SM OU Ordinary World (Medicham VoltTurn BO, peaked 1822)

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Introduction

I've returned once again to mons, but this time I've realized that this game is fucking trash and not worth my GOAT-ness. So I decided to dedicate my efforts to bullying the low-ladder with real teams. Before that though, I had to earn my right to say this game is trash so I whipped this team up, played like 3 games and got to the 1800s. Nothing fun this time, just a bunch of standard bs. But really Gen 7 has devolved into nothing at this point.

Teambuilding Process

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Haven't used this in a while. Also with recent meta trends, it looked like an excellent breaker.
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You already know, the best mon in the game right now. Nice speed tier, can take advantage of opposing Bulu and clean late-game.
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Real talk. Lando makes you not lose to everything. Toxapex makes you win everything. Somewhat similar to Clef in ORAS.
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Probably my favorite mon to use in competitive Gen 7. Gives me something faster than normal Gren, Defog and U-turn.
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And of course, the check to opposing Koko. Also checks Magearna and Gren.
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Checks Lele and Zam, among other things.

The Team

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Medicham-Mega @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Zen Headbutt / Thunder Punch
- Ice Punch / Thunder Punch
One of the few Pokemon that doesn't give a damn about resists. With the decreased usage of Mew, I felt it was the perfect time to use Medicham again, even though Pinsir has been running around a lot lately. Pretty basic set in general. Fake Out for priority, HJK kills everything or at least 2HKOs everything. The last 2 slot are customizable. I ran it with Zen Headbutt and Ice Punch to murder BO and Balanced. You can also run Thunder Punch since it pairs well with Tapu Koko, not like that's a good core anymore LMAO. Against Stall matchups it's more useful. But Zen I feel is a must since this team is shit on by Venusaur.

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Kartana @ Choice Scarf
Ability: Beast Boost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Leaf Blade
- Sacred Sword
- Knock Off
- Aerial Ace / Smart Strike
Remember when everyone thought this thing was trash and ran Timid for some reason LOL? But then they realized Kart can take advantage of the most popular mons in the tier and so Kart found its way onto every single non-niche team. The main set right now is SD, but Scarfed fits the team better. It's also something I haven't messed with so I wanted to give it a try. Leaf Blade for STAB, Sacred Sword for Steels, Knock Off for a neutral move on everything as well as a decently strong ultility. The last slot is whatever. Smart Strike can be used for a neutral move to clean up with. But I went with Aerial Ace to revenge Volcarona since this team is kinda weak to it.

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Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 188 Def / 16 SpD / 56 Spe
Impish Nature
- Stealth Rock
- U-turn
- Earthquake
- Hidden Power [Ice]
Do I really need to explain this one? Rocks, U-turn. Checks Kartana, Zygarde (sort of) and chips everything for Kartana late-game. EVs are to maximize bulk and outspeed opposing defensive Landos if they're running the usual set.

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Tapu Koko @ Electrium Z
Ability: Electric Surge
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Wild Charge
- U-turn
- Hidden Power [Ice]
- Defog
Remember kids. I pioneered Scarfed physical Koko with my brilliant Mega Aggron team. But we ain't using that today. Even though I love Specs Koko, I needed the freedom of choosing moves for this slot. So I went with Z Koko. It gives me a Magearna lure or just something to break fat, U-turn support, creating the core with Lando and Mag, as well as a fast Defogger. It's a decent lead in most situations this way.

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Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 248 HP / 240 SpD / 20 Spe
Sassy Nature
- Scald
- Earthquake
- Recover
- Toxic
And of course I needed the one mon that checks the infamous Koko-Gren core that I created (I think). Just get rid of their Grass-type, and this thing just sits there forever, UNLESS YOU FREEZE IT TWICE IN A ROW AFTER GETTING OUTPLAYED EVERY FUCKING TURN AND HAVE NOTHING FOR IT. Anyway, it can also check Blacephalon and Magearna well if you can avoid the Z. EQ is used to check CM Mag and hit Pex a bit harder that EP since all of them are Sp.Def. Speaking of Pex, the Speed EVs allow Gastro to outrun Pex. It might sound stupid, but when the Pex is weakened and you can kill with EQ, it will just Recover if you don't hit it first. Trust me, it has happened before.

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Magearna @ Assault Vest
Ability: Soul-Heart
EVs: 200 HP / 56 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Fleur Cannon
- Volt Switch
- Hidden Power [Fire]
- Ice Beam
Again, do I really need to explain this one? AV Mag checks Lele-Zam, Ash-Gren to an extent, Kyurem-B, and finishes the VoltTurn core to support Medicham. 56 EVs so Ferro gets 2HKOed by HP Fire. Ice Beam over Flash Cannon because it needs less predicting.

Conclusion

Basically, just VoltTurn around and kill something with Medicham every time, and clean with Kart later. I built this team originally with the intention of fucking Toxapex over, and it's accomplished that goal multiple times so I'm satisfied.
Here's the replay after which I got to 1821: https://replay.pokemonshowdown.com/gen7ou-680246221
Here's the peak after 2 days of not playing and winning 1 game:
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Medicham-Mega @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Zen Headbutt
- Ice Punch

Kartana @ Choice Scarf
Ability: Beast Boost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Leaf Blade
- Sacred Sword
- Knock Off
- Aerial Ace

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 188 Def / 16 SpD / 56 Spe
Impish Nature
- Stealth Rock
- U-turn
- Earthquake
- Hidden Power [Ice]

Tapu Koko @ Electrium Z
Ability: Electric Surge
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Wild Charge
- U-turn
- Hidden Power [Ice]
- Defog

Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 248 HP / 240 SpD / 20 Spe
Sassy Nature
- Scald
- Earthquake
- Recover
- Toxic

Magearna @ Assault Vest
Ability: Soul-Heart
EVs: 200 HP / 56 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Fleur Cannon
- Volt Switch
- Hidden Power [Fire]
- Ice Beam
 
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