Team At A Glance
Smeargle @ Focus Sash
Ability: Own Tempo
EVs: 96 HP / 120 Def / 252 Spe
Jolly Nature (+spe, -SpA)
- Spore
- Mean Look
- Ingrain
- Baton Pass
Smeargle's my lead because of the need to Ingrain, the root (no pun intended) to my team. I Mean Look first, then Spore, Ingrain, and then Pass to Zapdos if I need Agility, or to Vaporeon if I need Acid Armor. I went with Focus Sash for those fast hitters. Pretty basic Smeargle lead.
Zapdos @ Leftovers/Lum Berry
Ability: Pressure
EVs: 252 HP / 84 Def / 6 Spe / 168 SpD
Timid Nature (+Spe, -Atk)
- Agility
- Baton Pass
- Substitute
- Thunderbolt
Ah, Zapdos, the bulky Agilipasser. If I trapped their lead, I Agility first, Substitute, then Baton Pass to either Vaporeon for counter, or go straight to Gliscor. If you're afraid of status, use Lum Berry over Leftovers.
Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 128 HP / 252 Def / 124 Spe
Calm Nature (+SpD, -Atk)
- Acid Armor
- Substitute
- Aqua Ring
- Baton Pass
Aqua Ring for more survivability when you sweep, and Acid Armor just for the Def. Substitute if needed, then pass to Gliscor is you haven't SDd.
Gliscor @ Yache Berry
Ability: Hyper Cutter
EVs: 252 HP / 100 Def / 158 Spe
Impish Nature (+Def, -SpA)
- Substitute
- Swords Dance
- Taunt
- Baton Pass
Swords Dance! If this guy dies before you can Swords Dance, good luck. Taunt if you see a Roar/Whirlwind coming. SD as many times as you can, then switch to either Metagross or Dragonite.
Dragonite @ Life Orb
Ability: Inner Focus
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature (+Atk, -SpA)
- Earthquake
- Fire Punch
- Ice Punch
- Thunderpunch
Dragonite is one of the two final pass receivers. This moveset has good coverage, and can pretty much OHKO everything with SD.
Metagross @ Life Orb
Ability: Clear Body
EVs: 252 Atk / 252 Spe / 4 Def
Adamant Nature (+Atk, -SpA)
- Bullet Punch
- Ice Punch
- Thunder Punch
- Earthquake
The second of the two final receivers. Moveset is good coverage, and Life Orb won't do much with Aqua Ring and Ingrain.
Synergy
The strategy here is so pass to the right counters and buff up, and if you have Sub/Acid Armor up with SD, then switch to Metagross or Dragonite.
Threat List
Maybe tomorrow







Smeargle @ Focus Sash
Ability: Own Tempo
EVs: 96 HP / 120 Def / 252 Spe
Jolly Nature (+spe, -SpA)
- Spore
- Mean Look
- Ingrain
- Baton Pass
Smeargle's my lead because of the need to Ingrain, the root (no pun intended) to my team. I Mean Look first, then Spore, Ingrain, and then Pass to Zapdos if I need Agility, or to Vaporeon if I need Acid Armor. I went with Focus Sash for those fast hitters. Pretty basic Smeargle lead.

Zapdos @ Leftovers/Lum Berry
Ability: Pressure
EVs: 252 HP / 84 Def / 6 Spe / 168 SpD
Timid Nature (+Spe, -Atk)
- Agility
- Baton Pass
- Substitute
- Thunderbolt
Ah, Zapdos, the bulky Agilipasser. If I trapped their lead, I Agility first, Substitute, then Baton Pass to either Vaporeon for counter, or go straight to Gliscor. If you're afraid of status, use Lum Berry over Leftovers.

Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 128 HP / 252 Def / 124 Spe
Calm Nature (+SpD, -Atk)
- Acid Armor
- Substitute
- Aqua Ring
- Baton Pass
Aqua Ring for more survivability when you sweep, and Acid Armor just for the Def. Substitute if needed, then pass to Gliscor is you haven't SDd.

Gliscor @ Yache Berry
Ability: Hyper Cutter
EVs: 252 HP / 100 Def / 158 Spe
Impish Nature (+Def, -SpA)
- Substitute
- Swords Dance
- Taunt
- Baton Pass
Swords Dance! If this guy dies before you can Swords Dance, good luck. Taunt if you see a Roar/Whirlwind coming. SD as many times as you can, then switch to either Metagross or Dragonite.

Dragonite @ Life Orb
Ability: Inner Focus
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature (+Atk, -SpA)
- Earthquake
- Fire Punch
- Ice Punch
- Thunderpunch
Dragonite is one of the two final pass receivers. This moveset has good coverage, and can pretty much OHKO everything with SD.

Metagross @ Life Orb
Ability: Clear Body
EVs: 252 Atk / 252 Spe / 4 Def
Adamant Nature (+Atk, -SpA)
- Bullet Punch
- Ice Punch
- Thunder Punch
- Earthquake
The second of the two final receivers. Moveset is good coverage, and Life Orb won't do much with Aqua Ring and Ingrain.
Synergy
The strategy here is so pass to the right counters and buff up, and if you have Sub/Acid Armor up with SD, then switch to Metagross or Dragonite.
Threat List
Maybe tomorrow