OU Competitive?

This is my first post here so hope everything is right. Already been testing it for the past month. It is working quite fine but there are some minor problems that i can't fix myself. This is the team i'm currently testing:

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First i had as lead Gliscor which is now changed to Nidoqueen. The Electivire was first a Breloom but that didn't work out and Electivire fits more in the team anyway for stragetic purposes. Tried Curselax as well which didn't work out either. So changed it to Togekiss which does a fair job. For the rest i haven't made any changes to this pokemon team since the first time i tested it. Except for making some tweaks in the movesets.
The main problems i'm currently having is the doubt about Blastoise and the hold item for Gengar. It's a decent team but am still a rookie battler so others might think differently about it. Also use the Item Clause so there are no of the same item on the team. Therefore am open to every comment but will not use everything that is said.
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Nidoqueen @ Black Sludge
Nature: Relaxed
Ability: Poison Point
EV: 252 HP / 216 Def / 40 Special Defence
Moves:
Avalanche
Earth Power
Toxic Spikes
Stealth Rock

This Lead Nidoqueen is used to set up Toxic Spikes and Stealth Rock as the main reason obviously.
It can also take down Anti-Leads such as Aerodactyl and Gliscor that Taunt. Even if they decide to Earthquake first instead of setting up a Stealth Rock or use Taunt then thanks to her defences she can hit back with Avalanche. Which is also the reason of her nature that doesn't let speed raise much.
Earth Power is more of a filler move. Mostly it is only used against pokemon where Avalanche isn't really effective against or when it would be super effective.
Her Ground typing make it a good switch in when Blastoise or Togekiss is targetted by an Electric attack. When Blastoise is taking down it can absorb Toxic Spikes if any of it are around as well. Which is just a minor reason to use her but still a good nonetheless.
The Black Sludge is pretty obvious as well with her high defences. Keeping her longer around to hit some more.
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Weavile @ Focus Sash
Nature: Jolly

Ability: Pressure
EV: 4 HP / 252 Atk / 252 Spd
Moves:

Counter
Fake Out
Ice Shard
Night Slash

Counter Weavile is one my favorite pokemon. Only minor change i made is picking Ice Shard over Ice Punch recently.
If the opponent leads with an Azelf which usually does Psychic or Zen Headbutt because Nidoqueen is Poison then Weavile is switched in. Which is a huge risk but one that is worth taking. Since Fake Out followed by Night Slash finish Azelf of.
Weavile is also good against physical sweepers when an entry hazard is not around but not as switch in. Only when a pokemon has fainted.
The reason Blastoise is also on this team is to take such Hazards away.
Weavile can also take down Rotom if Rapid Spin get's blocked. The problem with that is of course that it will be hit by an Entry Hazard and Counter get's pretty useless.
Sandstorm is also still a problem but can be worked around slightly.
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Electivire @ Expert Belt
Nature: Adamant



Ability: Motor Drive
EV: 4 HP / 252 Atk / 252 Spd

Moves:
Ice Punch
Fire Punch
Brick Break
Thunderpunch

Pretty basic Phyiscal Sweeper Electivire. Which can be easily switched in if just like Nidoqueen my Togekiss or Blastoise get targetted by an Electric Attack. Am still a bit doubting between Brick Break and Earthquake but for the moment i pick Brick Break. Since it destroys Reflect and Light Screen as extra. Problem with that choice however is that it easily get's beaten by other Electivire that do run Earthquake.
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Togekiss @ Life Orb

Nature: Modest
Ability: Serene Grace
EV: 252 HP / 4 Def / 252 Sp. Def
Moves:

Roost
Air Slash
Water Pulse
Flamethrower

Life Orb in combination with Roost make it so that Togekiss can live longer. The high Special Defence make it possible to survive a Thunderbolt. So mainly Togekiss is a Special Wall.
The moves Air Slash, Water Pulse and Flamethrower all make use of Togekiss's ability Serene Grace. Water Pulse is also a good counter against Heatran and other fire pokemon of course.
The problem with this Togekiss however is that it doesn't have much speed so Air Slash isn't always a good outcome.
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Gengar @ Wise Glasses
Nature: Timid
Ability: Levitate


EV: 4 HP / 252 Sp. Atk / 252 Speed
Moves:

Psychic
Thunderbolt
Energy Ball
Shadow Ball



Gengar is the Special Attacker of the team. The Timid Nature makes it faster at the cost of a bit lower Special Attack. It's always a game of luck when 2 of the same nature, IV and EV Gengar go against eachother. Just as Electivire this Gengar is pretty basic i suppose.
However Psychic is chosen over other moves since it is a nice suprise for people that use Infernape and other Fighting Type Pokemon. Also making it able to take down Poison Type pokemon.
Energy Ball is a good alternative to use instead of Thunderbolt against Water Pokemon if you know or predict there's an Electivire or Ground Type on the Team.
Thunderbolt is still used since it's to good to leave out. It's a good way to take down Gyarados if it hasn't set up yet.
Both Energy Ball and Thunderbolt or good ways to hit a Starmie as well. So not only can Gengar stop Rapid Spin but also hit back. Problem is if Psychic is used against it however
At first i tried Dark Pulse over Shadow Ball but Shadow Ball is better. Not much to comment on that.
One of the biggest problems i have with Gengar is finding the right hold item.
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Blastoise @ Leftovers

Nature: Relaxed
Ability: Torrent
EV: 252 HP / 202 Def / 56 Sp. Atk
Moves:

Protect
Ice Beam
Rapid Spin
Water Spout

Before HG/SS were out it didn't really work out with Blastoise but now with Water Spout he became alot better. The main reason Blastoise is on my team is because of Rapid Spin to protect Weavile from Entry Hazards. Prefer it over Starmie because when breeding and going for perfect IV is it easier when breeding a pokemon that has a gender then a genderless one. The second more psychological reason is to lure out Electric Attacks so i can get a free switch into Nidoqueen or Electivire.
Protect is used to see if the opponent is using an Electric attack and also provides a free turn Leftover recovery.
Ice Beam is to take out Salamance which is also the reason 56 EV for Special Attack are invested. It's defences makes it survive an Outrage by Salamance as well. Next to that it's always the hope of getting a pokemon Frozened.
Water Spout is a great addition. Thanks to the Leftover recovery, bulky defence and Protect it's easier to get back to full or high HP. Which makes Water Spout better as well. When the opponent predicts a rapid spin and switches into Rotom then it does fair damage which is more then Surf can do.
Even though Blastoise does a fair job there are some doubts it have about him.
 
hallo

let's take a look at the team shall we, and I will add some suggestions where I think they are needed.

- okay first of. The counter-Weaville should be used as a lead, since most leads will set up SR and that will destroy your sash. Also if you want to maximize counters effect you could change Weavilles nature to hasty.

- If Weaville becomes your lead, then Nidoqueen could be second in the row.

- If you desire life orb on Togekiss I suggest the mixed sweeper set (with a timid nature):

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Togekiss @ life orb/ timid/ hustle
252 Atk, 148 SAtk, 108 Spe

- aura sphere
- extreme speed
- roost
- shadow ball

--> Although Togekiss attack stat isn't high hustle makes sure physical moves do 50% more damage. And with max attack extreme speed will be very dangerous late game. aura sphere is there for steels and rocks who resists extreme speed. Shadow ball is for ghosts who could also wall this set. You can also opt for flamethrower/ fire blast in the last slot.

- I also have a suggestion about gengar, make him a revenge killer with scarf (and maybe trick):

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Gengar @ choice scarf/ timid/ levitate
4 Def, 252 SAtk, 252 Spe

- focus blast
- shadow ball
- thunderbolt/ energy ball
- trick/ hidden power (ice)

--> this is a very effective revenge killer, since it outspeeds pretty much everything (that not also scarfed). move set is obvious: they give perfect type coverage. If you come in contact with something that gangar can't beat (eg. Blissey) you can trick your scarf on it making it pretty much useless. Thunderbolt or energy ball is just choice prefence. Although I suggest energy ball in your case since you have a little problem with swampert.

