This is my first post here so hope everything is right. Already been testing it for the past month. It is working quite fine but there are some minor problems that i can't fix myself. This is the team i'm currently testing:
First i had as lead Gliscor which is now changed to Nidoqueen. The Electivire was first a Breloom but that didn't work out and Electivire fits more in the team anyway for stragetic purposes. Tried Curselax as well which didn't work out either. So changed it to Togekiss which does a fair job. For the rest i haven't made any changes to this pokemon team since the first time i tested it. Except for making some tweaks in the movesets.
The main problems i'm currently having is the doubt about Blastoise and the hold item for Gengar. It's a decent team but am still a rookie battler so others might think differently about it. Also use the Item Clause so there are no of the same item on the team. Therefore am open to every comment but will not use everything that is said.
Nidoqueen @ Black Sludge
Nature: Relaxed
Ability: Poison Point
EV: 252 HP / 216 Def / 40 Special Defence
Moves:
Avalanche
Earth Power
Toxic Spikes
Stealth Rock
Weavile @ Focus Sash
Ability: Pressure
EV: 4 HP / 252 Atk / 252 Spd
Moves:
Counter
Electivire @ Expert Belt
Ability: Motor Drive
Gengar @ Wise Glasses
EV: 4 HP / 252 Sp. Atk / 252 Speed
Moves:
Psychic






First i had as lead Gliscor which is now changed to Nidoqueen. The Electivire was first a Breloom but that didn't work out and Electivire fits more in the team anyway for stragetic purposes. Tried Curselax as well which didn't work out either. So changed it to Togekiss which does a fair job. For the rest i haven't made any changes to this pokemon team since the first time i tested it. Except for making some tweaks in the movesets.
The main problems i'm currently having is the doubt about Blastoise and the hold item for Gengar. It's a decent team but am still a rookie battler so others might think differently about it. Also use the Item Clause so there are no of the same item on the team. Therefore am open to every comment but will not use everything that is said.

Nidoqueen @ Black Sludge
Nature: Relaxed
Ability: Poison Point
EV: 252 HP / 216 Def / 40 Special Defence
Moves:
Avalanche
Earth Power
Toxic Spikes
Stealth Rock
This Lead Nidoqueen is used to set up Toxic Spikes and Stealth Rock as the main reason obviously.
It can also take down Anti-Leads such as Aerodactyl and Gliscor that Taunt. Even if they decide to Earthquake first instead of setting up a Stealth Rock or use Taunt then thanks to her defences she can hit back with Avalanche. Which is also the reason of her nature that doesn't let speed raise much.
Earth Power is more of a filler move. Mostly it is only used against pokemon where Avalanche isn't really effective against or when it would be super effective.
Her Ground typing make it a good switch in when Blastoise or Togekiss is targetted by an Electric attack. When Blastoise is taking down it can absorb Toxic Spikes if any of it are around as well. Which is just a minor reason to use her but still a good nonetheless.
The Black Sludge is pretty obvious as well with her high defences. Keeping her longer around to hit some more.
It can also take down Anti-Leads such as Aerodactyl and Gliscor that Taunt. Even if they decide to Earthquake first instead of setting up a Stealth Rock or use Taunt then thanks to her defences she can hit back with Avalanche. Which is also the reason of her nature that doesn't let speed raise much.
Earth Power is more of a filler move. Mostly it is only used against pokemon where Avalanche isn't really effective against or when it would be super effective.
Her Ground typing make it a good switch in when Blastoise or Togekiss is targetted by an Electric attack. When Blastoise is taking down it can absorb Toxic Spikes if any of it are around as well. Which is just a minor reason to use her but still a good nonetheless.
The Black Sludge is pretty obvious as well with her high defences. Keeping her longer around to hit some more.

Weavile @ Focus Sash
Nature: Jolly
Ability: Pressure
EV: 4 HP / 252 Atk / 252 Spd
Moves:
Counter
Fake Out
Ice Shard
Night Slash
Ice Shard
Night Slash
Counter Weavile is one my favorite pokemon. Only minor change i made is picking Ice Shard over Ice Punch recently.
If the opponent leads with an Azelf which usually does Psychic or Zen Headbutt because Nidoqueen is Poison then Weavile is switched in. Which is a huge risk but one that is worth taking. Since Fake Out followed by Night Slash finish Azelf of.
Weavile is also good against physical sweepers when an entry hazard is not around but not as switch in. Only when a pokemon has fainted.
The reason Blastoise is also on this team is to take such Hazards away.
Weavile can also take down Rotom if Rapid Spin get's blocked. The problem with that is of course that it will be hit by an Entry Hazard and Counter get's pretty useless.
Sandstorm is also still a problem but can be worked around slightly.
If the opponent leads with an Azelf which usually does Psychic or Zen Headbutt because Nidoqueen is Poison then Weavile is switched in. Which is a huge risk but one that is worth taking. Since Fake Out followed by Night Slash finish Azelf of.
Weavile is also good against physical sweepers when an entry hazard is not around but not as switch in. Only when a pokemon has fainted.
The reason Blastoise is also on this team is to take such Hazards away.
Weavile can also take down Rotom if Rapid Spin get's blocked. The problem with that is of course that it will be hit by an Entry Hazard and Counter get's pretty useless.
Sandstorm is also still a problem but can be worked around slightly.

