ORAS OU ORAS OU Team Mega Altaria (UPDATED!)

Ok so for the past few weeks I have been on and off making a team as this is the first one I have made since X and Y. I want to incorporate this onto my Alpha Sapphire for locals and battling. Anyway this team is going to be based around Mega Altaria (kinda). When I saw this cute fluffy ball of cuteness I knew it was going to wreck and boy was I right. It is such a great mega and I think it can be quite a threat if unprepared for. Ok, onto the team!

Altaria @ Altarianite
Ability: Natural Cure
EVs: 72 HP / 252 Atk / 184 Spe
Adamant Nature
- Earthquake
- Facade
- Dragon Dance
- Roost

Oh look Mega Altaria what a surprise. First of all I needed a Pokemon to base my team around and I did say I was going to use my Mega Altaria. It basically fills my mega slot and also is the main sweeper of the team. Once it megas, it can easily switch into dragons comfortably that isn't packing any steel or poison type moves. It also has enough bulk to take non-boosted hits. Facade is used instead of Return because a burned or paralyzed Altaria is usually a dead Altaria but in this case it will deal a ton of damage. Also the EVs is for Altaria to outspeed base 115 Pokemon after a DD and maximise attack power.

Scizor @ Life Orb
Ability: Technician
EVs: 40 HP / 252 Atk / 216 Spe
Adamant Nature
- Bug Bite
- Bullet Punch
- Knock Off
- Swords Dance

Number two on the team, Scizor. Scizor is my other sweeper on the team that sets up Swords Dance and kills with Bullet Punch and Knock Off and also provides priority. Scizor is also able to compliment Altaria very well being able to take fairy, poison, ice and steel types easily so they form a bit of a core in a sense. Bug Bite is a secondary STAB move that is boosted by Technician (and good against Harvest Trevenant too!). Knock Off is a generic move lots of Pokemon carry now due to it being one of the best moves in the game.

Mandibuzz (F) @ Leftovers
Ability: Overcoat
EVs: 248 HP / 136 Def / 108 SpD / 16 Spe
Bold Nature
- Foul Play
- Roost
- Taunt
- Defog

3rd member on my team that has replaced Mesprit is Mandibuzz! I needed something to take away entry hazards and since I don't use them, I thought why not use this thing? It works as a great physical wall and is just darn right annoying. Mandibuzz is also a great stallbreaker with Taunt. Foul Play is because its attack stat is terrible and gives it a good move for physical attackers. Defog to remove entry hazards and Roost to keep on annoying things for longer.

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Volt Switch
- Hydro Pump
- Pain Split
- Will-O-Wisp

Here is a Pokemon that is in nearly all teams, Rotom-W. I decided I needed it as I kind of fear Talonflame a bit (and Greninja but thats gone now) and it is also a great special wall. Due to its amazing typing and ability, having only 1 weakness makes it very difficult to take down. It can handle water types with ease and burns physical attackers to be a mixed wall in a way. The set is pretty standard with the Volt Switch, Hydro Pump and Will-O-Wisp but I decided to try a different toy, Pain Split. And it has worked wonders. Chansey and Blissey no longer wall it completely without Rotom-W healing itself and helping it to stay out on the field for longer.

Chesnaught @ Leftovers
Ability: Bulletproof
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Drain Punch
- Toxic
- Leech Seed
- Synthesis

I really do like to use things that are not in OU as I find them to be more fun sometimes. And Chesnaught is next up! When X and Y was released on Showdown with stats and stuff, this Pokemon was one of the first I used on a team and to this day I still love it! I picked Chesnaught because I needed a good Physical Wall and something that can Toxic others like walls or Mega Slowbro. I also needed a grass type to finish my FWG core. I use Chesnaught to resist dark types mostly but resisting rock and having something to eat up powder moves is a bonus (nice try Breloom). Leech Seed and Synthesis are for stalling and surviving, while Toxic is used to badly poison walls and the like. And Drain Punch is for extra damage when I have a free turn and extra health. Although now I have Mandibuzz I may replace Chesnaught with something else that is also Grass to keep the FWG core going that is a little more on the offensive side of the spectrum.

Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Overheat
- Flash Cannon
- Earth Power
- Ancient Power

And finally Heatran, completing my FWG core. I picked Heatran because it is very common to use as a wall, but not so much as a choice scarfer nowadays and I think it is a very reliable scarfer for me, especially in this metagame. It is a great Fairy counter so it can handle the likes of Clefable, Gardevoir and even other Mega Altarias. I chose Overheat because it is usually hitting and running regardless and is a good STAB. Flash Cannon is another great STAB and kills Fairy types. Earth Power and Ancient Power is for coverage.


