Skarmory @ Focus Sash
Ability - Weak Armour
Nature (Speed up/sp. attack down)
Evs: speed-252
Attack-252
Hp-4
- Spikes
- Stealth rock
- Whirlwind
- roost
~ Role - skarmory's role on my team is to set up entry hazards. He will set up the steal rock first. Then he will go for the spikes. With focus sash, he will surely be able to put up stealth rock. With weak Armour, he will probably outspeed the enemy to put up a spikes. If he can, he will put up 3 layers. But that is unlikely, so he may just whirlwind. He also has roost to heal if he gets the chance.
Ambipom @ Silk scarf
Ability - technician
Nature (speed up/sp. attack down)
Evs: attack-252
Speed-252
Hp - 4
- fake out
- Last resort
~ role - revenge killer. First Ambipom will use fake out. This will be powered up with his silk scarf and his ability, technician. After fake out, he will use Last Resort. Last resort will have very high damage, since fake out was used, plus STAB, plus silk scarf.
Cloyster @ Focus Sash
Ability - skill link
Nature (speed up/sp. attack down)
Evs: Speed-252
Attack-252
Hp-4
- Shell Smash
- razor shell
- icicle spear
- rock blast
~ Role - physical sweeper. He has a focus sash to survive a OHKO. While surviving, he will use shell smash to power up his attacks and raise his speed. This makes him very powerful. He then can use Razor shell, for STAB, or.. He can use icicle spear, for STAB, and 5 hits, due to skill link. Rock blast if for coverage and to make use of his ability.
Scizor @ Focus Sash
Ability - Technician
Nature (Speed up/Sp. Attack down)
Evs: speed-252
Attack-252
Hp-4
- bullet punch
- Pursuit
- U-turn
- Arial Ace
~ role - finish off weakened Pokemon, or to cause switch, pursuit, and u-turn for inflicting damage. Scizor can come in after one of my Pokemon faints. He will most likely cause the enemy to switch. So I will go for the pursuit. If I can't take the next Pokemon, he will u-turn into a better match up.
Azumarill @ Choice Scarf
Ability - Huge Power
Nature (Speed up/Sp. Attack down)
Evs: Hp-4
Attack-252
Speed-252
- Aqua Jet
- Ice Punch
- Bulldoze
- Superpower
~ role - revenge/back up. With his ability, his attack stat is doubled. He is an all out attacker and has higher speed due to his item. He gets type coverage and some pretty hard hitting attacks, too. Plus, not many teams expect an Azumarill, even though it is a plain water type.
Ferrothorn @ Leftovers
Ability - Iron barbs
Nature (Sp. Defense up/Spd. Down)
Evs: Defense-252
Sp. Defense-252
Hp-4
- Leech seed
- gyro ball
- toxic
- protect
~ Role - Wall. He is a special and physical wall. He will get some health back every turn with leftovers. He will also use leech seed to get more. He can protect to get more health without taking damage. And can use toxic to poison the enemy or use gyro ball, for STAB, which goes along well with his low speed.
*Also, should i use choice band for Azumarill or keep the choice scarf?
Ability - Weak Armour
Nature (Speed up/sp. attack down)
Evs: speed-252
Attack-252
Hp-4
- Spikes
- Stealth rock
- Whirlwind
- roost
~ Role - skarmory's role on my team is to set up entry hazards. He will set up the steal rock first. Then he will go for the spikes. With focus sash, he will surely be able to put up stealth rock. With weak Armour, he will probably outspeed the enemy to put up a spikes. If he can, he will put up 3 layers. But that is unlikely, so he may just whirlwind. He also has roost to heal if he gets the chance.
Ambipom @ Silk scarf
Ability - technician
Nature (speed up/sp. attack down)
Evs: attack-252
Speed-252
Hp - 4
- fake out
- Last resort
~ role - revenge killer. First Ambipom will use fake out. This will be powered up with his silk scarf and his ability, technician. After fake out, he will use Last Resort. Last resort will have very high damage, since fake out was used, plus STAB, plus silk scarf.
Cloyster @ Focus Sash
Ability - skill link
Nature (speed up/sp. attack down)
Evs: Speed-252
Attack-252
Hp-4
- Shell Smash
- razor shell
- icicle spear
- rock blast
~ Role - physical sweeper. He has a focus sash to survive a OHKO. While surviving, he will use shell smash to power up his attacks and raise his speed. This makes him very powerful. He then can use Razor shell, for STAB, or.. He can use icicle spear, for STAB, and 5 hits, due to skill link. Rock blast if for coverage and to make use of his ability.
Scizor @ Focus Sash
Ability - Technician
Nature (Speed up/Sp. Attack down)
Evs: speed-252
Attack-252
Hp-4
- bullet punch
- Pursuit
- U-turn
- Arial Ace
~ role - finish off weakened Pokemon, or to cause switch, pursuit, and u-turn for inflicting damage. Scizor can come in after one of my Pokemon faints. He will most likely cause the enemy to switch. So I will go for the pursuit. If I can't take the next Pokemon, he will u-turn into a better match up.
Azumarill @ Choice Scarf
Ability - Huge Power
Nature (Speed up/Sp. Attack down)
Evs: Hp-4
Attack-252
Speed-252
- Aqua Jet
- Ice Punch
- Bulldoze
- Superpower
~ role - revenge/back up. With his ability, his attack stat is doubled. He is an all out attacker and has higher speed due to his item. He gets type coverage and some pretty hard hitting attacks, too. Plus, not many teams expect an Azumarill, even though it is a plain water type.
Ferrothorn @ Leftovers
Ability - Iron barbs
Nature (Sp. Defense up/Spd. Down)
Evs: Defense-252
Sp. Defense-252
Hp-4
- Leech seed
- gyro ball
- toxic
- protect
~ Role - Wall. He is a special and physical wall. He will get some health back every turn with leftovers. He will also use leech seed to get more. He can protect to get more health without taking damage. And can use toxic to poison the enemy or use gyro ball, for STAB, which goes along well with his low speed.
*Also, should i use choice band for Azumarill or keep the choice scarf?