ORAS OU OU bulky stall team

So I've been using this team recently, and I fell that it works pretty well, but does anyone have any suggestions on how to make it better. It's supposed to be a stall team, so don't suggest that I change the plan all together.

Venusaur-Mega @ Venusaurite
Ability: Thick Fat
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Giga Drain
- Sludge Bomb
- Leech Seed
- Synthesis

This Mega Venusaur acts as a main switch in to most earthquake users such as landorus and garchomp. It also acts as nice weavile counter at full health. The main strategy with this is to keep him at as much health as possible, having health sapping moves like leech seed and giga drain, as well as reliable recovery in synthesis. The reason he isn't special is because there are too many special walls on the rest of this team.

Rotom-Wash @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Will-O-Wisp
- Hydro Pump
- Volt Switch
- Pain Split

This Rotom-Wash is primarily just to be a sponge to fire and water special attacks. I put will-o-wisp on this set because I didn't want to put trick-choice scarf, and I didn't know what else to put on (I also don't have another reliable burner on the team). Other than this, his main strategy is to sponge a hit, and get momentum using volt switch. Hydro pump is there for pesky ground types like Landorus-T.

Chansey @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Seismic Toss
- Aromatherapy
- Toxic
- Soft-Boiled

This chansey does a couple of things. For one, it does what any chansey does, which is tank any special hit. It's here to wall any move that something like latios uses, and it has the defensive investment for a potential psyshock or mixed set. I also put toxic on this thing over thunder wave, because I think putting a timer on opponents is better than slowing them down, seismic toss is there for reliable damage, aromatherapy is there to assist the whole team, and soft-boiled is there longevity purposes.

Forretress (F) @ Leftovers
Ability: Sturdy
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Spikes
- Rapid Spin
- Stealth Rock
- Counter

This is my main hazard setter, but it has a twist to counter physical attackers. Stealth Rocks is always used before spikes, and rapid spin is there so I can get rid of my opponents hazards, but not my own (like defog on another pokemon). Counter is there as a special surprise, so if i can live something like a flare blitz with sturdy, I can hit back and potentially knock out the other mon.

Clefable @ Life Orb
Ability: Magic Guard
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Calm Mind
- Moonblast
- Flamethrower
- Soft-Boiled

This guy is my wall-breaker/set up sweeper (only if their physical attackers are gone). I put calm mind on this thing to potentially out stall something like mega sableye or cresselia. Moonblast is here for obvious reasons, and flamethrower is used for steel types. The only reason for softboiled is to help with longevity against special walls. I like magic guard over unaware, because I think not being able to be put on a timer is a better asset.

Heatran (M) @ Leftovers
Ability: Flash Fire
Shiny: Yes
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Taunt
- Magma Storm
- Toxic
- Protect

This heatran is purely to put the opponets mons on a timer. Magma storm keeps them trapped, and does decent damage plus chip damage over time, toxic decreases the timer, taunt keeps the opponent in check, and protect can be used for two reasons. One, to keep damaging the opponent with the magma storm/toxic duo, and two can be used to scout what an opponent has. Flash Fire is to switch in on something like Mega-Charizard Y.

I like this team because it can take any threat in the game, and it has at least one counter. It's annoying to go up against, which is what makes it effective.
 
hi, nice team. i would use skarmory > forretress, because forretress is really bad in ou right now and is setup bait for nearly everything relevant in the tier, and so by changing it to skarmory, you keep a ground immunity (because im going to suggest changing rotom) and you maintain hazards and you have a way of stopping setup sweepers with whirlwind. next, i would use starmie > rotom-w. this gives you some hazard control and brings a pretty consistent keldeo and heatran counter because mega venusaur can get worn down really quickly and everything else on the team kinda loses to specs keldeo. you also beat heatran, but be wary of power herb + solarbeam variants (not very common though). however, a bunch of pokemon on your team need ev or set tweaks because you're using ineffective items or ev spreads, so i'd change chansey to 252 def / 252 spdef and give it thunder wave over toxic. clefable should run 252 hp / 172 def / 84 spdef with a calm nature and leftovers in order to handle kyurem-b that lack iron head. heatran should also run a fast set so that you don't lose to mega scizor and have a better matchup against bisharp. mega venus spread should also be changed to match the one on the smogon dex, helping with surviving keldeos attacks a bit better.

because a large amount of tweaks were needed, ill put the entire updated team into an importable that you can use rather than posting sets for everything.
Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 248 HP / 96 Def / 144 SpD / 20 Spe
Bold Nature
IVs: 0 Atk
- Giga Drain
- Sludge Bomb
- Synthesis
- Leech Seed

Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Psyshock
- Rapid Spin
- Recover

Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
IVs: 0 Atk
- Thunder Wave
- Seismic Toss
- Thunder Wave
- Heal Bell

Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 80 Def / 176 SpD
Impish Nature
- Spikes
- Whirlwind
- Roost
- Brave Bird

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Calm Mind
- Thunder Wave
- Moonblast
- Soft-Boiled

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Lava Plume
- Toxic
- Taunt
- Stealth Rock

changes in short:
skarmory.png
skarmory >
forretress.png
forretress
starmie.png
starmie >
rotom-wash.png
rotom-w
venusaur-mega.png
set tweak
clefable.png
set tweak
heatran.png
set tweak
chansey.png
set tweak


sorry for such a large amount of changes, but i hope i could help!
 
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