OU Anti-Metagame

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Boredom:
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Wierd Team eh?

The Lead

s_metagross.png

Steel Monger@Lum Berry
Ability: Clear Body
EV's: 196 HP, 252 Att, 62 Spe
Nature: Adamant
~Bullet Punch
~Pursuit
~Thunder Punch
~Meteor Mash

My own Meta. Interesting, right? I made this to counter other leads but still be able to hold it's own in mid/late-game. 405 Att is impressive with defenses to hold it's own. Bullet Punch for the sash leaders (Deoxys-E) and things SE, Pursuit for ghosts and Azelf Ice and Thunder for coverage. The start of Anti-ness.

The Mexican Annoyer

ludicolo.png

Party Monster@Leftovers
Ability: Rain Dish
EV's: 252 HP, 76 SpAtt, 180 SpDef
Nature: Calm
~Leech Seed
~Ice Beam
~Grass Knot
~Toxic

The annoyer of the team. Restores 5/16 HP each turn if Rain Dance is in effect. Is a good counter to *most* special attackers. Does damage,too. Is also a good counter to Mence, Nit, Chomp and Pert. Incredibly annoying with Toxiseed-stalling.

The Shocker

zapdos.png

Shocky@Leftovers
Ability: Pressure
EV's: 252 HP, 220 Def, 36 Spe
Nature: Bold
~Roost
~Thunder
~HP {Ice}
~Thunder Wave

My Physical wall. Since the Metagame is formed of fast sweepers, T~Wave takes care of that, as long as it isn't ground or has Volt Absorb (get out of my way, I'm glaring at Chomp and Jolt). Boltbeam combo is just awesome and no it is not walled by the Bug type Shedinja. Roost is for plain recovery.

WTH is this?!?!

dewgong.png

Seahorse@Damp Rock
Ability: Hydration
EV's: 252 HP, 4 Def, 252 SpAtt
Nature: Modest
~Rain Dance
~Rest
~Surf
~HP {Electric}

Rainrest gong. Provides Rain for Ludicolo. My Sleep taker when Rain is/n't in effect. Also my answer to Gyra. Not much else to say here.

Jellyvader

tentacruel.png

Jellyvader
Ability: Liquid Ooze
EV's: 204 HP, 96 SpAtt, 172 SpDef, 36 Spe
Nature: Calm
~Toxic Spikes
~Surf
~Knock Off
~Giga Drain

The meh part of my team. Only here to set up T-Spikes and take off items. Surf for STAB and GD for something against bulky waters and recovery blah, blah, blah...

Casper

banette.png

Gengar@Leftovers
Ability: Frisk
EV's: 252 HP, 252 Att, 6 Spe
Nature: Adamant
~Shadow Claw
~Shadow Sneak
~Will o Wisp
~Thunder Wave

Ghosty to block rapid spinners. 2nd priority move user and status maker. Your gunna teall me how it's bad to have 2 moves of the same type blah, blah, blah, but these 2 moves are completely dfferent. Shadow Claw is main attacking move while Shadow Sneak is for revenge killing.

Things do go bump in the night. Where the ones that bump back.
 
"Things do go bump in the night. We are the ones that bump back"
From Hellboy I/II/III, the best movies ever.
 
maybe give tentacruel rapid spin instead of knock off, because SR could do some damage big to zapdos and dewgong. Apart from that minor adjustment, a very cool team, nice to see a change (although i can really say that, a heavy OU user :P)
 
Oh didn't notice that typo, thanks.
EDIT: I need another physical sweeper and a better Meta. Mine doesn't work very well.
 
BUMP: People I really need help. I need help finding another physical sweeper and a better Meta.
 
Boredom:
pkrssh192.gif
pkrssh021.gif
gbg145.gif
rbspr087.png
pkrssh067.gif
dpmfsa354.png


Wierd Team eh?

The Lead

s_metagross.png

Steel Monger@Lum Berry
Ability: Clear Body
EV's: 196 HP, 252 Att, 62 Spe
Nature: Adamant
~Bullet Punch
~Pursuit
~Thunder Punch
~Ice Punch

My own Meta. Interesting, right? I made this to counter other leads but still be able to hold it's own in mid/late-game. 405 Att is impressive with defenses to hold it's own. Bullet Punch for the sash leaders (Deoxys-E) and things SE, Pursuit for ghosts and Azelf Ice and Thunder for coverage. The start of Anti-ness.

