So since ORAS OU is awful right now, I decided to go to ubers... peaked 1400 (Rank 119) in Showdown, and wanting more... thoughts?
Lugia @ Leftovers
Ability: Multiscale
EVs: 252 HP / 252 Def / 4 SpA
Modest Nature
- Aeroblast
- Calm Mind
- Ice Beam
- Roost
So what started this team is I had caught a modest Multiscale Lugia in Alpha Sapphire and decided to build a team around it. Simple physical wall but Modest instead of Bold. This is one of my main win strategies, with just the amount of damage he can take and the damage Lugia can dish out with 2 or 3 calm minds set up. I am afraid of Groudon's because rock polish Primal Groudon completely walls my set.
Zekrom @ Choice Scarf
Ability: Teravolt
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Bolt Strike
- Outrage
- Volt Switch
- Sleep Talk
The more I use this set the more I fall in love with it. I was debating Scarf or Band, but Scarf seemed to help a little more. Typical Scarf set with Sleep Talk to counter those Darkrais. This is my next win condition. Usually a very late game sweeper. I have been in numerous games were its 3-1 and I have rocks and spikes ups, I send in Zekrom as Last hope, and end up OHKOing the rest of the team.
Forretress @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Spe
- Toxic
- Rapid Spin
- Spikes (Volt Switch?)
- Stealth Rock
Big thing to have for UBERS. My typical lead, when team has opposing Ho-oh or Yveltal, and the extra damage does a lot to other pokes. I toxic first turn on EVERY Deoxys because its always turned out well for me, plus with defensive Magic Coat Deoxys the toxic doesn't effect me. Although Taunt Yvetal hurts, I'm able to switch out and take care of it with Zekrom. I like to have spikes on the field but lately I have been contemplating having Volt Switch for that Pivot.
Kyogre-Primal @ Blue Orb
Ability: Primordial Sea
EVs: 240 HP / 112 SpA / 156 Spe
Modest Nature
- Origin Pulse
- Thunder
- Ice Beam
- Roar
Seems like every UBERS battle has to have One of the Primals, and this is my main counter for Primal Groudon of course, It helps me protect Forretress from fire type moves, and this SpA and Spe, it 2HKO other Primal Kyogres with Stealth Rocks, with being able to take a few thunders itself. I put it Roar over Water Spout because 1 it did a good 1% to Mega Kangaskhan so that mad me angry, and also so far it has helped Primal-Groudon from setting up.
Xerneas @ Leftovers
Ability: Fairy Aura
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Aromatherapy
- Moonblast
- Hidden Power [Fire]
- Toxic
This was a big just through in there to counter Outragers, Lati@s Dracos, and Defensive Steel Types. Unfortunately with the little SpA EVs it 2HKOs all steel bugs, but is able to do decent damage. Aromatherapy, helps with Dark Voided pokes (other than Zekrom) and when Lugia gets Toxic'd. I am really skeptical about Xerneas because honestly he does little work for my team. This is a poke I am willing to hand away because of its lack of help to the team
Deoxys-Attack @ Focus Sash
Ability: Pressure
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Psycho Boost
- Extreme Speed
- Fire Punch
- Knock Off
Main Revenge Killer. Fire Punch for opposing Mega-Scizor or Forretress although I am starting to feel like this is actually a bad move to include with Deoxys. Psycho Boost to does massive amounts of damage. and Extreme Speed + Knock Off for good damage with priority and item knowledge. This guy does some major work with the focus sash.
SO! my main threats are defensive steel types, especially Skarmory. I have some problems with Primal Groudon when I am playing right. I have tried Mega-Khan and Arceus-Fire and a little Arceus-Fairy, but I can't seem to get the right fix. Thoughts?
Lugia @ Leftovers
Ability: Multiscale
EVs: 252 HP / 252 Def / 4 SpA
Modest Nature
- Aeroblast
- Calm Mind
- Ice Beam
- Roost
So what started this team is I had caught a modest Multiscale Lugia in Alpha Sapphire and decided to build a team around it. Simple physical wall but Modest instead of Bold. This is one of my main win strategies, with just the amount of damage he can take and the damage Lugia can dish out with 2 or 3 calm minds set up. I am afraid of Groudon's because rock polish Primal Groudon completely walls my set.
Zekrom @ Choice Scarf
Ability: Teravolt
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Bolt Strike
- Outrage
- Volt Switch
- Sleep Talk
The more I use this set the more I fall in love with it. I was debating Scarf or Band, but Scarf seemed to help a little more. Typical Scarf set with Sleep Talk to counter those Darkrais. This is my next win condition. Usually a very late game sweeper. I have been in numerous games were its 3-1 and I have rocks and spikes ups, I send in Zekrom as Last hope, and end up OHKOing the rest of the team.
Forretress @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Spe
- Toxic
- Rapid Spin
- Spikes (Volt Switch?)
- Stealth Rock
Big thing to have for UBERS. My typical lead, when team has opposing Ho-oh or Yveltal, and the extra damage does a lot to other pokes. I toxic first turn on EVERY Deoxys because its always turned out well for me, plus with defensive Magic Coat Deoxys the toxic doesn't effect me. Although Taunt Yvetal hurts, I'm able to switch out and take care of it with Zekrom. I like to have spikes on the field but lately I have been contemplating having Volt Switch for that Pivot.
Kyogre-Primal @ Blue Orb
Ability: Primordial Sea
EVs: 240 HP / 112 SpA / 156 Spe
Modest Nature
- Origin Pulse
- Thunder
- Ice Beam
- Roar
Seems like every UBERS battle has to have One of the Primals, and this is my main counter for Primal Groudon of course, It helps me protect Forretress from fire type moves, and this SpA and Spe, it 2HKO other Primal Kyogres with Stealth Rocks, with being able to take a few thunders itself. I put it Roar over Water Spout because 1 it did a good 1% to Mega Kangaskhan so that mad me angry, and also so far it has helped Primal-Groudon from setting up.
Xerneas @ Leftovers
Ability: Fairy Aura
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Aromatherapy
- Moonblast
- Hidden Power [Fire]
- Toxic
This was a big just through in there to counter Outragers, Lati@s Dracos, and Defensive Steel Types. Unfortunately with the little SpA EVs it 2HKOs all steel bugs, but is able to do decent damage. Aromatherapy, helps with Dark Voided pokes (other than Zekrom) and when Lugia gets Toxic'd. I am really skeptical about Xerneas because honestly he does little work for my team. This is a poke I am willing to hand away because of its lack of help to the team
Deoxys-Attack @ Focus Sash
Ability: Pressure
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Psycho Boost
- Extreme Speed
- Fire Punch
- Knock Off
Main Revenge Killer. Fire Punch for opposing Mega-Scizor or Forretress although I am starting to feel like this is actually a bad move to include with Deoxys. Psycho Boost to does massive amounts of damage. and Extreme Speed + Knock Off for good damage with priority and item knowledge. This guy does some major work with the focus sash.
SO! my main threats are defensive steel types, especially Skarmory. I have some problems with Primal Groudon when I am playing right. I have tried Mega-Khan and Arceus-Fire and a little Arceus-Fairy, but I can't seem to get the right fix. Thoughts?