- why blastois? there are much better spinners or bulky water available: I suggest Tentacruel:

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Tentacruel @ black sludge/ calm/ liquid ooze
252 HP, 120 def, 136 SDef

- surf
- rapid spin
- toxic spikes
- hidden power (rock)

--> This tentacruel has an advantage over blastois (even more), he can set up toxic spikes (and absorb them). Of course this is the spinner set and infernaper counter. Surf is obiously for stab. Hidden power rock is something I invented myself (*cough* *cough*) and lets you hit both gyarados and salamence. Although I don't recommend keeping tentacruel in against those.


well that was my rate! hope I helped ^^
 
I would not use nidoqueen as a lead period. Lets take a look at common leads that hit it for SE damage:

azelf
metagross
swampert
empoleon
hippowdon
heatran
mamoswine
gliscor
abomasnow
etc

when you have a list that long that includes the #1 and #2 leads in ou it's in for some trouble. She's not particularly bukly and something like azelf can ko you with psychic before you even get 1 entry hazard down. Focus sash on any non lead like weavile is pointless since you have absolutely no way of stopping stealth rock with nidoqueen so weavile is a far better choice as a lead.
 
Still have some slight doubts about using Weavile as a Lead but will try it out to see how it works out.
Blastoise will be replaced by Tentacruel but that is also a try out. Having an extra Toxic Spiker on the team might be usefull. Will however change the HP Rock to something else. It's pretty hard to get a right HP in the real game so that's why i avoid such things. Also need to look at the hold item a bit since Nidoqueen is already holding Black Sludge and i use the Item Clause. Don't use Leftovers so will look at which pokemon will hold which item.
Like the Togekiss right now more instead of the one your mentioned BlackScizor. Because it acts as a Special Wall and can annoy the opponent with potentially Water Pulse's Confusion and Flamethrowers Burn effect. With the way i have Togekiss now it can also take down a Bullet Punch Scizor.
Gengar will also stay the way he is now. Choice Items are not really my favorite and Trick is even less of something i would ever use.
Thank you both for the advices ^^

EDIT:
Using the Weavile as a lead really helps alot so will stick with that.
Haven't made up my mind yet between Tentacruel and Blastoise. Both are good Rapid Spinners. Tentacruel's typing is quite a pain since Ground and Psychic attacks hit it hard. So will have to test that a bit more and maybe not use a Rapid Spinner at all. By using Weavile as a lead Rapid Spin isn't really needed anymore so far i've experienced the past battles with the few changes.
By putting Weavile as lead the use of Nidoqueen isn't that much either anymore. She worked good as a lead but putting her not as lead makes her really bad. Am going to look for what can be a good pokemon which can take her spot. Was thinking of one of the evolutions of Eevee with Wish but not sure yet.
 
Since for some strange reason i can't change the beginpost i'll use this bump to also show the adjusted team and hope that it can be Rated/Fixed some more. This is the new team:

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Different from the previous posted team are 2 pokemon that have been switched out and Weavile is now my Lead.
Have taken Nidoqueen out since she didn't work when not placed as a lead. Venusaur can also Absorb Toxic Spikes and be pretty annoying as well. Therefore a good replacement for Nidoqueen.
Blastoise was first taken out for Tentacruel. After testing it out a bit Tentacruel and Blastoise both had it's good and bad points but weren't really working that good. After searching a bit, using a Move Calculator and some more research Kabutops came out. Which does a fair job so far as a Rapid Spinner.

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Weavile @ Focus Sash
Nature: Jolly
Ability: Pressure
EV: 4 HP / 252 Attack / 252 Speed
Moves:

Counter
Fake Out
Ice Shard
Night Slash


Changing Weavile to Lead is the best and only advice i used. Against leads such as Azelf it already worked. Because of it's high speed it also wins from Smeargle by using Fake Out and then Night Slash. It also does a fair job against Ninjask making it hard for the opponent to keep a substitute up. Some more troublesome leads are Bronzong and Metagross however. Either a switch is done then or a chance on luck with Counter. Suicide Leads that are able to explode rarely do damage so Focus Sash is working well to damage a new pokemon with Ice Shard.

