OU Destruction

Credit to Arandomproduction1 and XxShardBLAHxXx from youtube for making this team.

jirachi.png

Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 4 HP/252 Atk/252 Spd
Adamant nature
- Trick
- Thunder Wave
- Iron Head
- Fire Punch

Comment:
Start right off with a Trick (knowing you'll go fist of Scarf) Then either switch to Latias to take the fire/ground move they used to attack Jirachi
with. Jirachi comes back in, in the end of the game and can sweep basically with Zapdos with Thunder-Wave.

Moves Purpose:
Trick - Meant to just mess up there lead unless they have a Choice Scarf/Band/Specs to.
Thunder Wave - ON Magnazone you can Paralize it and get fire punch on it and 3hko it. Also Screne Grace Helps for Para's.
Iron Head - Flinch, Flinch, Flinch! Flinch your opponent to death.
Fire Punch - To kill other Steel types because of the resistance of iron head.

Latias2.png

Latias @ Choice Specs
Ability: Levitate
EVs: 6 HP/252 Spd/252 SAtk
Timid nature
- Draco Meteor
- Grass Knot
- Thunderbolt
- Surf

Comment:
After you switch to Latias then use Draco Meteor with Specs and Ohko whatever pokemon they send out next. Latias is used mostly in the beggining and end of the game. You'll just have to make sure its not your lat pokemon alive or you could be in trouble.

Moves Purpose:
Grass Knot - For Swampert and other Water types that resist Electricity.
Thunder Bolt - For Any Flying types.
Draco Meteor - Meant to just ohko any Dragons and other pokemon that can't live a Draco Meteor.
Surf - Meant to 2hko any Tyranitars to switch in and Pursuit you predicting that Surf would 3hko them. Also Surf is used to fire types like Heatran and Infernape.

Scizor.png

Scizor @ Life Orb
Ability: Technician
EVs: 252 Atk/6 Def/252 Spd
Adamant nature
- Swords Dance
- Bullet Punch
- Superpower
- X-Scissor

Comment:
If you switch at the right moment you can get a free Sword Dance after the trick after Jirachi. Bullet punch is meant to kill Pokemon with Low Hp or just can't survive a Bullet Punch. Super Power is used to kill Tyranitar in 1 hit and Heatran, other scizors exc. Scizor on this team is a mid game sweeper.

Moves Purpose:
Sword Dance - A common Scizor with Sword Dance then Bullet punch.
Bullet Punch - A standard move for a scizor to have to kill anything that can't live it or has low hp left.
Superpower - Ohko anything that can live a Brick break like Heatran.
X-Scissor - Meant to kill Cresslia and other psychic types that can live Bullet Punch.

Kingdra.png

Kingdra @ Leftovers
Ability: Sniper
EVs: 6 HP/252 Atk/252 Spd
Adamant nature
- Dragon Dance
- Waterfall
- Outrage
- Substitute

Comment:
Substitute is basically meant to get up after Jirachi used trick and they used a fire type move or ground. Then use substitute predicting they'll switch. Then Dragon Dance and kill at least 2 of there pokemon unless they have a resistance. Also Kingdra works very well in the begging of the game.

Move Purposes:
Substitute - After the switch on Jirachi and gets a free substitute up.
Dragon Dance - After substute is up then Dragon Dance up and sweep.
Outrage - Ohko or 2hko anything that resists Waterfall
Waterfall - Meant for Steel types and ground types that resist outrage.

zapdos.png

Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP/200 Def/58 Spd
Bold nature
- Thunderbolt
- Thunder Wave
- Roost
- Heat Wave

Comment:
Zapdos gets a Thunder Wave off then switchs to Jirachi and gets total hax. Jirachi and Zapdos work together because of there resistances are vise versa Zapdos is weak to Ice, Jirachi resists Ice, Jirachis weak to Ground and Fire Zapdos can resist ground and take a fire move then Thunder wave the foe.

