Introduction:
So pretty much, this is a bulky offensive team. Since flat out offensive wasn't working too well, and I was taking hits I couldn't handle, it has since been modded to bulky offense.
Team information updated as of May 13, 2010. Extensive testing has been put through on it. It's primarily a bulky offensive team now.
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First up: A brief look onto the six members of the team.
Credits for sprites goes to serebii.net
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Second Up: The Weakness/Resistance Modifiers chart.
Assuming Gengar has Levitate; Gravity is not up.
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Third up: My subpar analysis.
Aerodactyl (M) @ Focus Sash
Ability: Pressure
EVs: 252 Atk/252 Spe/6 HP
Jolly Nature (Spe+/SpA-)
- Earthquake
- Rock Slide
- Taunt
- Stealth Rock
This is one of my favorite Pokemon of all time. I liked it before I knew that it was one of the best leads ever. Focus Sash is there so it doesn't get KOed if it is outsped by Choice Scarf Pokes that decide to launch off an Ice attack or something. There really is no hope for Aerodactyl to stop Choice Scarf Pokes that Stealth Rock and then switch. However, Aerodactyl will be highly capable to set up Stealth Rock itself. The EVs are there so that it is able to set up Stealth Rock quickly, and if it wants to, after it has set up Stealth Rock, to attack the opposition. Taunt is pretty self explanatory, as Aerodactyl's a lead. Jolly nature is also pretty self explanatory since Aerodactyl doesn't need Special Attack with its moveset.
Scizor (M) @ Life Orb
Ability: Technician
EVs: 200 HP/56 Atk/252 SpD
Adamant (Atk+/SpA-)
- Roost
- Brick Break or Super Power or Bug Bite
- Swords Dance
- Bullet Punch
Pretty much, this set is designed around smashing the opponent's face in. Having a Bulky set, as suggested by Plus (Thanks Plus!), is working very VERY well in letting Scizor set up a Swords Dance, letting it either Bullet Punching the opponent's face or Breaking a Brick in the same place. Roosting off damage is easy with the amount of SpD and HP that Scizor holds, and it also helps in taking off the Life Orb recoil. Biggest debate over this set is whether I should use Brick Break or Super Power. Brick Break is far weaker than Super Power, but Super Power lowers attack and defense after just one use. Bug Bite also provides its uses on things such as Celebi. Hard decision.
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP/252 Def/6 Atk
Bold (Def+/Atk-)
- Surf
- Ice Beam
- Sleep Talk
- Rest
Suicune has always been a reliable source of semi-walling, at least in the few teams I've played in 3rd Gen before I started playing the 4th Gen metagame.Although it only has Surf as an attack, it is very much so advantageous, covering a few of Scizor's weaknesses, such as Fire and Ground. Surf and Ice Beam give it decent type coverage. Calm Mind failed me before with Sleep Talk constantly trying to pick Calm Mind over and over, which really annoyed me. Having the Defense stat and HP let it hold on, and with Rest and Sleep Talk, lets it survive very well. This set is walled by bulky waters, especially Vaporeon. My hope of countering Vaporeon is Zapdos, although Scizor and Gengar can function decently if Zapdos is down.
Gengar (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA/252 Spe/6 HP
Timid (Spd+/Atk-)
- Pain Split
- Substitute
- Focus Blast
- Shadow Ball
Gengar with this set-up, made possible by HGSS, make it awesome as hell, at least in my eyes. I was using Gengar originally as a multi-type move user, but with the other Pokemon, I feel that I have a decent amount of type coverage already. I feel that Substitute is a necessity for a SpA/Spe EV Gengar, since it is fairly squishy without HP and Def/SpD EVs. Pain Split makes it even better. As well as being able to bring the enemy's HP down while bringing Gengar's own HP up while it hides behind a Sub, it can piss people off. If the Sub is not destroyed and a Pain Split is already pulled off, the other moves can be used to smack the opponent's HP down. The disadvantage to this is that due to Life Orb, Gengar's HP is lowered, although it facilitates some more Pain Splitting, and further subbing and Pain Splitting can keep the opponent's HP down and Gengar's HP back up, although only a little bit. Gengar can also act as a revenge killer, although with Life Orbs and field and entry hazards, it might not be able to revenge kill very much. It also acts as a Rapid Spin blocker, and with the practically unresisted Focus Blast / Shadow Ball combination, it's a great addition to my team.
Zapdos @ Leftovers
Ability: Pressure
EVs: 228 SpA/32 Spe/248 HP
Bold (Def+/Atk-)
- Roar
- Thunderbolt
- Heat Wave
- Roost
