OU Balance!

Yilx

Sad
is a Top Artist Alumnusis a Smogon Discord Contributor Alumnus
OU Bulky Offense!?

Working around with my last team, I think I've found one that suits my playstyle the best and has performed the best out of all of the teams that I have used so far. However, some tweaking still needs to be done...

OVERVIEW:
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And here's the team!

THE LEAD​
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Keep (Swampert) (M) @ Leftovers
Ability:
Torrent
EVs: 236 HP/216 Def/56 SAtk
Relaxed nature (+Def, -Spd)
- Earthquake
- Ice Beam
- Stealth Rock
- Roar

Out of all of the common OU leads, I feel that Swampert is the most efficient lead that gets lots of jobs done. Earthquake and Ice Beam gives me the most coverage over common leads that always appear, bar Rotom-C and LO Starmie, which are two pokemon that threaten my team the most and will be accessed in the threat list later. Earthquake covers Metagross and non-flying or Levitate leads while Ice Beam hits the rest well. For those, I'll usually switch out on lead Grass-types or Celebi to Scizor, Gyarados or Rotom-H.

Swampert covers Tyranitar, Electric-type Sweepers without HP Grass, Scizor, Salamence to a certain extent, Infernape (Grass Knot variants will not OHKO as long as they are without NP or LO) and leads that do not carry Grass-type moves.


THE SCIZOR​
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Thannie (Scizor) (F) @ Choice Band
Ability:
Technician
EVs: 160 HP/252 Atk/56 Spd/40 SDef
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Superpower
- Pursuit

Welcome back Pursuit. Anyway, Scizor is Scizor; he is an awesome sweeping, revenge-killing, trapping and residual damage machine all in one. I need a Pokemon that can reliably do all these at once but yet at the same time retain excellent coverage and Scizor fits the bill perfectly. Being one of my favorite Pokemon is a bonus, too.

Scizor covers for Latias' tendency to draw Tyranitar and other dark-type pokemon in and punctures holes in the opponent's team for my other Pokemon to sweep. Scizor is also my other late-game finisher and sweep stopper with Bullet Punch.


THE CORE
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THE MAIN SWEEPER
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Rosestorm (Gyarados) (F) @ Leftovers
Ability:
Intimidate
EVs: 156 HP/108 Atk/100 Def/144 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Waterfall
- Taunt
- Stone Edge

A Bulkygyara. You could say that the team revolves around it, even, because this is what usually cleans up the game for me or finishes off opponents without a priority attacker. Skarmory, although set-up bait, 3HKOs me with Brave Bird and I have to get at least 2 DDs up before I can 2HKO it.

Gyrados is my main sweeper and provides me with a good anti-stall mechanism in the form of Taunt. Gyarados also helps stop Heatran and Lucario in their tracks. Heracross is also deterred.


THE SPECIAL SPONGE/SWEEPER
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Jupiter (Latias) (F) @ Leftovers
Ability:
Levitate
EVs: 148 HP/252 Spd/108 SAtk
Timid nature (+Spd, -Atk)
- Calm Mind
- Dragon Pulse
- Recover
- Hidden Power [Fire]

More of a niche role than anything else, Latias covers for all of the annoying switch-ins against Tyranitar and Gyarados that appear all the time, the list including Rotom, Starmie, Zapdos, Scizor, Suicune and friends. I needed a specially bulky Pokemon that could take hits from those fiends and set-up on the process, at least chasing them away and threatening a sweep on my own. HP Fire is there to hit any Scizor switch-ins and to take down any opposing Steel-type Pokemon not named Heatran. Invites a Dragon Pulse from Scarfed Heatran too, giving me a free-switch in to Scizor who scares it away with a Superpower. However, it's not perfect; LO Starmie, Gengar and Rotom will 2HKO with their respective Super Effective attacks.


THE OTHER SPECIAL SPONGE/STATUS ABSORBER
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Veckorial (Tyranitar) (F) @ Leftovers
Ability:
Sand Stream
EVs: 252 HP/40 Def/216 SDef
Careful nature (+SDef, -SAtk)
- Curse
- Crunch
- Rest
- Sleep Talk

Cursetar, as suggested. Has been working greatly as of late, being able to switch into Rotoms with inpunity and take ~30% from their Leaf Storms and Hydro Pumps. The only bad thing about him is that Machamp/Lucario/Infernape teams have a field day with me as I cannot switch Rotom, Latias and Swampert into them repeatedly as Close Combats really start to wear me down. On the plus side again, though, it is able to take on non LO Starmies pretty well, taking around ~40% from their Surfs. A bonus is that he also dosen't really mind Will-O-Wisp or any kind of status, really; it can either as he can Rest those off. Only thing now is that without Ice Beam, Breloom is starting to become more and more of a pest. I'll cover that more in the threats section later.