Ah, Metagross. The giant annoying tank of OU. Very nice moveset, it could throw a lot of people off guard.

The Mexican Annoyer

ludicolo.png

Party Monster@Leftovers
Ability: Rain Dish
EV's: 252 HP, 76 SpAtt, 180 SpDef
Nature: Calm
~Leech Seed
~Ice Beam
~Grass Knot
~Toxic

The annoyer of the team. Restores 1/4 HP each turn if Rain Dance is in effect. Is a good counter to *most* special attackers. Does damage,too. Is also a good counter to Mence, Nit, Chomp and Pert. Incredibly annoying with Toxiseed-stalling.

You just gained a whole lot more respect from me. I myself use a Rain Dish Ludicolo, and everyone nags me about how Swift Swim Ludicolo is so much better. Your moveset looks fine, but for more stalling, I would go with Protect/Leech Seed/Toxic/Rain Dance.

The Shocker

zapdos.png

Shocky@Leftovers
Ability: Pressure
EV's: 252 HP, 220 Def, 36 Spe
Nature: Bold
~Roost
~Thunderbolt
~HP {Ice}
~Thunder Wave

My Physical wall. Since the Metagame is formed of fast sweepers, T~Wave takes care of that, as long as it isn't ground or has Volt Absorb (get out of my way, I'm glaring at Chomp and Jolt). Boltbeam combo is just awesome and no it is not walled by the Bug type Shedinja. Roost is for plain recovery.

Actually, Boltbeam IS walled by Shedinja. Ice only hits it for neutral, which won't get past Wonder Guard. Same with Electric. Otherwise, very nice Zapdos.

WTH is this?!?!

dewgong.png

Seahorse@Damp Rock
Ability: Hydration
EV's: 252 HP, 4 Def, 252 SpAtt
Nature: Modest
~Rain Dance
~Rest
~Surf
~HP {Electric}

Rainrest gong. Provides Rain for Ludicolo. My Sleep taker when Rain is/n't in effect. Also my answer to Gyra. Not much else to say here.

Not much to comment about either. Looks good though.

Jellyvader

tentacruel.png

Jellyvader
Ability: Liquid Ooze
EV's: 204 HP, 96 SpAtt, 172 SpDef, 36 Spe
Nature: Calm
~Toxic Spikes
~Surf
~Knock Off
~Giga Drain

The meh part of my team. Only here to set up T-Spikes and take off items. Surf for STAB and GD for something against bulky waters and recovery blah, blah, blah...

This looks fine.

Casper

banette.png

Gengar@Leftovers
Ability: Frisk
EV's: 252 HP, 252 Att, 6 Spe
Nature: Adamant
~Shadow Claw
~Shadow Sneak
~Will o Wisp
~Thunder Wave

Ghosty to block rapid spinners. 2nd priority move user and status maker. Your gunna teall me how it's bad to have 2 moves of the same type blah, blah, blah, but these 2 moves are completely dfferent. Shadow Claw is main attacking move while Shadow Sneak is for revenge killing.

Very nice. I'll bet this could also throw people off guard because of its name XD. Nothing else to say here. Good job.

Things do go bump in the night. Where the ones that bump back.

Very nice team all around. I don't see really any major weaknesses aside from Electric.
 
Than you but you're set get's shut down by Taunt, which is getting more used... Oh and by the way incase anyone noticed I made a mistake on Ludicolo he actually regains 5/16 of his HP each turn.
 
Your team is real cool. But it has a lot of notable weaknesses. 2 to ground, 2 to electric.

I don't know about it being Anti-to the metagame but it sure looks fun to play.

Try Ice Beam over Giga Drain on Tentacruel, and Meteor Mash on Metagross. You can put it over Ice Punch. It'll hurt anything, and what resists it (water) can be hurt with thunder punch. You can also try EQ as it hurts another resist to steel (fire) .

Shocky and Ludicolo work great together. Perhaps you can put Thunder over Thunderbolt on Zapdos since Rain may be up, and it has a high paralysis rate.
 
Tenta
I need G-Drain because it helps in stall wars and I have no reliable recovery. Plus Ice attacks are on Ludicolo and Zappy.

Meta
Meteor Mash... Sure since I don't use Ice Punch a lot. But how can I fit EQ on Meta?

Shocky
Sure.
 
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