Electivire @ Expert Belt
Nature: Adamant
Ability: Motor Drive
EV: 4 HP / 252 Atk / 252 Spd
Moves:
Moves:
Ice Punch
Fire Punch
Brick Break
Thunderpunch
Fire Punch
Brick Break
Thunderpunch
Pretty basic Phyiscal Sweeper Electivire. Which can be easily switched in if just like Nidoqueen my Togekiss or Blastoise get targetted by an Electric Attack. Am still a bit doubting between Brick Break and Earthquake but for the moment i pick Brick Break. Since it destroys Reflect and Light Screen as extra. Problem with that choice however is that it easily get's beaten by other Electivire that do run Earthquake.

Togekiss @ Life Orb
Nature: Modest
Ability: Serene Grace
EV: 252 HP / 4 Def / 252 Sp. Def
Moves:
Roost
Nature: Modest
Ability: Serene Grace
EV: 252 HP / 4 Def / 252 Sp. Def
Moves:
Roost
Air Slash
Water Pulse
Flamethrower
Water Pulse
Flamethrower
Life Orb in combination with Roost make it so that Togekiss can live longer. The high Special Defence make it possible to survive a Thunderbolt. So mainly Togekiss is a Special Wall.
The moves Air Slash, Water Pulse and Flamethrower all make use of Togekiss's ability Serene Grace. Water Pulse is also a good counter against Heatran and other fire pokemon of course.
The problem with this Togekiss however is that it doesn't have much speed so Air Slash isn't always a good outcome.
The moves Air Slash, Water Pulse and Flamethrower all make use of Togekiss's ability Serene Grace. Water Pulse is also a good counter against Heatran and other fire pokemon of course.
The problem with this Togekiss however is that it doesn't have much speed so Air Slash isn't always a good outcome.

Gengar @ Wise Glasses
Nature: Timid
Ability: Levitate
Ability: Levitate
EV: 4 HP / 252 Sp. Atk / 252 Speed
Moves:
Psychic
Thunderbolt
Energy Ball
Shadow Ball
Energy Ball
Shadow Ball
Gengar is the Special Attacker of the team. The Timid Nature makes it faster at the cost of a bit lower Special Attack. It's always a game of luck when 2 of the same nature, IV and EV Gengar go against eachother. Just as Electivire this Gengar is pretty basic i suppose.
However Psychic is chosen over other moves since it is a nice suprise for people that use Infernape and other Fighting Type Pokemon. Also making it able to take down Poison Type pokemon.
Energy Ball is a good alternative to use instead of Thunderbolt against Water Pokemon if you know or predict there's an Electivire or Ground Type on the Team.
Thunderbolt is still used since it's to good to leave out. It's a good way to take down Gyarados if it hasn't set up yet.
Both Energy Ball and Thunderbolt or good ways to hit a Starmie as well. So not only can Gengar stop Rapid Spin but also hit back. Problem is if Psychic is used against it however
At first i tried Dark Pulse over Shadow Ball but Shadow Ball is better. Not much to comment on that.
One of the biggest problems i have with Gengar is finding the right hold item.
However Psychic is chosen over other moves since it is a nice suprise for people that use Infernape and other Fighting Type Pokemon. Also making it able to take down Poison Type pokemon.
Energy Ball is a good alternative to use instead of Thunderbolt against Water Pokemon if you know or predict there's an Electivire or Ground Type on the Team.
Thunderbolt is still used since it's to good to leave out. It's a good way to take down Gyarados if it hasn't set up yet.
Both Energy Ball and Thunderbolt or good ways to hit a Starmie as well. So not only can Gengar stop Rapid Spin but also hit back. Problem is if Psychic is used against it however
At first i tried Dark Pulse over Shadow Ball but Shadow Ball is better. Not much to comment on that.
One of the biggest problems i have with Gengar is finding the right hold item.

Blastoise @ Leftovers
Nature: Relaxed
Ability: Torrent
EV: 252 HP / 202 Def / 56 Sp. Atk
Moves:
Protect
Nature: Relaxed
Ability: Torrent
EV: 252 HP / 202 Def / 56 Sp. Atk
Moves:
Protect
Ice Beam
Rapid Spin
Water Spout
Rapid Spin
Water Spout
Before HG/SS were out it didn't really work out with Blastoise but now with Water Spout he became alot better. The main reason Blastoise is on my team is because of Rapid Spin to protect Weavile from Entry Hazards. Prefer it over Starmie because when breeding and going for perfect IV is it easier when breeding a pokemon that has a gender then a genderless one. The second more psychological reason is to lure out Electric Attacks so i can get a free switch into Nidoqueen or Electivire.
Protect is used to see if the opponent is using an Electric attack and also provides a free turn Leftover recovery.
Ice Beam is to take out Salamance which is also the reason 56 EV for Special Attack are invested. It's defences makes it survive an Outrage by Salamance as well. Next to that it's always the hope of getting a pokemon Frozened.
Water Spout is a great addition. Thanks to the Leftover recovery, bulky defence and Protect it's easier to get back to full or high HP. Which makes Water Spout better as well. When the opponent predicts a rapid spin and switches into Rotom then it does fair damage which is more then Surf can do.
Even though Blastoise does a fair job there are some doubts it have about him.
Protect is used to see if the opponent is using an Electric attack and also provides a free turn Leftover recovery.
Ice Beam is to take out Salamance which is also the reason 56 EV for Special Attack are invested. It's defences makes it survive an Outrage by Salamance as well. Next to that it's always the hope of getting a pokemon Frozened.
Water Spout is a great addition. Thanks to the Leftover recovery, bulky defence and Protect it's easier to get back to full or high HP. Which makes Water Spout better as well. When the opponent predicts a rapid spin and switches into Rotom then it does fair damage which is more then Surf can do.
Even though Blastoise does a fair job there are some doubts it have about him.