Move Purposes:
Thunder Bolt - Meant for Stab and kills anything that Heatwave doesn't like water types
Heat Wave - Kills Scizor and all other Steel types there are that Thunder Bolt doesn't
Thunder Wave - Thunder Wave then switch to Jirachi with Screne grace and hax them to death with Iron head and Paralization at the same time.
Roost - A common recovery move for Zapdos.

Heat.png

Heatran (M) @ Choice Scarf
Ability: Flash Fire
EVs: 100 Atk/252 Spe/158 SAtk
Naive nature
- Fire Blast
- Dragon Pulse
- Earth Power
- Explosion

Comment:
Predicting a fire move on scizor switch to Heatran and absorb its power while increasing its fire moves with Flash Fire. Heatran and Scizor work well in the end of the game together like Zapdos and Jirachi with Hax on there side. Scarf is meant to outrun most things that normally outrun Heatran. Also on the switch with Jirachi with the foe only able to use A fire type move or heatran just resists it unless they use a ground type move.

Move Purposes:
Fire Blast - After the Boost this should be able to Ohko most everything that doesn't resist.
Dragon Pulse - Kill anything like Latias and other Dragons.
Earth Power - Switch in Tyranitars and use earth Power possibly ohko or 2hko it if its bulky.
Explosion- Kills Blissey when you switch, but most of the time its not neceissary if you still have scizor and other Attackers left on this team.




Statistics and Data on resistances and weaknesses:
Ci090222161354.jpg
 
Alright, the pokemon on your team are all fine, but a lot of your sets could use some work. I'm going to be suggesting some big changes here so stick with me.


Firstly, I really don't think that Jirachi set will work. Cosmic Power is useless while you are holding a scarf, and a lot of the time you won't be wanting to Trick the scarf onto the opposing lead. For example, if the lead you're facing is a Heatran, you really don't want to give it any more speed than it already has. I think you should drop the scarf altogether and consider the following Jirachi set to lead:

Jirachi @ Shuca Berry (ground resist)
Adamant
80 HP / 252 Atk / 176 Spe

- Body Slam
- Iron Head
- Stealth Rock
- ThunderPunch

Ok, I'll explain the reasoning behind this set. You already have a scarf Heatran and specs Latias on your team, which is why I would recommend against a scarf Jirachi as your lead. You also lack a user of Stealth Rock currently, and Scarf Jirachi is not the most reliable user of the move, which is why I would recommend dropping the scarf altogether. This set is very useful in that it will provide plenty of paralysis support for the rest of your team, slowing down your foes for Scizor to hit them first, and possibly giving Kingdra some free Substitutes (and ergo, Dragon Dances). Iron Head, along with max attack investment, means that once you have paralysed a foe, you can quite easily flinch them to death with Jirachi. Finally, in the last slot, you have your choice of an elemental punch. Your Zapdos and Heatran can both deal with Scizor, and you have three Steels on your team to deal with Salamence. Gyarados is the pokemon that gives your team trouble, being able to dance up against Scizor and then proceed to sweep your team with Waterfall / Stone Edge / Earthquake. That is why I would recommend ThunderPunch on Jirachi. A +1 LO Waterfall from Gyarados won't OHKO Jirachi, and the Shuca Berry means that you can survive its Earthquake too, before KOing it back with ThunderPunch. Shuca serves other purposes too - it's a bit of extra insurance against the common leads that carry Earthquake, such as Swampert and Metagross, and won't give away what item you're using (no lefties recovery), meaning you can feign Scarf for quite a while. The speed EVs put you faster than Adamant Lucario, the attack is maxed, and the rest is put into HP to help Jirachi survive neutral hits.


Alright, Latias. Energy Ball is inferior in OU, use Grass Knot. But I'm going to recommend neither, and instead think that Trick is Latias' best option in that slot. Blissey currently cleanly walls half your team (Latias, Zapdos, and Heatran), and so Trick is particularly helpful to cripple her with. Once she is locked into one attack by Choice Specs, she becomes massively easier to deal with, and your special attackers won't be quite so helplessly walled by her.


