ORAS OU ORAS OU team Mega Lopunny

Keep team as it is or change a pokemon

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Good Morning ladies and Gentlemen, I hope you're all doing well. Today, I would love to share my squad, that I have been working on for quite a long time now. I would really appreciate any recommendations or advice that you guys might have. Feel free to suggest other Pokemon, items, and suggestions to fill any gaps.

The Team




Mega Lopunny

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Lopunny (F) @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Power-Up Punch
- Fake Out
- Return
- High Jump Kick

Mega Lopunny is one of my favourite Pokemon, and the first Pokemon that I added to the team. I often fine myself leading with this beast, and it often one hits Pokemon such as Heatran and Charizard Y in the first turn. The exception to this is if my opponent has Landorus-Therian or Garchomp. Lopunny is extremely useful in producing damage. This is apparent by the ability Scrappy, allowing me to obliterate Gengar, and other ghost types. High Jump Kick, due to the 130 power, is able to one hit a substantial amount of Pokemon including Mega Sableye. The only only down side to using this move is obviously having missing 10% and losing 50% of your health, thus I use the move in caution. Fake Out is great to eat away my opponents HP, and does quite a fair bit to many low defence Pokemon, and works as a revenge killer. Return is a great high powered stab, with the power scrappy allowing me to hit ghost types, this move I feel defines the strength of Lopunny. The final move Power-Up Punch is really useful. As it can be used to revenge kill, whilst increasing my attack by 1. Conclusively Lopunny was the core of in which I built this team around, with 405 speed people cry when I send it out to battle.


Rotom-Wash

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Rotom-Wash @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
- Will-O-Wisp
- Pain Split
- Volt Switch
- Hydro Pump

Rotom-Wash is used as a wall I love using Will-O-Wisp, as it cripples my opponents attackers. Rotom allows me to switch in to Pokemon such as Talonflame. I also find myself switching into it when my opponent sends out Landorus-Therian against my Lopunny as on most cases they will either use Earthquake or Knock Off. The move Pain Split allows me to keep Rotom to a sustainable amount of health, while making my opponent rage. Volt Switch is brilliant as it gives Rotom momentum. Hydro Pump is great to punish my opponents if they don't switch out, but again the thing what lets this move down is its accuracy. I don't really find myself really needing to use Hydro Pump that often. Overall I would say Rotom-Wash is an excellent asset to the team. In combination with Landorus-Therian I find that they cover a lot of Pokemon when it comes to walling.


Skarmory
skarmory.gif

Skarmory (M) @ Leftovers
Ability: Sturdy
Shiny: Yes
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Roost
- Defog
- Whirlwind
- Brave Bird

Skarmory is deadly annoying. The use of its ability Sturdy in combination with its moves Roost and Whirlwind makes Skarmory a excellent figure in this team. Skarmory is the Defogger of the team which is necessary, this is due to the fact I have Volcarona. Volcarona loses 50% of its health when is placed on to battle whilst Stealth Rocks are on the field, thus it is critical to remove them before I send Volcarona out. Whirlwind effectively foils my opponents plans to substitute and to set up, and also to annoy my opponent when he is forced to switch. Whirlwind allows me to force switch Magnezone, as I would be locked in, and threatened by Hidden Power fire. Finally Iron Head, allowing me to punish fairy Pokemon Pokemon who don't which out. I tried out Brave Bird however, I found it quite ineffective, in comparison to Iron Head. Conclusively I truly love using Skarmory, I feel it just blends with the team well, as a support.


Volcarona

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Volcarona (M) @ Lum Berry
Ability: Flame Body
EVs: 72 HP / 252 SpA / 184 Spe
Timid Nature
- Giga Drain
- Fire Blast
- Quiver Dance
- Hidden Power [Ground]

Volcarona is amazing. The item Lum Berry works wonders with this set, as I often find that my opponent try to Paralyse or toxic it, however that usually results in me receiving a free Quiver Dance. Giga Drain deals with obviously water Pokemon such such as Rotom-Wash and Mega Swampert, whilst regaining any lost health. The use of Fire Blast works well as it's just so powerful, it allows me to put an end to many Pokemon. Finally Hidden Power [Ground] Puts an end to Heatran, and other similar Pokemon. I have really enjoyed using Volcarona lately just because of its wide range of moves, and the power to use Quiver Dance.


Weavile
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Weavile (F) @ Life Orb
Ability: Pickpocket
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Ice Shard
- Icicle Crash
- Poison Jab
- Low Sweep

Weavile is a beautiful sweeper. Ice Shard is great to finish off Pokemon that are Choice Scarfed such as Landorus-Therian, and also to revenge kill. Icicle Crash is one of my favourite moves, destroying pokemon such as Gilscor. Poison Jab puts to an end to fairy types, with a small chance to poison my opponents. Conclusively Low Sweep deals with Steel and Normal types, Pokemon such as Chansey and Heatran, which is a common Pokemon that I find that they switch into. Weavile works excellent in this team due to its power and speed.


