Organized, Revised, and a little different set-up.

Skarmory @ Focus Sash
Ability - Weak Armour
Nature (Speed up/sp. attack down)
Evs: speed-252
Attack-252
Hp-4
- Spikes
- Stealth rock
- Whirlwind
- roost
~ Role - skarmory's role on my team is to set up entry hazards. He will set up the steal rock first. Then he will go for the spikes. With focus sash, he will surely be able to put up stealth rock. With weak Armour, he will probably outspeed the enemy to put up a spikes. If he can, he will put up 3 layers. But that is unlikely, so he may just whirlwind. He also has roost to heal if he gets the chance.


Ambipom @ Silk scarf
Ability - technician
Nature (speed up/sp. attack down)
Evs: attack-252
Speed-252
Hp - 4
- fake out
- Last resort
~ role - revenge killer. First Ambipom will use fake out. This will be powered up with his silk scarf and his ability, technician. After fake out, he will use Last Resort. Last resort will have very high damage, since fake out was used, plus STAB, plus silk scarf.


Cloyster @ Focus Sash
Ability - skill link
Nature (speed up/sp. attack down)
Evs: Speed-252
Attack-252
Hp-4
- Shell Smash
- razor shell
- icicle spear
- rock blast
~ Role - physical sweeper. He has a focus sash to survive a OHKO. While surviving, he will use shell smash to power up his attacks and raise his speed. This makes him very powerful. He then can use Razor shell, for STAB, or.. He can use icicle spear, for STAB, and 5 hits, due to skill link. Rock blast if for coverage and to make use of his ability.

Scizor @ Focus Sash
Ability - Technician
Nature (Speed up/Sp. Attack down)
Evs: speed-252
Attack-252
Hp-4
- bullet punch
- Pursuit
- U-turn
- Arial Ace
~ role - finish off weakened Pokemon, or to cause switch, pursuit, and u-turn for inflicting damage. Scizor can come in after one of my Pokemon faints. He will most likely cause the enemy to switch. So I will go for the pursuit. If I can't take the next Pokemon, he will u-turn into a better match up.

Azumarill @ Choice Scarf
Ability - Huge Power
Nature (Speed up/Sp. Attack down)
Evs: Hp-4
Attack-252
Speed-252
- Aqua Jet
- Ice Punch
- Bulldoze
- Superpower
~ role - revenge/back up. With his ability, his attack stat is doubled. He is an all out attacker and has higher speed due to his item. He gets type coverage and some pretty hard hitting attacks, too. Plus, not many teams expect an Azumarill, even though it is a plain water type.

Ferrothorn @ Leftovers
Ability - Iron barbs
Nature (Sp. Defense up/Spd. Down)
Evs: Defense-252
Sp. Defense-252
Hp-4
- Leech seed
- gyro ball
- toxic
- protect
~ Role - Wall. He is a special and physical wall. He will get some health back every turn with leftovers. He will also use leech seed to get more. He can protect to get more health without taking damage. And can use toxic to poison the enemy or use gyro ball, for STAB, which goes along well with his low speed.

*Also, should i use choice band for Azumarill or keep the choice scarf?
 
Hi there, I'll go through your team members one by one

Skarmory:

First of all, you could vastly improve Skarmory's effectiveness by replacing Weak Armour with Sturdy, and Focus Sash with Custap Berry. This effectively has the same effect as your current setup, but you don't run the risk of being outsped, as custap berry gives you automatic +1 priority to any move you use (besides whirlwind). Secondly, I'm not sure why you've invested in 252 Attack EVs; put them in Defence instead, also give skarm brave bird over either spikes or stealth rock so it doesn't become complete taunt bait.

Ambipom:

Whilst there is nothing wrong with the set; it's a cool ideal - ambipom is completely walled by ghost types, steel types, and anything which carries protect, as protecting from fake out leaves you unable to use last resort.

I'd recommend replacing with a Mienshao along the lines of
620.gif

Mienshao @ Life Orb
Trait: Regenerator
Jolly Nature (+Spe, -SpA)
EVs: 252 Atk / 252 Spe / 4 HP
- Fake Out
- U-Turn
- High Jump Kick
- Stone Edge

There's nothing wrong with Cloyster as far as I can see

For Scizor, run an adamant nature over a jolly one, give him a choice band, and run Superpower over Aerial Ace; you've already got U-turn to hit grass types.

For Azumarill, it would be best to capitalise on his ability by running a choice band or a life orb (I'd recommend the latter), and to run waterfall over either bulldoze or superpower (having both ground and fighting coverage is redundant)

Ferrothorn seems fairly pointless on this team, you already have Skarmory as a solid defensive wall, so I'd recommend replacing Ferrothorn entirely with this:
593.gif

Jellicent @ Leftovers
Trait: Water Absorb
Calm Nature (+SpD, -Atk)
- Toxic
- Scald
- Shadow Ball
- Recover
This adds a much needed spin-blocker to your team, as well as alleviating a horrific weakness to fighting.
However this leaves you with a rather nasty weakness to electric, which could be helped by replacing Azumarill with something like Landorus-T or Celebi, but I'll leave that up to you. I don't want to change your team so much that it becomes unrecognisable!

Hope it helps!
 
Thanks for the help. Adding the attack Evs to skarmory was just a mistake on my part. If I had been paying attention, I wouldn't have done that. I'll consider putting mienshao with your set up on my team. It's a very viably option. For scizor, wouldn't he potentially be OHKO'd?

The change for Azumarill sounds good.

The reason I have ferrothorn is because skarmory's main purpose is to set up entry hazards. And he probably wouldn't live long enough to continue to wall.

If there was electric Pokemon going against me, I think I could wall with Ferrothorn using leech seed, protect, leftovers, etc.
 
Scizor shouldn't be OHKOd unless by a fire attack. With careful play you can easily ensure that he never has to take a fire attack, simply by switching/u-turning out of danger.

Keeping Ferrothorn would mean that you have two 4x fire weakness pokemon in your team. You might have a hard time walling Electric types simply because they often carry coverage moves (Focus Blast being a very common one)

You could change Scizor for Heatran, though this would change the playstyle of your team from a primarily offensive team to a balanced one (3 walls, 3 attackers). Ideally you should be aiming for a setup whereby you have:

1 - A dedicated lead (aka Skarmory)
2 - Support for your lead (Jellicent - spin-blocker, takes on fire types easily)
3/4/5 - A core of pokemon which compliment each other well (Mienshao, Azumarill, Cloyster in your case)
6 - A "glue" which holds the team together (Heatran would be my suggestion to cover up fire weakness if you are intent on keeping Ferrothorn over Jellicent)

Just experiment with movesets until you find an offensive/defensive balance which you are happy with
 
Okay, that sounds good to switch Scizor with heatran. Do you have a recommended moveset, ability, item, and Ev spread for him?
 
485.gif

Heatran @ Air Balloon
Trait: Flash Fire
Timid Nature
EVs: 252 SpA / 252 Spe / 4 HP
- Lava Plume
- Hidden Power [Ice]
- Earth Power
- Toxic

This is just a moveset I use on one of my teams, I'm not telling you to use this one but I find it has great coverage for unprepared teams. Toxic is interchangeable with whatever move you like. Magma Storm is an option over Lava Plume, but it's lower accuracy may make it undesirable.
 
Custap Berry Skarmory should run minimum defenses and max Attack to maximise Brave Bird damage while ensuring it hits Custap range to things like Landorus-T's Stone Edge.

Will do a proper rate once I get on my laptop.
 
Okay. Thanks for the Heatran set up, HiJK. It looks good.

And I'll be waiting to see your rate of my team, too.
 
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