Hey guys its Speklez, Today I'm building another trick room team. To me, this team is pretty good and has gotten me a couple victories. So without further ado, lets get started.
Cofagrigus @ Leftovers
Ability: Mummy
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
- Trick Room
- Nasty Plot
- Shadow Ball
- Will-O-Wisp
I'm starting off with my trick room settlers.
Cofagrigas is my defensive Trick Roomer. With
his mummy ability, i am able to sto stallers like gliscor
and chansey. And with one nasty plot, i can ko an entire team
with cofagrigas alone!
Diancie @ Mental Herb
Ability: Clear Body
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 30 SpD
- Trick Room
- Stealth Rock
- Explosion
- Diamond Storm/Moon blast
Next we have Diancie, my lead Trickroom settler. With high base defense
and special defense, it really does make a great lead. (I'm having trouble
choosing on running DS or Moon Blast, so maybe you guys can help)
Explosion is more of a last resort.
Hoopa-Unbound @ Life Orb
Ability: Magician
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
IVs: 0 Spe
- Trick Room
- Hyperspace Fury
- Brick Break
- Gunk Shot
As my final Trick Room settler, we have the all mighty
Hoopa Unbound! Hes my Trick Room settler/ attacker. Before i used
Reunicleus, then moved on to hoopa. With REALLY high attack stats,
he's a good revnge killer. (under Trick room of course)
Now we move on to the non Trick Room settlers
Heracross @ Heracronite
Ability: Moxie
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
IVs: 0 Spe
- Close Combat
- Pin Missile
- Rock Blast
- Swords Dance
My mega and set up sweeper.
Once mega, i can probably get at least
1-2 swords dance up an running and KO most of my
opponents pokemon. I try and get that moxie boost before
mega evolving.
Suicune @ Sitrus Berry
Ability: Pressure
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Spe
- Scald
- Ice Beam
- Calm Mind
- Protect
Suicune is a good bulky water type pokemon that can do well on this team
i just set up calm mind and protect, then go and use scald. I'm thinking of
swapping suicune with something else, i'll leave that for you to
decide.
Conkeldurr @ Assault Vest
Ability: Guts
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
IVs: 0 Spe
- Drain Punch
- Mach Punch
- Knock Off
- Stone Edge
Last but not least, we have the assault vest conkeldurr.
A pretty simple move set I've got going here,
stone edge can take down a charizard with crits.
knock off for those pesky toxic orb gliscor,
and drainand mach punch for those dark
and steel types.
Well that's all i have today folks. If you have any comments about
the team, drop a comment down below. Any changes to the team are up
you guys, feel free to test it any time and remember to leave a like!
BYE!
Importable:
Suicune @ Sitrus Berry
Ability: Pressure
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Spe
- Scald
- Ice Beam
- Calm Mind
- Protect
Cofagrigus @ Leftovers
Ability: Mummy
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Spe
- Trick Room
- Nasty Plot
- Shadow Ball
- Will-O-Wisp
Conkeldurr @ Assault Vest
Ability: Guts
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
IVs: 0 Spe
- Drain Punch
- Mach Punch
- Knock Off
- Stone Edge
Heracross @ Heracronite
Ability: Moxie
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
IVs: 0 Spe
- Close Combat
- Pin Missile
- Rock Blast
- Swords Dance
Diancie @ Mental Herb
Ability: Clear Body
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 30 SpD / 0 Spe
- Trick Room
- Stealth Rock
- Explosion
- Diamond Storm
Hoopa-Unbound @ Life Orb
Ability: Magician
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
IVs: 0 Spe
- Trick Room
- Hyperspace Fury
- Brick Break
- Gunk Shot

Cofagrigus @ Leftovers
Ability: Mummy
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
- Trick Room
- Nasty Plot
- Shadow Ball
- Will-O-Wisp
I'm starting off with my trick room settlers.
Cofagrigas is my defensive Trick Roomer. With
his mummy ability, i am able to sto stallers like gliscor
and chansey. And with one nasty plot, i can ko an entire team
with cofagrigas alone!

Diancie @ Mental Herb
Ability: Clear Body
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 30 SpD
- Trick Room
- Stealth Rock
- Explosion
- Diamond Storm/Moon blast
Next we have Diancie, my lead Trickroom settler. With high base defense
and special defense, it really does make a great lead. (I'm having trouble
choosing on running DS or Moon Blast, so maybe you guys can help)
Explosion is more of a last resort.

Hoopa-Unbound @ Life Orb
Ability: Magician
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
IVs: 0 Spe
- Trick Room
- Hyperspace Fury
- Brick Break
- Gunk Shot
As my final Trick Room settler, we have the all mighty
Hoopa Unbound! Hes my Trick Room settler/ attacker. Before i used
Reunicleus, then moved on to hoopa. With REALLY high attack stats,
he's a good revnge killer. (under Trick room of course)
Now we move on to the non Trick Room settlers


Heracross @ Heracronite
Ability: Moxie
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
IVs: 0 Spe
- Close Combat
- Pin Missile
- Rock Blast
- Swords Dance
My mega and set up sweeper.
Once mega, i can probably get at least
1-2 swords dance up an running and KO most of my
opponents pokemon. I try and get that moxie boost before
mega evolving.

Suicune @ Sitrus Berry
Ability: Pressure
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Spe
- Scald
- Ice Beam
- Calm Mind
- Protect
Suicune is a good bulky water type pokemon that can do well on this team
i just set up calm mind and protect, then go and use scald. I'm thinking of
swapping suicune with something else, i'll leave that for you to
decide.

Conkeldurr @ Assault Vest
Ability: Guts
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
IVs: 0 Spe
- Drain Punch
- Mach Punch
- Knock Off
- Stone Edge
Last but not least, we have the assault vest conkeldurr.
A pretty simple move set I've got going here,
stone edge can take down a charizard with crits.
knock off for those pesky toxic orb gliscor,
and drainand mach punch for those dark
and steel types.
Well that's all i have today folks. If you have any comments about
the team, drop a comment down below. Any changes to the team are up
you guys, feel free to test it any time and remember to leave a like!
BYE!
Importable:
Suicune @ Sitrus Berry
Ability: Pressure
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Spe
- Scald
- Ice Beam
- Calm Mind
- Protect
Cofagrigus @ Leftovers
Ability: Mummy
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Spe
- Trick Room
- Nasty Plot
- Shadow Ball
- Will-O-Wisp
Conkeldurr @ Assault Vest
Ability: Guts
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
IVs: 0 Spe
- Drain Punch
- Mach Punch
- Knock Off
- Stone Edge
Heracross @ Heracronite
Ability: Moxie
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
IVs: 0 Spe
- Close Combat
- Pin Missile
- Rock Blast
- Swords Dance
Diancie @ Mental Herb
Ability: Clear Body
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 30 SpD / 0 Spe
- Trick Room
- Stealth Rock
- Explosion
- Diamond Storm
Hoopa-Unbound @ Life Orb
Ability: Magician
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
IVs: 0 Spe
- Trick Room
- Hyperspace Fury
- Brick Break
- Gunk Shot