Well first of all let me tell you that this team started from Talonflame and if it´s possible I won't like any change at all with him unless it's necessary; second of all I don't know if this team is good enough or the one I had on mind was far better; maybe you guys could tell me which team was better, If it's possible to make like a combination of both or what to improve in this team or in the other team, all sugestions are welcome.
Talonflame @ Leftovers (Might change it for life orb)
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Roost
- Flare Blitz
- U-turn
This is one of the most standar set's with talonflame so assume all of you know what it does, however if you don't I'll tell you; Brave Bird for Priority+STAB and maybe super effective damage (This is the most powrfull priority move.) Roost for recovery, Flare Blitz for a powrfull STAB move and U-turn for the hit and run technique.
Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Spore
- Sludge Bomb
- Giga Drain
- Clear Smog
This is also one of the most standar set's in Amoonguss but it makes a great synergy with talonflame, specially when SPATT's come in, it can wall very well many water and electric types; it has Spore for obvious reasons, Sludge Bomb for coverage and possible poison chance, Giga Drain for coverage and a little more sustain and last but not least Clear Smog to stop set up sweepers.
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 248 HP / 188 Def / 72 Spe
Impish Nature
- Knock Off
- Earthquake
- Toxic
- Roost
Gliscor is a great partner for Talonflame becuase it is a good check to most of his counter's such as Tyranitar, Excadrill, Heatran, etc... Anyway it has Knock Off for obvious reasons, it has EQ for a powerfull STAB and also a great coverage, toxic to Stall some pokemon and Roost because I don't want Gliscor to faint.
Excadrill @ Choice Scarf
Ability: Sand Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Iron Head
- X-Scissor
This is a ''normal'' Excadrill if you have Tyranitar as the companion and I do, EQ for a powrfull STAB and coverage, Rock Slide also as coverage, Iron Head for STAB and X-Scissor as coverage move; not much to say about this one.
Tyranitar @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 160 Atk / 96 SpA
Naughty Nature
- Pursuit
- Flamethrower
- Earthquake
- Ice Beam
This set is a Lure Bulky Tyranitar, seeing that my team struggles a little with Landorus it has Ice Beam also because its a good coverage move, it has Flamethrower for Ferrothorn's because outside of Talonflame I dont have anything to deal with it also because I don't want the massive recoil damage, Pursuit for traping Latis and Gengar's and EQ as a good move to have; this Tyranitar also gives a check to weather teams.
Starmie @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Rapid Spin
- Thunderbolt
- Ice Beam
Seeing the lack of Special Sweepers I decided to put Starmie because not only it has great Speed and Special Attack but because it is also a Hazard remover, my team isn't affected too much with hazards but Talonflame so I decided that it is important to give him a little help; Scald as STAB and chance to burn, Thunderbolt for coverage as well as Ice Beam, Rapid Spin to help Talonflame.
After I finished this team I noticed that I don't have a Mega Evolution something super important also I have a great disadvantage with Mega Lopunny, Mega Metagross, Mega Venusar, Mega Charizard Y, Keldeo and Landorus Therian so I started thinking if I should remove Excadrill, Tyranitar and Starmie for (First remplacement) Conkeldur/Keldeo, (Second remplacement) Mega Metagross/Gallade/Venusaur and (Third remplacement) Mandibuzz/Skarmory/Mew; however if you guys have any other sugestions I'll gladly accept it.
Some of you might think that my teams gets owned because I don't have a Mega but so far I have got very few defeats with this team although I have suffered to win...
Team Wins & Looses - 17/6.
[Side Note: This team might be great for OU No Mega Tier]

Talonflame @ Leftovers (Might change it for life orb)
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Roost
- Flare Blitz
- U-turn
This is one of the most standar set's with talonflame so assume all of you know what it does, however if you don't I'll tell you; Brave Bird for Priority+STAB and maybe super effective damage (This is the most powrfull priority move.) Roost for recovery, Flare Blitz for a powrfull STAB move and U-turn for the hit and run technique.

Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Spore
- Sludge Bomb
- Giga Drain
- Clear Smog
This is also one of the most standar set's in Amoonguss but it makes a great synergy with talonflame, specially when SPATT's come in, it can wall very well many water and electric types; it has Spore for obvious reasons, Sludge Bomb for coverage and possible poison chance, Giga Drain for coverage and a little more sustain and last but not least Clear Smog to stop set up sweepers.

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 248 HP / 188 Def / 72 Spe
Impish Nature
- Knock Off
- Earthquake
- Toxic
- Roost
Gliscor is a great partner for Talonflame becuase it is a good check to most of his counter's such as Tyranitar, Excadrill, Heatran, etc... Anyway it has Knock Off for obvious reasons, it has EQ for a powerfull STAB and also a great coverage, toxic to Stall some pokemon and Roost because I don't want Gliscor to faint.

Excadrill @ Choice Scarf
Ability: Sand Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Iron Head
- X-Scissor
This is a ''normal'' Excadrill if you have Tyranitar as the companion and I do, EQ for a powrfull STAB and coverage, Rock Slide also as coverage, Iron Head for STAB and X-Scissor as coverage move; not much to say about this one.

Tyranitar @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 160 Atk / 96 SpA
Naughty Nature
- Pursuit
- Flamethrower
- Earthquake
- Ice Beam
This set is a Lure Bulky Tyranitar, seeing that my team struggles a little with Landorus it has Ice Beam also because its a good coverage move, it has Flamethrower for Ferrothorn's because outside of Talonflame I dont have anything to deal with it also because I don't want the massive recoil damage, Pursuit for traping Latis and Gengar's and EQ as a good move to have; this Tyranitar also gives a check to weather teams.

Starmie @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Rapid Spin
- Thunderbolt
- Ice Beam
Seeing the lack of Special Sweepers I decided to put Starmie because not only it has great Speed and Special Attack but because it is also a Hazard remover, my team isn't affected too much with hazards but Talonflame so I decided that it is important to give him a little help; Scald as STAB and chance to burn, Thunderbolt for coverage as well as Ice Beam, Rapid Spin to help Talonflame.
After I finished this team I noticed that I don't have a Mega Evolution something super important also I have a great disadvantage with Mega Lopunny, Mega Metagross, Mega Venusar, Mega Charizard Y, Keldeo and Landorus Therian so I started thinking if I should remove Excadrill, Tyranitar and Starmie for (First remplacement) Conkeldur/Keldeo, (Second remplacement) Mega Metagross/Gallade/Venusaur and (Third remplacement) Mandibuzz/Skarmory/Mew; however if you guys have any other sugestions I'll gladly accept it.
Some of you might think that my teams gets owned because I don't have a Mega but so far I have got very few defeats with this team although I have suffered to win...
Team Wins & Looses - 17/6.
[Side Note: This team might be great for OU No Mega Tier]