Hello, Smogon. I have played Pokémon for many years, but this is my first time making use of your forums.
Recently, myself and a friend began talking about one of the things that seems to have disappeared altogether in the shift to Gen V - Dragon Dance Tyranitar.
This was one of my favourite sets to run in Gen IV, and we wanted to see if we could make it work to a reasonable extent in Gen V.
After much deliberation, this is the team that we came up with:
Tyranitar (F) @ Lum Berry
Trait: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Crunch
- Stone Edge
- Fire Punch
The centre of the team. Lum Berry is my preferred item, allowing me to safely set up at least one Dragon Dance against foes who attempt to nab Scald burns, such as Politoed and Vaporeon. Jolly is used to ensure that it outspeeds Starmie after one Dragon Dance. After said Dragon Dance, the number of pokemon that can handle T-Tar drops to a mere handful - fast Scarfers, those with super-effective priority, and perhaps Gliscor. Two Dragon Dances, and you can count the Scarfers and Gliscor out too. The main problem with this strategy is the prevelance of Scizors in usage - it is impossible for Tyranitar to sweep until the big red menace has been eliminated.
Scizor (M) @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature (+Atk, -SAtk)
- U-turn
- Bullet Punch
- Pursuit
- Superpower
Speaking of which, this team has one of those things too. His position on this team is mainly for the purposes of team synergy, as well as the fact that CB Scizor can pull one out of many a sticky situation (and has done so already).
Banded Bullet Punches allow for the destruction of faster foes, such as Choice Scarfed Terrakion, that would threaten Tyranitar even after a Dragon Dance. This is doubly useful in light of the fact that Terrakion resists all of the offensive moves employed by my particular Tyranitar. In addition, his resistance to Grass and Tyranitar's resistance to Fire make for a nice, solid defensive pairing.
Gastrodon (F) @ Leftovers
Trait: Storm Drain
EVs: 252 HP / 4 SAtk / 252 SDef
Sassy Nature (+SDef, -Spd)
- Earthquake
- Scald
- Toxic
- Recover
The Team's special wall, Gastrodon serves to sponge the Flamethrowers, Scalds and Hydro Pumps aimed at Scizor and Tyranitar. Scald is a solid STAB attack, also useful against foes such as opposing Scizor, Terrakion - any physical attacker without Guts, really. Earthquake affords solid dual STAB when twinned with Scald as well as the ability to hit annoying things such as Calm Mind Jirachi. Toxic allows for the wearing down of other bulky water-types such as Politoed and Suicune. Finally, Recover is employed to increase Gastro's longevity. This is a nice upgrade from my previous choice, Vaporeon, as it now possesses reliable recovery and a precious Electric immunity, allowing me to stop dastardly Rotoms.
Gengar (M) @ Black Sludge
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Disable
- Focus Blast
- Shadow Ball
Gengar complements the existing pokemon in this team exceptionally well, providing immunities to Normal, and more crucially Ground and Fighting. Substitute allows Gengar to scout the actions of the opponent whenever he forces a switch, such as against Gliscor without Ice Fang. Disable abuses the fact that many pokemon only carry one move capable of harming Gengar, and forces more switches because of it. Shadow Ball and Focus Blast provide perfect type coverage, and so are no-brainers.
Heatran (F) @ Air Balloon
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Flamethrower
- Hidden Power [Ice]
- Earth Power
- Stealth Rock
-The team's only Stealth Rocker, Heatran provides essential support with its ability and typing. Air Balloon gives it a prized Ground immunity, easing prediction and opening up opportunities for the use of Stealth Rock. It also provides the team with a strong counter to sun teams, as it can take on most Volcarona and Venasaur with ease. Flamethrower is preferred, as my luck is poor and a missed Fire Blast could allow Venasaur to survive when I absolutely need it to die. Hidden Power Ice allows Heatran to take out Dragonite and Gliscor (although it is preferable to attack these on the switch-in due to Heatran's not-so-stellar Speed), whilst Earth Power allows for the destruction of opposing Heatran.
Landorus (M) @ Expert Belt
Trait: Sand Force
EVs: 228 Atk / 28 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Earthquake
- Stone Edge
- U-turn
- Hidden Power [Ice]
Landorus was added because of our desire to make some use of the weather that Tyranitar would bring. We have opted to run a Naive Expert Belt set, because I greatly enjoy feigning Choice Scarf against slower opponents. Earthquake and Stone Edge provide solid neutral coverage on everything sans Levitate Bronzong, U-Turn allows for scouting as well as providing a means of reliable damage against Celebi, and Hidden Power Ice takes Dragonite and Gliscor out cold when they switch in, thinking that I'm locked into Earthquake.
And that's the team. I have achieved modest success with it, reaching 1250 or so on the OU Ladder. I would, however, like to improve it. I have encountered particular problems with Rotom-W - The blasted thing has enough coverage to demolish this team if played correctly. Landorus is my best bet to counter Electric-type moves, and one mispredicted Hydro Pump will swiftly take care of him. It REALLY doesn't help that my special wall is weak to Electric. I have been contemplating Virizion as a possible replacement, but have not yet made up my mind.
Thank you for your time. Any help you can offer is appreciated.
Recently, myself and a friend began talking about one of the things that seems to have disappeared altogether in the shift to Gen V - Dragon Dance Tyranitar.
This was one of my favourite sets to run in Gen IV, and we wanted to see if we could make it work to a reasonable extent in Gen V.
After much deliberation, this is the team that we came up with:

Tyranitar (F) @ Lum Berry
Trait: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Crunch
- Stone Edge
- Fire Punch
The centre of the team. Lum Berry is my preferred item, allowing me to safely set up at least one Dragon Dance against foes who attempt to nab Scald burns, such as Politoed and Vaporeon. Jolly is used to ensure that it outspeeds Starmie after one Dragon Dance. After said Dragon Dance, the number of pokemon that can handle T-Tar drops to a mere handful - fast Scarfers, those with super-effective priority, and perhaps Gliscor. Two Dragon Dances, and you can count the Scarfers and Gliscor out too. The main problem with this strategy is the prevelance of Scizors in usage - it is impossible for Tyranitar to sweep until the big red menace has been eliminated.

Scizor (M) @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature (+Atk, -SAtk)
- U-turn
- Bullet Punch
- Pursuit
- Superpower
Speaking of which, this team has one of those things too. His position on this team is mainly for the purposes of team synergy, as well as the fact that CB Scizor can pull one out of many a sticky situation (and has done so already).
Banded Bullet Punches allow for the destruction of faster foes, such as Choice Scarfed Terrakion, that would threaten Tyranitar even after a Dragon Dance. This is doubly useful in light of the fact that Terrakion resists all of the offensive moves employed by my particular Tyranitar. In addition, his resistance to Grass and Tyranitar's resistance to Fire make for a nice, solid defensive pairing.

Gastrodon (F) @ Leftovers
Trait: Storm Drain
EVs: 252 HP / 4 SAtk / 252 SDef
Sassy Nature (+SDef, -Spd)
- Earthquake
- Scald
- Toxic
- Recover
The Team's special wall, Gastrodon serves to sponge the Flamethrowers, Scalds and Hydro Pumps aimed at Scizor and Tyranitar. Scald is a solid STAB attack, also useful against foes such as opposing Scizor, Terrakion - any physical attacker without Guts, really. Earthquake affords solid dual STAB when twinned with Scald as well as the ability to hit annoying things such as Calm Mind Jirachi. Toxic allows for the wearing down of other bulky water-types such as Politoed and Suicune. Finally, Recover is employed to increase Gastro's longevity. This is a nice upgrade from my previous choice, Vaporeon, as it now possesses reliable recovery and a precious Electric immunity, allowing me to stop dastardly Rotoms.

Gengar (M) @ Black Sludge
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Disable
- Focus Blast
- Shadow Ball
Gengar complements the existing pokemon in this team exceptionally well, providing immunities to Normal, and more crucially Ground and Fighting. Substitute allows Gengar to scout the actions of the opponent whenever he forces a switch, such as against Gliscor without Ice Fang. Disable abuses the fact that many pokemon only carry one move capable of harming Gengar, and forces more switches because of it. Shadow Ball and Focus Blast provide perfect type coverage, and so are no-brainers.

Heatran (F) @ Air Balloon
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Flamethrower
- Hidden Power [Ice]
- Earth Power
- Stealth Rock
-The team's only Stealth Rocker, Heatran provides essential support with its ability and typing. Air Balloon gives it a prized Ground immunity, easing prediction and opening up opportunities for the use of Stealth Rock. It also provides the team with a strong counter to sun teams, as it can take on most Volcarona and Venasaur with ease. Flamethrower is preferred, as my luck is poor and a missed Fire Blast could allow Venasaur to survive when I absolutely need it to die. Hidden Power Ice allows Heatran to take out Dragonite and Gliscor (although it is preferable to attack these on the switch-in due to Heatran's not-so-stellar Speed), whilst Earth Power allows for the destruction of opposing Heatran.

Landorus (M) @ Expert Belt
Trait: Sand Force
EVs: 228 Atk / 28 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Earthquake
- Stone Edge
- U-turn
- Hidden Power [Ice]
Landorus was added because of our desire to make some use of the weather that Tyranitar would bring. We have opted to run a Naive Expert Belt set, because I greatly enjoy feigning Choice Scarf against slower opponents. Earthquake and Stone Edge provide solid neutral coverage on everything sans Levitate Bronzong, U-Turn allows for scouting as well as providing a means of reliable damage against Celebi, and Hidden Power Ice takes Dragonite and Gliscor out cold when they switch in, thinking that I'm locked into Earthquake.
And that's the team. I have achieved modest success with it, reaching 1250 or so on the OU Ladder. I would, however, like to improve it. I have encountered particular problems with Rotom-W - The blasted thing has enough coverage to demolish this team if played correctly. Landorus is my best bet to counter Electric-type moves, and one mispredicted Hydro Pump will swiftly take care of him. It REALLY doesn't help that my special wall is weak to Electric. I have been contemplating Virizion as a possible replacement, but have not yet made up my mind.
Thank you for your time. Any help you can offer is appreciated.