Zapdos and Heatran are also both walled by Latias, which is why I would recommend you change Scizor to a CB version:

Scizor @ Choice Band
Adamant
200 HP / 252 Atk / 56 Spe

- Bullet Punch
- Superpower
- Pursuit
- U-turn

Pursuit is the reason to use this set, and your team can definitely use the assistance against Latias. Like previously mentioned, Blissey is also a pain, and Pursuit will also take a hefty bunch off her as she switches in fear of Scizor's Superpower. U-turn is great for mid game scouting, and Bullet Punch is obvious for the late game sweep. Really, Scizor's CB Pursuit will help you win so many more matches while using this team. If you're wondering about the EVs - the speed is enough to outspeed base 70s such as skarmory and metagross, and the rest is put into HP to allow Scizor to make the most of the resistances its typing grants it.


You might want to consider running Swift Swim instead of Sniper on your Kingdra, as right now, rain teams can give you considerable trouble. Swift Swim means that you will outspeed other Kingdra in the rain, as rain dance Kingdra's rarely invest anywhere near max speed. Your Zapdos is fine, and I agree that Thunder Wave has a lot of use for this team, but you might want to consider running HP Grass over Thunder Wave now that I've removed Energy Ball from Latias. This is to ensure that if your Latias is taken out by a Pursuit, you aren't beaten by a Curse Swampert, as right now he could stat up against your team quite easily. Now that Jirachi is providing its own paralysis via Body Slam, the need for Thunder Wave is lessened somewhat.


I would recommend you change Heatran's nature to Naive (+Spe, -SpD). It means that you will outspeed a once Dragon Danced Gyarados and can do some damage to it, as otherwise it outspeeds all your team. Merge HP Ice and Dark Pulse together and use Dragon Pulse instead - it will still get you your super effective (stronger) hit on Latias, while still hitting Salamence and Flygon for big damage. It is also a great move for neutral coverage since Water-types don't resist it, meaning Heatran can throw it out with little risk and get some damage in. Dark Pulse is uneeded for Cresselia, as your Fire Blast hits it harder (120 x 1.5 = 180; 80 x 2 = 160). In the final slot, Explosion is easily your best choice. Like I've mentioned numerous times, your team is very vulnerable to Blissey, and being able to Explode on it will really help Latias and Zapdos get some damage in. It also means that you can take out the threatening Gyarados that's about to sweep your team with one dragon dance, and lessens your weakness to it somewhat.

Anyway, I hope this is helpful, and best of luck for your team =).

EDIT: Shadowhunt, it's quite simple. Think about what stops Scizor - Zapdos and Heatran. Latias resists their STABs and can get a free switch in. What stops Latias? Tyranitar in particular, and Scizor can take him out with Bullet Punch easily. Plus they get good type synergy together, with Scizor resisting Latias' Dragon, Ice, Dark, Bug, and Ghost weaks, and Latias resisting Scizor's Fire weak.
 
I have a sneaky suspicion about this team. It is fairly standard (which isn't a problem by itself) and only takes a few tweaks for it to be nearly perfect. Sure you didn't 'borrow' this team? Because anyone who can make such a good team and not realise that cosmic power on a scarfed jiraichi is useless must have multiple personality disorder.

Change cosmic power for ice punch, change fire punch to SR or u-turn. You don't need fire punch for scizors as you have heatran and zapdos. Ice punch is needed to deal with DDmence. I would give Jira enough speed to outrun an adamant +1 mence (you need 300 + a scarf), 252 EV's in atack to OHK it, and the rest in HP.

As suspicious as I am, I have to admit that it's a good team :P
 
Ok First of all I made it, with Shard. Second of all on Jirachi your supposed to use Trick THEN Cosmic Power. For the reason is You get trick they switch or you switch then later in the game Jirachi comes in unexpectedly uses Cosmic Power and walls the rest of the pokemon left. Or Zapdos comes in and finishes them.
 
Ok First of all I made it, with Shard. Second of all on Jirachi your supposed to use Trick THEN Cosmic Power. For the reason is You get trick they switch or you switch then later in the game Jirachi comes in unexpectedly uses Cosmic Power and walls the rest of the pokemon left. Or Zapdos comes in and finishes them.