Landorus-Therian

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Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock

Landorus-Therian has excellent typing, giving immunities to ground and electric. The reason why I have added Landorus is because I felt that the team had to response to electric type Pokemon. Pokemon Such as Zapdos and Mega Manectric, would cause mayhem to this team. I chose a defensive build because I believe it will help cover all Rotom-Wash's weaknesses. Landorus allows me to setup Stealth Rocks which is the only hazards this team has. U-turn gives the team more offensive momentum, along with Rotom's Volt Switch. Earthquake deals with the electric Pokemon, which can be an issue with this team. And Conclusively Stone Edge deals with flying Talonflame and Thundurus.The 8 Speed EVs allow him to out speed Modest Magnezone, which is a common threat in OU. I really enjoy Landorus even though it is highly mainstream, but you cannot deny its usefulness.




Thank you ladies and Gentlemen, I would really appreciate any recommendations or advice that you guys might have, big or small. Feel free to suggest other Pokemon, items, etc.
Hope you're all having a lovely day! :)
 
Hey, I lke the idea of Mega Lopunny + VoltTurn. It's very effective.
Let's take a look:
428-m.png
461.png
637.png
479w.png
645-s.png
227.png

What you can't break:
  • bulky waters like Defensive Calm Mind Manaphy, Suicune, Slowbro are really troublesome, after one Calm Mind you have no effective way of beating them. You have Volcarona but it doesn't have immediate power
  • Mega Venusaur is very hard to break
breaks you
  • Charizard Y
  • Keldeo, even scarfed variant 2hkos everything
  • Thundurus, Mega Manectric, Raikou
Weavile and Volcarona are the spots you can work on. I like Volcarona on this team, because Landorus baits Pokemon like Skarmory and Scizor. With U-Turn, you can bring Volcarona.
To further capitalize on the fact that Steel Pokemon don't like to switch in on any of your Pokemon because you could double or U-Turn into Volcarona, I suggest Calm Mind Latios over Weavile. WIth Latios you can break all the above mentioned Pokemon, especially with Calm Mind. Also U-turn is beneficial for Latios, because you can bring it in and Draco to deal massive amouts of damage if they have no switchin.
Looking at the team now, Lati just helps a little with Manectric, Raikou and Thundurus. Rotom is frail on the SpD side. Assault Vest Raikou > Rotom lessens that weakness. They can't really touch you and you can also keep voltswitching, keepig up the momentum. Having HP Ice to severely weaken bulky Garchomp is nice. Lopunny doesn't have Ice Punch, so that it has less pain against Garchomp, because it pays with 28% on every attack.
I'd also watch out for Kyurem, if it gets to attack, something dies. Also it is better for a setup sweeper like Volcarona to have max speed because AM says so to outspeed Kyurem and speed tie with other Base 100 Pokemon. Running Iron Head over Brave Bird is better against fairies, which is one of Skamorys main jobs on that team.
Final overwiew:
428-m.png
381.png
637.png
243.png
645-s.png
227.png

Lopunny (F) @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Power-Up Punch
- Fake Out
- Return
- High Jump Kick

Skarmory (M) @ Leftovers
Ability: Sturdy
Shiny: Yes
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Roost
- Defog
- Whirlwind
- Iron Head

Volcarona (M) @ Lum Berry
Ability: Flame Body
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Giga Drain
- Fire Blast
- Quiver Dance
- Hidden Power [Ground]

Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock

Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Roost
- Calm Mind

Raikou @ Assault Vest
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Hidden Power [Ice]
- Thunderbolt
- Volt Switch
In short:
381.png
(CM) >
461.png

243.png
(AV) >
479w.png

227.png
Iron Head > Brave Bird
637.png
max speed
 
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Solid team you've got there! VoltTurn to safely switch in threats is a brilliant strategy that I've used and had success with using Mega Medicham, and I think it'd work wonders with something like Mega Lopunny as well~ Many a day have I cursed the opponent upon seeing a Mega Lopunny on the other side of the pitch

I agree with shui3 , CM Latias will help the team a lot!

Small change I'd like to suggest though, is Fiery Dance > Fire Blast due to the accuracy, and it's awesome side effect of having a chance to raise your Sp Atk which helps Volc a lot. Also, Substitute > Bug Buzz will let you move around much more freely with Volc, leaving her to rein free from silly status effects and such while also giving her a turn to set up Quiver Dance. This allows it to get rid of the lum berry as well. I've used Volc before, and lemme tell you that this set has swept many a team. Have fun :3

Importable set:
Starfire (Volcarona) (M) @ Leftovers
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Substitute
- Quiver Dance
- Fiery Dance
- Giga Drain
 
Thank you Shui3, I agree with everything that you have said. I will definitely put it to good use and try it out. Thanks also ZT7 for your feedback, however the main reason why I run HP ground, is so that I can catch pokemon such as heatran off guard. With that being said I will test out your set as well. :)
Kind regards Torchic is love
 
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