Okay, so I'll admit - this is my on-cart team, built for VGC 2015, by a man with no patience to reset for legendaries. It's probably not going to be the best. In fact, while it's technically got two OU mons and one suspect, the others are UU at best and NU at worst. Buut ignoring that, here we go!
Politoed @ Damp Rock
Ability: Drizzle
EVs: 252 HP / 252 Def / 4 SpD
Calm Nature
- Scald
- Icy Wind
- Encore
- Protect
Just your average, everyday, troll and drizzle Politoed. Slows them down with Icy Wind to set them up later, Protect is used for ease of prediction, Encore locks them into Toxic, and so on and so forth. A practical requirement for rain teams.
Scizor @ Scizorite
Ability: Technician
EVs: 248 HP / 44 Atk / 16 Def / 200 SpD
Impish Nature
- Roost
- Swords Dance
- Bullet Punch
- Superpower
One of the big reasons I decided to make a rain team. Everyone carries a Fire-type for Scizor, yes, but what happens when that Fire-type is suddenly half-missing a good deal of its STAB? The EVs let it tank neutral attacks and set up, which it does with aplomb, pulling off a few SDs before Roosting away any damage it's taken and proceeding to sweep with Bullet Punch. Superpower is mostly a backup move.
Heliolisk @ Life Orb
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunder
- Hyper Voice
- Surf
- Focus Blast
Ah, Heliolisk. The other reason I decided to make a rain team. Life Orb+Dry Skin in the rain is a fantastic combination, and perfectly accurate Thunders are just hilariously strong off of that SpAtk. Plus, with all that Speed, he'll outspeed anything but the Latis and a couple of other stupidly fast 'mons. Surprisingly enough, he's got a passable SpDef, and can act as a switch-in for other Electric-types as well as Water-types.
Ludicolo @ Assault Vest
Ability: Swift Swim
EVs: 156 HP / 52 Def / 156 SpA / 4 SpD / 140 Spe
Modest Nature
- Hydro Pump
- Giga Drain
- Ice Beam
- Fake Out
Another great rain team sweeper, but a much bulkier one this time. Ludicolo gives me that much-needed Grass-type STAB to deal with opposing Water-types, and between Swift Swim and those speed EVs, can outspeed your average Rotom-W and possibly OHKO with Giga Drain, or at least 2HKO and gain back some of its health. Hydro Pump is there for maximum power, although I've been debating replacing it with Surf or Scald for the lower miss chance; on the other hand, the raw power is very tempting to keep.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Rain Dance
- Moonblast
- Thunder Wave
- Soft-Boiled
Fairly simple. As a good tank with nice recovery, as well as a Fairy-type STAB and the ability to act as a backup Rain Dancer, Clefable is a good support. T-wave is nice for slowing down stupidly fast Pokemon for my sweepers to deal with, but is not overly necessary.
Noivern @ Choice Specs
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hurricane
- Dragon Pulse
- Shadow Ball
- U-turn
While I like Noivern, and max SpAtk Specs Hurricane hits like a freight train, I'm honestly not sure about this one. Heliolisk can Hyper Voice past subs, so those are less of an issue; Scizor hits harder after a few Swords Dances; and Clefable can deal with Dragon and Fighting-types. If you've got a replacement, I'd love to hear it.
Anyway, that's the team as it stands. Suggestions are welcome; the only thing I'd like to say is that while I know Scizor is somewhat subpar given the prevalence of HP Fire Serperior, I'd still like to keep it, just because I like it.
Politoed @ Damp Rock
Ability: Drizzle
EVs: 252 HP / 252 Def / 4 SpD
Calm Nature
- Scald
- Icy Wind
- Encore
- Protect
Just your average, everyday, troll and drizzle Politoed. Slows them down with Icy Wind to set them up later, Protect is used for ease of prediction, Encore locks them into Toxic, and so on and so forth. A practical requirement for rain teams.
Scizor @ Scizorite
Ability: Technician
EVs: 248 HP / 44 Atk / 16 Def / 200 SpD
Impish Nature
- Roost
- Swords Dance
- Bullet Punch
- Superpower
One of the big reasons I decided to make a rain team. Everyone carries a Fire-type for Scizor, yes, but what happens when that Fire-type is suddenly half-missing a good deal of its STAB? The EVs let it tank neutral attacks and set up, which it does with aplomb, pulling off a few SDs before Roosting away any damage it's taken and proceeding to sweep with Bullet Punch. Superpower is mostly a backup move.
Heliolisk @ Life Orb
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunder
- Hyper Voice
- Surf
- Focus Blast
Ah, Heliolisk. The other reason I decided to make a rain team. Life Orb+Dry Skin in the rain is a fantastic combination, and perfectly accurate Thunders are just hilariously strong off of that SpAtk. Plus, with all that Speed, he'll outspeed anything but the Latis and a couple of other stupidly fast 'mons. Surprisingly enough, he's got a passable SpDef, and can act as a switch-in for other Electric-types as well as Water-types.
Ludicolo @ Assault Vest
Ability: Swift Swim
EVs: 156 HP / 52 Def / 156 SpA / 4 SpD / 140 Spe
Modest Nature
- Hydro Pump
- Giga Drain
- Ice Beam
- Fake Out
Another great rain team sweeper, but a much bulkier one this time. Ludicolo gives me that much-needed Grass-type STAB to deal with opposing Water-types, and between Swift Swim and those speed EVs, can outspeed your average Rotom-W and possibly OHKO with Giga Drain, or at least 2HKO and gain back some of its health. Hydro Pump is there for maximum power, although I've been debating replacing it with Surf or Scald for the lower miss chance; on the other hand, the raw power is very tempting to keep.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Rain Dance
- Moonblast
- Thunder Wave
- Soft-Boiled
Fairly simple. As a good tank with nice recovery, as well as a Fairy-type STAB and the ability to act as a backup Rain Dancer, Clefable is a good support. T-wave is nice for slowing down stupidly fast Pokemon for my sweepers to deal with, but is not overly necessary.
Noivern @ Choice Specs
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hurricane
- Dragon Pulse
- Shadow Ball
- U-turn
While I like Noivern, and max SpAtk Specs Hurricane hits like a freight train, I'm honestly not sure about this one. Heliolisk can Hyper Voice past subs, so those are less of an issue; Scizor hits harder after a few Swords Dances; and Clefable can deal with Dragon and Fighting-types. If you've got a replacement, I'd love to hear it.
Anyway, that's the team as it stands. Suggestions are welcome; the only thing I'd like to say is that while I know Scizor is somewhat subpar given the prevalence of HP Fire Serperior, I'd still like to keep it, just because I like it.