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Venusaur @ Black Sludge
Nature: Bold

Ability: Overgrow
EV: 252 HP / 200 Defence / 56 Special Defence
Moves:

Energy Ball
Leech Seed
Sleep Powder
Sludge Bomb


Venusaur is a new addition to the team that uses the Sleep Powder and Leech Seed on switch tactic as written in the Strategy Pokedex. It does a fair job in that way. Pokemon with the Liquid Ooze ability such as Tentacruel that get switched in after a pokemon is put to sleep is pretty annoying.
Usually i switch Venusaur in when several pokemon of the opponent are already known. With the good defences of Venasaur it can be easily switched in without taking to much damage unless it super effective of course. Sleep Powder can then put asleep the pokemon that is the biggest problem for the remaining part of my team.
Have made some changes in the EV a bit to rely more on it's defences making it more bulky.
The common reason that i use Venusaur for absorbing Toxic Spikes, putting opponents to sleep and because of the good defences

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Electivire @ Expert Belt
Nature: Adamant

Ability: Motor Drive
EV: 4 HP / 252 Attack / 252 Speed
Moves:

Ice Punch
Fire Punch
Brick Break/Earthquake
Thunderpunch


The way Electivire is used hasn't changed much. Even though with the lack of another pokemon that can withstand Electric attacks switching him in is more common. Still have some thought between Brick Break and Earthquake however after using Electivire more. Not really sure which one is the better one to use.


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Togekiss @ Life Orb

Nature: Modest
Ability: Serene Grace
EV: 252 HP / 4 Defence / 252 Special Defence
Moves:

Roost
Air Slash
Water Pulse
Flamethrower


Togekiss hasn't changed it's purpose much either. It's a good switch in against Scizor and picking Aura Sphere over Flamethrowes suprises opponents sometimes. Air Slash only works against slower opponents which is hard to predict at several times. The Life Orb + Roost combination also works pretty well. Using fall advantage of the Serene Grace abilities is still nice to do.

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Gengar @ ???
Nature: Timid


Ability: Levitate


EV: 4 HP / 252 Special Attack / 252 Speed
Moves:

Psychic
Energy Ball
Thunderbolt
Shadow Ball


Gengar's Psychic is a good advantage againse Infernape and other fighting types such as Machamp. Switching in when a fighting move is predicted and then hit back with Psychic finishes most of these pokemon. Even if an opponent predicts Shadow Ball and therefore switches to a Normal Pokemon it will still hit in these situations.
Energy Ball is a good hitter on Swampert. Even though the more bulkier Swampert versions can survive it and then hit back hard with Surf. It's also still doing a fair job using it as a substitute for Thunderbolt or Shadow Ball against Starmie. Or just only for Thunderbolt against Water Pokemon. So that if the opponent switches to either Jolteon or Electivire damage is again done instead of putting me in a disadvantage. By using it first instead of Thunderbolt the opponent also might think that Gengar is not running Thunderbolt and then later try to switch in a water pokemon that can survive Energy Ball. Then get hit by Thunderbolt.
Thunderbolt and Shadow Ball both have like explained more if a hidden away status. Giving Gengar a mind play function in this team.
One of the problems i have with Gengar is mostly that i have no idea what for hold item it should have. Currently it uses a Petaya Berry in case it survives an attack but it's not working 100% that well.

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Kabutops @ Leftovers

Nature: Jolly
Ability: Swift Swim
EV: 156 HP / 96 Attack / 200 Speed / Special Defence 56
Moves:

Protect
Waterfall
Knock Off
Rapid Spin


The last but not least new pokemon on this team is Kabutops.
Prefer Swift Swim over Battle Armor even though i'm not running Rain Dance myself in the team. The idea is more to take advantage of the opponents moves. If the opponent sets up Rain Dance then Kabutops can also benefit from it.
It does a really well job as a Rapid Spinner cause unlike with Blastoise and Tentacruel people don't predict it as a Rapid Spinner.
Knock Off is mostly there to Knock of annoying Leftovers from people that don't use the Item Clause. If someone is using several Tank like pokemon that all hold Leftovers i'm glad to knock it off. Rarely use it in any other way. It's not good to knock off a Life Orb which almost happened if i hadn't paid attention. Beside that the idea of Knock Off was also to use against Ghost Pokemon that want to block rapid spin. So far that hasn't happend yet so can't really say if it works or not.
Protect is still a bit testing. Since it can give extra Leftover recovery. However i might change it later to, most likely, some attacking move or to Stealth Rock.​

Am pretty happy with this team right now but still could use some tweaks in EV spread, moves and hold items perhaps.​
 
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