First of all sorry pictures are not working on this computer so i will be unable to use them.
Thanks for reading im just tryin to get some feedback on what im doing here
First a rundown of the 6 pokemon and how they will be used (in no particular order)
Weezing- a suicide disrubter
Electirivire- sweeper
Spirtomb-Lead defensivly
Yanmega-scout/revenger
Jirachi-Paraflincher
Kingdra-Subdancer
Now a in depth look at each of these pokemon again PICTURES ARNT WORKING ON MY COMPUTER SO INSTEAD I WILL COLOR THE NAME
Spirtomb
Defensive Lead
Nature-Relaxed
Evs-255 def 255 special defense
31 iv in def.
Item Leftovers
Moves
Sucker Punch
Will-O-Wisp
Torment/Taunt (one area i havent decided on yet)
Shadow Sneak
This is a definite Defensive lead. The first step is to use either Torment or Taunt to get rid of some strategies like baton pass or choicers. Then Burn physical sweepers with will o wisp or just move straight to step three which is. Using sucker punch if i know they will be attacking (would work well with taunt) or shadow sneak if i think they will be using a stat boosting move or ghost is super effective against the opponent.
Electivire
Physical Sweeper
Nature-Adamant
Evs-255 attack 255 speed
31 iv in attack
Item-Expert Belt
Moves
Thunder Punch
Ice Punch
Magnet Rise
Brick Break/Earthquake
A pure Sweeper. With a variety of moves Ice Punch, Thunder Punch, and Brick Break/ Earthquake gives a very big variety of super effective chances which when combined with expert belt is very dominating. Magnet rise is used to make Electivire have no weakness' because almost all ground moves are eliminated. Hes also kinda a revenge killer because of the variety of moves.
Yanmega
Scout/Revenger
Nature- Jolly
Evs-255 Speed 255 Attack
31 Iv in Speed
Item-Focus Sash
Moves
U-Turn
Bug Bite
Revenge
Hypnosis
A scout/revenger. I can use the move U-turn if i dont like the pokemon im going up against. The main combo here is the revenge/hypnosis combo. when i think im going to go down to 1 health i can use hypnosis and put them to sleep which combined with revenge the lower the health the better and now ive got a STRONG attacker. Bug Bite is just there as back up incase i know they have a berry on them.
Kingdra
Subdancer
Nature-adamant
evs-255 Attack 192 Speed 63 HP
Iv-31 in Attack
Item-Salac Berry
Moves
Substitute
Dragon Dance
Waterfall
Draco Meteor
A standard hard hitting kingdra. I start off with substitue and start dancing. after a few dances i begin to use Waterfal 90 percent of the time with the additional percent chance of making the opponent flinch. If i see a dragon move would be beneficial i can use Draco Meteor which doesnt hurt me cus im not using special attacks. Then when my HP gets low the salac berry kicks in and makes Kingdra even faster.
Jirachi
Para Flincher
Nature-Relaxed
Evs-255 Def, 255 Special Defense
31 iv in def
Item-Metronome
Moves
Wish
Thunder Wave
Headbutt
Draco Meteor
A standard Para Flincher strategy here. I use thunder wave first to make them paralyzed. Then thanks to my high defenses i can use a wish. then start headbutting with serene grace ability and headbutt there is a 60 percent chance of a flinch plus paralysis plus with the item metronome the headbutts gets stronger the more times i use headbutt in a row. Draco Meteor is there just in case i see a dragon type or a guy it will work well on.
Weezing
Suicide disruptor
Nature-Relaxed
Evs-255 def 255 special defense
31 iv in Def
Item-Salac Berry
Moves
Spite
Toxic
Explosion
Sludge Bomb
Here i send him out and use the move toxic. a constant annoying poison, i then will use either spite or sludge bomb which is strictly circumstantial. If i feel i can take them out with sludge bomb i will use that or ill lower their PP with spite. Finally when im in low health i will have the salac berry activate and explode my enemy for an easy takedown.
