SS OU OU Boost Team (help me improve v2)

Sorry, had to repost to account for rules. Concept is to boost Espeon to sweep. It's inspired by the Bummo concept from Sun/Moon.

Lead:
1.png

The whole concept is to set up grassy terrain and use as suicide lead.
Wood Hammer / Hammer Arm / Knock off as strong physicals
Taunt to prevent hazard setters
Made it fast as possible and high as possible attack b/c I don't expect it or need it to last

Set up:
2.png

After Rillaboom dies, you set up reflect and light screen for Espeon. Light clay to keep the shields up as long as possible. Once shields are up, switch into Espeon as soon as possible to start setting up calm mind. Spirit break as small piece of offense. Taunt is useful for blocking hazard setters on 2nd phase of setting up.

Main Boosted Sweeper:
3.png

Essentially Espeon is as bulky as possible to help survive the initial boosting phase.
Grassy seed gives you +1.5x defense boost when you come in on terrain, then terrain allows you to slowly heal while you boost up with calm mind, magic bounce prevents you from hazards/status. Then attempt to sweep. Stored power for great stab boosted by calm mind. Dazzling gleam is good for coverage.



At this point, I'm stuck on what Pokemon compliment this team. I don't know much about how to play pokemon so I made the following:


Alternate Lead / Momentum changer:
4.png

This is just to help set up a second booster sweeper. The idea was get a fast sleeper and switch into Cloyster. So I made choice scarf which gives you 388 speed for sleep powder. I included roar as well just incase opponent has a boosted mon. I went for leaf storm and sludge for the strongest other moves I could find.
I don't think this is a particularly good strategy, and I need help.

Boosted Sweeper #2:
5.png

As soon as opponent is asleep, switch into Cloy and shell smash. Alternatively if Grimmsnarl is still alive, can try to boost behind reflect/light screen. If priority revenge killers come in on an almost dead Cloyster, try to fake them out with additional shell smash / ice shards then spear / blast when they go for a non priority move.
Again, I'm not sure if cloyster is the correct pokemon for this team centered around Espeon.

Mixed attacker / Revenge killer:
6.png

I needed a revenge killer and mixed attacker. I wasn't sure what pokemon would be best. I think this supposedly one of the best in the gen.
Plasma fists for STAB
Gras knot for hippo and toad
Close combat for high base damage and steel
play rough for dragons



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Also currently because Rillaboom does not yet know Grassy Surge, I'm using Pimcurhin as the Terrain lead. I use Electric Seed on Espeon instead currently.
Screen Shot 2020-05-20 at 6.57.32 PM.png

It sets up spikes then explodes, so I can go into Grimmsnarl. Self-destruct actually does a decent amount of damage. Zing zap has decent STAB in terrain. I went for self-destruct because this pokemon really shouldn't stay in long because so many things can set up on it. It also seems to have some mild synergy with Zeraora.







Please help me optimize this team :)
 
There are lots of problems with this team, but I’m willing to fix it. First of all, Pincurchin isn’t even viable in OU, and this has structural issues. Don’t worry, I’ll help.

Structural Issues:

First order of business: you have no Ground-type resist or immunity. Because of the prominence of Ground-types like Excadrill and Hippowdon, every team needs at least one Levitate or Flying-type.

Major Changes:

1590024648865.png
->
1590024678400.png

Mew is the premier suicide lead on HO teams due to Stealth Rock, Spikes, a good Speed tier and movepool, and utility options. The reason why I prefer Mew over Pincurchin is that the latter is so slow to function as a suicide lead, and Mew is the fastest suicide lead in the tier.
Mew @ Red Card
Ability: Synchronize
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Spikes
- Taunt
- Flare Blitz

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->
1590024910141.png


Espeon isn’t a good sweeper on HO teams. Hawlucha is a way better sweeper due to the OP powerful combo of Power Herb, Sky Attack, and Unburden. It also has a good speed tier, access to SD, and once you have used Sky Attack and consumed Power Herb, Acrobatics DOUBLES in power.

Hawlucha @ Power Herb
Ability: Unburden
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Acrobatics
- Close Combat
- Sky Attack

1590025076752.png
->
1590025088224.png

Venusaur is only efficient on sun teams. Since this is a HO team, Gyarados is preferred over Venusaur. The reason for this is that Gyarados is a fearsome sweeper with Dragon Dance, allowing it to outspeed most of the metagame. Put it together with Moxie, and it becomes a powerful, almost unbeatable sweeper.

Gyarados @ Leftovers
Ability: Moxie
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Waterfall
- Bounce
- Substitute

Minor Changes:
1590025250362.png


I prefer the Bulk Up set for Zeraora for it to serve as your second late-game wincon after Gyarados. It also helps you against Flying-types like Corviknight, Togekiss, and opposing Hawlucha.

Zeraora @ Leftovers
Ability: Volt Absorb
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bulk Up
- Plasma Fists
- Close Combat
- Knock Off

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1590025434380.gif
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1590025494352.gif

Hope I was of help!

Mew @ Red Card
Ability: Synchronize
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Spikes
- Taunt
- Flare Blitz

Grimmsnarl @ Light Clay
Ability: Prankster
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Reflect
- Light Screen
- Taunt
- Spirit Break

Hawlucha @ Power Herb
Ability: Unburden
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Acrobatics
- Close Combat
- Sky Attack

Gyarados @ Leftovers
Ability: Moxie
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Waterfall
- Bounce
- Substitute

Cloyster @ King's Rock
Ability: Skill Link
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Shell Smash
- Icicle Spear
- Rock Blast
- Ice Shard

Zeraora @ Leftovers
Ability: Volt Absorb
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bulk Up
- Plasma Fists
- Close Combat
- Knock Off
 
the concept of the team is to set up a hyper boosted Espeon. Do you think this could be viable once grassy surge gets approved?


edit: also grassy terrain halves eq
 
the concept of the team is to set up a hyper boosted Espeon. Do you think this could be viable once grassy surge gets approved?


edit: also grassy terrain halves eq
We don’t know when Grassy Surge will arrive, but I’m sure Rillaboom will not be viable since it will be outclassed by Tapu Bulu when it comes in the DLC. Also the team concept is not that good since Pincurchin is too slow to be a suicide lead. Suicide leads are fast and can stack hazards for the sweeper to take advantage of. As quoted from the Pincurchin OU analysis:

“Unfortunately, Pincurchin has major weaknesses that prevent it from functioning in OU, most notably its abysmal Speed, mediocre typing, and meager bulk.”
 
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