Zapdos could possibly have a better move than Agility, since it has a planned out 252 Speed EV. In addition to that, having to set up Calm Mind and Swords Dance leaves me with semi-deficit of turns, and every turn is valuable in metagaming. Swords Dance really only needs to be set up once, but I still see Agility as not too necessary. Thunderbolt is, of course, one of Zapdos's primary attacking moves due to STAB. Roost allows it to recover HP, although exposing it to Ground moves is very dangerous. There is no good way for Zapdos to defeat Ground type Pokemon, so switching to another Pokemon, possibly Suicune, is advisable in that situation. Heat Wave is there to cover Ice Pokemon, and possibly Ice-users, if they happen to be weak to Fire. I've since began to use Zapdos to counter Scizor. Scizor has no real good move to take down my Zapdos easily, so running Heat Wave on it is an advantage. Substitute just wasn't holding up for me, since they were getting taken down the turn they were set up, and I absolutely couldn't find a way to keep them up. Heat Wave proved much more advantageous for me, and Roar still has its uses, although Zapdos can't roar from behind a Sub.
Tyranitar (F) @ Lum Berry
Ability: Sand Stream
252 HP/40 Atk/216 SpD
Sassy (SpD+/Spe-)
-Payback
-Pursuit
-Stone Edge
-Fire Blast
Snorlax was replaced by Tyranitar. TTar is great, and it pretty much always will be great. TTar is crippled by Burns, which makes Lum Berry that much greater as TTar's hold item. Pursuit allows TTar to take down Latias that try to switch out. Payback is something that many TTars don't seem to use. Regardless, it lets me destroy pretty darn effectively with TTars bulkiness, allowing it to take hits, and its Speed, which pretty much ensures that Payback will be double power. Stone Edge and Fire Blast are great to take care of Flying types and others weak to Rock, and Fire Blast especially helps take care of Scizors. The one inherent problem to this set is Scizors running Choice Band that U-Turn their asses out of TTar. However, it's been working pretty well as a set for me.
Snorlax (M) @ Choice Band
Ability: Thick Fat
252 Atk/252 Spd/6 HP
Adamant (Atk+/SpA-)
- Body Slam
- Earthquake
- Fire Punch
- Selfdestruct
Hell, even with Atk and Spd EVs, it works as a good semi-tank due to its impressive HP and defense. Fire Punch is there to cover most Ice types, and Earthquake there to cover those that do not resist it. Body Slam provides another great option, as it has a great chance of Paralysis, and with Choice Band up, acts as a strong move to use. Selfdestruct will mainly be used for near end-game, if not end-game, killing upon switch-in, provided that Snorlax is not killed by field and entry hazards.
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Please rate me well!
Changes
-Snorlax replaced with Tyranitar, to counter Latias, Rotom, and steel walls.
-Suicune's Calm Mind replaced with Ice Beam.
-Scizor's EVs reallocated with Ubers Swords Dance EV spread for more delicious bulkiness.
-Zapdos' EVs reallocated to a physically defensive set. Nature changed to Bold, moveset to Sub/TBolt/Roar/Roost
-Zapdos' moveset changed to TBolt/Roar/Roost/HeatWave
-New type resistance chart uploaded.
Team updated as of May 13, 2010.
So pretty much, this is a bulky offensive team. Since flat out offensive wasn't working too well, and I was taking hits I couldn't handle, it has since been modded to bulky offense.
At first I was a bit hesitant to post anything on Smogon, as I was afraid of being bagged on by the more experienced people here. However, after reading through RMTs, I realized that the community was fairly welcome to new members. So here we are; the first competitive team that I've ever made.
With Heart Gold and Soul Silver recently released in the United States, I felt that one or the other would be my first Pokemon game on the DS. I decided to make my team for battling amongst my friends. However, I felt that it would be better if I could assemble a team out of Pokemon easily found from HGSS and DPPt, instead of having to rely on certain Pokemon such as Rotom, only attainable through events. I do not feel that I should rely on IVs too much, as it is hard to guarantee 31 IVs across the board, unless I somehow learn to use Pokesav. If it is possible, could someone link me to a tutorial for Pokesav? Reading the site for it did not help me very much, and I am still in the dark. As for the team itself, I actually feel fairly confident in it, although it does have some weaknesses here and there. It's primarily offense based.
With Heart Gold and Soul Silver recently released in the United States, I felt that one or the other would be my first Pokemon game on the DS. I decided to make my team for battling amongst my friends. However, I felt that it would be better if I could assemble a team out of Pokemon easily found from HGSS and DPPt, instead of having to rely on certain Pokemon such as Rotom, only attainable through events. I do not feel that I should rely on IVs too much, as it is hard to guarantee 31 IVs across the board, unless I somehow learn to use Pokesav. If it is possible, could someone link me to a tutorial for Pokesav? Reading the site for it did not help me very much, and I am still in the dark. As for the team itself, I actually feel fairly confident in it, although it does have some weaknesses here and there. It's primarily offense based.
Team information updated as of May 13, 2010. Extensive testing has been put through on it. It's primarily a bulky offensive team now.
--------------------
First up: A brief look onto the six members of the team.