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THE PHYSICAL SPONGE
Cannon (Rotom-h) @ Leftovers
Ability:
Levitate
EVs: 252 HP/168 Def/88 Spd
Bold nature (+Def, -Atk)
- Overheat
- Shadow Ball
- Will-o-wisp
- Discharge

This guy is one of my favourites. He takes physical hits like a man (oven?) and has been the MVP of most of the matches that I've fought so far. When I switch in against a Steel-Type, I'll fire a Discharge first to check for Heatran which is easily handled by Swampert, Tyranitar or Gyarados. The only Pokemon that Rotom is scared away by is LO Jolt, who is taken care of by Tyranitar. I've removed Rest now, so I have to be much more careful when playing him; he's a very important member of my team with useful moves and resistances.

 
THREAT LIST
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LIFE ORB STARMIE
THREAT LEVEL: lllll EXTREME
2HKOs every single member of my team. My only way of dealing with it is to damage it with the Pokemon it's currently against and sacrifice it and get Scizor on, hoping it gets cocky and attempts to fire Hydro Pump or Surf again. Latias is my best switch-in but even Ice Beam will 2HKO. Need assistance on this.

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BRELOOM
THREAT LEVEL: lllll EXTREME
Not every single out out there is super threatening, but mainly the Seed Bomb/Substitute/Focus Punch/Spore variants. Those absoultely destroy my team like nobody's buisness; usually I send Rotom out to take the Spore as no way in hell am I risking Tyranitar getting turned into a pile of rubble from a STAB Focus Punch, Mach Punch or Sky Uppercut. After that, I have to rely on the unreliable and luck-based Sleep Talk to take on him; if I don't select Discharge to break his sub, he will 3HKO with Seed Bomb, and more offensive variants will even 2HKO. Rotom is a key member of my team and I cannot afford to lose him at all costs. I can switch Gyarados or Latias into it, but they can't take a Spore and Focus Punch deals at least 40% to them for some reason, even Gyara after Intimidate. I'm open for suggestions on how to take care of this Green Demon.

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LUCARIO + MACHAMP + INFERNAPE
THREAT LEVEL: lllll HIGH
I lumped these three together because of one common trait: Fighting-type. Infernape ranks the highest out of these 3 threats, being able to potentially 2HKO every single member of my team like LO Starmie can; Fire Blast/Close Combat/Thunderpunch/HP Ice Variants, especially. Swampert is 2HKOed by Close Combat, which means I cannot switch in safely to hit him with an Earthquake. The main problem is scouting his moveset, but the most dangerous one is the Physically-based Mixape off the Analysis page; having U-Turn to deal over 50% to Latias while I switch into her to take the predicted Overheat puts me in a really bad spot. Lucario is like a timed explosive; if I do not take care of him with Swampert, Gyara, Latias or Rotom IMMEDIATELY, he basically sweeps through my entire team. But with that many counters, surely he must be pretty well handled, you might say. However, teams with Lucario usually don't send him out until all his counters have been worn down. Machamp complements Infernape and Ice Punch Lucario pretty well, being able to directly 2HKO my Rotom. None of my other members enjoy taking a Dynamicpunch, with only Gyarados and Latias being able to switch in safely against him and take the risk of not being able to do anything 50% of the time. Moreover, Gyarados and Latias do not enjoy taking Close Combats or Dynamicpunches repeatedly as each one would wear them down a big number; I need some extra cushion against these beasts.

