ORAS OU OU Balance Team

Should Slowbro get Sp Def investment instead?


  • Total voters
    5
Intro:

I've tried so many different combinations with Mega Slowbro and I believe I've finally found my favorite blend. It has been about 4 years since i started competitive battling and it has become my favorite passtime activity. I hope you like the spread on this one.

Skarmory Leftovers
Impish
Sturdy

Moveset
-Stealth Rock
-Brave Bird
-Toxic
-Iron Head

I chose this mon obviously to set hazards, but also to check slowbros grass weakness. Sturdy works in place of the focus sash for the recovery. Skarmory can serve as a great defensive pokemon too which is why im running this spread.

Slowbro @ Slowbronite
Regenerator
Bold
252 Def/156 HP/100 Sp Def

Moveset
-Scald
-Psyshock
-Calm Mind
-Slack Off

This spread lets Slowbro act as a very effective tank when running calm mind set up. Scald for STAB damage and possible burn, Slack Off for that annoying recovery, and psyshock for STAB. Once a few calm minds are up this thing is very tedious to bring down.

Magnezone @ Choice Specs
Bold
Magnet Pull
252 Def/252 Sp Atk/4 HP

Moveset
-Thunderbolt
-Volt Switch
-Hidden Power (Fire)
-Flash Cannon

Standard set for a Magnezone, its mostly to trap mons like Ferrothorn, Skarmory, and even Metagross. The max Sp Atk spread allows for quick KOs paired with max Def EVs to resist fighting attacks. Magnezone also makes for a semi effective pivot which helps get it out of sticky situations.

Conkeldurr @ Assault Vest
Careful
Guts
252 Sp Def/156 Def/100 HP

Moveset
-Drain Punch
-Mach Punch
-Knock Off
-Ice Punch

Conkeldurr is just OP, admit it and respect it lol. I chose to run him because he checks slowbros dark weakness. Very bulky offensive attacker especially when guts activates. Sometimes i run toxic orb on conkeldurr but i like to keep my bulk here. Ice punch can take care of pesky flying types.

Sylveon Leftovers
Calm
Pixilate
252 HP/252 Sp Def/4 Sp Atk

Moveset
-Wish
-Heal Bell
-Moonblast
-Hyper Voice

My healer is usually Sylveon because it also provides high sp atk and STAB moves like Hyper Voice and Moonblast. Mostly i just wish and hard switch unless im in a good situation. The only flaw i see potentially is accidentally using heal bell on guts conkeldurr.

Garchomp @ Choice Scarf
Mild
Rough Skin
252 Sp Atk/252 Spe/4 HP

Moveset
-Earthquake
-Draco Meteor
-Crunch
-Flamethrower

This isnt my favorite set on Garchomp, i usually run Rocky Helmet and Rough Skin with max Sp Def but i felt there is more need for a mixed sweeper. The diverse moveset provides excellent coverage with 2 STAB moves as well.

That's it for this Mega Slowbro OU team. Comments and suggestions are greatly appreciated, and a vote on the poll below. Thank you!
 
Will Post a Full Rate of your team later today, just give me some time. :]
EDIT: By the way, you might want to include to EV Spreads of Skarmory, as this thread might ended up getting locked. Just to be safe. :]
 
Last edited:
First of all, Air Slash - Mega Charizard Y blows through this team. Skarmory and Magnezone obviously not going to 1v1 Zard Y. Everthing that doesn't get OHKO by one of it's moves, can't really do much to it in return.

Mega Slowbro:
252 SpA Mega Charizard Y Solar Beam vs. 156 HP / 100 SpD Mega Slowbro: 326-384 (88.1 - 103.7%) -- 25% chance to OHKO

0 SpA Mega Slowbro Psyshock vs. 0 HP / 0 Def Mega Charizard Y: 133-157 (44.7 - 52.8%) -- 23.8% chance to 2HKO

Magnezone:
252 SpA Mega Charizard Y Fire Blast vs. 4 HP / 0 SpD Magnezone in Sun: 686-810 (243.2 - 287.2%) -- guaranteed OHKO

Sylveon:
252 SpA Mega Charizard Y Fire Blast vs. 252 HP / 252+ SpD Sylveon in Sun: 187-222 (47.4 - 56.3%) -- 30.5% chance to 2HKO after Leftovers recovery

4 SpA Pixilate Sylveon Hyper Voice vs. 0 HP / 4 SpD Mega Charizard Y: 60-72 (20.2 - 24.2%) -- guaranteed 5HKO

Conkeldurr:
252 SpA Mega Charizard Y Fire Blast vs. 100 HP / 252+ SpD Assault Vest Conkeldurr in Sun: 198-234 (52.6 - 62.2%) -- guaranteed 2HKO

0 Atk Conkeldurr Ice Punch vs. 0 HP / 0 Def Mega Charizard Y: 89-105 (29.9 - 35.3%) -- 21% chance to 3HKO

Garchomp:
252 SpA Mega Charizard Y Fire Blast vs. 4 HP / 0 SpD Garchomp in Sun: 180-212 (50.2 - 59.2%) -- guaranteed 2HKO

252+ SpA Garchomp Draco Meteor vs. 0 HP / 4 SpD Mega Charizard Y: 150-177 (50.5 - 59.5%) -- guaranteed 2HKO

0 Atk Garchomp Crunch vs. 0 HP / 0 Def Mega Charizard Y: 89-105 (29.9 - 35.3%) -- 21% chance to 3HKO


So here's my suggestion: Why replace Crunch on with Rock Slide on ScarfChomp?


Changes Thus Far:
Rock Slide > Crunch on Garchomp
 
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