life orb set. I get a lot of kills because people forget that scarf latios was once the greatest revenge killer in the universe (second only to choice band scizor -__-). Psyshock is for blissey and other special walls who might be expecting a Draco or something they could easily absorb. Its also for fighting types his teammsye dosent like, though those are better handled bh sylveon, who hss an easier time switching into them. I use thunderbolt over hidden power fire because I would rather keep my speed iv in tact and find another way to deal with scizor and ferrothorn and forretress (its primary targets). Lucario can usually handle them well enough, as none like a close combat to the face. My last move is trick, and has won me many a battle by crippling some dum dum who kept boosting. I got a clefable with it once and laughed for like 20 minutes. But trick is there when I feel I no longer need the scarf (late game) or when I really need to cripple something.
Forretress @ Red Card
Ability: Sturdy
EVs: 252 HP / 4 SAtk / 252 SpD
Calm Nature
- Rapid Spin
- Spikes
- Volt Switch
- Stealth Rock
Forretress is often my lead, and I've been using this set since B/W. It has served me well of many different teams, and this one is no different. Rapid spin is to remove the hazards, very important for kyurem B who is weak to rocks and susceptible to all forms of hazards. It also makes it easier for latios to come in and do his job as well. Spikes are there to rack up damage, making easier for the offensive pokes to get kills they might not have without them or without a boost. Volt switch is to escape after red card activates and go to the appropriate response to whatever gets sent in. It makes it easier to pivot kyurem b is as well, as he can sometimes be hard to get in. Stealth rocks are self explanatory, more hazards to make kills much easier. This is really important in the case of charizard, talonflame, and togekiss.
Sylveon Leftovers
Ability: Pixelate
Bold Nature
Ev's: 252 HP / 220 Def / 32 Spe
- Wish
- Heal Bell
- Protect
- Hyper Voice
Sylveon is my teams cleric, helping ease the pain of life orb recoil and hazard damage with wish. Heal bell is to remove burns and paralysis of Lucario and kyurem b, and paralysis especially for latios. Protect makes healing up with wish easier, and allows me to scout out the enemy moves early game and ease prediction a bit. Hyper voice is a powerful stab move, hitting the dragons I often switch in on, like latios, Garchomp, and dragonite. And of course other kyurem b 's locked into outrage. Its also excellent for hitting fighting types kyurem b and lucario despise, like conkeldurr, mega medicham, and machamp.
Gengar @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Wave
- Focus Blast
- Taunt
Gengar is there as my fighting immunity and another ground immunity. He is a great partner for Lucario and kyurem b for these reasons, and because he can handle fairy types with a powerful sludge wave. Shadow ball is for bulky psychic types, who Lucario has trouble with when he's not running crunch. These include slowbro and reuniclus, among others. Its also. A powerful stab move. Focus blast is for Heatran, tyranitar, Rock type . And overall great coverage. Taunt is to stallbreak, and stop hazards getting up (useful for kyurem b).
I hate typing this on an android, so I think that wraps it up. I'm open to suggestions and criticisms and questions. Thank you for your time!