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GENGAR + MAGNEZONE
THREAT LEVEL: lllll HIGH
I can never take too many precautions over this. Every time I see a GENGAR switch-in I tremble; Scizor is the only Pokemon on my team that can take on it safely, and even so it puts me in a checkmate position. Thunderbolt is an occasional 2HKO and Shadow Ball does ~25%, with Stealth Rock already brings me near half-life. Now I'm given the chance of using either Bullet Punch, Superpower, U-Turn or switch out; all 3 of these options leave me with huge risks and losses to be made. Bullet Punch means I can KO Gengar, but if he has a Magnezone I've just lost a perfectly healthy and extremely needed team member. If I use Superpower or U-Turn, I risk him using Sub, putting me in a more unfavorable spot, or simply outspeeding me and roasting Scizor with HP Fire, or simply attack me with Thunderbolt for the 2HKO. I grouped these two together because of the Collective threat that they both hold together, although GENGAR immediately threatens to sweep my team more badly than MAGNEZONE does, since I only have one Steel-type. However, once it traps Scizor, it's almost all over. Magnezone is handled to a certain extent by Latias, Tyranitar and Swampert, though. What I really need for this is a Magnezone check as that is what usually seals my Scizor's fate.

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CELEBI + HEATRAN
THREAT LEVEL: lllll HIGH
Just like Gengar and Magnezone, it's the combined threat of these two Pokemon that bring me to my toes. Heatran is handled more easily by my team with Tyranitar, Swampert, Gyarados and Latias being able to take on it pretty well. The only Heatran that give me more trouble than ever are ones that use Substitute; those are as painful to deal with as Latias. On the other side of the leaf, Celebi is a major threat to my team's longevity. As with Latias, Celebi's versatility is my undoing; Rotom-H is my first switch-in as most Celebi love to use Thunder Wave on switch-ins, but if it uses Trick my Rotom-H is rendered almost useless for the rest of the battle. My only reliable offense against Celebi are Scizor and Latias, but more have been carrying HP Fire recently. I just need a way to deal with Celebi efficiently without as much risk as Scizor.

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JIRACHI
THREAT LEVEL: lllll HIGH
Like Celebi and Latias, Jirachi's unpredictability is very hard to deal with. The safest switch-in I have for Jirachi is Swampert, but even it can get flinchhaxed to death by Iron Head or 2HKOed by a +1 Psychic from the Sub CM set. Tyranitar would not be able to handle it either because of Flash Cannon and it almost always gets one CM up. Basically I need a way to stop it from sweeping if it's the sweeper set or more importantly a scout for it's moveset.

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KINGDRA
THREAT LEVEL: lllll HIGH
None of my team members can stand the onslaught of Waterfall and Surf in the Rain. My only hope is to prevent my opponent from setting up rain or by sacrificing one of my members and bringing Tyranitar out, but because of the nature of my team losing a single member could spell my doom. I need a decent way to stop Kingdra from sweeping once Rain has been set up, or at least neuter it efficiently.

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LATIAS
THREAT LEVEL: lllll MID-HIGH
Opposing Latias are a pain to deal with. Since it's so versatile, it is almost always guranteed a free turn to move and I can't do anyting against it because a +1 Surf would 2HKO Tyranitar. Rotom-H can't do anything against her either and I'm highly against replacing Discharge with Shadow Ball because my team would lack a good, hard-hitting Electric-type move otherwise. Swampert can Roar her out if she does not carry Grass Knot, but hits hard with Surf, too. This is only for the CM Set, by the way; Scarf, Specs or other sets are handled with SLIGHTLY easier difficulty, although I really need a reliable scout to find out what Latias' moveset is.

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AZELF
THREAT LEVEL: lllll MID-HIGH
Eats up my team just like Starmie, but thank god people use lead Azelf instead. Can hit everyone but Latias and Tyranitar really, REALLY hard. I have to force it into using Explosion by switching in Latias and then switching into Rotom, but if he somehow predicts that then I'm screwed, just like Starmie screws me. I need something to counter Azelf well without overdedicating a team slot to counter it.

SOLVED:​
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ROTOM-C, ROTOM-W, ROTOM-H
THREAT LEVEL: lllll LOW
Tyranitar kicks the ass of any of these undead appliances well, now. Only thing it has to watch out for is to not switch into a Trick.
 
You have a solid team, and also a very nice format for this RMT.

Not much to say, really. I just recommend that you run pursuit on Scizor: specs Latias can be a massive threat for your team and without pursuit she can simply switch out and come in later to open holes in your defensie core. You should not have problems with Infernape because of Gyarados and Latias, so quick attack can be easily replaced. Pursuit also traps and kills Starmie, though life orb variants are a problem as you stated in your threat list. Pursuit also hepls with those annoying Rotoms if they're locked into shadow ball.