This fails against other stat uppers and you have no recovery move and cosmic power isn't gonna help that much anyways. And on the zapdos part let's assume they have a Zapdos counter( cant think of one right now) left. Your zapdos cannot sweep now, and Jirachi is gonna be doing lol damage.
 
:p My bad my bad. Either way, cosmic power's not going to do you mcuh good. If you like survivability I prefer wish. Either way there are bigger problems at hand, so adrress them first before you get too cute. I don't like tricking your scarf so soon anyways. You have no SR, so mence is a pretty big threat.
 
Well I've token most all sugestions. Kevin_Garnet still sadly 3-0ed me on shoddy :\ But most of these helped me, especially the Dragon Pulse and Explosion moves on Heatran. Jirachis new moves helped with Thunder Wave. Sr was not needed. Anyways I woulda won if he would have switched I had heatran Scarf left and he had Latias 51% Kindra 80% and a Scizor unfortunatelly Scizor walled me the whole time.
 
So there are a few things wrong with this team.

First off, your Heatran EVs are messed up. 102 and 150 are not divisible by 4 so you are wasting EVs. Also, 102 + 150 + 252 = 504. You still have six more to place. So I'm thinking you wanted 100 Atk / 252 Spe /
156 SpAtk.

Next, you have an Offensive Gyarados weakness. Most of the things on your team are easily OHKOd by a set that runs Stone Edge/EQ/Waterfall/DD. It can easily pull off a DD on Heatran too. Even Latias is OHKOd around 59% of the time with Stealth Rock down.

Speaking of Stealth Rock, you definitely want those on this type of team. In the battle you just described in your last post, Heatran would need to do maximum damage to hit 51% on Latias. Very unlikely. If you had Rocks, it would help on the KOs, especially for an Offensive Team like this.

Lastly, I can see Rotom-W being annoying to this team. Will-o-Wisp is really evil to this team, and Hydro Pump takes out Heatran.

Other than that, this team seems very Standard, so not too much wrong with it. Good luck with it.
 
On Scizor, I would recommend you try 252 Attack/56 Speed/196 Special Defense. This will help you against all those Special attacks that always hit Scizor. But if you choose not to use that spread why not try 252 Attack/252 Special Defense. That'll provide a bulky special defensive set, so Gengar doesn't do a lot of damage.

On Heatran, why use all those attack EVs if you're gonna use a nature that decreases attack. Why not try a Special Attack + and Special Defense - nature. That way you can still keep those attack EVs and your nature won't decrease it. And maybe Hidden Power Ice/Grass over Dragon pulse, since you already have Latias.

You also have no SR user. Consider putting SR over T-Wave.
 
So there are a few things wrong with this team.

First off, your Heatran EVs are messed up. 102 and 150 are not divisible by 4 so you are wasting EVs. Also, 102 + 150 + 252 = 504. You still have six more to place. So I'm thinking you wanted 100 Atk / 252 Spe /
156 SpAtk.

Next, you have an Offensive Gyarados weakness. Most of the things on your team are easily OHKOd by a set that runs Stone Edge/EQ/Waterfall/DD. It can easily pull off a DD on Heatran too. Even Latias is OHKOd around 59% of the time with Stealth Rock down.

Speaking of Stealth Rock, you definitely want those on this type of team. In the battle you just described in your last post, Heatran would need to do maximum damage to hit 51% on Latias. Very unlikely. If you had Rocks, it would help on the KOs, especially for an Offensive Team like this.

Lastly, I can see Rotom-W being annoying to this team. Will-o-Wisp is really evil to this team, and Hydro Pump takes out Heatran.

Other than that, this team seems very Standard, so not too much wrong with it. Good luck with it.


Not exactly; Heatran outspeeds 1 DDance Gyrados. 2nd of all Heatran takes all the Fire type moves then I Ohko rotom with Fire Blast, unless I get unlucky and miss the only way it can outspeed me is if its scarfed but it would be stuck on Wilo Wisp messing Everything up.
 
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