





Introduction
This was built for the Pheromosa suspect test, and has been interesting but is just falling short of being as good as I want it to be. GXE peaking around 70% in 20-30 battles each on 2 different alts. Team started as hyper offense built around Latios but repeatedly got shredded by Mega Gross, so it eventually evolved into a bulky offense/balance volt turn team. Team thrives on constantly keeping switch initiative and wearing down opposing teams.
The Team
Keldeo-Resolute @ Leftovers
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Calm Mind
- Surf
- Secret Sword

Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Draco Meteor
- Roost
- Hidden Power [Fire]
Built this team around Latios initially as it was hardly usable in a Pheromosa centered metagame, and I wanted to try it out. Unfortunately, it's still been underwhelming except against stall being able to hit Toxapex, Skarmory, and Chansey for 2-3HKOs. With every team running 2 steel types and a fairy or 2, it almost never is able to just click draco and get a KO. Probably the most expendable thing on my team, as it ends up being my sac in most games.

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split
Phys Def Rotom W started as my initial Mega Metagross check, but since Metagross is no longer forced to carry Bullet Punch for Pheromosa, it doesn't match up quite as well as expected, taking 41-49% from Zen Headbutt. Still, at full health it is guaranteed to get a Will-o off, and gives me a solid bulky volt switch pivot. Works really well at wearing down Tapu Fini by pain splitting after Natures Madness and Volt Switching out.

Scizor @ Scizorite
Ability: Technician
EVs: 252 HP / 40 Atk / 216 SpD
Adamant Nature
- Bullet Punch
- U-turn
- Defog
- Roost
Since Rotom-W on it's own wasn't matching up all that great against Mega Metagross, Mega-Scizor was added to give it some help. This is a spread i used to use a lot in ORAS, basically helping Scizor switch in on just about anything not carrying fire coverage and roost off the damage/defog before switching out.

Heatran @ Shed Shell
Ability: Flash Fire
EVs: 131 HP / 252 SpA / 125 Spe
Modest Nature
IVs: 0 Atk
- Stealth Rock
- Lava Plume
- Flash Cannon
- Earth Power
Another thing on the team that functions really well against stall, being able to win 1V1 vs. Skarmory, Toxapex, and Clefable, as well as working as a lure for Dugtrio. rocks are typically used only when needed. Switches into predicted fire moves for Scizor and eats up neutral and resisted hits fairly well while still applying offensive pressure. Magma storm was originally the move of choice until it missed too often for my taste, causing me to replace it with Lava Plume. Speed investment is to pick off defensive Lando-T at low health, rather than sacrifice momentum by being forced out.

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- U-turn
- Earthquake
- Stone Edge
- Hidden Power [Ice]
Most recent addition to the team, patching up ground and electric weaknesses, while adding another U Turn to the team. Very good for surprising lead Koko with an OHKO, as well as doing 80-95% to lead Greninja with U-Turn, very good in a tier where most teams typically run only one ground immunity, most of the time being Lando-T itself. Does have a tendency to become setup fodder when choice locked into anything other than U-Turn.
Conclusion
This is a team that could probably be optimized more for SM than it is, but still manages to do really well against a majority of the current metagame. It struggles to deal with Magearna, Tangrowth, Tapu Fini, Tapu Lele and Mega Metagross, all unfortunately being very common right now.