Speaking of Rotom, the only thing which can actually switch into them quite safely is TTar, though it risks being burned. You may try to replace TTar with a scarf or life orb Heatran which is a good Rotom counter and also works well in tandem with Scizor, but then you'll lose Boah's wall breaking capabilities. Heatran would also help with some of your problems that you pointed in the threat list, notably: Magnezone (especially if locked into hp fire or flash cannon), Gengar (just watch for focus blast), Azelf and Jirachi. I believe that a life orb Heatran should work fine, so give it a try if you like the idea, this is the set:

Heatran@life orb
nature: naive
EVs: 4 Atk / 252 SpA / 252 Spe
-fire blast
-earth power
-hidden power grass
-explosion

Good luck!
 
I would replace Tyranitar with a RestalkCursetar found in the analysis. It can certainly switch into Starmie alot better than Heatran (only takes about 40~47% damage from Surf, meaning it's a 3hko with Lefties even with SR up. If it's Hydro Pumping, you can go to Latias and get a Recover/CM and go from there and get a CM while it recovers), meanwhile Crunch will pretty much KO Starmie (97%+ on 4/0 Starmie) due to Life Orb Recoil. Boah is outdated and quite worthless mostly because you're not really trying to beat Skarmbliss ADV style anymore. Curse Tar is certainly a bigger threat considering it'll beat out most of Tyranitar's usual counters after it gets a Curse or two, and able to Restalk it off. You can really break walls using this as long as you're not phazed by Skarmory or something... but you have enough ways to deal with them. You have Rotom to deal with the Scizor/Lucario switch ins, so that's not a big issue either. Cursetar also takes less from Latias and can deal with CM Variants a lot better than resorting to Dark Pulse. Basically, this Tar set handles Starmie, Magnezone, "gengar" at a pinch (Scizor deals with gengar normally, but it can take a focus blast), Heatran, Celebi, Latias, Azelf.
 
You have a solid team, and also a very nice format for this RMT.

Not much to say, really. I just recommend that you run pursuit on Scizor: specs Latias can be a massive threat for your team and without pursuit she can simply switch out and come in later to open holes in your defensie core. You should not have problems with Infernape because of Gyarados and Latias, so quick attack can be easily replaced. Pursuit also traps and kills Starmie, though life orb variants are a problem as you stated in your threat list. Pursuit also hepls with those annoying Rotoms if they're locked into shadow ball.

Speaking of Rotom, the only thing which can actually switch into them quite safely is TTar, though it risks being burned. You may try to replace TTar with a scarf or life orb Heatran which is a good Rotom counter and also works well in tandem with Scizor, but then you'll lose Boah's wall breaking capabilities. Heatran would also help with some of your problems that you pointed in the threat list, notably: Magnezone (especially if locked into hp fire or flash cannon), Gengar (just watch for focus blast), Azelf and Jirachi. I believe that a life orb Heatran should work fine, so give it a try if you like the idea, this is the set:

Heatran@life orb
nature: naive
EVs: 4 Atk / 252 SpA / 252 Spe
-fire blast
-earth power
-hidden power grass
-explosion

Good luck!

I suppose I could try giving Pursuit back to Scizor... it's just that it can't really risk any hits, like I mentioned. I need it's Bullet Punch and U-Turns more than anything and it can't really afford to take any more than residual damage from Stealth Rock.

I tried Heatran before, but unfortunately it only increases my team's weakness to LO Starmie and I have to play alot better in order to land that one hit onto the Starmie to take it down. It definitely helps against Rotom more, but Rotom-W walks over me if I use Heatran, unfortunately.

Oh, and thanks for helping me out with my teams, time and again.

I would replace Tyranitar with a RestalkCursetar found in the analysis. It can certainly switch into Starmie alot better than Heatran (only takes about 40~47% damage from Surf, meaning it's a 3hko with Lefties even with SR up. If it's Hydro Pumping, you can go to Latias and get a Recover/CM and go from there and get a CM while it recovers), meanwhile Crunch will pretty much KO Starmie (97%+ on 4/0 Starmie) due to Life Orb Recoil. Boah is outdated and quite worthless mostly because you're not really trying to beat Skarmbliss ADV style anymore. Curse Tar is certainly a bigger threat considering it'll beat out most of Tyranitar's usual counters after it gets a Curse or two, and able to Restalk it off. You can really break walls using this as long as you're not phazed by Skarmory or something... but you have enough ways to deal with them. You have Rotom to deal with the Scizor/Lucario switch ins, so that's not a big issue either. Cursetar also takes less from Latias and can deal with CM Variants a lot better than resorting to Dark Pulse. Basically, this Tar set handles Starmie, Magnezone, "gengar" at a pinch (Scizor deals with gengar normally, but it can take a focus blast), Heatran, Celebi, Latias, Azelf.

