Hi, there has been a while since I posted my last PU RMT, and my knowledge of the tier definitely became better, so here I'm bringing you a balanced team that I built around specs aurorus.
Aurorus @ Choice Specs
Ability: Snow Warning
EVs: 144 HP / 252 SpA / 112 Spe
Modest Nature
- Blizzard
- Freeze-Dry
- Earth Power
- Dark Pulse
After watching jurassic world I felt like creating a team around a dino, between tyrantrum and aurorus I decided to use the second option. This used to be refrigerate hyper voice, but I noticed that I was getting destroyed by sun teams so I changed it to snow warning. Blizzard and freeze dry are stabs to spam, while earth power hits steel types like probopass, and dark pulse is for grumpig. EV spread allows you to outspeed base 70 uninvested such as poliwrath and gogoat.
Ninjask @ Choice Band
Ability: Speed Boost
EVs: 252 Atk / 144 SpA / 112 Spe
Naughty Nature
- Giga Drain
- Aerial Ace
- U-turn
- Return/Metal Claw
Ninjask has good synergy with aurorus and can also hit pretty hard when you put a choice band on it. Aerial ace and u-turn is what you'll normally click, while return can be useful for electric types that resists aerial ace (when you don't want to click u-turn). This EV spread allows you to 2HKO carracosta with giga drain assuming rocks are up. Also does a really good job checking jumpluff to revenge kill or on a predicted giga drain. Also, if you didn't notice, this team is also a bit weak to aurorus, so metal claw is an option over return.
Pelipper @ Leftovers
Ability: Keen Eye
EVs: 208 HP / 92 SpA / 196 SpD / 12 Spe
Calm Nature
- Scald
- Defog
- U-turn
- Roost
Water resist and a way to deal with stuff like simipour. Some SpA EVs to guarantee some KO's that you normally don't get with scald. 208 hp evs allows you to switch in 4 times with rocks up. It's also a mandatory defogger since my two hard hitters are weak to rocks. U-turn forms a cool core with ninjask.
Poliwrath @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 112 Def / 144 SpD
Sassy Nature
- Circle Throw
- Scald
- Rest
- Sleep Talk
I was looking weak to carracosta and barbaracle so I added poliwrath to counter non grass knot/zen headbutt variants. Wrath really doesn't need max physical bulk to take hits. So this EV spread allows you to take special hits as well. It's a common rest talk poliwrath so I won't talk about the moves because they're so standard lol.
Tangela @ Eviolite
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Giga Drain
- Hidden Power [Ice]
- Leech Seed
- Synthesis
Hard hitters such as stoutland, ursaring and leafeon were annoying with rocks up, so I added standard defensive tangela to help me with them, hidden power ice is to lure jumpluff, tho it's actually becoming so standard that people are not switching pluff on a tangela. It's also a back up check to carracosta, and also counters that if it has zen headbutt to get rid of poliwrath.
Stunfisk @ Leftovers
Ability: Static
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Discharge
- Earth Power
- Stealth Rock
- Toxic
I wanted something to set up stealth rocks and take special hits at the same time, so stunfisk seemd like a good pokemon to add since it can take a lot of hits and also cripple your opponents with discharge, toxic and static. It's also a way to stop volt switch shenanigans from happening, checking raichu and zebstrika decently well.

Aurorus @ Choice Specs
Ability: Snow Warning
EVs: 144 HP / 252 SpA / 112 Spe
Modest Nature
- Blizzard
- Freeze-Dry
- Earth Power
- Dark Pulse
After watching jurassic world I felt like creating a team around a dino, between tyrantrum and aurorus I decided to use the second option. This used to be refrigerate hyper voice, but I noticed that I was getting destroyed by sun teams so I changed it to snow warning. Blizzard and freeze dry are stabs to spam, while earth power hits steel types like probopass, and dark pulse is for grumpig. EV spread allows you to outspeed base 70 uninvested such as poliwrath and gogoat.

