OU/BL RMT

This Team is for PBR Random 3vs3 Wi-Fi. NO Skymins Exist. Celebi Jirachi lots of Pokes you see on shoddy have a substatily lower prevalence on PBR. No Lead Needed though Arcanine will serve as my general lead.​

Team At a Glance:
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Arcanine @ Choice Scarf
Ability: Intimidate
EVs: 4 HP/ 252 Atk/ 252 Spe
Adamant Nature
-Flare Blitz
-Thunder Fang
-Extremespeed
-Iron Head​

Choice Scarfer to catch opponents of guard with his speed and power. Intimidate lets me own ape with Extremespeed while taking little damage. Iron Head new additions ^.^ hits the previously unhittable Rock types besides Iron tail 75% accuracy >.>. Blitz Stab of course not hits steel grasses ice and everything else nuetral (excluding water rock and dragon who are hit by diff moves super effective excluding dragons). T-Fang for gyarados who cant OHKO him with a un-danced waterfall on the switch in due to intimidate T-fang wins it on w/o waccan interferring.​


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Salemence @ Choice Specs
Ability: Intimidate
EVs: 4 HP/ 252 SAtk/ 252 Spe
Modest Nature
-Draco Meteor
-Hydro Pump
-Flamethrower
-Dragon Pulse​

SpecsMence
I used him a while back loved it might consider switching Pulse for a different move Maybe HP Fighting/Dark. Pump hits bulky grounds no question (well accuracy but w.e). Flamethrower for steels. And Draco Meteor for pretty much a guarneteed OHKO on anything but blissey,cress, some higly buffed amnesia poke and steels of course. Modest over timid because i want as much power as possible for him.
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Bronzong @ Leftovers
Ability: Levitate
EVs: HP 252/ Atk 86/ Def 80/ SDef 92
Impish Nature
-Hypnosis
-Stealth Rock
-Gyro Ball
-Earthquake​

Mixed Wall
Standard zong Hypnotizes sets up rocks then attacks or switches out accordingly. Can switch in easy for T-Tar avoiding an EQ or Arcanine.
Gyro Ball and EQ for attacking. Considering explosion.
 
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Alakazam @ Life Orb
Ability: Inner Focus
EVs: 4 HP/ 252 SAtk/ 252 Spe
Timid Nature
-Psychic
-Charge Beam
-Signal Beam
-Hidden Power [Fighting]​

Late Game
Special sweeper Chrage Beam/Signal Beam/HP Ice/ Psychic provide for great type coverage nothing this set cant hit for nuetral damage. Psychic for Stab Signal beam over Shadow ball all it hits is ghost Gengar mainly who its hit by psychic Harder anyway. HP fighting for TTar, Adamant Weavile. Charge Beam for stab boosting and hits Gyarados and other Flyers. Signal hits grass harder than Shadow ball would also hits other psychic and Darks.​



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Swampert @ Leftovers
Ability: Torrent
EVs: 240 HP/ 216 Def/ 52 SAtk
Bold Nature
-Earth Power
-Ice Beam
-Sleep Talk
-Rest​

Sleep Talker
Absorbs statuses Special over pyshical coverage due hit meir one weakness gets a freeze or SDef drop would be nice. He's sturdy built to last long. EP for stab Ice for coverage and to hits dragons who fly.
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Tyranitar @ Life Orb
Ability: Sand Stream
EVs: 252 HP/ 176 SAtk/ 80 Atk - 80 HP/ 180 Def or 180 SDef/ 180 Atk/ 70 SAtk
Relaxed Nature
-Stone Edge
-Ice Beam
-Fire Blast
-Super Power​

Wall Breaker
He's on here one to assist with swampert's stalling tactics with SandStorm and two for wall breaking. Mixed to hit skarm/bliss/glicor/hippowdown and other walls Super Power so i can switch between physical and special w/o losing power on my special attks not having to deal with Brick Break's 75 base power. Edge for stab need suggestions on EV spread for this one can decide to make itmore def or sdefensive. Or just give it all to HP and split between Atk and SAtk. Also conisdering adding some speed in either EV spread​

So thats my team please read the OPENING STATEMENT before you post something irrelavent. So thats all RMT.​

Credit to http://www.pokemonelite2000.com/index.html for all the Pictures you see​
 
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