Ok so for the past few weeks I have been on and off making a team as this is the first one I have made since X and Y. I want to incorporate this onto my Alpha Sapphire for locals and battling. Anyway this team is going to be based around Mega Altaria (kinda). When I saw this cute fluffy ball of cuteness I knew it was going to wreck and boy was I right. It is such a great mega and I think it can be quite a threat if unprepared for. Ok, onto the team!
Altaria @ Altarianite
Ability: Natural Cure
EVs: 72 HP / 252 Atk / 184 Spe
Adamant Nature
- Earthquake
- Facade
- Dragon Dance
- Roost
Oh look Mega Altaria what a surprise. First of all I needed a Pokemon to base my team around and I did say I was going to use my Mega Altaria. It basically fills my mega slot and also is the main sweeper of the team. Once it megas, it can easily switch into dragons comfortably that isn't packing any steel or poison type moves. It also has enough bulk to take non-boosted hits. Facade is used instead of Return because a burned or paralyzed Altaria is usually a dead Altaria but in this case it will deal a ton of damage. Also the EVs is for Altaria to outspeed base 115 Pokemon after a DD and maximise attack power.
Scizor @ Life Orb
Ability: Technician
EVs: 40 HP / 252 Atk / 216 Spe
Adamant Nature
- Bug Bite
- Bullet Punch
- Knock Off
- Swords Dance
Number two on the team, Scizor. Scizor is my other sweeper on the team that sets up Swords Dance and kills with Bullet Punch and Knock Off and also provides priority. Scizor is also able to compliment Altaria very well being able to take fairy, poison, ice and steel types easily so they form a bit of a core in a sense. Bug Bite is a secondary STAB move that is boosted by Technician (and good against Harvest Trevenant too!). Knock Off is a generic move lots of Pokemon carry now due to it being one of the best moves in the game.
Mandibuzz (F) @ Leftovers
Ability: Overcoat
EVs: 248 HP / 136 Def / 108 SpD / 16 Spe
Bold Nature
- Foul Play
- Roost
- Taunt
- Defog
3rd member on my team that has replaced Mesprit is Mandibuzz! I needed something to take away entry hazards and since I don't use them, I thought why not use this thing? It works as a great physical wall and is just darn right annoying. Mandibuzz is also a great stallbreaker with Taunt. Foul Play is because its attack stat is terrible and gives it a good move for physical attackers. Defog to remove entry hazards and Roost to keep on annoying things for longer.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Volt Switch
- Hydro Pump
- Pain Split
- Will-O-Wisp
Here is a Pokemon that is in nearly all teams, Rotom-W. I decided I needed it as I kind of fear Talonflame a bit (and Greninja but thats gone now) and it is also a great special wall. Due to its amazing typing and ability, having only 1 weakness makes it very difficult to take down. It can handle water types with ease and burns physical attackers to be a mixed wall in a way. The set is pretty standard with the Volt Switch, Hydro Pump and Will-O-Wisp but I decided to try a different toy, Pain Split. And it has worked wonders. Chansey and Blissey no longer wall it completely without Rotom-W healing itself and helping it to stay out on the field for longer.
Chesnaught @ Leftovers
Ability: Bulletproof
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Drain Punch
- Toxic
- Leech Seed
- Synthesis
I really do like to use things that are not in OU as I find them to be more fun sometimes. And Chesnaught is next up! When X and Y was released on Showdown with stats and stuff, this Pokemon was one of the first I used on a team and to this day I still love it! I picked Chesnaught because I needed a good Physical Wall and something that can Toxic others like walls or Mega Slowbro. I also needed a grass type to finish my FWG core. I use Chesnaught to resist dark types mostly but resisting rock and having something to eat up powder moves is a bonus (nice try Breloom). Leech Seed and Synthesis are for stalling and surviving, while Toxic is used to badly poison walls and the like. And Drain Punch is for extra damage when I have a free turn and extra health. Although now I have Mandibuzz I may replace Chesnaught with something else that is also Grass to keep the FWG core going that is a little more on the offensive side of the spectrum.
Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Overheat
- Flash Cannon
- Earth Power
- Ancient Power
And finally Heatran, completing my FWG core. I picked Heatran because it is very common to use as a wall, but not so much as a choice scarfer nowadays and I think it is a very reliable scarfer for me, especially in this metagame. It is a great Fairy counter so it can handle the likes of Clefable, Gardevoir and even other Mega Altarias. I chose Overheat because it is usually hitting and running regardless and is a good STAB. Flash Cannon is another great STAB and kills Fairy types. Earth Power and Ancient Power is for coverage.