Credits for sprites goes to serebii.net
--------------------
Second Up: The Weakness/Resistance Modifiers chart.
Assuming Gengar has Levitate; Gravity is not up.

This takes into account that Gengar has Levitate and that Snorlax has Thick Fat, although Levitate can be removed by Gravity and other means.

--------------------
Third up: My subpar analysis.

Aerodactyl (M) @ Focus Sash
Ability: Pressure
EVs: 252 Atk/252 Spe/6 HP
Jolly Nature (Spe+/SpA-)
- Earthquake
- Rock Slide
- Taunt
- Stealth Rock
This is one of my favorite Pokemon of all time. I liked it before I knew that it was one of the best leads ever. Focus Sash is there so it doesn't get KOed if it is outsped by Choice Scarf Pokes that decide to launch off an Ice attack or something. There really is no hope for Aerodactyl to stop Choice Scarf Pokes that Stealth Rock and then switch. However, Aerodactyl will be highly capable to set up Stealth Rock itself. The EVs are there so that it is able to set up Stealth Rock quickly, and if it wants to, after it has set up Stealth Rock, to attack the opposition. Taunt is pretty self explanatory, as Aerodactyl's a lead. Jolly nature is also pretty self explanatory since Aerodactyl doesn't need Special Attack with its moveset.

Scizor (M) @ Life Orb
Ability: Technician
EVs: 200 HP/56 Atk/252 SpD
Adamant (Atk+/SpA-)
- Roost
- Brick Break or Super Power or Bug Bite
- Swords Dance
- Bullet Punch
Pretty much, this set is designed around smashing the opponent's face in. Having a Bulky set, as suggested by Plus (Thanks Plus!), is working very VERY well in letting Scizor set up a Swords Dance, letting it either Bullet Punching the opponent's face or Breaking a Brick in the same place. Roosting off damage is easy with the amount of SpD and HP that Scizor holds, and it also helps in taking off the Life Orb recoil. Biggest debate over this set is whether I should use Brick Break or Super Power. Brick Break is far weaker than Super Power, but Super Power lowers attack and defense after just one use. Bug Bite also provides its uses on things such as Celebi. Hard decision.

Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP/252 Def/6 Atk
Bold (Def+/Atk-)
- Surf
- Ice Beam
- Sleep Talk
- Rest
Suicune has always been a reliable source of semi-walling, at least in the few teams I've played in 3rd Gen before I started playing the 4th Gen metagame.

Gengar (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA/252 Spe/6 HP
Timid (Spd+/Atk-)
- Pain Split
- Substitute
- Focus Blast
- Shadow Ball
Gengar with this set-up, made possible by HGSS, make it awesome as hell, at least in my eyes. I was using Gengar originally as a multi-type move user, but with the other Pokemon, I feel that I have a decent amount of type coverage already. I feel that Substitute is a necessity for a SpA/Spe EV Gengar, since it is fairly squishy without HP and Def/SpD EVs. Pain Split makes it even better. As well as being able to bring the enemy's HP down while bringing Gengar's own HP up while it hides behind a Sub, it can piss people off. If the Sub is not destroyed and a Pain Split is already pulled off, the other moves can be used to smack the opponent's HP down. The disadvantage to this is that due to Life Orb, Gengar's HP is lowered, although it facilitates some more Pain Splitting, and further subbing and Pain Splitting can keep the opponent's HP down and Gengar's HP back up, although only a little bit. Gengar can also act as a revenge killer, although with Life Orbs and field and entry hazards, it might not be able to revenge kill very much. It also acts as a Rapid Spin blocker, and with the practically unresisted Focus Blast / Shadow Ball combination, it's a great addition to my team.

Zapdos @ Leftovers
Ability: Pressure
EVs: 228 SpA/32 Spe/248 HP
Bold (Def+/Atk-)
- Roar
- Thunderbolt
- Heat Wave
- Roost

Tyranitar (F) @ Lum Berry
Ability: Sand Stream
252 HP/40 Atk/216 SpD
Sassy (SpD+/Spe-)
-Payback
-Pursuit
-Stone Edge
-Fire Blast
Snorlax was replaced by Tyranitar. TTar is great, and it pretty much always will be great. TTar is crippled by Burns, which makes Lum Berry that much greater as TTar's hold item. Pursuit allows TTar to take down Latias that try to switch out. Payback is something that many TTars don't seem to use. Regardless, it lets me destroy pretty darn effectively with TTars bulkiness, allowing it to take hits, and its Speed, which pretty much ensures that Payback will be double power. Stone Edge and Fire Blast are great to take care of Flying types and others weak to Rock, and Fire Blast especially helps take care of Scizors. The one inherent problem to this set is Scizors running Choice Band that U-Turn their asses out of TTar. However, it's been working pretty well as a set for me.

Snorlax (M) @ Choice Band
Ability: Thick Fat
252 Atk/252 Spd/6 HP
Adamant (Atk+/SpA-)
- Body Slam
- Earthquake
- Fire Punch
- Selfdestruct
Hell, even with Atk and Spd EVs, it works as a good semi-tank due to its impressive HP and defense. Fire Punch is there to cover most Ice types, and Earthquake there to cover those that do not resist it. Body Slam provides another great option, as it has a great chance of Paralysis, and with Choice Band up, acts as a strong move to use. Selfdestruct will mainly be used for near end-game, if not end-game, killing upon switch-in, provided that Snorlax is not killed by field and entry hazards.
--------------------
Please rate me well!
Changes
-Snorlax replaced with Tyranitar, to counter Latias, Rotom, and steel walls.
-Suicune's Calm Mind replaced with Ice Beam.
-Scizor's EVs reallocated with Ubers Swords Dance EV spread for more delicious bulkiness.
-Zapdos' EVs reallocated to a physically defensive set. Nature changed to Bold, moveset to Sub/TBolt/Roar/Roost
-Zapdos' moveset changed to TBolt/Roar/Roost/HeatWave
-New type resistance chart uploaded.
Team updated as of May 13, 2010.