I could try that, but the main catch is Tyranitar's sub; I can deal with some of Tyranitar's usual counters with a sub up. Focus Punch hits Machamp, Kingdra, Scizor and especially Lucario pretty well. By foregoing that, I will lose alot of coverage, but if it would help me deal with Starmie I'll give it a shot. Thanks!
 
Haha love the format especially the danger and threat of the threat list. Pursuit over Quick Attack a big yes. Loving the Tyraniboah. If confused y those rotom forms are so pesky? Tyranitar loves those rotoms and can destroy them with ease. Latias can dent those also with Dragon pulse can dent those rotom as well 30-50% to be roughly accurate. Now i used a Tyraniboah on my team and i actually ev'ed it to specifically take on gengar. After SR damage tyranitar can live a focus blast with the right ev investment now 252 HP is needed along with 36 sp def evs and a positive nature. This allows ttar to take an Un-Boosted non LO Focus Blast from Gengar after SR damage. It could be well worth the investment.

GL

SF
 
Haha love the format especially the danger and threat of the threat list. Pursuit over Quick Attack a big yes. Loving the Tyraniboah. If confused y those rotom forms are so pesky? Tyranitar loves those rotoms and can destroy them with ease. Latias can dent those also with Dragon pulse can dent those rotom as well 30-50% to be roughly accurate. Now i used a Tyraniboah on my team and i actually ev'ed it to specifically take on gengar. After SR damage tyranitar can live a focus blast with the right ev investment now 252 HP is needed along with 36 sp def evs and a positive nature. This allows ttar to take an Un-Boosted non LO Focus Blast from Gengar after SR damage. It could be well worth the investment.

GL

SF

Rotom-C and Rotom-W will DESTROY Tyranitar with their respective signature moves (Leaf Storm and Hydro Pump), even after the SpDef Boost from Sandstorm. I've been trying the Cursetar set for a while now, but... both of them have been working equally well, actually.

What can those Rotom forms do?

1. 3HKO Swampert with Shadow Ball while I can't do much in return. Even worse if it's Rotom-C who OHKOs.
2. OHKO Gyara with Thunderbolt. Gyarados also dosen't like being burned by Will-O-Wisp at all.
3. 2HKO Scizor with Thunderbolt. Pursuit does little over 40% for the 3HKO. Again, Will-O-Wisp stinks. Unless it's Rotom-H who would make fried Scizor immediately.
4. 2HKO Latias with Dragon Pulse. Latias gets tricky becuase I cannot switch her into a Shadow Ball, while I threaten to BARELY 2HKO with Dragon Pulse.
5. Tyranitar, my weapon against Rotom, is severely dented by Hydro Pump and Leaf Storm. Admittedly, I haven't left him in against any of those 2 beasts yet, but I can assume that they're both 2HKOs.
6. My own Rotom would get 2HKOed by their Shadow Ball.

This is why Rotom is threat level EXTREME. Starmie is the same too, except it threatens to 2HKO EVERYONE.
 
After a long reflection I've come to the conclusion that a good way to deal with your stated life orb Starmie problem would be using a scarf TTar over your Boah. This is the set I've i mind:

Tyranitar@choice scarf
nature: hasty
EVs: 252 Atk / 4 SpA / 252 Spe
-crunch
-pursuit
-fire blast
-earthquake / stone edge

I suggest max attack over the 120 Atk EVs listed in the analysis just to deal with Starmie, a pursuit from max attack TTar against a 4 HP / min Def Starmie does 60.31% - 70.99% if it stays in hoping to ko you with hydro pump. That means that after SR and a turn of life orb recoil you have a very good chance at revenge killing it if Starmie doesn't come in at full health, though you can always opt to crunch on the first switch in because most opponents will think that you're going to pursuit and will stay in to damage you with hydro pump. Obviously with a hasty nature and a scarf you'll be faster than Starmie. Fire blast allows to 2hko Skarmory and ohko Forretress and Scizor. I definitely think that you should give this set a try.
Oh, and scarf-TTar would also help with Gengar-Latias-Rotom, outspeeding all of them.
 
