Sorry, had to repost to account for rules. Concept is to boost Espeon to sweep. It's inspired by the Bummo concept from Sun/Moon.
Lead:
The whole concept is to set up grassy terrain and use as suicide lead.
Wood Hammer / Hammer Arm / Knock off as strong physicals
Taunt to prevent hazard setters
Made it fast as possible and high as possible attack b/c I don't expect it or need it to last
Set up:
After Rillaboom dies, you set up reflect and light screen for Espeon. Light clay to keep the shields up as long as possible. Once shields are up, switch into Espeon as soon as possible to start setting up calm mind. Spirit break as small piece of offense. Taunt is useful for blocking hazard setters on 2nd phase of setting up.
Main Boosted Sweeper:
Essentially Espeon is as bulky as possible to help survive the initial boosting phase.
Grassy seed gives you +1.5x defense boost when you come in on terrain, then terrain allows you to slowly heal while you boost up with calm mind, magic bounce prevents you from hazards/status. Then attempt to sweep. Stored power for great stab boosted by calm mind. Dazzling gleam is good for coverage.
At this point, I'm stuck on what Pokemon compliment this team. I don't know much about how to play pokemon so I made the following:
Alternate Lead / Momentum changer:
This is just to help set up a second booster sweeper. The idea was get a fast sleeper and switch into Cloyster. So I made choice scarf which gives you 388 speed for sleep powder. I included roar as well just incase opponent has a boosted mon. I went for leaf storm and sludge for the strongest other moves I could find.
I don't think this is a particularly good strategy, and I need help.
Boosted Sweeper #2:
As soon as opponent is asleep, switch into Cloy and shell smash. Alternatively if Grimmsnarl is still alive, can try to boost behind reflect/light screen. If priority revenge killers come in on an almost dead Cloyster, try to fake them out with additional shell smash / ice shards then spear / blast when they go for a non priority move.
Again, I'm not sure if cloyster is the correct pokemon for this team centered around Espeon.
Mixed attacker / Revenge killer:
I needed a revenge killer and mixed attacker. I wasn't sure what pokemon would be best. I think this supposedly one of the best in the gen.
Plasma fists for STAB
Gras knot for hippo and toad
Close combat for high base damage and steel
play rough for dragons
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Also currently because Rillaboom does not yet know Grassy Surge, I'm using Pimcurhin as the Terrain lead. I use Electric Seed on Espeon instead currently.
It sets up spikes then explodes, so I can go into Grimmsnarl. Self-destruct actually does a decent amount of damage. Zing zap has decent STAB in terrain. I went for self-destruct because this pokemon really shouldn't stay in long because so many things can set up on it. It also seems to have some mild synergy with Zeraora.
Please help me optimize this team :)
Lead:
The whole concept is to set up grassy terrain and use as suicide lead.
Wood Hammer / Hammer Arm / Knock off as strong physicals
Taunt to prevent hazard setters
Made it fast as possible and high as possible attack b/c I don't expect it or need it to last
Set up:
After Rillaboom dies, you set up reflect and light screen for Espeon. Light clay to keep the shields up as long as possible. Once shields are up, switch into Espeon as soon as possible to start setting up calm mind. Spirit break as small piece of offense. Taunt is useful for blocking hazard setters on 2nd phase of setting up.
Main Boosted Sweeper:
Essentially Espeon is as bulky as possible to help survive the initial boosting phase.
Grassy seed gives you +1.5x defense boost when you come in on terrain, then terrain allows you to slowly heal while you boost up with calm mind, magic bounce prevents you from hazards/status. Then attempt to sweep. Stored power for great stab boosted by calm mind. Dazzling gleam is good for coverage.
At this point, I'm stuck on what Pokemon compliment this team. I don't know much about how to play pokemon so I made the following:
Alternate Lead / Momentum changer:
This is just to help set up a second booster sweeper. The idea was get a fast sleeper and switch into Cloyster. So I made choice scarf which gives you 388 speed for sleep powder. I included roar as well just incase opponent has a boosted mon. I went for leaf storm and sludge for the strongest other moves I could find.
I don't think this is a particularly good strategy, and I need help.
Boosted Sweeper #2:
As soon as opponent is asleep, switch into Cloy and shell smash. Alternatively if Grimmsnarl is still alive, can try to boost behind reflect/light screen. If priority revenge killers come in on an almost dead Cloyster, try to fake them out with additional shell smash / ice shards then spear / blast when they go for a non priority move.
Again, I'm not sure if cloyster is the correct pokemon for this team centered around Espeon.
Mixed attacker / Revenge killer:
I needed a revenge killer and mixed attacker. I wasn't sure what pokemon would be best. I think this supposedly one of the best in the gen.
Plasma fists for STAB
Gras knot for hippo and toad
Close combat for high base damage and steel
play rough for dragons
------------------
Also currently because Rillaboom does not yet know Grassy Surge, I'm using Pimcurhin as the Terrain lead. I use Electric Seed on Espeon instead currently.
It sets up spikes then explodes, so I can go into Grimmsnarl. Self-destruct actually does a decent amount of damage. Zing zap has decent STAB in terrain. I went for self-destruct because this pokemon really shouldn't stay in long because so many things can set up on it. It also seems to have some mild synergy with Zeraora.
Please help me optimize this team :)