So yes here is my team thus far. Please let me know what you think and potential improvements and such, any help would be appreciated. Thank you guys! :)

Removed:
Mesprit

Changed:
Scizor (EV Spread and Moves)
Altaria (EV Spread)
Chesnaught (Moves)
 
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Hi, I hope this helps.

Altaria
Altaria @ Altarianite
Ability: Natural Cure
EVs: 72 HP / 252 Atk / 184 Spe
Adamant Nature
- Facade/Frustration
- Dragon Dance
- Roost
- Earthquake

With 184 Spe Altaria can outrun base 115 pokemon after a DD (Raikou,Starmie etc.)
You could use more speed if you want to outrun base 135 Pokemon (Lopunny etc) but that will make Altaria less bulky.
Another spread would be 132 HP / 192 / 184 Spe.
Altaria EVs can be changed at your liking but max HP and max Attack is bad especially on a DD set.

Scizor
Since you are using a bulky set I suggest to add Roost instead of either Bug Bite or knock off.
This is more of an offensive set if you are interested.

Scizor @ Life Orb / Leftovers / Choice Band
Ability: Technician
EVs: 40 HP / 252 Atk / 216 Spe
Adamant Nature
- Bullet Punch
- Bug Bite / U-turn (If using CB)
- Swords Dance
- Knock Off/Roost

Mesprit
I don't think max HP is any good on a specs set, max speed and sp. atk would work just fine. I never used Mesprit in OU so can't really tell you what would be the best movset.
However Mesprit isn't really good in OU, how about trying something different? You also need Hazard control.

Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Psyshock
- Draco Meteor
- Defog
- Healing Wish

Chesnaught
Chesnaught @ Leftovers
Ability: Bulletproof
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Drain Punch
- Leech Seed
- Toxic/Spikes
- Spiky Shield

Another moveset you could try.

Ferrothorn is an alternative to Chesnaught, it gives you Stealth Rock support and good synergy with Heatran-Rotom-W.

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Sassy Nature
IVs: 0 Spe
- Leech Seed
- Stealth Rock
- Protect
- Gyro Ball
 
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That is quite helpful thank you! I forgot about Ferrothorn although I am not sure how I did. I am going to have a little play around with the spreads you gave me and see what suits my team best.

Also for Mesprit I used max HP because 80 base speed isn't really the best. And I wasn't sure what else to fill that slot so I put it in there to see how it would work. Do you have any suggestions as to what could go in that slot instead?
 
Try these:

Landorus-I with Stealth Rock. (+ Chesnaught with Spikes)
Latios/Latias with Defog. (+ Ferrothorn with Stealth Rock instead of Chesnaught)
Specs or Sub Keldeo.

I think they fit the team pretty well but you will have to test them. I could help you testing the team but showdown is so laggy at the moment, I can't even play a game without timing out lol
 
So I was thinking, would Mandibuzz work better as a defogger for my team? I probably should have explained this earlier buut my locals only allows 1 legend per team (Heatran is necessary) so I was thinking Mandibuzz could work?

EDIT: Team updated!
 
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Hey, there are still some changes you can make.

Here's the importable of the team, let me know if it's better.

Altaria @ Altarianite
Ability: Natural Cure
EVs: 128 HP / 196 Atk / 184 Spe
Adamant Nature
- Facade
- Earthquake
- Dragon Dance
- Roost

Scizor @ Life Orb
Ability: Technician
EVs: 40 HP / 252 Atk / 216 Spe
Adamant Nature
- Bullet Punch
- Bug Bite
- Swords Dance
- Knock Off

Starmie @ Life Orb
Ability: Analytic
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Hydro Pump
- Rapid Spin
- Recover

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 224 Def / 36 Spe
Impish Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Pain Split
- Will-O-Wisp

Chesnaught @ Leftovers
Ability: Bulletproof
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Drain Punch
- Spikes
- Leech Seed
- Spiky Shield

Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Overheat
- Flash Cannon
- Earth Power
- Ancient Power

Changes:
Rotom-W as defensive instead of SpDef to check bird spam.
Starmie over Mandibuzz, you don't need another wall and defog doesn't work that well with spikes.
Altaria with more speed since it's a DD set.
 
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