So yes here is my team thus far. Please let me know what you think and potential improvements and such, any help would be appreciated. Thank you guys! :)
Removed:
Mesprit
Changed:
Scizor (EV Spread and Moves)
Altaria (EV Spread)
Chesnaught (Moves)
Altaria @ Altarianite
Ability: Natural Cure
EVs: 72 HP / 252 Atk / 184 Spe
Adamant Nature
- Earthquake
- Facade
- Dragon Dance
- Roost
Oh look Mega Altaria what a surprise. First of all I needed a Pokemon to base my team around and I did say I was going to use my Mega Altaria. It basically fills my mega slot and also is the main sweeper of the team. Once it megas, it can easily switch into dragons comfortably that isn't packing any steel or poison type moves. It also has enough bulk to take non-boosted hits. Facade is used instead of Return because a burned or paralyzed Altaria is usually a dead Altaria but in this case it will deal a ton of damage. Also the EVs is for Altaria to outspeed base 115 Pokemon after a DD and maximise attack power.
Scizor @ Life Orb
Ability: Technician
EVs: 40 HP / 252 Atk / 216 Spe
Adamant Nature
- Bug Bite
- Bullet Punch
- Knock Off
- Swords Dance
Number two on the team, Scizor. Scizor is my other sweeper on the team that sets up Swords Dance and kills with Bullet Punch and Knock Off and also provides priority. Scizor is also able to compliment Altaria very well being able to take fairy, poison, ice and steel types easily so they form a bit of a core in a sense. Bug Bite is a secondary STAB move that is boosted by Technician (and good against Harvest Trevenant too!). Knock Off is a generic move lots of Pokemon carry now due to it being one of the best moves in the game.
Mandibuzz (F) @ Leftovers
Ability: Overcoat
EVs: 248 HP / 136 Def / 108 SpD / 16 Spe
Bold Nature
- Foul Play
- Roost
- Taunt
- Defog
3rd member on my team that has replaced Mesprit is Mandibuzz! I needed something to take away entry hazards and since I don't use them, I thought why not use this thing? It works as a great physical wall and is just darn right annoying. Mandibuzz is also a great stallbreaker with Taunt. Foul Play is because its attack stat is terrible and gives it a good move for physical attackers. Defog to remove entry hazards and Roost to keep on annoying things for longer.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Volt Switch
- Hydro Pump
- Pain Split
- Will-O-Wisp
Here is a Pokemon that is in nearly all teams, Rotom-W. I decided I needed it as I kind of fear Talonflame a bit (and Greninja but thats gone now) and it is also a great special wall. Due to its amazing typing and ability, having only 1 weakness makes it very difficult to take down. It can handle water types with ease and burns physical attackers to be a mixed wall in a way. The set is pretty standard with the Volt Switch, Hydro Pump and Will-O-Wisp but I decided to try a different toy, Pain Split. And it has worked wonders. Chansey and Blissey no longer wall it completely without Rotom-W healing itself and helping it to stay out on the field for longer.
Chesnaught @ Leftovers
Ability: Bulletproof
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Drain Punch
- Toxic
- Leech Seed
- Synthesis
I really do like to use things that are not in OU as I find them to be more fun sometimes. And Chesnaught is next up! When X and Y was released on Showdown with stats and stuff, this Pokemon was one of the first I used on a team and to this day I still love it! I picked Chesnaught because I needed a good Physical Wall and something that can Toxic others like walls or Mega Slowbro. I also needed a grass type to finish my FWG core. I use Chesnaught to resist dark types mostly but resisting rock and having something to eat up powder moves is a bonus (nice try Breloom). Leech Seed and Synthesis are for stalling and surviving, while Toxic is used to badly poison walls and the like. And Drain Punch is for extra damage when I have a free turn and extra health. Although now I have Mandibuzz I may replace Chesnaught with something else that is also Grass to keep the FWG core going that is a little more on the offensive side of the spectrum.
Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Overheat
- Flash Cannon
- Earth Power
- Ancient Power
And finally Heatran, completing my FWG core. I picked Heatran because it is very common to use as a wall, but not so much as a choice scarfer nowadays and I think it is a very reliable scarfer for me, especially in this metagame. It is a great Fairy counter so it can handle the likes of Clefable, Gardevoir and even other Mega Altarias. I chose Overheat because it is usually hitting and running regardless and is a good STAB. Flash Cannon is another great STAB and kills Fairy types. Earth Power and Ancient Power is for coverage.
So yes here is my team thus far. Please let me know what you think and potential improvements and such, any help would be appreciated. Thank you guys! :)
Removed:
Mesprit
Changed:
Scizor (EV Spread and Moves)
Altaria (EV Spread)
Chesnaught (Moves)
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