my best method of dealing with Starmie is a Sub CMkou. Here is the classic set that can rape Starmie, Celebi (despite having 0.5 on both attacking moves) Blissey's that dont cary seismic toss, Gengar, Magnezone... He can also hold his own against Jirachi, Kingdra, Azelf/Uxie and Latias. I find that in the right conditions, Sub CMkou can destroy entire teams. I would strongly reccomend that you use it in this team:

Raikou @ leftovers
Timid [+SpA -Att]
Pressure
EVs: 252SpA / 252Spe / 4Def
-Calm Mind
-Substitute
-Thunderbolt
-Hidden Power [Grass]


Go with HP Ice if you are more scared of Celebi, Flygon and Latias than you are of Swampert.

Oh, and Rotom is no Problem for Raikou.
 
my best method of dealing with Starmie is a Sub CMkou. Here is the classic set that can rape Starmie, Celebi (despite having 0.5 on both attacking moves) Blissey's that dont cary seismic toss, Gengar, Magnezone... He can also hold his own against Jirachi, Kingdra, Azelf/Uxie and Latias. I find that in the right conditions, Sub CMkou can destroy entire teams. I would strongly reccomend that you use it in this team:

Raikou @ leftovers
Timid [+SpA -Att]
Pressure
EVs: 252SpA / 252Spe / 4Def
-Calm Mind
-Substitute
-Thunderbolt
-Hidden Power [Grass]


Go with HP Ice if you are more scared of Celebi, Flygon and Latias than you are of Swampert.

Oh, and Rotom is no Problem for Raikou.

This sounds appealing to me, but I'm not sure who I could give up to use this guy. Latias or Tyranitar?

And also, wouldn't he get 2HKOed by LO Starmie's Surf/Hydro Pump too? I'd have to sacrifice a team member to get him in... :/
 
This sounds appealing to me, but I'm not sure who I could give up to use this guy. Latias or Tyranitar?

And also, wouldn't he get 2HKOed by LO Starmie's Surf/Hydro Pump too? I'd have to sacrifice a team member to get him in... :/

Exactly, Raikou can't switch into Starmie and anyway has to rely on a speed tie to beat it. Did you consider my scarf-TTar suggestion? TTar can't switch into Starmie as well (unless you predict a psychic or a rhunderbolt) but is a sure revenge killer for it and for things like the Rotom formes and Gengar.
 
Exactly, Raikou can't switch into Starmie and anyway has to rely on a speed tie to beat it. Did you consider my scarf-TTar suggestion? TTar can't switch into Starmie as well (unless you predict a psychic or a rhunderbolt) but is a sure revenge killer for it and for things like the Rotom formes and Gengar.

I usually try to avoid more than one choice user per team, but I'd do anything to solve the Rotom/Starmie problem my team has. Thanks!
 
Updated with new Threat List and Cursetar. Scarftar would still be quite Rotom weak because of Will-O-Wisp, so I've decided to stick with Cursetar. Thanks anyway, Haunter.
 
I'm not sure why you're still running a status absorbing Rotom set when you've got Tyranitar to do the same job for you. Maybe you should be running the standard defensive Rotom-H set with Thunderbolt/Shadow Ball/Overheat/Will-o-Wisp. This, I think, would help with your Starmie weakness, as well as allowing you to take care of Lucario and Breloom with Overheat.
 
I'm not sure why you're still running a status absorbing Rotom set when you've got Tyranitar to do the same job for you. Maybe you should be running the standard defensive Rotom-H set with Thunderbolt/Shadow Ball/Overheat/Will-o-Wisp. This, I think, would help with your Starmie weakness, as well as allowing you to take care of Lucario and Breloom with Overheat.

I need it for the longevity; I just cannot afford to lose Rotom at all. I realize that most of the time whenever he faints through an untimely crit or bad move I seem to lose the battle.

I guess I'll try that out, though. Never thought of that for some reason.
 
To think of it, this is more of Bulky Offense, and not Balance.

Oh, that's good then, lol. I didn't really know exactly what kind of team I was running; it felt more like a balanced team to me. However, since you mentioned it, I'll change it. Thanks!
 
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