I was into gen 4 battling alot, just getting into gen 5. hows this team?
Skarmory@leftovers
252 hp/252 def/4 spD
impish
brave bird
spikes
whirlwind
roost
classic skarmory, takes physical hits like a champ. helps to counter alot of threats, especially excadrill, scizor, and lucario
heatran@air balloon
252 hp/252 spA/4 speed
modest
fire blast
earth power
hp ice
stealth rock
often my lead, heatran has great offensive/defensive abilities. he helps me greatly against sun teams, and counters a ton of pokes with his resistances. i switch around alot between a fire/water/grass core, plus skarmory
shaymin@leftovers
252 hp/252 spA/4 spe
modest
leech seed
protect
seed flare
hp fire
this set was always overrated, but never more so than now. shaymin is like always at around 75% health using this set with leech seed/protect/leftovers combo. seed flare hurts like a bitch when i max out my spA, and hp fire is used for the many steel/grass types that try to switch in
jellicent@leftovers
I'm not sure of a good EV set/nature for this guy, I've been switching it around alot, maybe you guys can help
scald
toxic
shadow ball
recover
a spin blocker, and a handy pokemon in general. helps against infernape, heatran, and many others, and can spread status around easily with toxic/scald
deoxys-s@choice specs
252 spA, 236 spe, 20 hp
modest
thunderbolt
ice beam
psycho shock
shadow ball
amazing revenge killer right here, excellent coverage and psycho shock puts a huge dent in anything that doesnt resist. the ev's I believed i tailored so that he outspeeds scarfed starmie and stuff, but i never see that anymore, so i may want to take away some speed
dragonite@lum berry
252 atk, not sure about how much speed/defenses i should invest in
adamant
outrage
earthquake
dragon dance
roost
with roost, dragon dance, lum berry, and multiscale, dragonite has tons of chances to set up multiple dd's, and once he does, he kills pretty much anything with his outrage, even many steels if theyve been weakened a bit. i save him for the end after certain threats are eliminated and everyones weakened, then look for the right time to set him up
thats what I have, anyone suggest any changes?
Skarmory@leftovers
252 hp/252 def/4 spD
impish
brave bird
spikes
whirlwind
roost
classic skarmory, takes physical hits like a champ. helps to counter alot of threats, especially excadrill, scizor, and lucario
heatran@air balloon
252 hp/252 spA/4 speed
modest
fire blast
earth power
hp ice
stealth rock
often my lead, heatran has great offensive/defensive abilities. he helps me greatly against sun teams, and counters a ton of pokes with his resistances. i switch around alot between a fire/water/grass core, plus skarmory
shaymin@leftovers
252 hp/252 spA/4 spe
modest
leech seed
protect
seed flare
hp fire
this set was always overrated, but never more so than now. shaymin is like always at around 75% health using this set with leech seed/protect/leftovers combo. seed flare hurts like a bitch when i max out my spA, and hp fire is used for the many steel/grass types that try to switch in
jellicent@leftovers
I'm not sure of a good EV set/nature for this guy, I've been switching it around alot, maybe you guys can help
scald
toxic
shadow ball
recover
a spin blocker, and a handy pokemon in general. helps against infernape, heatran, and many others, and can spread status around easily with toxic/scald
deoxys-s@choice specs
252 spA, 236 spe, 20 hp
modest
thunderbolt
ice beam
psycho shock
shadow ball
amazing revenge killer right here, excellent coverage and psycho shock puts a huge dent in anything that doesnt resist. the ev's I believed i tailored so that he outspeeds scarfed starmie and stuff, but i never see that anymore, so i may want to take away some speed
dragonite@lum berry
252 atk, not sure about how much speed/defenses i should invest in
adamant
outrage
earthquake
dragon dance
roost
with roost, dragon dance, lum berry, and multiscale, dragonite has tons of chances to set up multiple dd's, and once he does, he kills pretty much anything with his outrage, even many steels if theyve been weakened a bit. i save him for the end after certain threats are eliminated and everyones weakened, then look for the right time to set him up
thats what I have, anyone suggest any changes?