Team Based on Syngery
I started this team with Magenzone/Salamences Synergy together. Zone traps Steels and hurts Waters that can be potential dangerous to Salamence, also Magnezone can switch into the Dragon/Ice Attacks aimed at Salamence. Salamence can lure out Steels that try and wall Salamence, also Salamence is immune to EQ and can take Fire and Fightning attacks with ease. I also liked the CeleTran Synergy so that was my next two. Celebi can lure out fires and handle with anything bulky that can hurt my team and either outstall or kill. When a fire attack comes my way, Heatran is brought out and gets a nice boost. Heatran has a Fightning and Ground weakness that Celebi handles nicely. Also Heatran resists all of Celebis weakness's as well. I picked Porygon2 just for the fact it can be a huge threat to major OU pokemon in this metagame. Trace makes it one defensive Duck, which handles the likes of Salamence/Gyarados/Heatran/Vaporeon/Jolteon with ease. Last but not least, I needed a lead who could be an Anti-Lead to most leads. Jirachi was that answer for me. I needed a quick SR, and something that can kill all or most leads. That is Team Syngery, please rate and help me with it. Thank you.






Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 82 HP/252 Atk/176 Spd
Jolly nature (+Spd, -SAtk)
- Stealth Rock
- Iron Head
- Fire Punch
- Thunderpunch
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The most common suicide leads, Azelf and Aerodactyl, are both cleanly 2HKOed by Iron Head, and with Jirachi's Serene Grace booting Iron Head's flinch rate, this means that 60% of the time these leads won't have the chance to lay down their Stealth Rock, and the remainder of the time, they won't be able to do anything otherwise such as attack, lay down a screen, or explode. Against bulky leads I usually SR and switch out to Celebi. I decided not to use Trick because I want Jirachi to come back later in the game and help out.

Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Signal Beam
- Flash Cannon
- Thunderbolt
- Hidden Power [Fire]
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The Speed boost allows Magnezone to switch into Gengar's Shadow Ball, Thunderbolt, or Hidden Power Ice, outspeed it, and then strike back with a STAB Thunderbolt. This particular Magnezone also has the benefit of outpacing Gyarados and Salamence before a Dragon Dance. Perhaps the most important advantage of this set is that it outruns every Steel without a Choice Scarf, including Swords Dance Lucario and all versions of Scizor. I also picked Signal Beam over Explosion to help with Latias who could be devastating to this team.

Salamence (M) @ Life Orb
Ability: Intimidate
EVs: 236 HP/64 Atk/94 Spd/116 SDef
Adamant nature (+Atk, -SAtk)
- Roost
- Earthquake
- Dragon Claw
- Dragon Dance
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Salamence's spectacular offenses often mask its more than decent defensive abilities, which this specially bulky set attempts to take advantage of. This is a more defensive set than the previous ones and pivots on being able to Roost after a single attack and effectively set-up Dragon Dances. I picked Claw over Outrage because I am not running Lum Berry. Overall this thing can destroy teams after 2-3 DD's.

Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP/220 Def/38 Spd
Bold nature (+Def, -Atk)
- Recover
- Leech Seed
- Grass Knot
- Earth Power
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With Recover and solid base 100 defenses, Celebi is an excellent candidate for a defensive set. Leech Seed will quickly frustrate most of its opponents, and Recover just makes life harder for them. Grass Knot to handle the bulky grounds and Swampert. Testing Earth Power over HP Fire/Ice/Psychic atm to handle Heatran.

Heatran (M) @ Leftovers
Ability: Flash Fire
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Will-o-wisp
- Substitute
- Fire Blast
- Earth Power
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The idea behind this set is trickery: first of all, Heatran is one of the best in the game at forcing switches, due to his nearly universal coverage, great typing, and frequent use of Choice Scarf, so it is not difficult to get a Substitute up. Will-o-Wisp to get some Physical Sweepers damaged. Fire Blast and Earth Power for Special Moves.

Porygon2 @ Leftovers
Ability: Trace
EVs: 252 HP/216 Def/40 SAtk
Bold nature (+Def, -Atk)
- Recover
- Thunder Wave
- Ice Beam
- Thunderbolt
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With monstrous offensive threats such as Gyarados, Salamence, and Heatran looming in every corner there is almost no single Pokemon that can reliably counter them all at the same time. However, one brave Pokemon still stands strong as being a reliable option to combatting all three of them, that Pokemon is Porygon2. Also can switch into Jolteon, Vaporeon and anything with Levitate. This defensive duck was the start of this team. Can easily counter alot. Boltbeam for almost perfect coverage. Wave to get a Status, and Recover to be more annoying.