Ninjask @ Choice Band
Ability: Speed Boost
EVs: 252 Atk / 144 SpA / 112 Spe
Naughty Nature
- Giga Drain
- Aerial Ace
- U-turn
- Return/Metal Claw
Ninjask has good synergy with aurorus and can also hit pretty hard when you put a choice band on it. Aerial ace and u-turn is what you'll normally click, while return can be useful for electric types that resists aerial ace (when you don't want to click u-turn). This EV spread allows you to 2HKO carracosta with giga drain assuming rocks are up. Also does a really good job checking jumpluff to revenge kill or on a predicted giga drain. Also, if you didn't notice, this team is also a bit weak to aurorus, so metal claw is an option over return.

Pelipper @ Leftovers
Ability: Keen Eye
EVs: 208 HP / 92 SpA / 196 SpD / 12 Spe
Calm Nature
- Scald
- Defog
- U-turn
- Roost
Water resist and a way to deal with stuff like simipour. Some SpA EVs to guarantee some KO's that you normally don't get with scald. 208 hp evs allows you to switch in 4 times with rocks up. It's also a mandatory defogger since my two hard hitters are weak to rocks. U-turn forms a cool core with ninjask.

Poliwrath @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 112 Def / 144 SpD
Sassy Nature
- Circle Throw
- Scald
- Rest
- Sleep Talk
I was looking weak to carracosta and barbaracle so I added poliwrath to counter non grass knot/zen headbutt variants. Wrath really doesn't need max physical bulk to take hits. So this EV spread allows you to take special hits as well. It's a common rest talk poliwrath so I won't talk about the moves because they're so standard lol.

Tangela @ Eviolite
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Giga Drain
- Hidden Power [Ice]
- Leech Seed
- Synthesis
Hard hitters such as stoutland, ursaring and leafeon were annoying with rocks up, so I added standard defensive tangela to help me with them, hidden power ice is to lure jumpluff, tho it's actually becoming so standard that people are not switching pluff on a tangela. It's also a back up check to carracosta, and also counters that if it has zen headbutt to get rid of poliwrath.

Stunfisk @ Leftovers
Ability: Static
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Discharge
- Earth Power
- Stealth Rock
- Toxic
I wanted something to set up stealth rocks and take special hits at the same time, so stunfisk seemd like a good pokemon to add since it can take a lot of hits and also cripple your opponents with discharge, toxic and static. It's also a way to stop volt switch shenanigans from happening, checking raichu and zebstrika decently well.
Aurorus @ Choice Specs
Ability: Snow Warning
EVs: 144 HP / 252 SpA / 112 Spe
Modest Nature
- Blizzard
- Freeze-Dry
- Earth Power
- Dark Pulse
Ninjask @ Choice Band
Ability: Speed Boost
EVs: 252 Atk / 144 SpA / 112 Spe
Naughty Nature
- Giga Drain
- Aerial Ace
- U-turn
- Metal Claw
Stunfisk @ Leftovers
Ability: Static
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Discharge
- Earth Power
- Stealth Rock
- Toxic
Tangela @ Eviolite
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Giga Drain
- Hidden Power [Ice]
- Leech Seed
- Synthesis
Pelipper @ Leftovers
Ability: Keen Eye
EVs: 208 HP / 92 SpA / 196 SpD / 12 Spe
Calm Nature
- Scald
- Defog
- U-turn
- Roost
Poliwrath @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 112 Def / 144 SpD
Sassy Nature
- Circle Throw
- Scald
- Rest
- Sleep Talk
Ability: Snow Warning
EVs: 144 HP / 252 SpA / 112 Spe
Modest Nature
- Blizzard
- Freeze-Dry
- Earth Power
- Dark Pulse
Ninjask @ Choice Band
Ability: Speed Boost
EVs: 252 Atk / 144 SpA / 112 Spe
Naughty Nature
- Giga Drain
- Aerial Ace
- U-turn
- Metal Claw
Stunfisk @ Leftovers
Ability: Static
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Discharge
- Earth Power
- Stealth Rock
- Toxic
Tangela @ Eviolite
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Giga Drain
- Hidden Power [Ice]
- Leech Seed
- Synthesis
Pelipper @ Leftovers
Ability: Keen Eye
EVs: 208 HP / 92 SpA / 196 SpD / 12 Spe
Calm Nature
- Scald
- Defog
- U-turn
- Roost
Poliwrath @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 112 Def / 144 SpD
Sassy Nature
- Circle Throw
- Scald
- Rest
- Sleep Talk