Thanks all for reading this, This is my first team and im not a HUGE fan of obsessive OUs i do have a few like Jirachi and electivire but thats just cus they are that good. Any suggestions that you have i will defiantly listen too and take into consideration
Thanks for reading im just tryin to get some feedback on what im doing here
First a rundown of the 6 pokemon and how they will be used (in no particular order)
Weezing- a suicide disrubter
Electirivire- sweeper
Spirtomb-Lead defensivly
Yanmega-scout/revenger
Jirachi-Paraflincher
Kingdra-Subdancer
Now a in depth look at each of these pokemon again PICTURES ARNT WORKING ON MY COMPUTER SO INSTEAD I WILL COLOR THE NAME
Spirtomb
Defensive Lead
Nature-Relaxed
Evs-255 def 255 special defense
31 iv in def.
Item Leftovers
Moves
Sucker Punch
Will-O-Wisp
Torment/Taunt (one area i havent decided on yet)
Shadow Sneak
This is a definite Defensive lead. The first step is to use either Torment or Taunt to get rid of some strategies like baton pass or choicers. Then Burn physical sweepers with will o wisp or just move straight to step three which is. Using sucker punch if i know they will be attacking (would work well with taunt) or shadow sneak if i think they will be using a stat boosting move or ghost is super effective against the opponent.
Electivire
Physical Sweeper
Nature-Adamant
Evs-255 attack 255 speed
31 iv in attack
Item-Expert Belt
Moves
Thunder Punch
Ice Punch
Magnet Rise
Brick Break/Earthquake
A pure Sweeper. With a variety of moves Ice Punch, Thunder Punch, and Brick Break/ Earthquake gives a very big variety of super effective chances which when combined with expert belt is very dominating. Magnet rise is used to make Electivire have no weakness' because almost all ground moves are eliminated. Hes also kinda a revenge killer because of the variety of moves.
Yanmega
Scout/Revenger
Nature- Jolly
Evs-255 Speed 255 Attack
31 Iv in Speed
Item-Focus Sash
Moves
U-Turn
Bug Bite
Revenge
Hypnosis
A scout/revenger. I can use the move U-turn if i dont like the pokemon im going up against. The main combo here is the revenge/hypnosis combo. when i think im going to go down to 1 health i can use hypnosis and put them to sleep which combined with revenge the lower the health the better and now ive got a STRONG attacker. Bug Bite is just there as back up incase i know they have a berry on them.
Kingdra
Subdancer
Nature-adamant
evs-255 Attack 192 Speed 63 HP
Iv-31 in Attack
Item-Salac Berry
Moves
Substitute
Dragon Dance
Waterfall
Draco Meteor
A standard hard hitting kingdra. I start off with substitue and start dancing. after a few dances i begin to use Waterfal 90 percent of the time with the additional percent chance of making the opponent flinch. If i see a dragon move would be beneficial i can use Draco Meteor which doesnt hurt me cus im not using special attacks. Then when my HP gets low the salac berry kicks in and makes Kingdra even faster.
Jirachi
Para Flincher
Nature-Relaxed
Evs-255 Def, 255 Special Defense
31 iv in def
Item-Metronome
Moves
Wish
Thunder Wave
Headbutt
Draco Meteor
A standard Para Flincher strategy here. I use thunder wave first to make them paralyzed. Then thanks to my high defenses i can use a wish. then start headbutting with serene grace ability and headbutt there is a 60 percent chance of a flinch plus paralysis plus with the item metronome the headbutts gets stronger the more times i use headbutt in a row. Draco Meteor is there just in case i see a dragon type or a guy it will work well on.
Weezing
Suicide disruptor
Nature-Relaxed
Evs-255 def 255 special defense
31 iv in Def
Item-Salac Berry
Moves
Spite
Toxic
Explosion
Sludge Bomb
Here i send him out and use the move toxic. a constant annoying poison, i then will use either spite or sludge bomb which is strictly circumstantial. If i feel i can take them out with sludge bomb i will use that or ill lower their PP with spite. Finally when im in low health i will have the salac berry activate and explode my enemy for an easy takedown.
Thanks all for reading this, This is my first team and im not a HUGE fan of obsessive OUs i do have a few like Jirachi and electivire but thats just cus they are that good. Any suggestions that you have i will defiantly listen too and take into consideration