Boredom:
Wierd Team eh?
The Lead
Steel Monger@Lum Berry
Ability: Clear Body
EV's: 196 HP, 252 Att, 62 Spe
Nature: Adamant
~Bullet Punch
~Pursuit
~Thunder Punch
~Meteor Mash
My own Meta. Interesting, right? I made this to counter other leads but still be able to hold it's own in mid/late-game. 405 Att is impressive with defenses to hold it's own. Bullet Punch for the sash leaders (Deoxys-E) and things SE, Pursuit for ghosts and Azelf Ice and Thunder for coverage. The start of Anti-ness.
The Mexican Annoyer
Party Monster@Leftovers
Ability: Rain Dish
EV's: 252 HP, 76 SpAtt, 180 SpDef
Nature: Calm
~Leech Seed
~Ice Beam
~Grass Knot
~Toxic
The annoyer of the team. Restores 5/16 HP each turn if Rain Dance is in effect. Is a good counter to *most* special attackers. Does damage,too. Is also a good counter to Mence, Nit, Chomp and Pert. Incredibly annoying with Toxiseed-stalling.
The Shocker
Shocky@Leftovers
Ability: Pressure
EV's: 252 HP, 220 Def, 36 Spe
Nature: Bold
~Roost
~Thunder
~HP {Ice}
~Thunder Wave
My Physical wall. Since the Metagame is formed of fast sweepers, T~Wave takes care of that, as long as it isn't ground or has Volt Absorb (get out of my way, I'm glaring at Chomp and Jolt). Boltbeam combo is just awesome and no it is not walled by the Bug type Shedinja. Roost is for plain recovery.
WTH is this?!?!
Seahorse@Damp Rock
Ability: Hydration
EV's: 252 HP, 4 Def, 252 SpAtt
Nature: Modest
~Rain Dance
~Rest
~Surf
~HP {Electric}
Rainrest gong. Provides Rain for Ludicolo. My Sleep taker when Rain is/n't in effect. Also my answer to Gyra. Not much else to say here.
Jellyvader
Jellyvader
Ability: Liquid Ooze
EV's: 204 HP, 96 SpAtt, 172 SpDef, 36 Spe
Nature: Calm
~Toxic Spikes
~Surf
~Knock Off
~Giga Drain
The meh part of my team. Only here to set up T-Spikes and take off items. Surf for STAB and GD for something against bulky waters and recovery blah, blah, blah...
Casper
Gengar@Leftovers
Ability: Frisk
EV's: 252 HP, 252 Att, 6 Spe
Nature: Adamant
~Shadow Claw
~Shadow Sneak
~Will o Wisp
~Thunder Wave
Ghosty to block rapid spinners. 2nd priority move user and status maker. Your gunna teall me how it's bad to have 2 moves of the same type blah, blah, blah, but these 2 moves are completely dfferent. Shadow Claw is main attacking move while Shadow Sneak is for revenge killing.
Things do go bump in the night. Where the ones that bump back.






Wierd Team eh?
The Lead

Steel Monger@Lum Berry
Ability: Clear Body
EV's: 196 HP, 252 Att, 62 Spe
Nature: Adamant
~Bullet Punch
~Pursuit
~Thunder Punch
~Meteor Mash
My own Meta. Interesting, right? I made this to counter other leads but still be able to hold it's own in mid/late-game. 405 Att is impressive with defenses to hold it's own. Bullet Punch for the sash leaders (Deoxys-E) and things SE, Pursuit for ghosts and Azelf Ice and Thunder for coverage. The start of Anti-ness.
The Mexican Annoyer

Party Monster@Leftovers
Ability: Rain Dish
EV's: 252 HP, 76 SpAtt, 180 SpDef
Nature: Calm
~Leech Seed
~Ice Beam
~Grass Knot
~Toxic
The annoyer of the team. Restores 5/16 HP each turn if Rain Dance is in effect. Is a good counter to *most* special attackers. Does damage,too. Is also a good counter to Mence, Nit, Chomp and Pert. Incredibly annoying with Toxiseed-stalling.
The Shocker

Shocky@Leftovers
Ability: Pressure
EV's: 252 HP, 220 Def, 36 Spe
Nature: Bold
~Roost
~Thunder
~HP {Ice}
~Thunder Wave
My Physical wall. Since the Metagame is formed of fast sweepers, T~Wave takes care of that, as long as it isn't ground or has Volt Absorb (get out of my way, I'm glaring at Chomp and Jolt). Boltbeam combo is just awesome and no it is not walled by the Bug type Shedinja. Roost is for plain recovery.
WTH is this?!?!

Seahorse@Damp Rock
Ability: Hydration
EV's: 252 HP, 4 Def, 252 SpAtt
Nature: Modest
~Rain Dance
~Rest
~Surf
~HP {Electric}
Rainrest gong. Provides Rain for Ludicolo. My Sleep taker when Rain is/n't in effect. Also my answer to Gyra. Not much else to say here.
Jellyvader

Jellyvader
Ability: Liquid Ooze
EV's: 204 HP, 96 SpAtt, 172 SpDef, 36 Spe
Nature: Calm
~Toxic Spikes
~Surf
~Knock Off
~Giga Drain
The meh part of my team. Only here to set up T-Spikes and take off items. Surf for STAB and GD for something against bulky waters and recovery blah, blah, blah...
Casper

Gengar@Leftovers
Ability: Frisk
EV's: 252 HP, 252 Att, 6 Spe
Nature: Adamant
~Shadow Claw
~Shadow Sneak
~Will o Wisp
~Thunder Wave
Ghosty to block rapid spinners. 2nd priority move user and status maker. Your gunna teall me how it's bad to have 2 moves of the same type blah, blah, blah, but these 2 moves are completely dfferent. Shadow Claw is main attacking move while Shadow Sneak is for revenge killing.
Things do go bump in the night. Where the ones that bump back.